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→Turret and Launcher Comparison Chart: Updated values, removed Flight Time column, added Magazine Size column, added Disintegrators and Vorton Projectors, changed footnote to {{Reflist}} |
→Tactical Choices: exclude the new guns |
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=== Tactical Choices === | === Tactical Choices === | ||
A new player's choice of ship may be based on the racial weapons training that they have done in their early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting ("brawling"), and one of which can be used in long distance fighting ("sniping"). In addition, racial bonuses apply to frigates in a straightforward way. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. (Larger ships can deviate from this pattern.) | A new player's choice of ship may be based on the racial weapons training that they have done in their early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting ("brawling"), and one of which can be used in long distance fighting ("sniping"). In addition, racial bonuses apply to frigates in a straightforward way. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. (Larger ships can deviate from this pattern.) | ||
Entropic Disintegrators and Vorton Projectors are much more advanced and expensive weapons systems to train for and use. As such, they are not included in these summaries. | |||
This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one. | This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one. | ||