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=Welcome to Eve Online!=
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Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the [[New Player Index]].
  
This guide is intended to help you get started with your first few days in New Eden.
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== Introduction to EVE ==
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EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:
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* [https://forum.eveuniversity.org/viewtopic.php?f=29&t=94260 New Players' Survival for EVE Online]
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* [[Notes for Experienced RPG Players New to EVE]]
  
==Character Creation==
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== Accounts ==
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{{main|Accounts}}
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To play EVE you must first [https://secure.eveonline.com/signup/ create an account]. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. You can have as many accounts as you like.
  
Before you begin, the first thing you should do properly is decide a race you'd like your character to be. Keep in mind that all races can pilot other faction's ships if they train the required skills. Your starting faction will determine your appearance, starting location, and the initial racial frigate and gunnery skills.
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If you were invited to EVE by a friend (i.e. you have a [https://secure.eveonline.com/recruit/ referral link]), use it when creating your account, as you will get some free [[Skills and learning|skill points]] (equivalent to about 2 to 6 weeks of training time). Additionally, your friend will receive a reward. It's possible to invite yourself to create additional accounts.
  
All races have ships that can fill different roles with differing levels of effectiveness. But in the end, without going into overly elaborate discussions about the strengths and weaknesses of racial ships in various hull sizes, the thing that matters the most is picking a race who's ships you think look cool. You can worry about the details later, and cross-train if there are any particular roles or ships you want to fly.
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Even if you were not invited, you can use a public invitation link. Those are often shared by streamers and YouTubers. Use a search engine to find them.
  
See the [http://www.eveonlineships.com/ Eve Online Ships] database for visual references.
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Sadly, sometimes accounts are hacked. Observe [https://www.eveonline.com/de/article/account-security basic security considerations] to prevent this. On top of that, you should use [https://support.eveonline.com/hc/en-us/articles/203465601-Authenticator Two-Factor Authentication].
  
===Name and Portrait===
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== Character Creation ==
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{{main|Character Creator}}
  
Try to pick a decent name for youself. In Eve Online, many corporations make use of voice communication during fleet operations, and will make their voice server available for casual chatter also. In large fleets, you will sometimes need to identify yourself while issuing orders or reporting target activity. Having a name that is simple and easily pronouncable will make things easier for everyone. Pick your name carefully, especially your first name, you will not be able to change it.
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=== Empire ===
  
Many races have portraits that are hideous and others are quite pleasing to the eye. Wether you go for a scary or an alluring portrait, do spend some time crafting it. If you are displeased with it later on, you will need to spend real money if you wish to change it.
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The first decision you have to make is to choose an empire for your character. There are 4 major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Generally speaking, your choice of empire is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of empire therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few [[Starting skills|initial skills]] in your chosen empire -- regardless of whether you are a paying subscriber ([[Clone states|"Omega"]]) or playing for free ([[Clone states|"Alpha"]]) -- but you can quickly "cross-train" to try out other empires' ship and weapon types.
  
[https://wiki.goonfleet.com/index.php?title=Your_Character_Portrait Goon Wiki Portait Guide] Warning: Although goons have some very helpful new player guides on their wiki, they will not hesitate to grief you in-game. They are a nasty, brutish folk that will do their best to scam, destroy ships and pod-kill, and steal from non-goons (and even other goons for the hell of it).
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=== Bloodline ===
  
==The Tutorial and Career Agents==
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A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every empire to choose from during character creation. From the character creation window: "Note: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities."
  
These agents will be available in the station in your starter system. You can also find career agents in the NeoCom (the interface on the left of the screen) in the Help section (also accessible by pressing the F12 key), and then clicking the 'Show Career Agents' button. [[Tutorial and Career Agents in Eve]]
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{{Expansion past|The bloodline you choose used to determine which [[NPC corporations#Default NPC Corporations|NPC corporation]] your character will automatically join when no longer being part of a [[Corporations|Player Corporation]] or Starter Corporation. This was changed: players now go back to their starter corp. But you might see some characters in NPC corps which aren't starter corps as they joined those before the change.}}
  
The tutorials will give various skill books, ships, and modules as rewards to help you get started.
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=== School ===
  
Your first step should be to talk to the basic tutorial agent which will give you two missions before referring you to the career agents.
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The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your [[Home Station]] independently from any corporation you might have joined and independently of the location you are setting your clone from.
  
