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Getting Started in EVE Online: Difference between revisions

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{{Update|Section [[#Career Agents|Career Agents]]: How to find them.<br>Needs a part about the [[AIR Career Program]]}}
Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the [[New Player Index]].
Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the [[New Player Index]].


== Introduction to EVE ==
== Introduction to EVE ==
EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:
EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:
* [https://forum.eveuniversity.org/viewtopic.php?f=29&t=94260 New Players' Survival for EVE Online]
* [[Notes for Experienced RPG Players New to EVE]]
* [[Notes for Experienced RPG Players New to EVE]]


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=== Empire ===
=== Empire ===


The first decision you have to make is to choose an empire for your character. There are 4 major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Generally speaking, your choice of empire is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of empire therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few [[Starting skills|initial skills]] in your chosen empire -- regardless of whether you are a paying subscriber ([[Clone states|"Omega"]]) or playing for free ([[Clone states|"Alpha"]]) -- but you can quickly "cross-train" to try out other empires' ship and weapon types.
The first decision you have to make is to choose an empire for your character. There are four major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Your choice of empire influences the look of your character and your starting skills, but any character can learn to fly any faction's ships with minimal effort.
 
The only long-term gameplay consideration when choosing an empire is your starting system; at any time, you may remotely set your home station to the location of your school, a powerful ability allowing you to quickly travel across the galaxy by self-destructing. As such, Caldari is recommended because all of the Caldari schools are located three jumps from Jita, New Eden's main trade hub.


=== Bloodline ===
=== Bloodline ===
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=== School ===
=== School ===


The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your [[Home Station]] independently from any corporation you might have joined and independently of the location you are setting your clone from.
The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. Normally you are only allowed to change your home station remotely once per year, but you can always set it back to the station you started the game in.<ref group=Note>This effectively gives you the ability to set your homestation to your 'birthstation' and self-destructing to respawn there. This bypasses any cooldown from using [[Jump_clones#Clone_activation|Jump Clones]] </ref>
 
All Caldari schools' home stations are three jumps from Jita, allowing prompt access to New Eden's main trade hub. A full list of schools and their starting systems can be found [https://eve-search.com/thread/1511006 here].


=== Portrait and Appearance ===
=== Portrait and Appearance ===
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In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.
In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.


Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously. Choosing something unpronounceable will make it more cumbersome for enemy fleet commanders to call you primary, but on the other hand it may introduce some difficulty in your own fleet as well.


You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
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== Starting the game ==
== Starting the game ==
=== Tutorial ===
=== Tutorial ===
{{Main|AIR New Player Experience|Tutorial}}
{{Main|AIR New Player Experience}}


When you first start the game as a new character, you can go through the tutorial (also called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it's highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.
When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it is highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.


=== Career Agents ===
=== Career Agents ===
{{main|Career Agents}}
{{main|Career Agents}}
The next step in learning to play EVE (after the tutorial) is to visit the career agents and do the missions they offer to you, which expand on what you've learned in the tutorial and introduce you to some of the main [[PvE]] activities in EVE Online. The agents are not exclusive, and you can do as many of the agents' missions as you want. It's highly recommended that you do as many of them as interest you, as they not only explain many more game mechanics, but also offer some good rewards for new players.
After the tutorial, you can learn more about EVE by visiting the career agents and doing the missions they offer. Their missions introduce you to some of the main [[PvE]] activities in EVE Online. Keep in mind that Career agents offer little training in [[PvP]], which makes up a substantial part of the game. Additionally, EVE is a sandbox game, and much of its attraction is forging your own path as opposed to following a pre-set path.
 
If you followed the tutorial, you will have flown to the station housing the nearest career agents. If you skipped the tutorial, you can [[Career_Agents#Finding_the_Career_Agents|locate the closest set of career agents]] (there are three sets of agents per faction, but they all offer the same missions).


However, keep in mind that they offer little training in [[PvP]], which makes up a very substantial part of the game. Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path.
You can do the agents in any order you like (although you should do the Explorer agent before you do the Soldier of Fortune one).


There are five career agents, each offering between 5 and 10 missions in a certain area:
Completing the career agents missions will reward some ships and skillbooks.
* Industrialist - Producer
* Industrialist - Entrepreneur
* Explorer
* Enforcer
* Soldier of Fortune


If you've followed the tutorial, you will have flown to the station housing the nearest career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):
=== AIR Career Program ===
# Open the Help menu in-game ({{button|F12}}, or click on the "?" icon in your NeoCom)
{{Main|AIR Career Program}}
# Look for the section called "Career Advancement" on the Support tab.
This is a reward programme for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, [[Expert Systems]] and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.
# Click on the button "Show Career Agents". This will open another window that will present you with the 5 closest Career agents to your current location.
{{Example|
# At the bottom right there will be a button labelled "Set Destination". Click it to plot a route to follow to get to the system and station where that agent is at.
For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.
}}


You can do the agents in any order you like (although you should do the Explorer agent before you do the Soldier of Fortune one).
=== AIR Daily Goals ===
{{Main|AIR Daily Goals}}
This is a continuous rewards program for reaching goals on a daily base. Reaching a goal rewards ISK and [[EverMark]]s. Reaching 2 goals a day rewards skillpoints. The program gives additional ISK and skillpoints for a monthly 12 step progress track.  


