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Character Sheet: Difference between revisions

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The Character Sheet displays all the information about your character. Here you can see your character's skills, attributes, implants, jump clones and other useful information for your EVE career.
[[Image:Findcharsheet.png|thumb|Opening the character sheet|right]]
The Character Sheet displays all the information about your character. Here you can see your character's skills, attributes, implants, jump clones and other useful information for your EVE career. It is accessed via the [[Neocom]] or by simply clicking on your character's portrait in the top right corner of the UI.


==Skills==
==Skills==
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===Decorations===
===Decorations===
Here will show any Militia Ranks, Medals awarded by a corporation and a settings tab for if you wish these to be viewable to the public or if you wish to remove them. Medals will stay with you even after leaving the issuing corporation, also the default setting is set to private, which means it will not show in your character info screen unless you set them to public.
Here will show any Militia Ranks, Medals awarded by a corporation and a settings tab for if you wish these to be viewable to the public or if you wish to remove them. Medals will stay with you even after leaving the issuing corporation, also the default setting is set to private, which means it will not show in your character info screen unless you set them to public.
==Interactions==
[[File:Standings.png|300px|thumb|right|Faction Standings]]
The interactions tab is where you will find information on the interactions with other characters and factions. This includes your character's Standings, Kill Rights, Security Status and combat Log.
===Standings===
Here you will see which corporations and factions like you, but all your actions are observed, so if you kill a lot of NPCs disliked by a particular faction, your standing with that faction will improve. Faction standing is the measure of the relationship between a character and various NPC corporations. Every NPC that a player deals with belongs to an NPC corporation. All NPC corporations have faction standings amongst themselves, as well as with all player corporations. This can be seen under Factions, Corporations and Agents sections of this tab.
[[NPC standings|Faction standing]] with a certain NPC corporation will rise when the character does something beneficial for that corporation. Likewise, when a character performs an actuation disruptive to the NPC corporation's interests, his or her faction standing will decrease. If you fall below a certain negative faction standing, faction's navy will actively hunt you down in its territory. For example, if a character kills an Amarr ship, the faction standing in relation to the Amarrians will worsen, but it will improve with the Minmatars, who are enemies of the Amarrians.
Good faction standing allows a character to gain access to higher level agents from that NPC Corporation. This can lead to better missions and access to restricted areas or equipment controlled by the NPC Corporation.
===Kill Rights===
If you lose your ship within Empire space because of unsanctioned combat, you earn the right to revenge your loss for a limited time, and can kill the assailant on sight. This tab will show kill rights both on you and others through your interactions with others. See [[Kill Rights]] section for further information.
===Security Status===
Each character in EVE has a [[Security Status]]. Security status is a measure of how law abiding a capsuleer pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.
Your personal security status determines how ruling factions react to you in high security space, to the point where they'll send their faction police after you if your security status drops low enough. In addition, your personal faction standing also decides whether the faction navy will hunt you down or not.
In short:
* CONCORD forces deal with criminals.
* Faction police forces deal with people who have low security status.
* Faction navy forces deal with people who have low faction standing.
===Combat Log===
This tab lists both kills and losses. A [[Killmail]] is generated every time a capsuleer ship is destroyed in EVE. They show a range of information about the ship's destruction, and are a good way to analyze how the ship was destroyed. Every time your ship is destroyed, or you deal the final blow to destroy another capsuleer's ship, a killmail is placed into your combat log, which you can then view at any time.