Once you've done those two missions, we recommend you do the career agents in the following order:
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=== Portrait and Appearance ===
  
===Military Agent===
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Next, you have to design your character's appearance and take a portrait. Your looks depend in part on which empire and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and so will you.
  
Skillbooks: Motion Prediction, Weapon Upgrades, Shield Management, Propulsion Jamming, Sharpshooter.
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You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with [[Accounts#PLEX|PLEX]] (through the [[New Eden Store]]).
  
===Industry Agent===
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=== Name ===
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Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you.
  
To complete the Industry series, the Industry skill will need to be purchased. It is possible to overlap these agents, for example, when you're waiting for a manufacturing job to build.
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In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.
  
===Business Agent===
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Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
  
Skillbooks: Survey, Salvaging, Hacking, Contracting, Negotiation, Trade, Retail, Cybernetics, Production Efficiency.
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You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
  
===Exploration Agent===
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== Starting the game ==
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=== Tutorial ===
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{{Main|AIR New Player Experience}}
  
Some players have difficulty with the probing system. You can watch the [http://www.youtube.com/watch?v=heYfTA00Idg CCP probing video on Youtube] for a demonstration of the probing mechanics.
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When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it's highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.
  
The UniWiki also has a probing guide available: [[Smurfprime's Probing Guide]]
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=== Career Agents ===
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{{main|Career Agents}}
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After the tutorial, you can learn more about EVE by visiting the career agents and doing the missions they offer. Their missions introduce you to some of the main [[PvE]] activities in EVE Online. Keep in mind that Career agents offer little training in [[PvP]], which makes up a substantial part of the game. Additionally, EVE is a sandbox game, and much of its attraction is forging your own path as opposed to following a pre-set path.
  
Skillbooks: Astrometrics, Survey, Astrometric Pinpointing.
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If you followed the tutorial, you will have flown to the station housing the nearest career agents. If you skipped the tutorial, you can [[Career_Agents#Finding_the_Career_Agents|locate the closest set of career agents]] (there are three sets of agents per faction, but they all offer the same missions).
  
===Advanced Military Agent===
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You can do the agents in any order you like (although you should do the Explorer agent before you do the Soldier of Fortune one).
  
Read the mission descriptions carefully when doing the Advanced Military path. Two of the missions require losing your ship, so make sure you use the ship supplied by the agent and get platinum insurance.  The article [[Advanced Military Career Funnel Chain]] describes this chain in further detail.
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Completing the career agents missions will reward some ships and skillbooks.
  
The Advanced Military Agent will give a Letter of Recommendation that can be used to enter the NPC Factional Warfare corporation. [[Factional Warfare|Factional Warfare Guide]]
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=== AIR Career Program ===
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{{Main|AIR Career Program}}
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This is a reward program for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, [[Expert Systems]] and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.
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{{Example|
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For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.
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}}
  
Skillbooks: Propulsion Jamming, Remote Armor Repair Systems (Amarr and Gallente) or Shield Emission Systems (Minmatar and Caldari), Small Energy Turret (Amarr), Standard Missiles (Caldari), Drones (Gallente), Small Projectile Turret (Minmatar), Destroyers.
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=== AIR Daily Goals ===
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{{Main|AIR Daily Goals}}
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This is a continuous rewards program for reaching goals on a daily base. Reaching a goal rewards ISK and [[EverMark]]s. Reaching 2 goals a day rewards skillpoints. The program gives additional ISK and skillpoints for a monthly 12 step progress track.  
  
