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Haulers: Difference between revisions

From EVE University Wiki
Freighters: cleaned up tables, added Bowhead
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== Freighters==
== Freighters==


Primary use: Moving massive freight through hisec, often between trade hubs
Primary use: Moving massive freight through hisec, often between trade hubs.


Freighters are the ultimate cargo carrying ships, with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]].  
Freighters are the ultimate cargo carrying ships, with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]].  
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Use Freighters for huge cargo through high sec and very short distances into low sec. These require proper support (someone to web for faster aligns, scouts, preferably some EW).  
Use Freighters for huge cargo through high sec and very short distances into low sec. These require proper support (someone to web for faster aligns, scouts, preferably some EW).  


The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters.
The four Tech 1 general freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters.


All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.).  Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5.
The Tech 1 ORE Freighter is specialised in carrying assembled ships, and is used widely for transporting Incursion ships through high security space.
 
All five freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of their pilot's racial freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.).  Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5.


With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum isk rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [http://themittani.com/features/post-kronos-aufay-burns widespread ganking]. As such, it is strongly recommended that pilots who unwisely opt to autopilot their ships fit reinforced bulkheads instead in order to protect their investments.
With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum isk rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [http://themittani.com/features/post-kronos-aufay-burns widespread ganking]. As such, it is strongly recommended that pilots who unwisely opt to autopilot their ships fit reinforced bulkheads instead in order to protect their investments.
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The {{icon|isis caldari|22}}[[Charon]] has
The {{icon|isis caldari|22}}[[Charon]] has
*The largest cargo hold of the group, starting at a base of 465,000 m3 and a max of 1,204,741 m3
* The largest cargo hold of the group, starting at a base of 465,000 m3 and a max of 1,204,741 m3
*The slowest velocity of the group, started at a base 60 m/s
* The slowest velocity of the group, started at a base 60 m/s
*Least agile of the group.
* Least agile of the group.


The {{icon|isis gallente|22}}[[Obelisk]] has
The {{icon|isis gallente|22}}[[Obelisk]] has
*A cargo hold starting at a base of 440,000 m3 and a max of 1,139,969 m3
* A cargo hold starting at a base of 440,000 m3 and a max of 1,139,969 m3
*A velocity starting at a base of 65 m/s
* A velocity starting at a base of 65 m/s
*Highest EHP of the group.
* Highest EHP of the group.


The {{icon|isis minmatar|22}}[[Fenrir]] has
The {{icon|isis minmatar|22}}[[Fenrir]] has
*The same size cargo hold as the Providence, starting at a base of 435,000 m3 and a max of 1,127,015 m3
* The same size cargo hold as the Providence, starting at a base of 435,000 m3 and a max of 1,127,015 m3
*The fastest velocity of the group, started at a base 80 m/s)
* The fastest velocity of the group, started at a base 80 m/s)
*Most agile of the group.
* Most agile of the group.
 
The {{icon|isis ore|22}}[[Bowhead]] has
* A negligible general cargo hold of 4,000 m3
* An enormous Ship Maintenance Bay of 1,600,000 m3
* A velocity starting at a base of 65 m/s


====Freighter Capacity====
====Freighter Capacity====


{|style="width: 90%; text-align: center;"
{|class="wikitable sortable"
|-
|-
!style="width: 28%"|Freighter !!style="width: 12%"|Base (m3)!!style="width: 12%"|Skill I !!style="width=12%"|Skill II !!style="width: 12%"|Skill III !!style="width: 12%"|Skill IV !!style="width: 12%"|Skill V
!style="width: 28%"|Freighter !!style="width: 12%"|Base (m3)!!style="width: 12%"|Skill I !!style="width=12%"|Skill II !!style="width: 12%"|Skill III !!style="width: 12%"|Skill IV !!style="width: 12%"|Skill V
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'''Jump Freighter Capacity'''
'''Jump Freighter Capacity'''


{|style="width: 58%; text-align: center;"
{|class="wikitable sortable"
|-
|-
!style="width: 44%"|Freighter !!style="width: 19%"|Base (m3)
!style="width: 44%"|Freighter !!style="width: 19%"|Base (m3)