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Kryax Bluth (talk | contribs) |
Drebin 679 (talk | contribs) Updated fits for the Surgical Strike update. |
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{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}} | {{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}} | ||
=== Scimitar === | === Scimitar === | ||
{{ShipFitting | |||
| ship=Scimitar | | ship=Scimitar | ||
| shipTypeID=11978 | | shipTypeID=11978 | ||
| Line 57: | Line 57: | ||
| low4name=Capacitor Power Relay II | | low4name=Capacitor Power Relay II | ||
| low4typeID=1447 | | low4typeID=1447 | ||
| mid1name=Adaptive Invulnerability | | mid1name=Adaptive Invulnerability Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name=Medium Azeotropic Restrained Shield Extender | | mid2name=Medium Azeotropic Restrained Shield Extender | ||
| Line 96: | Line 96: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}}{{ShipFitting | }}{{ShipFitting | ||
| ship=Scimitar | | ship=Scimitar | ||
| Line 115: | Line 112: | ||
| low4name=Capacitor Power Relay II | | low4name=Capacitor Power Relay II | ||
| low4typeID=1447 | | low4typeID=1447 | ||
| mid1name=Adaptive Invulnerability | | mid1name=Adaptive Invulnerability Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name=Medium Azeotropic Restrained Shield Extender | | mid2name=Medium Azeotropic Restrained Shield Extender | ||
| Line 156: | Line 153: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=2 | | difficulty=2 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}} | |||
}} | === Basilisk === | ||
{{note box|The Surgical Strike update has significantly lowered the Basilisk's EM resists with the listed fits below. These fits will be further updated to mitigate this issue once a fit is finalized.}} | |||
{{ShipFitting | |||
| ship=Basilisk | | ship=Basilisk | ||
| shipTypeID=11985 | | shipTypeID=11985 | ||
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| low2name=Mark I Compact Power Diagnostic System | | low2name=Mark I Compact Power Diagnostic System | ||
| low2typeID=8225 | | low2typeID=8225 | ||
| mid1name=Adaptive Invulnerability | | mid1name=Adaptive Invulnerability Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name=Caldari Navy EM | | mid2name=Caldari Navy Anti-EM Shield Hardener | ||
| mid2typeID=17499 | | mid2typeID=17499 | ||
| mid3name=Large Azeotropic Restrained Shield Extender | | mid3name=Large Azeotropic Restrained Shield Extender | ||
| Line 194: | Line 189: | ||
| high4name=Large Remote Shield Booster II | | high4name=Large Remote Shield Booster II | ||
| high4typeID=3608 | | high4typeID=3608 | ||
| high5name=Large | | high5name=Large Remote Capacitor Transmitter II | ||
| high5typeID= | | high5typeID=12102 | ||
| high6name=Large | | high6name=Large Remote Capacitor Transmitter II | ||
| high6typeID= | | high6typeID=12102 | ||
| rig1name=Medium Core Defense Field Extender II | | rig1name=Medium Core Defense Field Extender II | ||
| rig1typeID=31796 | | rig1typeID=31796 | ||
| Line 215: | Line 210: | ||
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way | | notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).</li><li>Training into the {{co|yellow|advanced fit}} below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=1 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}}{{ShipFitting | }}{{ShipFitting | ||
| ship=Basilisk | | ship=Basilisk | ||
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| low2name=Mark I Compact Power Diagnostic System | | low2name=Mark I Compact Power Diagnostic System | ||
| low2typeID=8225 | | low2typeID=8225 | ||
| mid1name=Adaptive Invulnerability | | mid1name=Adaptive Invulnerability Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name=Caldari Navy EM | | mid2name=Caldari Navy Anti-EM Shield Hardener | ||
| mid2typeID=17499 | | mid2typeID=17499 | ||
| mid3name=10MN Monopropellant Enduring Afterburner | | mid3name=10MN Monopropellant Enduring Afterburner | ||
| Line 253: | Line 245: | ||
| high5name=Large S95a Scoped Remote Shield Booster | | high5name=Large S95a Scoped Remote Shield Booster | ||
| high5typeID=8641 | | high5typeID=8641 | ||