===Rewards===
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== The Sisters of EVE Epic Arc: Blood-Stained Stars ==
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{{main|The Blood-Stained Stars}}
  
Once the Career Agents are completed, the character will have acquired around 26 skillbooks (some of them duplicates), about 10 ships and close to 4,000,000 ISK.
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{{LessonLearned|lesson=Be wary that many miscreant players and corporations hang around SoE systems to prey upon New Players.}}
  
A new player that takes time with the tutorials and career agents will learn and experience much of the basics of almost everything EVE has to offer, aside from PvP.
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After you have completed the missions for the career agents, the EVE galaxy is yours to explore! Should you like to run a few more story-related missions, you can do the [[Servant Sisters of EVE|Sisters of EVE]] epic mission arc "The Blood-Stained Stars". The epic arc is a series of 50 connected missions which take you all over [[System security#High security|highsec]] and expose you to quite a bit of the background and lore of the game, particularly concerning the Rogue Drones and the secret Society of Conscious Thought. To start it you should go to the [https://evemaps.dotlan.net/map/Essence/Arnon#sec Arnon] system and talk to Sister Alitura at the Sisters of EVE Bureau.
  
==The Sisters of Eve Epic Arc==
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While doing the epic arc, you should focus on continuing to train your combat skills. You can do most of the initial missions in a [[Frigates|Frigate]], but you should consider upgrading to a [[Destroyers|Destroyer]] or even a [[Cruisers|Cruiser]] towards the end.
  
The career agents will recommend starting the Epic Arc mission series with Sister Alitura in the Arnon system at the Sisters of Eve station. We recommend doing all of the career agent tutorials before heading off to the Epic Arc.
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Most of the missions will be fairly easy, but some (particularly towards the end, like the infamous "[[Burning Down the Hive]]" or "[[Our Man Dagan]]") have a reputation for being very challenging for new players. If you find yourself struggling, don't be shy to ask for help in the [[EVE University Chat Channels#Public Channels|E-UNI chat channel]] as many EVE University players would be happy to help you.
  
Some of these missions are difficult for rookie pilots. Many new players will lose ships while learning effective tactics to defeat NPC opponents. We recommend you fly cheaply fitted ships and insure with platinum insurance.
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By contrast, be careful about accepting or asking for help in the Local chat channel, as some unscrupulous players who might hijack your mission objective, or bait you and destroy your ship (see also: [[scams in EVE Online]]).
  
The final bosses in the Epic Arc, Kristan Parthus and Dagan, can be very challenging for rookie pilots. Many pilots will get help by asking in local, although you risk having your mission objective stolen and ransommed by fleeting with strangers.
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== Learning Skills ==
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{{main|Skills and learning}}
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Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.
  
==Missioning==
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You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.
  
The Evelopedia has a [http://wiki.eveonline.com/en/wiki/Missions_guide Missions Guide] which can help you decide which corp and deptartment you want to run missions for.
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As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an [[Clone states|Omega clone]]) can potentially learn every skill in the game given enough time. It is even possible to "extract " spent skill points and apply them elsewhere, for a price. So don't worry too much about training "the wrong skill" at the start of the game.
  
We recommend declining empire faction kill missions to avoid losing access to empire space. Having -5 or below standings with an empire faction can cause problems during war fleets, lowsec patrols, wormhole ops, and many other circumstances. This can also cause problems if you later join a corp that has their HQ in a faction's empire space that is denied to you, or if you join a nullsec alliance who's nearest empire space is denied to you. When you have -2 or below standing with a faction, only the Level 1 Quality 0 agents and below will be available to grind standings, which could be a lengthy process.
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You start the game with a [[Starting skills|number of skills]] already trained. To train additional skills, you must first acquire the appropriate skillbook. While you will receive a number of skillbooks as rewards from the [[#Career Agents|career agents]] and the [[#AIR Career Program|AIR Career Program]], the others must be bought on the [[trading|market]]; most of the basic skillbooks are reasonably cheap. EVE University provides certain [[Skillbook Program|skillbooks for free]] to its members.
  
You can check mission information before accepting or declining on [http://eve-survival.org/wikka.php?wakka=MissionReports Eve Survival].
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You can speed up your training time by installing [[implants]] in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable<ref group=Note>+1 implants also come as reward for the [[Storyline mission]], [[Materials For War Preparation]]</ref> even for new players. Members of EVE University can also buy [[The +3 Implants Program|+3 implants at a discount]].
  
