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Destroyers: Difference between revisions

From EVE University Wiki
Tech 1 Destroyers: bonus range too
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Finally, destroyers are also superb [[salvaging]] ships because of their many high slots (second only to the {{sh|Noctis}}). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.
Finally, destroyers are also superb [[salvaging]] ships because of their many high slots (second only to the {{sh|Noctis}}). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.


Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente).
Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente). In addition to their skill-based bonuses, all tech 1 destroyers also have a Role Bonus that significantly increases either their turret range, or their missile or drone flight speed.


=== Amarr ===
=== Amarr ===