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|signature strength=5% in High, 10% in Low | |signature strength=5% in High, 10% in Low | ||
}} | }} | ||
'''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. | '''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a [[Blood Refuge]]. | ||
The site is behind an acceleration gate. Battlecruiser hulls and below can access it. | The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site. | ||
The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended. | The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended. | ||
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{{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|4|Blood Point Defense Battery}} | {{NPCTableRow|Sentry|4|Blood Point Defense Battery}} | ||
{{NPCTableRow|Sentry|2|Sentry Gun (Tower Sentry Bloodraider | {{NPCTableRow|Sentry|2|Sentry Gun (Tower Sentry Bloodraider I)}} | ||
{{NPCTableRow|Cruiser|4|Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)}} | {{NPCTableRow|Cruiser|4|Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)}} | ||
{{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)|ewar=Neut}} | {{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)|ewar=Neut}} | ||
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{{MessageBox|Warp-in message | {{MessageBox|Warp-in message | ||
|Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}} | |Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}} | ||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | |||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | |||
| style="padding:8px;" | '''WARNING:''' Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute. | |||
|} | |||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableSeparator|Center group (60km away from warp-in)}} | {{NPCTableSeparator|Center group (60km away from warp-in)}} | ||
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You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly. | You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly. | ||
{| class="wikitable complex sortable" | {| class="wikitable complex sortable" | ||
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|- | |- | ||
| Corpum C-Type module | | Corpum C-Type module | ||
| | | 400k - 137M ISK | ||
| Inner Sanctum | | Inner Sanctum | ||
| Up to | | Up to 5x | ||
|- | |- | ||
| Cruiser sized Dark Blood module | | Cruiser sized Dark Blood module | ||
| | | | ||
| Mul-Zatah Gatekeeper | | Mul-Zatah Gatekeeper | ||
| | |||
|} | |||
Possible deadspace modules: | |||
{| class="wikitable complex sortable" | |||
|- | |||
! Item Name | |||
! Est. Value | |||
! Note | |||
|- | |||
| Corpum C-Type Multispectrum Energized Membrane | |||
| About 137M ISK | |||
| Most valuable loot | |||
|- | |||
| Corpum C-Type Medium Armor Repairer | |||
| About 113M ISK | |||
| Most valuable loot | |||
|- | |||
| Corpum C-Type Medium Energy Neutralizer | |||
| About 93M ISK | |||
| Most valuable loot | |||
|- | |||
| Corpum C-Type Medium Energy Nosferatu | |||
| About 15M ISK | |||
| | |||
|- | |||
| Corpum C-Type Explosive Energized Membrane | |||
| About 5M ISK | |||
| | |||
|- | |||
| Corpum C-Type Thermal Energized Membrane | |||
| Valueless | |||
| | |||
|- | |||
| Corpum C-Type EM Energized Membrane | |||
| Valueless | |||
| | |||
|- | |||
| Corpum C-Type Kinetic Energized Membrane | |||
| Valueless | |||
| | |||
|- | |||
| Corpum C-Type Medium Remote Capacitor Transmitter | |||
| Valueless | |||
| | | | ||
|} | |} | ||
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Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire. | Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire. | ||
{{DED Complexes|Blood}} | {{DED Complexes|Blood}} | ||
[[Category:DED Complexes]] | [[Category:DED Complexes]] | ||