There is a database of agents available on the [http://eve-agents.com/ Eve Agents] website. Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent. You can also use the map to see systems where you have agents available to you. Open the map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section, select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division.
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== Fitting your Ship ==
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{{main|Fitting ships}}
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Ships in EVE can be fitted with a wide variety of modules that grant the ship additional abilities (e.g. weapons, which allow you to fire at enemy ships) or enhance its statistics (e.g. armor plates, which increase the amount of damage your ship can take before exploding). Learning which modules work well on which ship (and in combination with which other modules) is a potentially very deep topic, so you should approach it step by step. Basic guidelines to each of the four factions' core ships can be found on the following pages:
  
==Basic Skill Recommendations==
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* [[Amarr Basic Ship and Skill Overview]]
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* [[Caldari Basic Ship and Skill Overview]]
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* [[Gallente Basic Ship and Skill Overview]]
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* [[Minmatar Basic Ship and Skill Overview]]
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* [[ORE Basic Ship and Skill Overview]]
  
These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills.
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Additionally, there is a [[Fitting Modules and Rigs Guide|complete list]] of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the [https://forum.eveuniversity.org/viewforum.php?f=124 EVE University PvP and PvE ship setup forums] or the <code>#fitting-chat</code> [[Discord]] channel.
  
The skills have been grouped to help players find skills relevant to their interests. The Learning & Implants category is recommended for all pilots.
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It's also a good idea to set up [[PYFA]], a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.
  
The basic learning skills should be trained up to level III within the first two or three days of play. They are quick to train, and will soon pay off in saved training time. Training them up to IV within the first week or two is recommended. For characters that do not specialize in Trade Skills, Social Skills, or Leadership Skills, Charisma is not useful. Thus for many pilots, Empathy can be trained up to III only for the benefit to some advanced learning skills and basic missioning social skills.
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== Joining a Corporation ==
  
===Armor Tanking===
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Corporations are EVE's version of player organisations, vaguely similar to guilds or clans in other games, but with more scope for influencing the game. EVE is, at its heart, a social game, and while it's perfectly possible to play the game by yourself, most long-time EVE players cite the sense of community in their corporation as one of the main attractions of the game. Additionally, a well-run corporation can offer many services to its members, such as free ships and modules, help moving assets around New Eden, missioning support, advice, a sense of banding together with other to achieve common goals, and of course, fun [[fleet]] operations.
* Hull Upgrades
 
* Mechanic
 
* Repair Systems
 
  
===Capacitor & Fitting===
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[[Welcome to EVE University|EVE University]] is a corporation dedicated to teaching new players how to play and enjoy EVE. We provide a wide variety of services (beyond teaching and a very helpful community), such as [[Skillbook Program|free skillbooks]], [[The +3 Implants Program|subsidised implants]], [[Mentor Program|mentors]], and [[communities]] to provide hands-on experience in a wide variety of locations and environments in EVE, not to mention the awesome wiki you're currently reading. We welcome [[Applying to EVE University|applications]] from all new players.
* Electronics
 
* Electronics Upgrades
 
* Energy Grid Upgrades
 
* Energy Management
 
* Energy Systems Operation
 
* Engineering
 
  
===Drones===
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However, there are other corporations (large or small, casual or formal, located in [[System security|all corners of space]]) in EVE who are very welcoming to new players, and every player should look around to see what best suits their interests and temperament. Corporations advertise in:
* Combat Drone Operation
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* The in-game corporation finder
* Drones
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* The official [https://forums.eveonline.com/c/corporations-alliances/recruitment-center/63 corporation recruitment] forum
* Scout Drone Operation
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* EVE University's [https://forum.eveuniversity.org/viewforum.php?f=66 work fair] forum
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* [https://www.reddit.com/r/evejobs/ /r/evejobs] on Reddit
  
===Electronic Warfare===
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== Next steps ==
* Electronics Upgrades
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{{main|Careers}}
* Electronic Warfare (Caldari)
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EVE is a sandbox game, which means it's up to each player to find what they enjoy doing most in the game; while CCP do foster some fiction about the game universe, there isn't a central story to follow.
* Frequency Modulation
 
