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=== Really quick comparison === | === Really quick comparison === | ||
{{Color box | color= | {{Color box | ||
Fighting in space is a matter of physics. The detailed comparison chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] explains the following in more detail. You can find it there if you want it - some do; some don't. | | color= var(--background-color-warning-subtle) | ||
| border= #FFEEEE | |||
| Fighting in space is a matter of physics. The detailed comparison chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] explains the following in more detail. You can find it there if you want it - some do; some don't. | |||
{{Note box|The bottom line: Missiles will almost always deal some damage, while turrets can miss. Turrets hit immediately, while missiles need to fly out to their targets.}} | {{Note box|The bottom line: Missiles will almost always deal some damage, while turrets can miss. Turrets hit immediately, while missiles need to fly out to their targets.}} | ||
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=== Weapon names reference === | === Weapon names reference === | ||
{|class=wikitable style=" | {| class=wikitable style="text-align: center" | ||
|- | |- | ||
! rowspan="2" colspan= "3" | Weapon type | ! rowspan="2" colspan= "3" | Weapon type | ||
! rowspan="2" | Range | ! rowspan="2" | Range | ||
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| colspan="2" | ''Battleships, Attack BCs'' | | colspan="2" | ''Battleships, Attack BCs'' | ||
| colspan="2" | ''Dreadnoughts, Titans'' | | colspan="2" | ''Dreadnoughts, Titans'' | ||
|- | |- | ||
| rowspan="18 | | rowspan="18" | Turret | ||
| rowspan="6" | Energy | | rowspan="6" | Energy | ||
| rowspan="3" | Pulse Laser | | rowspan="3" | Pulse Laser | ||
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| colspan="2" | Quad Mega | | colspan="2" | Quad Mega | ||
| rowspan="6" | ''Amarr'' | | rowspan="6" | ''Amarr'' | ||
|- | |- | ||
| colspan="2"| Dual Light | | colspan="2"| Dual Light | ||
| colspan="2" rowspan="2" | Heavy | | colspan="2" rowspan="2" | Heavy | ||
| colspan="2" rowspan="2" | Mega | | colspan="2" rowspan="2" | Mega | ||
| colspan="2" rowspan="2" | Dual Giga | | colspan="2" rowspan="2" | Dual Giga | ||
|- | |- | ||
| colspan="2"| Small Focused | | colspan="2"| Small Focused | ||
|- | |- | ||
| rowspan="3" | Beam Laser | | rowspan="3" | Beam Laser | ||
| rowspan="3" | Long | | rowspan="3" | Long | ||
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| colspan="2" | Dual Heavy | | colspan="2" | Dual Heavy | ||
| colspan="2" rowspan="3" | Dual Giga | | colspan="2" rowspan="3" | Dual Giga | ||
|- | |- | ||
| colspan="2" rowspan="2" | Small Focused | | colspan="2" rowspan="2" | Small Focused | ||
| colspan="2" | Focused Medium | | colspan="2" | Focused Medium | ||
| colspan="2" | Mega | | colspan="2" | Mega | ||
|- | |- | ||
| colspan="2" | Heavy | | colspan="2" | Heavy | ||
| colspan="2" | Tachyon | | colspan="2" | Tachyon | ||
|- | |- | ||
| rowspan="6" | Hybrid | | rowspan="6" | Hybrid | ||
| rowspan="3" | Blaster | | rowspan="3" | Blaster | ||
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| colspan="2" | Triple Neutron Blaster Cannon | | colspan="2" | Triple Neutron Blaster Cannon | ||
| rowspan="6" | ''Gallente''<br>''Caldari'' | | rowspan="6" | ''Gallente''<br>''Caldari'' | ||
|- | |- | ||
| Ion | | Ion | ||
| Ion | | Ion | ||
| Ion | | Ion | ||
| colspan="2" rowspan="2" | Ion Siege | | colspan="2" rowspan="2" | Ion Siege | ||
|- | |- | ||
| Neutron | | Neutron | ||
| Neutron | | Neutron | ||
| Neutron | | Neutron | ||
|- | |- | ||
| rowspan="3" | Railgun | | rowspan="3" | Railgun | ||
| rowspan="3" | Long | | rowspan="3" | Long | ||
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| colspan="2" | Dual 250mm | | colspan="2" | Dual 250mm | ||
| colspan="2" rowspan="3" | Dual 1000mm | | colspan="2" rowspan="3" | Dual 1000mm | ||
|- | |- | ||
| colspan="2" | 125mm | | colspan="2" | 125mm | ||
| colspan="2" | 200mm | | colspan="2" | 200mm | ||
| colspan="2" | 350mm | | colspan="2" | 350mm | ||
