Difference between revisions of "Mul-Zatah Monastery"
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− | '''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. | + | '''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a [[Blood Refuge]]. |
The site is behind an acceleration gate. Battlecruiser hulls and below can access it. | The site is behind an acceleration gate. Battlecruiser hulls and below can access it. |
Revision as of 00:48, 29 July 2020
Mul-Zatah Monastery | |
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Type | DED Rated Complex |
Rating | 4/10 |
Found in | High, Low |
Max ship size | Battlecruisers |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 5% in High, 10% in Low |
Mul-Zatah Monastery is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a Blood Refuge.
The site is behind an acceleration gate. Battlecruiser hulls and below can access it.
The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
Walkthrough
Expedition start |
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The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
DED Threat Assessment: Risky (4 of 10) |
Room #1
Warp-in message |
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The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights. |
Destroying all enemies unlocks the acceleration gate.
Room #2
Warp-in message |
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Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. |
WARNING: Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute. |
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an Ashimmu BPC.
Expedition complete message |
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This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims. |
Loot
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
Corpum C-Type modules can be:
- Corpum C-Type Energized EM Membrane,
- Corpum C-Type Medium Remote Capacitor Transmitter,
- Corpum C-Type Energized Adaptive Nano Membrane
Item Name | Est. Value | Drops from | Note |
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7th Tier Overseer's Personal Effects | 600k ISK | Mul-Zatah Gatekeeper | 100% drop rate |
8th Tier Overseer's Personal Effects | 1.2M ISK | Inner Sanctum | 100% drop rate |
Corpum C-Type module | Inner Sanctum | Up to 3x | |
Cruiser sized Dark Blood module | Mul-Zatah Gatekeeper |
Blitz
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.