* Long Distance Jamming
 
* Sensor Linking (Gallente)
 
* Target Painting (Minmatar)
 
* Weapon Disruption (Amarr)
 
  
===Exploration===
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Due to EVE's [[#Learning Skills|skill system]], it's usually easy to start doing a given activity, and to get to a decent skill level, but it takes a while to master it to its fullest. Therefore, as a new player, it's often a good idea to dabble in a few different activities to find out what suits you best. If you've found something that looks appealing, research it (e.g. by searching this wiki, attending a [[Classes|class]], or chatting to your corp-mates), start learning the appropriate skills, and get started. If you find it enjoyable, keep training your character's skills while honing your ''player'' skills and experience; should you grow bored, you can always switch up your character's training queue and try something else.
* Archaeology
 
* Astrometrics
 
* Astrometric Pinpointing
 
* Electronics Upgrades
 
* Hacking
 
* Salvaging
 
* Survey
 
  
===Gunnery===
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While playing the game, you may want to keep in mind:
* Controlled Bursts (unnecessary for projectile weapons)
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* [[Tips for New Players]], a list of some common mistakes new players make and how best to avoid them
* Gunnery
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* [[Golden Rules|Golden Rules of EVE Online]]
* Motion Prediction
 
* Small Energy Turret (Amarr)
 
* Small Hybrid Turret (Caldari and Gallente)
 
* Small Projectile Turret (Minmatar)
 
* Rapid Firing
 
* Sharpshooter
 
* Weapon Upgrades (also applies to missile launchers)
 
  
===Learning & Implants===
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== Getting help ==
* Analytical Mind
 
* Cybernetics
 
* Empathy
 
* Instant Recall
 
* Iron Will
 
* Learning
 
* Spatial Awareness
 
  
===Mining===
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EVE is a very complex (and sometimes counterintuitive) game. Should you feel unsure or lost, then don't hesitate to ask for help. The EVE player community is very friendly and helpful towards new players. The easiest way to get direct help is through in-game chat channels.
* Mining
 
* Mining Upgrades
 
* Refining
 
  
===Missiles===
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=== Chat channels ===
* Missile Bombardment
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[[File:Chat-channels-new-players.png|thumb|300px|Joining chat channels.]]
* Missile Launcher Operation
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There are (at least) three chat channels dedicated to helping new players - you can ask questions here, and there are usually other experienced players and game masters around to help you. You can find these (and other) chat channels in tabs at (by default) the bottom-left of your screen.
* Missile Projection
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* {{co|wheat|Rookie Help}} (dedicated to helping the newest players.)
* Rapid Launch
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* {{co|wheat|English Help}} (general English help chat. There are also help chat channels in French, German, Japanese and Russian.)
* Standard Missiles
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* {{co|wheat|EVE University}} (EVE University's general help channel.)
* Rockets
 
* Target Navigation Prediction
 
  
===Missioning===
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You automatically join the "Rookie Help" channel when you first start the game. Additional, you can join the "English help" or "EVE University" chat channels (as Rookie Help is often very busy, and characters older than 30 days no longer have access to "Rookie Help"):
* Connections
 
* Social
 
  
===Navigation===
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# Click on the speech bubble below the chat channel. You will see a number of folders.
* Acceleration Control
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# Click on "{{co|wheat|Help}}" and look for channels named {{co|wheat|EVE University (E-UNI)}} and/or {{co|wheat|English Help (Help)}}.
* Afterburner
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# Click "Join".
* Evasive Maneuvering
 
* Fuel Conservation
 
* High Speed Maneuvering
 
* Navigation
 
* Warp Drive Operation
 
  
===Production===
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=== Videos ===
* Industry
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Some things are just more easily explained in a video than through text.
* Mass Production
 