| high6name=Large | | high6name=Large Remote Capacitor Transmitter II | ||
| high6typeID= | | high6typeID=12102 | ||
| rig1name=Medium Core Defense Field Extender II | | rig1name=Medium Core Defense Field Extender II | ||
| rig1typeID=31796 | | rig1typeID=31796 | ||
| Line 276: | Line 268: | ||
| notes=The '''rigging skill''' isn't strictly needed but is still useful in reducing the penalties.</li><li>{{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with an additional {{co|coral|Shadow Serpentis Remote Tracking Computer}}. | | notes=The '''rigging skill''' isn't strictly needed but is still useful in reducing the penalties.</li><li>{{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with an additional {{co|coral|Shadow Serpentis Remote Tracking Computer}}. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=2 | ||
| version=April 2020 | |||
| showTOC=N\ | |||
| version= | | alphacanuse=N | ||
| showTOC=N | }}<noinclude> | ||
| | |||
== Battleships == | == Battleships == | ||
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection. | Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection. | ||
| Line 291: | Line 279: | ||
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting | </noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting | ||
| ship=Maelstrom | | ship=Maelstrom | ||
| fitName= Incursions (vanguards) | |||
| fitName=Incursions (vanguards) | | fitID= Incursions (vanguards) | ||
| fitID=Incursions | | high1name=800mm Heavy 'Scout' Repeating Cannon I | ||
| high1typeID=9327 | |||
| high2name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high2typeID=9327 | |||
| high3name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high3typeID=9327 | |||
| high4name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high4typeID=9327 | |||
| high5name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high5typeID=9327 | |||
| high6name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high6typeID=9327 | |||
| high7name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high7typeID=9327 | |||
| high8name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high8typeID=9327 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Republic Fleet Target Painter | |||
| mid3typeID=31944 | |||
| mid4name=Adaptive Invulnerability Shield Hardener II | |||
| mid4typeID=2281 | |||
| mid5name=Adaptive Invulnerability Shield Hardener II | |||
| mid5typeID=2281 | |||
| mid6name=Anti-EM Shield Hardener II | |||
| mid6typeID=2301 | |||
| low1name=Gyrostabilizer II | | low1name=Gyrostabilizer II | ||
| low1typeID=519 | | low1typeID=519 | ||
| Line 304: | Line 319: | ||
| low5name=Damage Control II | | low5name=Damage Control II | ||
| low5typeID=2048 | | low5typeID=2048 | ||
| rig1name=Large Core Defense Field Extender I | | rig1name=Large Core Defense Field Extender I | ||
| rig1typeID=26088 | | rig1typeID=26088 | ||
| Line 342: | Line 325: | ||
| rig3name=Large Anti-Thermal Screen Reinforcer I | | rig3name=Large Anti-Thermal Screen Reinforcer I | ||
| rig3typeID=26082 | | rig3typeID=26082 | ||
| drone1name= | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID= | | drone1typeID=31864 | ||
| drone2name= | | drone2name=Medium Shield Maintenance Bot I x5 | ||
| drone2typeID= | | drone2typeID=23717 | ||
| charge1name=Scan Resolution Script x2 | |||
| charge1typeID=29011 | |||
| | | charge2name=Republic Fleet EMP L x10660 | ||
| | | charge2typeID=21894 | ||
| | |||
| | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}}}}<noinclude> | }}}}<noinclude> | ||
=== Rokh === | === Rokh === | ||
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting | </noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting | ||
| ship=Rokh | | ship=Rokh | ||
| fitName= Incursions (vanguards) | |||
| fitName=Incursions (vanguards) | | fitID= Incursions (vanguards) | ||
| fitID=Incursions | | high1name=Modal Mega Neutron Particle Accelerator I | ||
| high1typeID=7783 | |||
| high2name=Modal Mega Neutron Particle Accelerator I | |||
| high2typeID=7783 | |||
| high3name=Modal Mega Neutron Particle Accelerator I | |||
| high3typeID=7783 | |||
