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=== Empire === | === Empire === | ||
The first decision you have to make is to choose an empire for your character. There are | The first decision you have to make is to choose an empire for your character. There are four major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Your choice of empire influences the look of your character and your starting skills, but any character can learn to fly any faction's ships with minimal effort. | ||
The only long-term gameplay consideration when choosing an empire is your starting system; at any time, you may remotely set your home station to the location of your school, a powerful ability allowing you to quickly travel across the galaxy by self-destructing. As such, Caldari is recommended because all of the Caldari schools are located three jumps from Jita, New Eden's main trade hub. | |||
=== Bloodline === | === Bloodline === | ||
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=== School === | === School === | ||
The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. | The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. Normally you are only allowed to change your home station remotely once per year, but you can always set it back to the station you started the game in.<ref group=Note>This effectively gives you the ability to set your homestation to your 'birthstation' and self-destructing to respawn there. This bypasses any cooldown from using [[Jump_clones#Clone_activation|Jump Clones]] </ref> | ||
All Caldari schools' home stations are three jumps from Jita, allowing prompt access to New Eden's main trade hub. A full list of schools and their starting systems can be found [https://eve-search.com/thread/1511006 here]. | |||
=== Portrait and Appearance === | === Portrait and Appearance === | ||
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In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone. | In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone. | ||
Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously. | Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously. Choosing something unpronounceable will make it more cumbersome for enemy fleet commanders to call you primary, but on the other hand it may introduce some difficulty in your own fleet as well. | ||
You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed. | You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed. | ||
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{{Main|AIR New Player Experience}} | {{Main|AIR New Player Experience}} | ||
When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it | When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it is highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to. | ||
=== Career Agents === | === Career Agents === | ||
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=== AIR Career Program === | === AIR Career Program === | ||
{{Main|AIR Career Program}} | {{Main|AIR Career Program}} | ||
This is a reward | This is a reward programme for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, [[Expert Systems]] and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway. | ||
{{Example| | {{Example| | ||
For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway. | For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway. | ||
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== Learning Skills == | == Learning Skills == | ||
{{main|Skills and learning}} | {{main|Skills and learning}} | ||
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, | Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, et cetera) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training. | ||
You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try. | You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try. | ||