Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Getting Started in EVE Online: Difference between revisions

From EVE University Wiki
fixed grammar and advice
 
(3 intermediate revisions by 2 users not shown)
Line 20: Line 20:
=== Empire ===
=== Empire ===


The first decision you have to make is to choose an empire for your character. There are 4 major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Generally speaking, your choice of empire is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of empire therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few [[Starting skills|initial skills]] in your chosen empire -- regardless of whether you are a paying subscriber ([[Clone states|"Omega"]]) or playing for free ([[Clone states|"Alpha"]]) -- but you can quickly "cross-train" to try out other empires' ship and weapon types.
The first decision you have to make is to choose an empire for your character. There are four major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Your choice of empire influences the look of your character and your starting skills, but any character can learn to fly any faction's ships with minimal effort.
 
The only long-term gameplay consideration when choosing an empire is your starting system; at any time, you may remotely set your home station to the location of your school, a powerful ability allowing you to quickly travel across the galaxy by self-destructing. As such, Caldari is recommended because all of the Caldari schools are located three jumps from Jita, New Eden's main trade hub.


=== Bloodline ===
=== Bloodline ===
Line 30: Line 32:
=== School ===
=== School ===


The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your [[Home Station]] independently from any corporation you might have joined and independently of the location you are setting your clone from. Normaly you are only allowed to change your homestation remotely once per year, but you can always set it back to the station you started the game in.<ref group=Note>This effectively gives you the ability to set your homestation to your 'birthstation' and self-destructing to respawn there. This bypasses any cooldown from using [[Jump_clones#Clone_activation|Jump Clones]] </ref>
The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. Normally you are only allowed to change your home station remotely once per year, but you can always set it back to the station you started the game in.<ref group=Note>This effectively gives you the ability to set your homestation to your 'birthstation' and self-destructing to respawn there. This bypasses any cooldown from using [[Jump_clones#Clone_activation|Jump Clones]] </ref>
 
All Caldari schools' home stations are three jumps from Jita, allowing prompt access to New Eden's main trade hub. A full list of schools and their starting systems can be found [https://eve-search.com/thread/1511006 here].


=== Portrait and Appearance ===
=== Portrait and Appearance ===
Line 43: Line 47:
In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.
In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.


Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously. Choosing something unpronounceable will make it more cumbersome for enemy fleet commanders to call you primary, but on the other hand it may introduce some difficulty in your own fleet as well.


You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
Line 51: Line 55:
{{Main|AIR New Player Experience}}
{{Main|AIR New Player Experience}}


When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it's highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.
When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it is highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.


=== Career Agents ===
=== Career Agents ===
Line 65: Line 69:
=== AIR Career Program ===
=== AIR Career Program ===
{{Main|AIR Career Program}}
{{Main|AIR Career Program}}
This is a reward program for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, [[Expert Systems]] and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.
This is a reward programme for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, [[Expert Systems]] and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.
{{Example|
{{Example|
For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.
For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.
Line 89: Line 93:
== Learning Skills ==
== Learning Skills ==
{{main|Skills and learning}}
{{main|Skills and learning}}
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, et cetera) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.


You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.
You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.