| high4name=Modal Mega Neutron Particle Accelerator I | |||
| high4typeID=7783 | |||
| high5name=Modal Mega Neutron Particle Accelerator I | |||
| high5typeID=7783 | |||
| high6name=Modal Mega Neutron Particle Accelerator I | |||
| high6typeID=7783 | |||
| high7name=Modal Mega Neutron Particle Accelerator I | |||
| high7typeID=7783 | |||
| high8name=Modal Mega Neutron Particle Accelerator I | |||
| high8typeID=7783 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Tracking Computer II | |||
| mid2typeID=1978 | |||
| mid3name=Federation Navy Stasis Webifier | |||
| mid3typeID=17559 | |||
| mid4name=Republic Fleet Target Painter | |||
| mid4typeID=31944 | |||
| mid5name=Adaptive Invulnerability Shield Hardener II | |||
| mid5typeID=2281 | |||
| mid6name=Anti-EM Shield Hardener II | |||
| mid6typeID=2301 | |||
| low1name=Magnetic Field Stabilizer II | | low1name=Magnetic Field Stabilizer II | ||
| low1typeID=10190 | | low1typeID=10190 | ||
| Line 382: | Line 385: | ||
| low5name=Damage Control II | | low5name=Damage Control II | ||
| low5typeID=2048 | | low5typeID=2048 | ||
| rig1name=Large Anti-Kinetic Screen Reinforcer I | |||
| rig1typeID=26080 | |||
| rig2name=Large Anti-EM Screen Reinforcer I | |||
| rig2typeID=26076 | |||
| rig1name=Large | |||
| rig1typeID= | |||
| rig2name=Large | |||
| rig2typeID= | |||
| rig3name=Large Anti-Thermal Screen Reinforcer I | | rig3name=Large Anti-Thermal Screen Reinforcer I | ||
| rig3typeID=26082 | | rig3typeID=26082 | ||
| drone1name=Acolyte | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID= | | drone1typeID=31864 | ||
| drone2name=Light Shield Maintenance Bot I x5 | | drone2name=Light Shield Maintenance Bot I x5 | ||
| drone2typeID=23719 | | drone2typeID=23719 | ||
| | | charge1name=Tracking Speed Script x1 | ||
| | | charge1typeID=29001 | ||
| | | charge2name=Scan Resolution Script x1 | ||
| | | charge2typeID=29011 | ||
| | | charge3name=Caldari Navy Antimatter Charge L x12640 | ||
| | | charge3typeID=21740 | ||
| charge4name=Optimal Range Script x1 | |||
| charge4typeID=28999 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}}}}<noinclude> | }}}}<noinclude> | ||
=== Hyperion === | === Hyperion === | ||
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting | </noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting | ||
| ship=Hyperion | | ship=Hyperion | ||
| fitName= Incursions (vanguards) | |||
| fitName=Incursions (vanguards) | | fitID= Incursions (vanguards) | ||
| fitID=Incursions | | high1name=Modal Mega Neutron Particle Accelerator I | ||
| high1typeID=7783 | |||
| high2name=Modal Mega Neutron Particle Accelerator I | |||
| high2typeID=7783 | |||
| high3name=Modal Mega Neutron Particle Accelerator I | |||
| high3typeID=7783 | |||
| high4name=Modal Mega Neutron Particle Accelerator I | |||
| high4typeID=7783 | |||
| high5name=Modal Mega Neutron Particle Accelerator I | |||
| high5typeID=7783 | |||
| high6name=Modal Mega Neutron Particle Accelerator I | |||
| high6typeID=7783 | |||
| high7name=Large S95a Scoped Remote Shield Booster | |||
| high7typeID=8641 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Adaptive Invulnerability Shield Hardener II | |||
| mid3typeID=2281 | |||
| mid4name=Adaptive Invulnerability Shield Hardener II | |||
| mid4typeID=2281 | |||
| mid5name=Anti-EM Shield Hardener II | |||
| mid5typeID=2301 | |||
| low1name=Magnetic Field Stabilizer II | | low1name=Magnetic Field Stabilizer II | ||
| low1typeID=10190 | | low1typeID=10190 | ||
| Line 466: | Line 455: | ||
| low7name=Damage Control II | | low7name=Damage Control II | ||
| low7typeID=2048 | | low7typeID=2048 | ||
| | | rig1name=Large Core Defense Field Extender I | ||
| | | rig1typeID=26088 | ||
| rig2name=Large Anti-EM Screen Reinforcer I | |||
| rig2typeID=26076 | |||
| rig3name=Large Anti-Thermal Screen Reinforcer I | |||
| rig3typeID=26082 | |||
| drone1name=Imperial Navy Acolyte x5 | |||
| drone1typeID=31864 | |||
| drone2name=Medium Shield Maintenance Bot I x5 | |||
| drone2typeID=23717 | |||
| charge1name=Scan Resolution Script x1 | | charge1name=Scan Resolution Script x1 | ||
| charge1typeID=29011 | | charge1typeID=29011 | ||
