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CONCORD: Difference between revisions

From EVE University Wiki
m utilized the template {{ColorSecurityRating}} for the system security ratings colorization
m {{hatnote}} added for clarity
 
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{{legality}}
{{legality}}
'''CONCORD''' is a special NPC faction in EVE. In [[System security#High security|high security space]]—and ''only'' in high security space—they bring inevitable consequences to anyone breaking the law.
{{hatnote|This article is about the in-game mechanics related to the CONCORD Assembly faction. For the lore background of the CONCORD Assembly, see [[CONCORD (Lore)]].}}
'''CONCORD Assembly''' (or simply '''CONCORD''') is a special NPC faction in EVE. In [[System security#High security|high security space]]—and ''only'' in high security space—they bring inevitable consequences to anyone breaking the law.


In EVE's lore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them.
In EVE's lore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them.
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A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship.
A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship.


The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also reduces.
The time it takes for CONCORD to react varies. The higher the [[System security|security level]] of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also reduces.


=== Prohibited actions ===
=== Prohibited actions ===
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===Response times===
===Response times===


The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid.
The CONCORD response time depends on the displayed security level (not the [[System security#True security|true security level]]) of the system and the status of CONCORD presence in the system. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid.


The lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system.
The lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system.


<u>'''Security Status: Response Time'''</u>
<u>'''Security Level: Response Time'''</u>
* '''{{ColorSecurityRating|0.5}}''': Roughly '''19''' seconds
* '''{{ColorSecurityRating|0.5}}''': Roughly '''19''' seconds
* '''{{ColorSecurityRating|0.6}}''': Roughly '''14''' seconds
* '''{{ColorSecurityRating|0.6}}''': Roughly '''14''' seconds