* Production Efficiency
 
  
===Shield Tanking===
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<!-- Channel not available and not in the help menu anymore
* Shield Management
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* [https://www.youtube.com/channel/UCczUeYqoS7d40bkeWmJHXGw EVE Online Flight Academy] video series by CCP, which explains basic gameplay. These videos are also available in-game from the Help menu ({{button|F12}}, or the "?" Icon on your NeoCom), on the "Tutorial Videos" tab.-->
* Shield Operation
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* [https://t.co/4gP3uEDyAI?amp=1 EVE tutorial] - Full career agents/SOE Epic arc tutorial videos mission by mission
* Shield Upgrades
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* [https://www.youtube.com/playlist?list=PLEauSTU1fPwlePk0Y018g22MOPrsFEEHS How to Survive EVE Online] video series by Seamus Donohue, which goes from character creation to the end of the [[career agents]], with helpful commentary along the way.
* Tactical Shield Manipulation
 
  
===Ship Command===
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=== Deeper knowledge ===
* Amarr Frigate
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Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The [[Main Page|EVE University wiki]] that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game.
* Amarr Industrial
 
* Caldari Frigate
 
* Caldari Industrial
 
* Destroyers
 
* Gallente Frigate
 
* Gallente Industrial
 
* Minmatar Frigate
 
* Minmatar Industrial
 
  
===Tackling===
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Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official [https://support.eveonline.com/hc/en-us EVE help centre] is a good place to find information relating to your subscription, account services, and basic gameplay.
* Propulsion Jamming
 
* Signature Analysis
 
  
===Targeting===
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== Notes ==
* Long Range Targeting
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<references group=Note />
* Targeting
 
  
===Trading===
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== Related Links ==
* Broker Relations
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* [[:Category:Getting Started|All pages on this wiki aimed at new players]].
* Contracting
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* The [[EVE University Class Library]], contains recorded classes that cover a wide variety of subjects.
* Marketing
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* [http://www.isktheguide.com/ ISK The Guide], an industrial-sized knowledgebase that covers almost all aspects of EVE.
* Procurement
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* The [https://english.eve-guides.fr/images/wtd.jpg EVE careers chart], showing (almost) all the things you can do in EVE.
* Retail
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* The [https://www.thealphasguide.com/start/ Alpha's Guide to the Galaxy], an excellent starting point for Alpha clone characters.
* Trade
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* The [https://www.wckg.net/Newbie Wiki Circa Kismeteer's Guide], a collection of 100+ guides about EVE Online
  
==Finding A Corporation==
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{{GettingStartedNav}}
 
 
You can find recruitment adverts through the NeoCom Corp interface, under the Recruitment tab.
 
 
 
The Official Eve Online [http://www.eveonline.com/ingameboard.asp?a=channel&channelID=109585 Alliance and Corporation Recruitment Center].
 
 
 
Eve University's [http://www.eve-ivy.com/forums/viewforum.php?f=66&sid=e3632625cc61813d09f1260e3b947742 Work Fair] forum.
 
 
 
If you are looking for a corp to learn the basics of the game, Eve University might be the place for you. Feel free to join us in our public channel "E-UNI". The channel is there to answer any questions rookie pilots may have, and to recruit players into the corp.
 
 
 
Read the [[Applying to Eve University]] article for more information.
 
 
 
==Buddy Invites==
 
 
 
You can send friends a buddy invite which will give them an extended 21-day trial. If your buddy upgrades to a full account, you will recieve 30 free days added to your account.
 
 
 
If you wish to start a second account, you can send yourself a buddy invite, and collect 30 free days on your first account when you upgrade the second account to a full membership.
 
 
 
The [https://secure.eve-online.com/Marketing/Buddy/Default.aspx buddy invite page] is available through the Account Management page in the eve-online.com site.
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:PvE]]
+
[[Category:Getting Started]]

Latest revision as of 14:08, 6 August 2024

Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the New Player Index.

Introduction to EVE

EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:

Accounts

Main article: Accounts

To play EVE you must first create an account. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. You can have as many accounts as you like.

If you were invited to EVE by a friend (i.e. you have a referral link), use it when creating your account, as you will get some free skill points (equivalent to about 2 to 6 weeks of training time). Additionally, your friend will receive a reward. It's possible to invite yourself to create additional accounts.

Even if you were not invited, you can use a public invitation link. Those are often shared by streamers and YouTubers. Use a search engine to find them.