| charge2name=Caldari Navy Antimatter Charge L x14000 | | charge2name=Caldari Navy Antimatter Charge L x14000 | ||
| charge2typeID=21740 | | charge2typeID=21740 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}}}}<noinclude> | }}}}<noinclude> | ||
== Pirate faction battleships == | == Pirate faction battleships == | ||
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}} | {{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}} | ||
| Line 533: | Line 487: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Machariel | | ship=Machariel | ||
| fitName= Incursions (vanguards) | |||
| fitName=Incursions (vanguards) | | fitID= Incursions (vanguards) | ||
| fitID=Incursions | | high1name=800mm Heavy 'Scout' Repeating Cannon I | ||
| high1typeID=9327 | |||
| high2name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high2typeID=9327 | |||
| high3name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high3typeID=9327 | |||
| high4name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high4typeID=9327 | |||
| high5name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high5typeID=9327 | |||
| high6name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high6typeID=9327 | |||
| high7name=800mm Heavy 'Scout' Repeating Cannon I | |||
| high7typeID=9327 | |||
| high8name=Large S95a Scoped Remote Shield Booster | |||
| high8typeID=8641 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Adaptive Invulnerability Shield Hardener II | |||
| mid3typeID=2281 | |||
| mid4name=Adaptive Invulnerability Shield Hardener II | |||
| mid4typeID=2281 | |||
| mid5name=Anti-EM Shield Hardener II | |||
| mid5typeID=2301 | |||
| mid6name=Tracking Computer II | |||
| mid6typeID=1978 | |||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| Line 548: | Line 529: | ||
| low6name=Gyrostabilizer II | | low6name=Gyrostabilizer II | ||
| low6typeID=519 | | low6typeID=519 | ||
| rig1name=Large Anti-Thermal Screen Reinforcer I | | rig1name=Large Anti-Thermal Screen Reinforcer I | ||
| rig1typeID=26082 | | rig1typeID=26082 | ||
| rig2name=Large Projectile Burst Aerator II | | rig2name=Large Projectile Burst Aerator II | ||
| rig2typeID=26430 | | rig2typeID=26430 | ||
| drone1name=Acolyte | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID= | | drone1typeID=31864 | ||
| drone2name=Medium Shield Maintenance Bot I x5 | | drone2name=Medium Shield Maintenance Bot I x5 | ||
| drone2typeID=23717 | | drone2typeID=23717 | ||
| charge1name=Tracking Speed Script x1 | |||
| charge1typeID=29001 | |||
| charge2name=Scan Resolution Script x1 | |||
| charge2typeID=29011 | |||
| charge3name=Nanite Repair Paste x200 | | charge3name=Nanite Repair Paste x200 | ||
| charge3typeID=28668 | | charge3typeID=28668 | ||
| charge4name=Republic Fleet EMP L x14000 | |||
| charge4name= | | charge4typeID=21894 | ||
| charge4typeID= | | charge5name=Optimal Range Script x1 | ||
| charge5name= | | charge5typeID=28999 | ||
| | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
=== Nightmare === | === Nightmare === | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= Incursions (vanguards) | |||
| fitName=Incursions (vanguards) | | fitID= Incursions (vanguards) | ||
| fitID=Incursions | | high1name=Mega Modulated Pulse Energy Beam I | ||
| high1typeID=7087 | |||
| high2name=Mega Modulated Pulse Energy Beam I | |||
| high2typeID=7087 | |||
| high3name=Mega Modulated Pulse Energy Beam I | |||
| high3typeID=7087 | |||
| high4name=Mega Modulated Pulse Energy Beam I | |||
| high4typeID=7087 | |||
| high5name=Large Remote Capacitor Transmitter II | |||
| high5typeID=12102 | |||
| high6name=Large S95a Scoped Remote Shield Booster | |||
| high6typeID=8641 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Republic Fleet Target Painter | |||
| mid2typeID=31944 | |||
| mid3name=Federation Navy Stasis Webifier | |||
| mid3typeID=17559 | |||
| mid4name=Tracking Computer II | |||
| mid4typeID=1978 | |||
| mid5name=Adaptive Invulnerability Shield Hardener II | |||
| mid5typeID=2281 | |||
| mid6name=Adaptive Invulnerability Shield Hardener II | |||
| mid6typeID=2281 | |||
| mid7name=Anti-EM Shield Hardener II | |||
