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→Rare and Unique Destroyers: describe Sunesis |
→Tech 1 Destroyers: bonus range too |
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Finally, destroyers are also superb [[salvaging]] ships because of their many high slots (second only to the {{sh|Noctis}}). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station. | Finally, destroyers are also superb [[salvaging]] ships because of their many high slots (second only to the {{sh|Noctis}}). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station. | ||
Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente). | Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente). In addition to their skill-based bonuses, all tech 1 destroyers also have a Role Bonus that significantly increases either their turret range, or their missile or drone flight speed. | ||
=== Amarr === | === Amarr === | ||