== The Sisters of EVE Epic Arc: Blood-Stained Stars ==
== The Sisters of EVE Epic Arc: Blood-Stained Stars ==
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== Learning Skills ==
== Learning Skills ==
{{main|Skills and learning}}
{{main|Skills and learning}}
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, et cetera) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.


You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.
You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.
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As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an [[Clone states|Omega clone]]) can potentially learn every skill in the game given enough time. It is even possible to "extract " spent skill points and apply them elsewhere, for a price. So don't worry too much about training "the wrong skill" at the start of the game.
As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an [[Clone states|Omega clone]]) can potentially learn every skill in the game given enough time. It is even possible to "extract " spent skill points and apply them elsewhere, for a price. So don't worry too much about training "the wrong skill" at the start of the game.


You start the game with a [[Starting skills|number of skills]] already trained. To train additional skills, you must first acquire the appropriate skillbook. While you will receive a few skillbooks as rewards from the [[Getting Started in EVE Online#Career Agents|career agents]], the others must be bought on the [[trading|market]]; most of the basic skillbooks are reasonably cheap. EVE University provides certain [[Skillbook Program|skillbooks for free]] to its members.
You start the game with a [[Starting skills|number of skills]] already trained. To train additional skills, you must first acquire the appropriate skillbook. While you will receive a number of skillbooks as rewards from the [[#Career Agents|career agents]] and the [[#AIR Career Program|AIR Career Program]], the others must be bought on the [[trading|market]]; most of the basic skillbooks are reasonably cheap. EVE University provides certain [[Skillbook Program|skillbooks for free]] to its members.


You can speed up your training time by installing [[implants]] in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable even for new players. Members of EVE University can also buy [[The +3 Implants Program|+3 implants at a discount]].
You can speed up your training time by installing [[implants]] in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable<ref group=Note>+1 implants also come as reward for the [[Storyline mission]], [[Materials For War Preparation]]</ref> even for new players. Members of EVE University can also buy [[The +3 Implants Program|+3 implants at a discount]].


== Fitting your Ship ==
== Fitting your Ship ==
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* [[ORE Basic Ship and Skill Overview]]
* [[ORE Basic Ship and Skill Overview]]


Additionally, there is a [[Fitting Modules and Rigs Guide|complete list]] of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the [https://forum.eveuniversity.org/viewforum.php?f=124 EVE University PvP and PvE ship setup forums] or the <code>#fitting-chat</code> [[Discord]] channel.
Additionally, there is a [[Fitting Modules and Rigs Guide|complete list]] of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the <code>#fitting-chat</code> [[Discord]] channel.


It's also a good idea to set up [[PYFA]], a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.
It's also a good idea to set up [[PYFA]], a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.
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* The in-game corporation finder
* The in-game corporation finder
* The official [https://forums.eveonline.com/c/corporations-alliances/recruitment-center/63 corporation recruitment] forum
* The official [https://forums.eveonline.com/c/corporations-alliances/recruitment-center/63 corporation recruitment] forum
* EVE University's [https://forum.eveuniversity.org/viewforum.php?f=66 work fair] forum
* EVE University's ''<span style="color: #7389DA">#work-fair</span>'' Discord channel
* [https://www.reddit.com/r/evejobs/ /r/evejobs] on Reddit
* [https://www.reddit.com/r/evejobs/ /r/evejobs] on Reddit


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=== Deeper knowledge ===
=== Deeper knowledge ===
Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The [[Main Page|EVE University wiki]] that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game.
Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The [[Main Page|EVE University wiki]] that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game.


Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official [https://support.eveonline.com/hc/en-us EVE help centre] is a good place to find information relating to your subscription, account services, and basic gameplay.
Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official [https://support.eveonline.com/hc/en-us EVE help centre] is a good place to find information relating to your subscription, account services, and basic gameplay.
== Notes ==
<references group=Note />


== Related Links ==
== Related Links ==
* [[:Category:Getting Started|All pages on this wiki aimed at new players]].
* [[:Category:Getting Started|All pages on this wiki aimed at new players]].
* The [[EVE University Class Library]], contains recorded classes that cover a wide variety of subjects.
* The [[EVE University Class Library]], contains recorded classes that cover a wide variety of subjects.
* [http://www.isktheguide.com/ ISK The Guide], an industrial-sized knowledgebase that covers almost all aspects of EVE.
* [http://www.isktheguide.com/ ISK The Guide], an industrial-sized knowledgebase that covers almost all aspects of EVE.
* The [https://english.eve-guides.fr/images/wtd.jpg EVE careers chart], showing (almost) all the things you can do in EVE.
* The [https://english.eve-guides.fr/images/wtd.jpg EVE careers chart], showing (almost) all the things you can do in EVE.
<!-- The requested topic does not exist
*A two-page [https://forum.eveuniversity.org/viewtopic.php?f=29&t=40766 EVE cheat sheet] by Korgan Nailo. -->
* The [https://www.thealphasguide.com/start/ Alpha's Guide to the Galaxy], an excellent starting point for Alpha clone characters.
* The [https://www.thealphasguide.com/start/ Alpha's Guide to the Galaxy], an excellent starting point for Alpha clone characters.
* The [https://www.wckg.net/Newbie Wiki Circa Kismeteer's Guide], a collection of 100+ guides about EVE Online


{{GettingStartedNav}}
{{GettingStartedNav}}