| mid7typeID=2301 | |||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| Line 629: | Line 599: | ||
| low6name=Heat Sink II | | low6name=Heat Sink II | ||
| low6typeID=2364 | | low6typeID=2364 | ||
| rig1name=Large Anti-Thermal Screen Reinforcer I | | rig1name=Large Anti-Thermal Screen Reinforcer I | ||
| rig1typeID=26082 | | rig1typeID=26082 | ||
| rig2name=Large Energy Burst Aerator II | | rig2name=Large Energy Burst Aerator II | ||
| rig2typeID=26380 | | rig2typeID=26380 | ||
| drone1name=Acolyte | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID= | | drone1typeID=31864 | ||
| drone2name=Medium Shield Maintenance Bot I x5 | | drone2name=Medium Shield Maintenance Bot I x5 | ||
| drone2typeID=23717 | | drone2typeID=23717 | ||
| | | charge1name=Imperial Navy Multifrequency L x8 | ||
| charge4typeID= | | charge1typeID=23105 | ||
| charge2name=Imperial Navy Xray L x8 | |||
| charge2typeID=23109 | |||
| charge3name=Optimal Range Script x1 | |||
| charge3typeID=28999 | |||
| charge4name=Tracking Speed Script x1 | |||
| charge4typeID=29001 | |||
| charge5name=Imperial Navy Microwave L x8 | | charge5name=Imperial Navy Microwave L x8 | ||
| charge5typeID=23117 | | charge5typeID=23117 | ||
| charge6name= | | charge6name=Scan Resolution Script x1 | ||
| charge6typeID= | | charge6typeID=29011 | ||
| charge7name= | | charge7name=Nanite Repair Paste x200 | ||
| charge7typeID= | | charge7typeID=28668 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
| Line 697: | Line 633: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
| fitName= Incursions (vanguards) | |||
| fitName= | | fitID= Incursions (vanguards) | ||
| fitID= | | high1name=Modal Mega Neutron Particle Accelerator I | ||
| high1typeID=7783 | |||
| high2name=Modal Mega Neutron Particle Accelerator I | |||
| high2typeID=7783 | |||
| high3name=Modal Mega Neutron Particle Accelerator I | |||
| high3typeID=7783 | |||
| high4name=Modal Mega Neutron Particle Accelerator I | |||
| high4typeID=7783 | |||
| high5name=Modal Mega Neutron Particle Accelerator I | |||
| high5typeID=7783 | |||
| high6name=Modal Mega Neutron Particle Accelerator I | |||
| high6typeID=7783 | |||
| high7name=Modal Mega Neutron Particle Accelerator I | |||
| high7typeID=7783 | |||
| high8name=Modal Mega Neutron Particle Accelerator I | |||
| high8typeID=7783 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Adaptive Invulnerability Shield Hardener II | |||
| mid3typeID=2281 | |||
| mid4name=Adaptive Invulnerability Shield Hardener II | |||
| mid4typeID=2281 | |||
| mid5name=Anti-EM Shield Hardener II | |||
| mid5typeID=2301 | |||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| Line 714: | Line 675: | ||
| low7name=Magnetic Field Stabilizer II | | low7name=Magnetic Field Stabilizer II | ||
| low7typeID=10190 | | low7typeID=10190 | ||
| rig1name=Large Anti-Thermal Screen Reinforcer I | | rig1name=Large Anti-Thermal Screen Reinforcer I | ||
| rig1typeID=26082 | | rig1typeID=26082 | ||
| rig2name=Large Hybrid Burst Aerator II | | rig2name=Large Hybrid Burst Aerator II | ||
| rig2typeID=26394 | | rig2typeID=26394 | ||
| drone1name=Acolyte | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID= | | drone1typeID=31864 | ||
| drone2name=Medium Shield Maintenance Bot I x5 | | drone2name=Medium Shield Maintenance Bot I x5 | ||
| drone2typeID=23717 | | drone2typeID=23717 | ||
| charge1name=Federation Navy Antimatter Charge L x14000 | |||
| charge1typeID=22993 | |||
| charge2name=Scan Resolution Script x2 | |||
| charge2typeID=29011 | |||
| charge3name=Nanite Repair Paste x200 | | charge3name=Nanite Repair Paste x200 | ||
| charge3typeID=28668 | | charge3typeID=28668 | ||
| Line 762: | Line 697: | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
== Ongrid booster == | == Ongrid booster == | ||
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting. | Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting. | ||
| Line 798: | Line 728: | ||
| mid2name=Tracking Computer II, Tracking Speed Script | | mid2name=Tracking Computer II, Tracking Speed Script | ||
| mid2typeID=1978 | | mid2typeID=1978 | ||
| mid3name=Republic Fleet Target Painter | | mid3name=Republic Fleet Target Painter | ||
