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Angel Mineral Acquisition Outpost: Difference between revisions

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{{CMBSite | Angel Mineral Acquisition Outpost
{{CMBSiteInfo
| Variation=  
|name= Angel Mineral Acquisition Outpost
| OverviewSectionY/N= Y
|type= ded
    | OverviewSectionText= The '''Angel Mineral Acquisition Outpost''' is a [[Combat_sites#DED_Rated_Complex|unrated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Low and Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Rally Point]] anomaly and it's variants. It is considered as a 6/10 DED rated complex but this is not displayed in the warp in popup text.
|rating= 6/10
    | OverviewRecShips = Well tanked Battleship for solo.
|location= Low, Null
    | OverviewEstPayout= 38 mil
|ship limit= Battleships
    | Diff&ShipRecSectionY/N= Y
|faction= Angels
        | Diff&ShipRecSectionText= Medium difficulty, a MJD T2 sniper fit Battleship or 2 is recommended.
|signature strength= 2.5% in Low, 10% in Null
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = 3 pockets' initial groups and 5 spawns for a total of 63 ships.
The '''Angel Mineral Acquisition Outpost''' is a [[Combat_sites#DED_Rated_Complex|DED complex]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Low and Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Rally Point]] anomaly. It is considered as a 6/10 DED rated complex but this is not displayed in the warp in popup text.
        | TotalExpFrigates          = 15
 
        | TotalExpDestroyers      = 5
 
        | TotalExpCruisers          = 8
 
        | TotalExpBattlecruisers = 7
== Walkthrough ==
        | TotalExpBattleships    = 28
{{MessageBox
        | TotalExpCapitals          =
|On warp in:
        | TotalExpSentries          = 15
|This deadspace complex, which appears to be a mineral gathering facility, has been annexed by the Angel Cartel. While the area is not heavily guarded, any danger of attack will undoubtedly bring in Angel reinforcements.
| WalkthroughSectionY/N= Y
|collapsed=yes}}
    | WarpToSitePopupText= This deadspace complex, which appears to be a mineral gathering facility, has been annexed by the Angel Cartel. While the area is not heavily guarded, any danger of attack will undoubtedly bring in Angel reinforcements.
 
    | WalkthroughSectionText= No Hostiles at initial gate.
3 pockets' initial groups and 5 spawns for a total of 63 ships.
    | Room1= 1st Pocket
{{Expected NPC
        | Room1WarpToPopupText=
| TotalExpFrigates      = 15
        | Room1Text=
| TotalExpDestroyers    = 5
        | Room1Group1              = Initial Defenders
| TotalExpCruisers      = 8
            | Room1Group1Text   =
| TotalExpBattlecruisers = 7
            | Room1Group1InLocal =
| TotalExpBattleships   = 28
            | Room1Group1Table  =  
| TotalExpSentries      = 15
{{NPCTableHead}}
}}
 
=== Room 1 ===
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/ Thug|trigger=}}
{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/Thug|trigger=}}
{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar= Web}}
|}
|}
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group2InLocal    =
{{NPCTableRow|Frigate|1|Gistii Hunter/Impaler|point= yes}}
            | Room1Group2Table      =
{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/Marauder}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|3|Gist Malakim/Throne}}
{{NPCTableRow|Frigate|1|Gistii Hunter/ Impaler|point=yes}}
{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/ Marauder}}
{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
|}
|}
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room1Group3InLocal    =
{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
            | Room1Group3Table      =
{{NPCTableHead}}
{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
|}
|}
  | Room2                      = 2nd Pocket
        | Room2WarpToPopupText      =
        | Room2Text                  =
        | Room2Image                =
        | Room2ImageCaption          =
        | Room2Structures            = 


        | Room2Group1                = Initial Defenders
=== Room 2 ===
            | Room2Group1Text        =  
{{NPCTableHead|Initial Defenders}}
            | Room2Group1InLocal    =  
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/Raider}}
            | Room2Group1Table      =  
{{NPCTableHead}}
{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar= Web}}
|}
|}
        | Room2Group2                = 1st Reinforcement Spawn
 
            | Room2Group2Text        =
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room2Group2InLocal    =
{{NPCTableRow|Frigate|2|Gistii Impaler/Raider}}
            | Room2Group2Table      =
{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
|}
|}
        | Room2Group3                =  2nd Reinforcement Spawn
 
            | Room2Group3Text        =
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room2Group3InLocal    =
            | Room2Group3Table      =
{{NPCTableHead}}
{{NPCTableRow|Battleship|6|Gist Malakim}}
{{NPCTableRow|Battleship|6|Gist Malakim}}
|}
|}
| Room3                      = 3rd Pocket
 
        | Room3WarpToPopupText  =  
=== Room 3 ===
        | Room3Text              =  
{{NPCTableHead|Initial Defenders}}
        | Room3Image            =  
{{NPCTableRow|Destroyer|3|Gistior Defiler/Seizer}}
        | Room3ImageCaption      =
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/Tribuni}}
        | Room3Structures        = 
{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne|trigger= Triggers next wave}}
        | Room3Group1                = Initial Defenders
            | Room3Group1Text        =  
            | Room3Group1InLocal    =
            | Room3Group1Table      =  
{{NPCTableHead}}
{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer}}
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Tribuni}}
{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}}
{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar=Neut}}
{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar= Neut}}
|}
|}
        | Room3Group2                = 1st Reinforcement Spawn
 
            | Room3Group2Text        =
{{NPCTableHead|Reinforcement Spawn}}
            | Room3Group2InLocal    =
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}}
            | Room3Group2Table      =
{{NPCTableRow|Destroyer|2|Gistior Defacer/Hunter}}
{{NPCTableHead}}
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/ Raider}}
{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/Warlord|ewar= TP|trigger= Possible escalation trigger}}
{{NPCTableRow|Destroyer|2|Gistior Defacer/ Hunter}}
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/ Tribuni}}
{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/ Warlord|ewar=TP}}
|}
|}


  | EscalationSectionY/N = Y
== Loot ==
    | Escalation= Angel Mineral Acquisition Outpost, 2nd Part
This site does not contain any noteworthy loot.
    | EscalationSectionText=
 
    | EscalationChance = 100%
== Escalation ==
| RewardsSectionY/N =  
This site can escalate to [[Angel Mineral Acquisition Outpost, 2nd Part]]
    | RewardsSectionText=
 
    | TotalBountyValue = 24 mil
    | TotalGeneralLootValue= 10.5 mil
    | TotalSalvageValue = 3.5 mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
== See also ==
{{DED Complexes|Angel}}
{{DED Complexes|Angel}}
[[Category:Expeditions]]
[[Category:Expeditions]]