Sadly, sometimes accounts are hacked. Observe basic security considerations to prevent this. On top of that, you should use Two-Factor Authentication.

Character Creation

Main article: Character Creator

Empire

The first decision you have to make is to choose an empire for your character. There are 4 major factions in the game: Amarr, Caldari, Gallente, and Minmatar. Generally speaking, your choice of empire is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of empire therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few initial skills in your chosen empire -- regardless of whether you are a paying subscriber ("Omega") or playing for free ("Alpha") -- but you can quickly "cross-train" to try out other empires' ship and weapon types.

Bloodline

A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every empire to choose from during character creation. From the character creation window: "Note: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities."

School

The School you choose will only determine which starter solar system you begin in, and which Starter Corporation you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your Home Station independently from any corporation you might have joined and independently of the location you are setting your clone from.

Portrait and Appearance

Next, you have to design your character's appearance and take a portrait. Your looks depend in part on which empire and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and so will you.

You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with PLEX (through the New Eden Store).

Name

Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you.

In EVE Online, most corporations make use of voice communication (e.g. Mumble) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.

Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.

You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.

Starting the game

Tutorial

Main article: AIR New Player Experience

When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it's highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.

Career Agents

Main article: Career Agents

After the tutorial, you can learn more about EVE by visiting the career agents and doing the missions they offer. Their missions introduce you to some of the main PvE activities in EVE Online. Keep in mind that Career agents offer little training in PvP, which makes up a substantial part of the game. Additionally, EVE is a sandbox game, and much of its attraction is forging your own path as opposed to following a pre-set path.

If you followed the tutorial, you will have flown to the station housing the nearest career agents. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions).

You can do the agents in any order you like (although you should do the Explorer agent before you do the Soldier of Fortune one).

Completing the career agents missions will reward some ships and skillbooks.

AIR Career Program

Main article: AIR Career Program

This is a reward program for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, Expert Systems and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.

For example: There are 4 gaining standings goals Which will get you the Social (for the first) and Connections (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.

AIR Daily Goals

Main article: AIR Daily Goals

This is a continuous rewards program for reaching goals on a daily base. Reaching a goal rewards ISK and EverMarks. Reaching 2 goals a day rewards skillpoints. The program gives additional ISK and skillpoints for a monthly 12 step progress track.

The Sisters of EVE Epic Arc: Blood-Stained Stars

Main article: The Blood-Stained Stars
Lesson Learned
Frozen corpse.png

Be wary that many miscreant players and corporations hang around SoE systems to prey upon New Players.


After you have completed the missions for the career agents, the EVE galaxy is yours to explore! Should you like to run a few more story-related missions, you can do the Sisters of EVE epic mission arc "The Blood-Stained Stars". The epic arc is a series of 50 connected missions which take you all over highsec and expose you to quite a bit of the background and lore of the game, particularly concerning the Rogue Drones and the secret Society of Conscious Thought. To start it you should go to the Arnon system and talk to Sister Alitura at the Sisters of EVE Bureau.

While doing the epic arc, you should focus on continuing to train your combat skills. You can do most of the initial missions in a Frigate, but you should consider upgrading to a Destroyer or even a Cruiser towards the end.

Most of the missions will be fairly easy, but some (particularly towards the end, like the infamous "Burning Down the Hive" or "Our Man Dagan") have a reputation for being very challenging for new players. If you find yourself struggling, don't be shy to ask for help in the E-UNI chat channel as many EVE University players would be happy to help you.

By contrast, be careful about accepting or asking for help in the Local chat channel, as some unscrupulous players who might hijack your mission objective, or bait you and destroy your ship (see also: scams in EVE Online).

Learning Skills

Main article: Skills and learning

Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.

You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for Alpha characters). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.

As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an Omega clone) can potentially learn every skill in the game given enough time. It is even possible to "extract " spent skill points and apply them elsewhere, for a price. So don't worry too much about training "the wrong skill" at the start of the game.

