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Serpentis Logistical Outpost: Difference between revisions

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{{Complex|Serpentis Logistical Outpost}}
{{CMBSiteInfo
[[Serpentis Logistical Outpost | Serpentis Logistical Outposts]] are [[combat sites#DED rated complexes|DED rated complex]] that can be found in low-sec or null-sec, or as an escalation from completing [[Serpentis Rally Point]] or [[Serpentis Den]] anomalies.
|name=Serpentis Logistical Outpost
 
|type=ded
The site is located behind an acceleration gate that allows T2 Battleships or lower to access.
|rating=6/10
 
|location=Low, Null
The site comes in two partsPart 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.
|ship limit=Battleships
|faction=Serpentis
|signature strength=2.5% in Low, 10% in Null
}}
The [[Serpentis Logistical Outpost]] is [[Combat_sites#Cosmic_signatures|combat signature]] that can be found in low-sec or null-sec, or as an escalation from completing the anomaly [[Serpentis Yard]] or [[Serpentis Rally Point]]. Technically the site is an [[Combat_sites#Unrated_complexes|unrated complex]], but behaves like a [[Combat_sites#DED_rated_complexes|DED 6/10]] and thus can be considered the Serpentis DED 6/10.
The site is located behind an acceleration gate that allows T2 Battleships or lower to access and consists of two parts: Part 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.


'''Warning:'''
'''Warning:'''
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=== First Pocket ===
=== First Pocket ===
You land right on top of the frigates, which mean you land in web and point range. The rest of the NPCs spawn about 30km away from you.
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy| point = yes | ewar = Web| trigger = Highest Bounty Triggers Wave 1 }}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy/Agent| point = yes | ewar = Web| trigger = Killing both frigates triggers wave 1 }}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Guard/Watchman| ewar = Damp}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Protector/Defender| ewar = Damp}}
{{NPCTableRow|Battleship|2-3|Core Admiral | ewar = Damp | trigger = Highest Bounty Triggers Wave 2}}
{{NPCTableRow|Battleship|2-3|Core Admiral/High Admiral | ewar = Damp | trigger = Highest Bounty Triggers Wave 2}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Serpentis Heavy Missile Battery}}
|}
|}


{{NPCTableHead|Wave #1}}
{{NPCTableHead|Wave #1}}
{{NPCTableRow|Elite Cruiser|3-4| Corelum Guardian Chief Protector/Defender }}
{{NPCTableRow|Elite Cruiser|3-4| Corelum Guardian Chief Protector/Defender }}
{{NPCTableRow|Battleship|2-4| Core Admiral/High Admiral  }}
|}
|}


{{NPCTableHead|Wave #2}}
{{NPCTableHead|Wave #2}}
{{NPCTableRow|Elite Frigate|0-3|Coreli Guardian Spy| ewar = Damp}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Patroler/Watchman| ewar = Damp}}
{{NPCTableRow|Elite Cruiser|0-6|Corelum Guardian Chief Protector/Defender }}
{{NPCTableRow|Battleship|0-3|Core Admiral | ewar = Damp }}
|}
|}
{{NPCTableHead|Wave #3}}
{{NPCTableRow|Elite Cruiser|3| Corelum Guardian Chief Sentinel }}
|}


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
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=== Second Pocket ===
=== Second Pocket ===
The Energy Neutralizing Sentries spawn by the Pressure Silo structure, so get ready to blow them up once they spawn, as they add a lot to the difficulty of this room.
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|6-7|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Frigate|6-7|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Infantry| ewar = Damp }}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Infantry| ewar = Damp }}
{{NPCTableRow|Battleship|8-9|Core Vice Admiral/Grand Admiral }}  
{{NPCTableRow|Battleship|8-10|Core Vice Admiral/Grand Admiral }}  
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
|}
|}
{{NPCTableHead|Timed Spawn (1 minute after warp-in)}}
{{NPCTableHead|Timed Spawn (1 minute after warp-in)}}
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer Sentry II|ewar = Neut}}
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer Sentry II|ewar = Neut}}
|}
|}
{{NPCTableHead|Destroyer wave (trigger not clear, probably a battleship group)}}
{{NPCTableRow|Destroyer|2|Corelior Sentinel}}
|}
{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 88 km from warpin}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 88 km from warpin}}
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=== Third Pocket ===
=== Third Pocket ===
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Watchman}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Watchman|ewar = Damp}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
{{NPCTableRow|Battleship|3|Core Admiral }}
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral | trigger = Highest bounty battleship triggers escalation, usually the Core Admiral }}
{{NPCTableRow|Battleship|9-10|Core Vice Admiral | ewar = Damp| trigger = Highest bounty battleship triggers escalation }}
{{NPCTableRow|Battleship|9-10|Core Vice Admiral/ | ewar = Damp| trigger = Highest bounty battleship triggers escalation, usually the Core Admiral }}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
|}
{{NPCTableHead|Timed Spawn (possibly 1 minute after warp-in)}}
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer Sentry II|ewar = Neut}}
|}
|}


== Reward ==
== Reward ==
Clearing it all gives 11.500.000 isk in bounties.
Clearing it all gives 23.000.000 ISK in bounties. This site has no notable loot drops.


== Escalation ==
== Escalation ==
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{{MessageBox
{{MessageBox
|Escalation message:
|Escalation message:
|" Serpentis Logistical Outpost P2 - After disposing of the defenders, you manage to decode some of the surviving ship data-cores. The information contained within those reveals the location of a second facility."
|"Serpentis Logistical Outpost P2 - After disposing of the defenders, you manage to decode some of the surviving ship data-cores. The information contained within those reveals the location of a second facility."
|collapsed=no}}
|collapsed=no}}


== See also ==
{{DED Complexes|Serpentis}}
{{DED Complexes|Serpentis}}


[[Category:DED Complexes]]
[[Category:DED Complexes]]