Difference between revisions of "Angel Cartel Naval Shipyard"

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{{CMBSite | Angel Cartel Naval Shipyard
+
{{CMBSite | Angel Cartel Naval Shipyard}}
| Variation=
+
The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Haven]] or [[Angel Sanctum]] anomaly.
+
==Walkthrough==
    | OverviewRecShips = Marauder.
+
 
    | OverviewEstPayout=
+
{{MessageBox
    | Diff&ShipRecSectionY/N= Y
+
|On warpin:
        | Diff&ShipRecSectionText= Difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
+
|The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10).
    | TotalExpEnemiesSectionY/N= Y
+
|collapsed=no}}
        | TotalExpEnemiesSectionText = 5 pockets' defending fleets for a total of 146- 150 ships.
+
 
        | TotalExpFrigates          =
+
No hostiles at warpin.
        | TotalExpDestroyers      = 52- 54
+
 
        | TotalExpCruisers          =
+
=== 1st pocket===
        | TotalExpBattlecruisers = 46- 47
+
 
        | TotalExpBattleships    = 48- 49
+
{{MessageBox
        | TotalExpCapitals          =
+
|On warpin:
        | TotalExpSentries          = 41- 45
+
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
| WalkthroughSectionY/N= Y
+
|collapsed=yes}}
    | WarpToSitePopupText= The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10).
+
Gate is not locked, the room can be skipped completely.
    | WalkthroughSectionText= No Hostiles at initial gate.
+
{{NPCTableHead|Structures}}
    | Room1= 1st Pocket
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
        | Room1WarpToPopupText= This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
+
{{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}}
        | Room1Text=
+
{{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}}
        | Room1Group1              = Defending Fleet
+
|}
            | Room1Group1Text    =
+
 
            | Room1Group1InLocal =  
+
{{NPCTableHead|Defending Fleet}}
        | Room1Structures            =  
+
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
{{StructureTable
+
{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/...}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
+
{{NPCTableRow|Battleship|16- 17|Gist Cherubim/...}}
|{{StructureTableRow|Structure|1|Cargo Rig| destructible = yes|cargo = Named modules}}
+
{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol|cargo=Possible Domination modules and T2 salvage}}
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
+
{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
}}
+
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
            | Room1Group1Table  =
+
|}
{{NPCTable
+
 
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
===2nd pocket===
|{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
 
|{{NPCTableRow|Battleship|16- 17|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
{{MessageBox
|{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol (Domination Seraphim)|cargo=Possible Domination modules and T2 salvage}}
+
|On warpin:
|{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
+
|Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.
|{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
+
|collapsed=yes}}
}}
+
 
  | Room2                      = 2nd Pocket
+
{{NPCTableHead|Structures}}
        | Room2WarpToPopupText      = Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
        | Room2Text                  =  
+
{{NPCTableRow|Structure|1 (or more)|Bunker| destructible = yes|drop = Random charges}}
        | Room2Image                =
+
|}
        | Room2ImageCaption          =
+
 
        | Room2Structures            =
+
{{NPCTableHead|Defending Fleet}}
{{StructureTable
+
{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/...}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
+
{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/...}}
|{{StructureTableRow|Structure|1 (or more)|Bunker| destructible = yes|cargo = Random charges}}
+
{{NPCTableRow|Battleship|5|Gist Cherubim/...}}
}}
+
{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}}
        | Room2Group1                = Defending Fleet
+
{{NPCTableRow|Sentry|8|Tower Sentry Angel III}}
            | Room2Group1Text        =
+
|}
            | Room2Group1InLocal    =
+
 
            | Room2Group1Table      =
+
===3rd pocket===
{{NPCTable
+
 
|{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
{{MessageBox
|{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
|On warpin:
|{{NPCTableRow|Battleship|5|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
|Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.
|{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}}
+
|collapsed=yes}}
|{{NPCTableRow|Sentry|8|Tower Sentry Angel III}}
+
Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps.  Without a high DPS marauder or a few friends its better to skip its drop.
}}
+
{{NPCTableHead|Structures}}
| Room3                      = 3rd Pocket
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 55km}}
        | Room3WarpToPopupText  = Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.
+
{{NPCTableRow|Structure|1 (or more)|Cargo Rig| destructible = yes|drop = Random charges}}
        | Room3Text              =  
+
{{NPCTableRow|Structure|1|Docked & Loaded Mammoth| destructible = yes|cargo = 21st Tier Overseer's Personal Effects}}
        | Room3Image            =
+
{{NPCTableRow|Structure|1 (or more)|Small Armory| destructible = yes|drop = Random charges}}
        | Room3ImageCaption      =
+
|}
        | Room3Structures        =
+
 
