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Serpentis Narcotic Warehouses

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Serpentis Narcotic Warehouses is a DED Rated combat site belonging to the Serpentis Corporation pirate faction. It can be found via exploration by scanning signatures in high security and low security systems or by getting escalation from Serpentis Refuge. Cruisers (and their Tech 2 equivalents) are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis faction modules, as well as a Daredevil blueprint copy.

On warp in:
This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.

DED Threat Assessment: Unsafe (3 of 10)


Walkthrough

The Serpentis Narcotic warehouse consists of total of five deadspace pockets. Due to branched nature only four of them need to be entered to get the final reward.

First Pocket


 
First Pocket
On warp in:
The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.

Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed.


Initial defenders
WD EWAR L


  15 x Frigate Coreli Guard/Patroller/Watchman  


Structures
WD EWAR L


  1 x Supply Traffic Management  
  1 x Acceleration Gate to Security Corridor  
  1 x Acceleration Gate to Check-In Tunnel  

Second Pocket - Check-In Tunnel


On warp in:
Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.


Initial defenders
WD EWAR L


  18 x Frigate Coreli Agent/Patroller/Spy/...  


Structures
WD EWAR L


  1 x Staff Quarters  
  1 x Acceleration Gate to third room  

Second Pocket - Security Coridor


Gate to 3rd room is 55km from warp in.

 
Second Pocket - Security Coridor
Information: Database Information:
The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.


Initial defenders
WD EWAR L


  28 x Frigate Coreli Agent/Patroller/Spy/...  
  1 x Sentry Serpentis Point Defense Battery
  1 x Overseer Cruiser Serpentis Chief of Security  


Structures
WD EWAR L


  1 x Acceleration Gate to Central Warehouses  

Third Pocket


 
Third Pocket
On warp in:
The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.

Gate to 4th room 45km from warp in.


Initial defenders
WD EWAR L


  16 x Frigate Coreli Guard/Patroller/Safeguard/...  
  1 x Overseer Cruiser Serpentis Refinery Headmaster    
  4 x Sentry Serpentis Sentry Gun


Structures
WD EWAR L


  1 x Acceleration Gate to fourth room  

Fourth Pocket


 
Fourth Pocket
On warp in:
The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.


Initial defenders
WD EWAR L


  31 x Frigate Coreli Agent/Patroller/Spy/...  
  1 x Overseer Cruiser Serpentis Supplystation Overseer
  3 x Sentry Serpentis Sentry Gun


Structures
WD EWAR L


  1 x Serpentis Supply Stronghold  
After destruction of Supply Stronghold:
The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.

Loot

The main attraction of this site are the Coreli A-Type modules. They are the strongest modules of their size and this is seen in the price. Occasional Daredevil BPC is nice bonus.

It is also possible to get faction modules from the overseers but this is very rare.

Item Name Est. Value Drops from Note
5th Tier Overseer's Effects 190k ISK Supply Traffic Management 100% drop rate
6th Tier Overseer's Effects 360k ISK Staff Quarters 100% drop rate
7th Tier Overseer's Effects 600k ISK Serpentis Chief of Security 100% drop rate
8th Tier Overseer's Effects 1.2M ISK Serpentis Refinery Headmaster 100% drop rate
9th Tier Overseer's Effects 2.1M ISK Serpentis Supply Stronghold 100% drop rate
Coreli A-Type module Serpentis Supply Stronghold Up to 3x
Daredevil BPC Serpentis Supply Stronghold
Shadow Serpentis module Serpentis Supply Stronghold
Shadow Serpentis module Supply Traffic Management
Shadow Serpentis module Staff Quarters
Shadow Serpentis module Serpentis Chief of Security
Shadow Serpentis module Serpentis Refinery Headmaster

Escalation

This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly.

Failed escalation message:

The trail seems to run cold at this point.

DED Complexes
Serpentis Corporation
1/10
Drug Outlet
2/10
Live Cargo Distribution Facilities
3/10
Narcotic Warehouses
4/10
Phi-Outpost
5/10
Hydroponics Site
6/10
Logistical Outpost
7/10
Paramilitary Complex
8/10
Prison Camp
10/10
Fleet Shipyard