|- | |- | ||
| colspan="2" | 150mm | | colspan="2" | 150mm | ||
| colspan="2" | 250mm | | colspan="2" | 250mm | ||
| colspan="2" | 425mm | | colspan="2" | 425mm | ||
|-style= "background: #2f1f1f;" | |- style= "background: #2f1f1f; color: var(--color-inverted-fixed);" | ||
| rowspan="5" | Projectile | | rowspan="5" | Projectile | ||
| rowspan="3" | Autocannon | | rowspan="3" | Autocannon | ||
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| rowspan="3" | Repeating Cannon | | rowspan="3" | Repeating Cannon | ||
| rowspan="5" | ''Minmatar'' | | rowspan="5" | ''Minmatar'' | ||
|-style="background: #2f1f1f;" | |- style="background: #2f1f1f; color: var(--color-inverted-fixed);" | ||
| colspan="2" | 150mm Light | | colspan="2" | 150mm Light | ||
| colspan="2" | 220mm Vulcan | | colspan="2" | 220mm Vulcan | ||
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| rowspan="2" | Repeating Cannon | | rowspan="2" | Repeating Cannon | ||
| rowspan="2" | Hexa 2500mm | | rowspan="2" | Hexa 2500mm | ||
|-style="background: #2f1f1f;" | |- style="background: #2f1f1f; color: var(--color-inverted-fixed);" | ||
| colspan="2" | 200mm | | colspan="2" | 200mm | ||
| colspan="2" | 425mm | | colspan="2" | 425mm | ||
| 800mm | | 800mm | ||
|-style="background: #2f1f1f;" | |- style="background: #2f1f1f; color: var(--color-inverted-fixed);" | ||
| rowspan="2" | Artillery | | rowspan="2" | Artillery | ||
| rowspan="2" | Long | | rowspan="2" | Long | ||
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| colspan="2" | 1200mm | | colspan="2" | 1200mm | ||
| colspan="2" rowspan="2" | Quad 3500mm Siege | | colspan="2" rowspan="2" | Quad 3500mm Siege | ||
|-style="background: #2f1f1f;" | |- style="background: #2f1f1f; color: var(--color-inverted-fixed);" | ||
| colspan="2" | 280mm Howitzer | | colspan="2" | 280mm Howitzer | ||
| colspan="2" | 720mm Howitzer | | colspan="2" | 720mm Howitzer | ||
| colspan="2" | 1400mm Howitzer | | colspan="2" | 1400mm Howitzer | ||
|-style="background: #3f1010;" | |- style="background: #3f1010; color: var(--color-inverted-fixed);" | ||
| Precursor | | Precursor | ||
| Entropic Disintegrator | | Entropic Disintegrator | ||
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| colspan="2" | Ultratidal | | colspan="2" | Ultratidal | ||
| ''Triglavian'' | | ''Triglavian'' | ||
|-style="background: #10103f;" | |- style="background: #10103f; color: var(--color-inverted-fixed);" | ||
| colspan="3" | Vorton Projector | | colspan="3" | Vorton Projector | ||
| Long | | Long | ||
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| colspan="2" | — | | colspan="2" | — | ||
| ''EDENCOM'' | | ''EDENCOM'' | ||
|-style="background: #1c1c23;" | |- style="background: #1c1c23; color: var(--color-inverted-fixed);" | ||
| colspan="3" rowspan="4" | Launcher | | colspan="3" rowspan="4" | Launcher | ||
| rowspan="2" | Short | | rowspan="2" | Short | ||
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| colspan="2" | XL Torpedo | | colspan="2" | XL Torpedo | ||
| rowspan="6" | ''Amarr''<br>''Caldari''<br>''Minmatar'' | | rowspan="6" | ''Amarr''<br>''Caldari''<br>''Minmatar'' | ||
|-style="background: #1c1c23;" | |- style="background: #1c1c23; color: var(--color-inverted-fixed);" | ||
| colspan="2" | Rapid Torpedo | | colspan="2" | Rapid Torpedo | ||
|-style="background: #1c1c23;" | |- style="background: #1c1c23; color: var(--color-inverted-fixed);" | ||
| rowspan="2" | Long | | rowspan="2" | Long | ||
| colspan="2" rowspan="2" | Light Missile | | colspan="2" rowspan="2" | Light Missile | ||
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| colspan="2" | Cruise Missile | | colspan="2" | Cruise Missile | ||
| colspan="2" rowspan="2" | XL Cruise Missile | | colspan="2" rowspan="2" | XL Cruise Missile | ||
|-style="background: #1c1c23;" | |- style="background: #1c1c23; color: var(--color-inverted-fixed);" | ||
| colspan="2" | Rapid Light Missile | | colspan="2" | Rapid Light Missile | ||
| colspan="2" | Rapid Heavy Missile | | colspan="2" | Rapid Heavy Missile | ||