{{StructureTable
+
{{NPCTableHead|Defending Fleet}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 55km}}
+
{{NPCTableRow|Destroyer|18|Gistior Defacer/...}}
|{{StructureTableRow|Structure|1 (or more)|Cargo Rig| destructible = yes|cargo = Random charges}}
+
{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/...}}
|{{StructureTableRow|Structure|1|Docked & Loaded Mammoth| destructible = yes|shinycargo = 21st Tier Overseer's Personal Effects}}
+
{{NPCTableRow|Battleship|6|Gist Cherubim/...}}
|{{StructureTableRow|Structure|1 (or more)|Small Armory| destructible = yes|cargo = Random charges}}
+
{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}}
}}
+
{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}}
        | Room3Group1                = Defending Fleet
+
{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}}
            | Room3Group1Text        =
+
{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
            | Room3Group1InLocal    =
+
|}
            | Room3Group1Table      =
+
 
{{NPCTable
+
===4th pocket===
|{{NPCTableRow|Destroyer|18|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
 
|{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
{{MessageBox
|{{NPCTableRow|Battleship|6|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
|On warpin:
|{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}}
+
|This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.
|{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}}
+
|collapsed=yes}}
|{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}}
+
 
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
+
{{NPCTableHead|Structures}}
}}
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 50km}}
| Room4                      = 4th Pocket
+
{{NPCTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|drop = Possible Domination or meta modules}}
        | Room4WarpToPopupText  = This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.
+
{{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}}
        | Room4Text              =  
+
|}
        | Room4Image            =
+
 
        | Room4ImageCaption      =
+
{{NPCTableHead|Defending Fleet}}
        | Room4Structures        =
+
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
{{StructureTable
+
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/...}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 50km}}
+
{{NPCTableRow|Battleship|8|Gist Cherubim/...}}
|{{StructureTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|cargo = Possible Domination or Named modules}}
+
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
+
{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}}
}}
+
|}
        | Room4Group1                = Defending Fleet
+
 
            | Room4Group1Text        =
+
===5th pocket===
            | Room4Group1InLocal    =
+
 
            | Room4Group1Table      =
+
{{MessageBox
{{NPCTable
+
|On warpin:
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
|A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
|{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
|collapsed=yes}}
|{{NPCTableRow|Battleship|8|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
{| style="background:#350000; border:1px solid #333333; padding:0px;"
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
+
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
|{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}}
+
| style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage.  Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.
}}
+
|}
    | Room5                          = 5th Pocket
+
Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful.  Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.
        | Room5WarpToPopupText      = A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
+
{{NPCTableHead|Defending Fleet}}
        | Room5Text                  =  
+
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}}
        | Room5Image                =  
+
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}}
        | Room5ImageCaption          =  
+
{{NPCTableRow|Battleship|9|Gist Cherubim/...}}
        | Room5Structures            =  
+
{{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
{{StructureTable
+
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
+
|}
|{{StructureTableRow|Structure|1|Cargo Rig| destructible = yes|cargo = Named modules}}
+
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
+
== Loot ==
}}
+
 