| mid3typeID=31944 | | mid3typeID=31944 | ||
| mid4name=Adaptive Invulnerability | | mid4name=Adaptive Invulnerability Shield Hardener II | ||
| mid4typeID=2281 | | mid4typeID=2281 | ||
| mid5name=Adaptive Invulnerability | | mid5name=Adaptive Invulnerability Shield Hardener II | ||
| mid5typeID=2281 | | mid5typeID=2281 | ||
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M | | high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M | ||
| Line 850: | Line 779: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=2 | | difficulty=2 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| | | alphacanuse=N | ||
}} | }} | ||
== Hacker == | == Hacker == | ||
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role. | Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules. See [[Roles_in_Incursions#Hacker.2FScout|Hacker/Scout]] for more information on how to perform this role. | ||
Until September 2019, Incursions did not use the [[Hacking|minigame]], but instead used the old method where each module has a chance of successfully hacking the logistics control array. This meant that while in exploration you only used one data analyzer, in incursion hacking you used as many as you can fit. After the changes, hacking in the Override Transfer Array is identical to any other exploration site, but with no consequences for failing a hack. | |||
=== Heron === | === Heron === | ||
The Heron used to be the hacking ship of choice due to having one more mid slot than the other T1 exploration frigates, meaning that it could fit one more data analyzer. Since only one is useful now, the Heron is no more effective than the other T1 exploration frigates. The only mid slot modules needed are a {{co|coral|Microwarpdrive}} and one {{co|coral|Data Analyzer}} module,. You can fit some {{co|coral|Memetic Algorithm Bank}} rigs for increased hacking chance. | |||
{{ShipFitting | |||
ship=Heron | | ship=Heron | ||
| fitName= Incursions (hacker) | |||
fitName=Incursions (hacker)| | | fitID= Incursions (hacker) | ||
fitID=Incursions | | high1name=open | ||
high1name=open| | | high2name=open | ||
high2name=open | | mid1name=Data Analyzer I | ||
| mid1typeID=22175 | |||
mid1name=Data Analyzer I| | | mid2name=5MN Microwarpdrive I | ||
mid1typeID=22175| | | mid2typeID=434 | ||
mid2name | | mid3name=open | ||
| mid4name=open | |||
| mid5name=open | |||
| low1name=Nanofiber Internal Structure I | | low1name=Nanofiber Internal Structure I | ||
| low1typeID=2603 | | low1typeID=2603 | ||
| | | low2name=Nanofiber Internal Structure I | ||
| | | low2typeID=2603 | ||
| rig1name=Small Memetic Algorithm Bank I | | rig1name=Small Memetic Algorithm Bank I | ||
| rig1typeID=31238 | | rig1typeID=31238 | ||
| rig2name=Small Memetic Algorithm Bank I | | rig2name=Small Memetic Algorithm Bank I | ||
| rig2typeID=31238 | | rig2typeID=31238 | ||
| drone1name=Warrior I x7 | |||
| drone1typeID=2486 | |||
| drone1name= | |||
| | |||
| showSKILLS=Y | | showSKILLS=Y | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April 2020 | |||
| version= | |||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}}}}< | |skills=You'll need {{sk|Caldari Frigate|I|icon=yes}} to fly this ship.<br>(~15 minutes worth of training)</li><li>{{sk|Hacking|III|icon=yes}} ''(optional, 11 hours and 14 minutes)'' | ||
--> | |notes=Any of the {{Sh|Magnate}}, {{Sh|Imicus}}, or {{Sh|Probe}} can also use this fitting with the same level of effectiveness.<li>Being able to fit {{co|coral|Data Analyzer II}} modules will greatly improve hacking effectiveness, as it pushes the Heron's virus strength to 30, letting it break through defensive subsystems more easily.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.</li><li>The {{co|coral|Warrior I}} drones are so that the scout can contribute damage and sponge a payout if there are less than ten ongrid ships. | ||
}}<noinclude> | |||
= Advanced fits = | = Advanced fits = | ||
<!-- If the ships themselves are way to expensive, it isn't a good idea to even recommend them. Use this disclaimer. | <!-- If the ships themselves are way to expensive, it isn't a good idea to even recommend them. Use this disclaimer. | ||