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Each of the four player races has ships that specialize in one kind of [[Electronic Warfare|''racial'' E-War]]. In addition each race has a corresponding [[#drones|drone]] that does the same thing. In each case, the targeted ship is not damaged, but it becomes less effective. | Each of the four player races has ships that specialize in one kind of [[Electronic Warfare|''racial'' E-War]]. In addition each race has a corresponding [[#drones|drone]] that does the same thing. In each case, the targeted ship is not damaged, but it becomes less effective. | ||
* [[ | * [[Electronic warfare#Weapon disruption|Weapons disruption]] - ''reduced weapons range and accuracy''<br> | ||
"Disruption" means reducing or closing down. [[ | "Disruption" means reducing or closing down. [[Electronic warfare#Tracking disruptors|Tracking Disruptors]] reduce the range and tracking of turrets, while [[Electronic warfare#Guidance disruptors|Guidance Disruptors]] reduce the range and precision of missiles. | ||
* [[ | * [[Electronic warfare#Remote sensor dampening|Sensor Dampening]] - ''reduced targeting ability''<br> | ||
Sensor dampening reduces the targeting range and [[Targeting#Improving_your_scan_resolution_and_targeting_speed|scan resolution]] of an opponent's ship. This makes it harder for them to find their potential targets. | Sensor dampening reduces the targeting range and [[Targeting#Improving_your_scan_resolution_and_targeting_speed|scan resolution]] of an opponent's ship. This makes it harder for them to find their potential targets. | ||
* [[ | * [[Electronic warfare#Electronic countermeasures (ECM)|Electronic Countermeasures]] - ''break target locks''<br> | ||
ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[ | ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[Electronic warfare#Electronic countermeasures (ECM)|basics of ECM jamming]] are fairly simple, although the [[Electronic Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions. | ||
* [[ | * [[Electronic warfare#Target painting|Target Painting]] - ''becomes easier to hit''<br> | ||
Target painting makes it easier for turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions. | Target painting makes it easier for turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions. | ||
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Sentry drones can deal high damage at long ranges, but their accuracy suffers greatly at closer ranges. Their immobility is both a blessing and a curse: on the one hand, they do not need to fly out to their targets to hit them, and thus they can swap between targets and hit them immediately; on the other hand, a ship using them must fly back to them to pick them up in order to deploy them in a new place (or not abandon them). In addition, they take up considerable room in a ship's drone bay, and so only larger ships can use them effectively. | Sentry drones can deal high damage at long ranges, but their accuracy suffers greatly at closer ranges. Their immobility is both a blessing and a curse: on the one hand, they do not need to fly out to their targets to hit them, and thus they can swap between targets and hit them immediately; on the other hand, a ship using them must fly back to them to pick them up in order to deploy them in a new place (or not abandon them). In addition, they take up considerable room in a ship's drone bay, and so only larger ships can use them effectively. | ||
=== [[ | === [[Electronic warfare#EWAR drones|E-war drones]] === | ||
Each of the [[#Racial_E-War|racial e-war types]] has a corresponding drone with its own skill training. Drones for tackling and capacitor warfare are also available. The only E-war drones commonly used are ECM Drones, as E-war drones are both much weaker than ship-mounted e-war modules, and far more fragile than other combat drones. | Each of the [[#Racial_E-War|racial e-war types]] has a corresponding drone with its own skill training. Drones for tackling and capacitor warfare are also available. The only E-war drones commonly used are ECM Drones, as E-war drones are both much weaker than ship-mounted e-war modules, and far more fragile than other combat drones. | ||