You start the game with a number of skills already trained. To train additional skills, you must first acquire the appropriate skillbook. While you will receive a number of skillbooks as rewards from the career agents and the AIR Career Program, the others must be bought on the market; most of the basic skillbooks are reasonably cheap. EVE University provides certain skillbooks for free to its members.

You can speed up your training time by installing implants in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable[Note 1] even for new players. Members of EVE University can also buy +3 implants at a discount.

Fitting your Ship

Main article: Fitting ships

Ships in EVE can be fitted with a wide variety of modules that grant the ship additional abilities (e.g. weapons, which allow you to fire at enemy ships) or enhance its statistics (e.g. armor plates, which increase the amount of damage your ship can take before exploding). Learning which modules work well on which ship (and in combination with which other modules) is a potentially very deep topic, so you should approach it step by step. Basic guidelines to each of the four factions' core ships can be found on the following pages:

Additionally, there is a complete list of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the EVE University PvP and PvE ship setup forums or the #fitting-chat Discord channel.

It's also a good idea to set up PYFA, a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.

Joining a Corporation

Corporations are EVE's version of player organisations, vaguely similar to guilds or clans in other games, but with more scope for influencing the game. EVE is, at its heart, a social game, and while it's perfectly possible to play the game by yourself, most long-time EVE players cite the sense of community in their corporation as one of the main attractions of the game. Additionally, a well-run corporation can offer many services to its members, such as free ships and modules, help moving assets around New Eden, missioning support, advice, a sense of banding together with other to achieve common goals, and of course, fun fleet operations.

EVE University is a corporation dedicated to teaching new players how to play and enjoy EVE. We provide a wide variety of services (beyond teaching and a very helpful community), such as free skillbooks, subsidised implants, mentors, and communities to provide hands-on experience in a wide variety of locations and environments in EVE, not to mention the awesome wiki you're currently reading. We welcome applications from all new players.

However, there are other corporations (large or small, casual or formal, located in all corners of space) in EVE who are very welcoming to new players, and every player should look around to see what best suits their interests and temperament. Corporations advertise in:

Next steps

Main article: Careers

EVE is a sandbox game, which means it's up to each player to find what they enjoy doing most in the game; while CCP do foster some fiction about the game universe, there isn't a central story to follow.

Due to EVE's skill system, it's usually easy to start doing a given activity, and to get to a decent skill level, but it takes a while to master it to its fullest. Therefore, as a new player, it's often a good idea to dabble in a few different activities to find out what suits you best. If you've found something that looks appealing, research it (e.g. by searching this wiki, attending a class, or chatting to your corp-mates), start learning the appropriate skills, and get started. If you find it enjoyable, keep training your character's skills while honing your player skills and experience; should you grow bored, you can always switch up your character's training queue and try something else.

While playing the game, you may want to keep in mind:

Getting help

EVE is a very complex (and sometimes counterintuitive) game. Should you feel unsure or lost, then don't hesitate to ask for help. The EVE player community is very friendly and helpful towards new players. The easiest way to get direct help is through in-game chat channels.

Chat channels

Joining chat channels.

There are (at least) three chat channels dedicated to helping new players - you can ask questions here, and there are usually other experienced players and game masters around to help you. You can find these (and other) chat channels in tabs at (by default) the bottom-left of your screen.

  • Rookie Help (dedicated to helping the newest players.)
  • English Help (general English help chat. There are also help chat channels in French, German, Japanese and Russian.)
  • EVE University (EVE University's general help channel.)

You automatically join the "Rookie Help" channel when you first start the game. Additional, you can join the "English help" or "EVE University" chat channels (as Rookie Help is often very busy, and characters older than 30 days no longer have access to "Rookie Help"):

  1. Click on the speech bubble below the chat channel. You will see a number of folders.
  2. Click on "Help" and look for channels named EVE University (E-UNI) and/or English Help (Help).
  3. Click "Join".

Videos

Some things are just more easily explained in a video than through text.

Deeper knowledge

Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The EVE University wiki that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game.

Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official EVE help centre is a good place to find information relating to your subscription, account services, and basic gameplay.

Notes

  1. ^ +1 implants also come as reward for the Storyline mission, Materials For War Preparation

Related Links