        | Room5Group1                = Defending Fleet
+
{| class="wikitable complex sortable"
            | Room5Group1Text        =
+
|-
            | Room5Group1InLocal    =
+
! Item Name
            | Room5Group1Table      =
+
! Est. Value
{{NPCTable
+
! Drops from
|{{NPCTableRow|Destroyer|4|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
! Note
|{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
|-
|{{NPCTableRow|Battleship|9|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
| 21st Tier Overseer's Personal Effects
|{{NPCTableRow|Commander Battleship|1|Antimatter Channeler|note=May deal up to 5,000 damage every 60 sec at over 100km (will switch targets between volleys)|cargo=23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
+
| 80M ISK
|{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
+
| Docked & Loaded Mammoth
}}
+
| 100% drop rate
+
|-
  | EscalationSectionY/N =
+
| 23rd Tier Overseer's Effects
    | Escalation=
+
| 133M ISK
    | EscalationSectionText=
+
| Antimatter Channeler
    | EscalationChance =
+
| 100% drop rate
| RewardsSectionY/N =
+
|-
    | RewardsSectionText=
+
| Gist X-Type module
    | TotalBountyValue =
+
|  
    | TotalGeneralLootValue=
+
| Antimatter Channeler
    | TotalSalvageValue =
+
|
    | AverageRareLootValue=
+
|-
    | ValuableLootTable =
+
| machariel BPC
    | ExplorationLogTable =
+
|
    | FactionDropLootVaryY/N =
+
| Antimatter Channeler
}}
+
|
+
|-
 +
| Domination module
 +
|
 +
| Antimatter Channeler
 +
|
 +
|-
 +
| Domination module
 +
|
 +
| Purple Particle Research Patrol
 +
|
 +
|-
 +
| Domination module
 +
|
 +
| General Hixous Puxley
 +
|
 +
|-
 +
| Domination module
 +
|
 +
| Supply Headman
 +
|
 +
|-
 +
| Domination module
 +
|
 +
| Megathron Under Frantic Repair
 +
|
 +
|}
 +
 
 +
 
 +
 
 +
{{DED Complexes|Angel}}
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 15:24, 29 March 2024

Site Details
Angel Cartel Naval Shipyard
Type DED Rated Complex
Rating DED 10/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 1.25% in Null Sec

The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.

Walkthrough

On warpin:
The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.

DED Threat Assessment: Critical (10 of 10).

No hostiles at warpin.

1st pocket

On warpin:
This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources

Gate is not locked, the room can be skipped completely.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 70km
Structure 1 x Cargo Rig Named modules
Structure 1 x Habitation Module Commodities


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 2 x Battlecruiser Gistatis Legatus/...
Battleship 16- 17 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Purple Particle Research Patrol Possible Domination modules and T2 salvage
Sentry 3- 4 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Angel Cruise Missile Battery

2nd pocket

On warpin:
Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 40km
Structure 1 (or more) x Bunker Random charges


Defending Fleet
WD EWAR L


Destroyer 10- 12 x Destroyer Gistior Defacer/...
Battlecruiser 12 x Battlecruiser Gistatis Legatus/...
Battleship 5 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship General Hixous Puxley Possible Domination modules and T2 salvage
Sentry 8 x Sentry Tower Sentry Angel III

3rd pocket

On warpin:
Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.

Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps. Without a high DPS marauder or a few friends its better to skip its drop.

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 55km
Structure 1 (or more) x Cargo Rig Random charges
Structure 1 x Docked & Loaded Mammoth 21st Tier Overseer's Personal Effects
Structure 1 (or more) x Small Armory Random charges


Defending Fleet
WD EWAR L


Destroyer 18 x Destroyer Gistior Defacer/...
Battlecruiser 6- 7 x Battlecruiser Gistatis Legatus/...
Battleship 6 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Supply Headman Possible Domination modules and T2 salvage
Sentry 6 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Tower Sentry Angel III
Sentry 6 x Sentry Angel Cruise Missile Battery

4th pocket

On warpin:
This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 50km
Structure 1 x Megathron Under Frantic Repair Possible Domination or meta modules
Structure 1 x Habitation Module Commodities


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 10 x Battlecruiser Gistatis Legatus/...
Battleship 8 x Battleship Gist Cherubim/...
Sentry 2 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 2- 3 x Sentry Angel Cruise Missile Battery

5th pocket

On warpin:
A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
Icon warning.png WARNING: The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship.

Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.

Defending Fleet
WD EWAR L


Destroyer 4 x Destroyer Gistior Defacer/...
Battlecruiser 16 x Battlecruiser Gistatis Legatus/...
Battleship 9 x Battleship Gist Cherubim/...
Overseer Battleship 1 x Overseer Battleship The Antimatter Channeler This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank 23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)
Sentry 4 x Sentry Angel Stasis Tower Stasis Webifier

Loot

Item Name Est. Value Drops from Note
21st Tier Overseer's Personal Effects 80M ISK Docked & Loaded Mammoth 100% drop rate
23rd Tier Overseer's Effects 133M ISK Antimatter Channeler 100% drop rate
Gist X-Type module Antimatter Channeler
machariel BPC Antimatter Channeler
Domination module Antimatter Channeler
Domination module Purple Particle Research Patrol
Domination module General Hixous Puxley
Domination module Supply Headman
Domination module Megathron Under Frantic Repair


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard