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Logistics: Difference between revisions

From EVE University Wiki
General Guidelines: Layout revamp, spelling improvements
Cyanification to get rid of the warning-like yellows. xD
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| width="60px" | [[File:Icon shield transporter i.png]]
| width="60px" | [[File:Icon shield transporter i.png]]
| width="250px" | {{co|wheat|Medium Remote Shield Booster I}}
| width="250px" | {{co|wheat|Medium Remote Shield Booster I}}
| 50 || 52 || 8 || 260 || 32.5 || 232 || 29.0 || 5.00 km || 7.50 km || <span style="color: yellow">beginning</span><br /> of cycle
| 50 || 52 || 8 || 260 || 32.5 || 232 || 29.0 || 5.00 km || 7.50 km || <span style="color: cyan">beginning</span><br /> of cycle
|-
|-
| style="border-left-style:hidden; border-bottom-style:hidden; background-color:#111111" |
| style="border-left-style:hidden; border-bottom-style:hidden; background-color:#111111" |
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| [[File:Icon remote armor repair i.png]]
| [[File:Icon remote armor repair i.png]]
| {{co|wheat|Medium Remote Armor Repairer I}}
| {{co|wheat|Medium Remote Armor Repairer I}}
| 20 || 120 || 6 || 196 || 32.7 || 155 || 25.8 || 8.75 km || 2.50 km || <span style="color: yellow">end</span><br /> of cycle
| 20 || 120 || 6 || 196 || 32.7 || 155 || 25.8 || 8.75 km || 2.50 km || <span style="color: cyan">end</span><br /> of cycle
|-
|-
| style="border-left-style:hidden; border-bottom-style:hidden; background-color:#111111" |
| style="border-left-style:hidden; border-bottom-style:hidden; background-color:#111111" |
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| [[File:Icon remote hull repair i.png]]
| [[File:Icon remote hull repair i.png]]
| {{co|wheat|Medium Remote Hull Repairer I}}
| {{co|wheat|Medium Remote Hull Repairer I}}
| 68 || 115 || 6 || 96 || 16.0 || 244 || 40.7 || 8.75 km || 5.00 km || <span style="color: yellow">end</span><br /> of cycle
| 68 || 115 || 6 || 96 || 16.0 || 244 || 40.7 || 8.75 km || 5.00 km || <span style="color: cyan">end</span><br /> of cycle
|}
|}
&lowast; ''Skills: Racial Cruiser IV, {{sk|Shield Emission Systems|III|icon=yes}}, {{sk|Remote Armor Repair Systems|III|icon=yes}}.''
&lowast; ''Skills: Racial Cruiser IV, {{sk|Shield Emission Systems|III|icon=yes}}, {{sk|Remote Armor Repair Systems|III|icon=yes}}.''
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As the table above shows, fitting remote repair modules to bonused logistics ships makes them work much better, and pilot skills affect these numbers as well. In addition, there are meta versions of these modules with improved range ("Scoped"), CPU and powergrid requirements ("Compact"), or capacitor usage ("Enduring"). So, the specific values in this table are not so important. Nevertheless, the chart does illustrate some of the most important differences between remote shield, armor, and hull repair modules:
As the table above shows, fitting remote repair modules to bonused logistics ships makes them work much better, and pilot skills affect these numbers as well. In addition, there are meta versions of these modules with improved range ("Scoped"), CPU and powergrid requirements ("Compact"), or capacitor usage ("Enduring"). So, the specific values in this table are not so important. Nevertheless, the chart does illustrate some of the most important differences between remote shield, armor, and hull repair modules:


*<span style="color: yellow">The icons for remote repair modules look like those of local repair modules, and armor and hull repairers look alike. Make sure you select the module you want!</span> Most remote assistance modules are distinguished from local modules by a double arrow on the icon. The icons for remote armor and hull repairers show welding helmets with different colors: gold for armor, and silver for hull. If you find the symbols confusing, the names are much clearer, so you can mouse over the module icon to make sure you have the right kind.
*<span style="color: cyan">The icons for remote repair modules look like those of local repair modules, and armor and hull repairers look alike. Make sure you select the module you want!</span> Most remote assistance modules are distinguished from local modules by a double arrow on the icon. The icons for remote armor and hull repairers show welding helmets with different colors: gold for armor, and silver for hull. If you find the symbols confusing, the names are much clearer, so you can mouse over the module icon to make sure you have the right kind.


*<span style="color: yellow">Remote hull repairers are inferior to remote armor repairers and shield boosters, so remote hull repairers are never used in combat.</span> Remote hull repairers require a great deal of CPU, powergrid and capacitor, and repair less HP than other repair modules. Unlike the other two remote repair types, there are no ships in EVE that are bonused for hull repair. As a result, remote hull repairers are not generally used in fleets, even for compositions focused on hull tanking. Remote hull repair is a convenient alternative to paying for hull repairs in station, however, and so these modules are used outside of combat.
*<span style="color: cyan">Remote hull repairers are inferior to remote armor repairers and shield boosters, so remote hull repairers are never used in combat.</span> Remote hull repairers require a great deal of CPU, powergrid and capacitor, and repair less HP than other repair modules. Unlike the other two remote repair types, there are no ships in EVE that are bonused for hull repair. As a result, remote hull repairers are not generally used in fleets, even for compositions focused on hull tanking. Remote hull repair is a convenient alternative to paying for hull repairs in station, however, and so these modules are used outside of combat.


*<span style="color: yellow">Overall, remote shield boosters and armor repairers restore HP at the same rate.</span> Neither of these repair modes is inherently better than the other. They do have differences, however, that make each one preferable under certain circumstances.
*<span style="color: cyan">Overall, remote shield boosters and armor repairers restore HP at the same rate.</span> Neither of these repair modes is inherently better than the other. They do have differences, however, that make each one preferable under certain circumstances.


*<span style="color: yellow">Remote armor repairers require less capacitor than remote shield boosters.</span> Not only do armor repairers require less capacitor per cycle, they are also more cap efficient (requiring less cap per time) relative to shield boosters. This means that armor-repairing ships have more cap room for other active modules, and are less sensitive to enemy neutralizers and Nosferatus, than shield-boosting ships. Armor logistics ships have an easier time running all of their repair modules continuously, whereas shield logistics ships often have to cycle their boosting modules on and off to conserve capacitor. Because of their cap efficiency, armor logistics ships are more powerful for longer engagements (in which fleetmates don't die quickly), and in any PvE activity where cap stability may be an issue.
*<span style="color: cyan">Remote armor repairers require less capacitor than remote shield boosters.</span> Not only do armor repairers require less capacitor per cycle, they are also more cap efficient (requiring less cap per time) relative to shield boosters. This means that armor-repairing ships have more cap room for other active modules, and are less sensitive to enemy neutralizers and Nosferatus, than shield-boosting ships. Armor logistics ships have an easier time running all of their repair modules continuously, whereas shield logistics ships often have to cycle their boosting modules on and off to conserve capacitor. Because of their cap efficiency, armor logistics ships are more powerful for longer engagements (in which fleetmates don't die quickly), and in any PvE activity where cap stability may be an issue.


*<span style="color: yellow">Remote armor repairers have longer optimal range than remote shield boosters.</span> Armor logistics ships can stay farther away from the action, and still deliver 100% of their repping power, compared to shield logistics ships. As the chart shows, ship-bonused armor repairers have fairly long optimal range, and an {{sh|Exequror}}—a Tech I armor logistics cruiser—can apply full armor repairs from 50 km away. The optimal range of a {{sh|Scythe}}, the matching Tech I shield logistics cruiser, is less than two-thirds as long. As a result, it is easier to keep armor-repairing ships out of harm's way than it is shield-repairing ships.
*<span style="color: cyan">Remote armor repairers have longer optimal range than remote shield boosters.</span> Armor logistics ships can stay farther away from the action, and still deliver 100% of their repping power, compared to shield logistics ships. As the chart shows, ship-bonused armor repairers have fairly long optimal range, and an {{sh|Exequror}}—a Tech I armor logistics cruiser—can apply full armor repairs from 50 km away. The optimal range of a {{sh|Scythe}}, the matching Tech I shield logistics cruiser, is less than two-thirds as long. As a result, it is easier to keep armor-repairing ships out of harm's way than it is shield-repairing ships.


*<span style="color: yellow">Because shield boosters deliver HP at the beginning of the module cycle, no cycles are wasted.</span> Armor repairers, by contrast, deliver repairs at the end of the module cycle. One downside of flying armor logistics is that, sometimes, your armor-tanked fleetmates will die faster than the cycle time of your remote armor repair modules. When this happens, each module's repair cycle is lost; the target of the remote armor repairer no longer exists, and so when the module completes its cycle, nothing gets repaired. This never happens with remote shield boosters, because a shield booster delivers HP at the beginning of its module cycle. This may sound like an unusual situation—how is it possible that a ship is destroyed in just 6 seconds? In fact, this happens frequently in large fleet fights, where tens of opponent damage dealers are focusing fire on a single ship. But wasted cycles also affect longer fights, where each wasted cycle diminishes the overall, average efficiency of repairs. Not only does shield repair involve no wasted cycles, but because shield disappears before armor, shield logistics pilots have a little more time to rescue their fleetmates than armor logistics pilots do. As a result, shield logistics is better than armor in very large fleet engagements, or in any situation where you expect your fleetmates to die quickly.
*<span style="color: cyan">Because shield boosters deliver HP at the beginning of the module cycle, no cycles are wasted.</span> Armor repairers, by contrast, deliver repairs at the end of the module cycle. One downside of flying armor logistics is that, sometimes, your armor-tanked fleetmates will die faster than the cycle time of your remote armor repair modules. When this happens, each module's repair cycle is lost; the target of the remote armor repairer no longer exists, and so when the module completes its cycle, nothing gets repaired. This never happens with remote shield boosters, because a shield booster delivers HP at the beginning of its module cycle. This may sound like an unusual situation—how is it possible that a ship is destroyed in just 6 seconds? In fact, this happens frequently in large fleet fights, where tens of opponent damage dealers are focusing fire on a single ship. But wasted cycles also affect longer fights, where each wasted cycle diminishes the overall, average efficiency of repairs. Not only does shield repair involve no wasted cycles, but because shield disappears before armor, shield logistics pilots have a little more time to rescue their fleetmates than armor logistics pilots do. As a result, shield logistics is better than armor in very large fleet engagements, or in any situation where you expect your fleetmates to die quickly.


*<span style="color: yellow">Remote shield boosters deliver more HP/cycle, so they have more repair "alpha".</span> Combat ships are sometimes judged by how much damage they can deliver in their first ("alpha") volley. Logistics ships can be compared by a very similar measure, by how much damage they can repair in their initial repair cycle. By this measure, remote shield boosters are better than remote armor repairers—they repair more damage, right away.
*<span style="color: cyan">Remote shield boosters deliver more HP/cycle, so they have more repair "alpha".</span> Combat ships are sometimes judged by how much damage they can deliver in their first ("alpha") volley. Logistics ships can be compared by a very similar measure, by how much damage they can repair in their initial repair cycle. By this measure, remote shield boosters are better than remote armor repairers—they repair more damage, right away.


Logistics pilots seldom get to choose whether to fly armor or shield logistics; they are always expected to fly whatever logistics type matches their fleet's doctrine. Still, logistics pilots do have to pilot shield and armor ships differently, according to their strengths and limitations.
Logistics pilots seldom get to choose whether to fly armor or shield logistics; they are always expected to fly whatever logistics type matches their fleet's doctrine. Still, logistics pilots do have to pilot shield and armor ships differently, according to their strengths and limitations.
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! width="280px" | Item
! width="280px" | Item
! width="60px" | Shield<br />Boost<br />(HP)
! width="60px" | Shield<br />Boost<br />(HP)
! width="120px" | Activation Cost,<br /><span style="color: yellow">without</span> charges<br />(GJ)
! width="120px" | Activation Cost,<br /><span style="color: cyan">without</span> charges<br />(GJ)
! width="120px" | Activation Cost,<br /><span style="color: yellow">with</span> charges*<br />(GJ)
! width="120px" | Activation Cost,<br /><span style="color: cyan">with</span> charges*<br />(GJ)
! width="70px" | # Cycles<br />Before<br />Reload
! width="70px" | # Cycles<br />Before<br />Reload
! width="70px" | Reload<br />Time<br />(sec)
! width="70px" | Reload<br />Time<br />(sec)
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|-
|-
! width="280px" | Item
! width="280px" | Item
! width="120px" | Repair Amount,<br /><span style="color: yellow">with</span> charges*<br />(HP)
! width="120px" | Repair Amount,<br /><span style="color: cyan">with</span> charges*<br />(HP)
! width="120px" | Repair Amount,<br /><span style="color: yellow">without</span> charges<br />(HP)
! width="120px" | Repair Amount,<br /><span style="color: cyan">without</span> charges<br />(HP)
! width="70px" | Activation Cost
! width="70px" | Activation Cost
! width="70px" | # Cycles<br />Before<br />Reload
! width="70px" | # Cycles<br />Before<br />Reload
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&lowast; ''Skills: All V's, including Capacitor Emission Systems V.''
&lowast; ''Skills: All V's, including Capacitor Emission Systems V.''


As shown in the chart, an unbonused transmitter transfers about the same amount of capacitor as it consumes. (A bit more at high skills, a bit less at low skills.) When fit to a Caldari or Amarr logistics cruiser, on the other hand, these modules can generate hundreds of capacitor units for other ships in the fleet, at significant ranges. Most commonly, this extra capacitor is transferred to other logistics ships in a <span style="color: yellow">capacitor chain</span> (or "cap chain"). In cap-chain logistics, a squad of logistics ships simultaneously give and receive capacitor to each other as a means of increasing their available capacitor. (Cap-chain logistics is described further in the [[Logistics_Guide#Cap-Chain_Logistics|tactics]] section.)
As shown in the chart, an unbonused transmitter transfers about the same amount of capacitor as it consumes. (A bit more at high skills, a bit less at low skills.) When fit to a Caldari or Amarr logistics cruiser, on the other hand, these modules can generate hundreds of capacitor units for other ships in the fleet, at significant ranges. Most commonly, this extra capacitor is transferred to other logistics ships in a <span style="color: cyan">capacitor chain</span> (or "cap chain"). In cap-chain logistics, a squad of logistics ships simultaneously give and receive capacitor to each other as a means of increasing their available capacitor. (Cap-chain logistics is described further in the [[Logistics_Guide#Cap-Chain_Logistics|tactics]] section.)


===Remote Tracking Computers and Sensor Boosters===
===Remote Tracking Computers and Sensor Boosters===
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| [[File:Bantam.jpg|128px]]
| [[File:Bantam.jpg|128px]]
| [[File:Burst.jpg|128px]]
| [[File:Burst.jpg|128px]]
| rowspan="2" width="340px" style="text-align:left;"|<p style="color: yellow">Caldari/Minmatar Frigate bonuses (per skill level):</p>
| rowspan="2" width="340px" style="text-align:left;"|<p style="color: cyan">Caldari/Minmatar Frigate bonuses (per skill level):</p>
10% bonus to Remote Shield Booster amount<br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
10% reduction in Remote Shield Booster activation cost<br />
<p><span style="color: yellow">Role bonus:</span> (applies regardless of skill level)</p>
<p><span style="color: cyan">Role bonus:</span> (applies regardless of skill level)</p>
300% bonus to Remote Shield Booster falloff
300% bonus to Remote Shield Booster falloff
|-
|-
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|+  
|+  
|-
|-
| colspan="4" | <span style="color:yellow;">Burst </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| colspan="4" | <span style="color:cyan;">Burst </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Burst, Low-Skill
|name=Burst, Low-Skill
|high=Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster
|high=Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster<br>Small S95a Scoped Remote Shield Booster
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| [[File:Inquisitor.jpg|128px]]
| [[File:Inquisitor.jpg|128px]]
| [[File:Navitas.jpg|128px]]
| [[File:Navitas.jpg|128px]]
| rowspan="2" width="340px" style="text-align:left;"|<p style="color: yellow">Amarr/Gallente Frigate bonuses (per skill level):</p>
| rowspan="2" width="340px" style="text-align:left;"|<p style="color: cyan">Amarr/Gallente Frigate bonuses (per skill level):</p>
10% bonus to Remote Armor Repairer amount<br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
10% reduction in Remote Armor Repairer activation cost<br />
<p style="color: yellow">Role bonuses:</p>
<p style="color: cyan">Role bonuses:</p>
50% bonus to Remote Armor Repairer optimal range<br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff<br />
600% bonus to Remote Armor Repairer falloff<br />
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|+  
|+  
|-
|-
| colspan="4" | <span style="color:yellow;">Inquisitor </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| colspan="4" | <span style="color:cyan;">Inquisitor </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Inquisitor, Low-Skill
|name=Inquisitor, Low-Skill
|high=Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer
|high=Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer<br>Small Solace Scoped Remote Armor Repairer
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| height="128px" | [[File:Kirin.jpg|128px]]
| height="128px" | [[File:Kirin.jpg|128px]]
| [[File:Scalpel.jpg|128px]]
| [[File:Scalpel.jpg|128px]]
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: yellow">Caldari/Minmatar Frigate bonuses (per skill level):</p>
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: cyan">Caldari/Minmatar Frigate bonuses (per skill level):</p>
10% bonus to Remote Shield Booster amount<br />
10% bonus to Remote Shield Booster amount<br />
10% reduction in Remote Shield Booster activation cost<br />
10% reduction in Remote Shield Booster activation cost<br />
<p style="color: yellow">Logistics Frigates bonuses (per skill level):</p>
<p style="color: cyan">Logistics Frigates bonuses (per skill level):</p>
5% reduction in Remote Shield Booster duration and activation cost<br />
5% reduction in Remote Shield Booster duration and activation cost<br />
'''For Kirin:''' 7.5% bonus to shield hitpoints<br />
'''For Kirin:''' 7.5% bonus to shield hitpoints<br />
'''For Scalpel:''' 4% reduction in signature radius<br />
'''For Scalpel:''' 4% reduction in signature radius<br />
<p style="color: yellow">Role bonus:</p>
<p style="color: cyan">Role bonus:</p>
300% bonus to Remote Shield Booster falloff
300% bonus to Remote Shield Booster falloff
|-
|-
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|+  
|+  
|-
|-
| colspan="4" | <span style="color:yellow;">Kirin </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| colspan="4" | <span style="color:cyan;">Kirin </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Kirin, Low-Cost
|name=Kirin, Low-Cost
|high=Small Remote Shield Booster II<br>Small Remote Shield Booster II<br>Small Remote Shield Booster II
|high=Small Remote Shield Booster II<br>Small Remote Shield Booster II<br>Small Remote Shield Booster II
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| height="128px" | [[File:Deacon.jpg|128px]]
| height="128px" | [[File:Deacon.jpg|128px]]
| [[File:Thalia.jpg|128px]]
| [[File:Thalia.jpg|128px]]
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: yellow">Amarr/Gallente Frigate bonuses (per skill level):</p>
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: cyan">Amarr/Gallente Frigate bonuses (per skill level):</p>
10% bonus to Remote Armor Repairer amount<br />
10% bonus to Remote Armor Repairer amount<br />
10% reduction in Remote Armor Repairer activation cost<br />
10% reduction in Remote Armor Repairer activation cost<br />
<p><span style="color: yellow">Logistics Frigates bonuses (per skill level):</span></p>
<p><span style="color: cyan">Logistics Frigates bonuses (per skill level):</span></p>
5% reduction in Remote Armor Repairer duration and activation cost<br />
5% reduction in Remote Armor Repairer duration and activation cost<br />
'''For Deacon:''' 7.5% bonus to armor hitpoints<br />
'''For Deacon:''' 7.5% bonus to armor hitpoints<br />
'''For Thalia:''' 4% reduction in signature radius<br />
'''For Thalia:''' 4% reduction in signature radius<br />
<p><span style="color: yellow">Role bonuses:</span></p>
<p><span style="color: cyan">Role bonuses:</span></p>
50% bonus to Remote Armor Repairer optimal range<br />
50% bonus to Remote Armor Repairer optimal range<br />
600% bonus to Remote Armor Repairer falloff
600% bonus to Remote Armor Repairer falloff
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|+  
|+  
|-
|-
| colspan="4" | <span style="color:yellow;">Deacon </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| colspan="4" | <span style="color:cyan;">Deacon </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Deacon, Deadspace-Fitted
|name=Deacon, Deadspace-Fitted
|high=Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer
|high=Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer<br>Coreli C-Type Small Remote Armor Repairer
Line 570: Line 570:
|-
|-
| [[File:Scythe.jpg|128px]]
| [[File:Scythe.jpg|128px]]
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: yellow">Minmatar Cruiser bonuses (per skill level):</p>
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: cyan">Minmatar Cruiser bonuses (per skill level):</p>
12.5% bonus to Remote Shield Booster amount<br />
12.5% bonus to Remote Shield Booster amount<br />
5% reduction in Remote Shield Booster activation cost<br />
5% reduction in Remote Shield Booster activation cost<br />
<p><span style="color: yellow">Role bonuses:</span></p>
<p><span style="color: cyan">Role bonuses:</span></p>
430% bonus to Remote Shield Booster optimal range and falloff<br />
430% bonus to Remote Shield Booster optimal range and falloff<br />
100% bonus to Logistic Drone transfer amount
100% bonus to Logistic Drone transfer amount
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|+  
|+  
|-
|-
| colspan="7" | <span style="color:yellow;">Scythe </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| colspan="7" | <span style="color:cyan;">Scythe </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Scythe, AB, Tech-I-Fit
|name=Scythe, AB, Tech-I-Fit
|high=Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster
|high=Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster<br>Medium Murky Compact Remote Shield Booster
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|-
|-
| [[File:Exequror.jpg|128px]]
| [[File:Exequror.jpg|128px]]
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: yellow">Gallente Cruiser bonuses (per skill level):</p>
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: cyan">Gallente Cruiser bonuses (per skill level):</p>
12.5% bonus to Remote Armor Repairer amount<br />
12.5% bonus to Remote Armor Repairer amount<br />
5% reduction in Remote Armor Repairer activation cost<br />
5% reduction in Remote Armor Repairer activation cost<br />
<p><span style="color: yellow">Role bonuses:</span></p>
<p><span style="color: cyan">Role bonuses:</span></p>
430% bonus to Remote Armor Repairer optimal range and falloff<br />
430% bonus to Remote Armor Repairer optimal range and falloff<br />
100% bonus to Logistic Drone transfer amount
100% bonus to Logistic Drone transfer amount
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|+  
|+  
|-
|-
| colspan="6" | <span style="color:yellow;">Exequror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| colspan="6" | <span style="color:cyan;">Exequror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Exequror, AB, Tech-I-Fit
|name=Exequror, AB, Tech-I-Fit
|high=Medium Solace Scoped Remote Armor Repairer<br>Medium Solace Scoped Remote Armor Repairer<br>Medium Solace Scoped Remote Armor Repairer
|high=Medium Solace Scoped Remote Armor Repairer<br>Medium Solace Scoped Remote Armor Repairer<br>Medium Solace Scoped Remote Armor Repairer
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[[File:Cap_Chain_Augies.jpg|frame|Three [[Augoror|Augorors]] organized into a capacitor chain. Each arrow corresponds to remote capacitor transfer from one {{co|wheat|Augoror}} to a neighbor. Each {{co|wheat|Augoror}} donates capacitor to and receives capacitor from the same two neighbors. Though this chain contains just three members, cap chains in large fleets can contain many more members than this.]]
[[File:Cap_Chain_Augies.jpg|frame|Three [[Augoror|Augorors]] organized into a capacitor chain. Each arrow corresponds to remote capacitor transfer from one {{co|wheat|Augoror}} to a neighbor. Each {{co|wheat|Augoror}} donates capacitor to and receives capacitor from the same two neighbors. Though this chain contains just three members, cap chains in large fleets can contain many more members than this.]]


The {{sh|Osprey}} and the {{sh|Augoror}} are the two Tech I logistics cruisers that are bonused for remote capacitor transfer. As described above in the [[#Logistics Modules and Mechanics|modules]] section, these bonuses allow the {{co|wheat|Osprey}} and {{co|wheat|Augoror}} to activate their remote capacitor transfer modules, transfer more capacitor than they spend, and thus effectively create capacitor from nothing. In order for a logistics pilot to benefit from this, the pilot must simultaneously give capacitor to and receive capacitor from one or more logistics partners. In principle, the minimum number of partnered logistics pilots is two, but cap-chain logistics is less vulnerable to enemy interference when larger groups of pilots are matched up. So, {{co|wheat|Osprey}} and {{co|wheat|Augoror}} pilots are typically organized into a <span style="color:yellow;">capacitor chain</span> (illustrated at right), in which each pilot gives and receives capacitor with two neighboring partners in the chain. (More information on how to organize cap chains is given in the [[Guide_to_Logistics#Cap-Chain Logistics|tactics]] section.)
The {{sh|Osprey}} and the {{sh|Augoror}} are the two Tech I logistics cruisers that are bonused for remote capacitor transfer. As described above in the [[#Logistics Modules and Mechanics|modules]] section, these bonuses allow the {{co|wheat|Osprey}} and {{co|wheat|Augoror}} to activate their remote capacitor transfer modules, transfer more capacitor than they spend, and thus effectively create capacitor from nothing. In order for a logistics pilot to benefit from this, the pilot must simultaneously give capacitor to and receive capacitor from one or more logistics partners. In principle, the minimum number of partnered logistics pilots is two, but cap-chain logistics is less vulnerable to enemy interference when larger groups of pilots are matched up. So, {{co|wheat|Osprey}} and {{co|wheat|Augoror}} pilots are typically organized into a <span style="color:cyan;">capacitor chain</span> (illustrated at right), in which each pilot gives and receives capacitor with two neighboring partners in the chain. (More information on how to organize cap chains is given in the [[Guide_to_Logistics#Cap-Chain Logistics|tactics]] section.)


Cap chaining solves the capacitor challenges discussed above for solo logistics cruisers. The charts below show bonuses for both the {{co|wheat|Osprey}} and {{co|wheat|Augoror}}, and then illustrates the advantage of cap-chained cruisers by comparing an intermediate-skill* fit for the {{co|wheat|Augoror}} with the solo {{sh|Exequror}}:
Cap chaining solves the capacitor challenges discussed above for solo logistics cruisers. The charts below show bonuses for both the {{co|wheat|Osprey}} and {{co|wheat|Augoror}}, and then illustrates the advantage of cap-chained cruisers by comparing an intermediate-skill* fit for the {{co|wheat|Augoror}} with the solo {{sh|Exequror}}:
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|-
|-
| [[File:Osprey.jpg|128px]]
| [[File:Osprey.jpg|128px]]
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: yellow">Caldari Cruiser bonuses (per skill level):</p>
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: cyan">Caldari Cruiser bonuses (per skill level):</p>
12.5% bonus to Remote Shield Booster amount<br />
12.5% bonus to Remote Shield Booster amount<br />
5% reduction in Remote Shield Booster activation cost<br />
5% reduction in Remote Shield Booster activation cost<br />
<p><span style="color: yellow">Role bonuses:</span></p>
<p><span style="color: cyan">Role bonuses:</span></p>
1,000% bonus to Remote Capacitor Transmitter range<br />
1,000% bonus to Remote Capacitor Transmitter range<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
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|-
|-
| [[File:Augoror.jpg|128px]]
| [[File:Augoror.jpg|128px]]
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: yellow">Amarr Cruiser bonuses (per skill level):</p>
| rowspan="2" width="400px" style="text-align:left;"|<p style="color: cyan">Amarr Cruiser bonuses (per skill level):</p>
12.5% bonus to Remote Armor Repairer amount<br />
12.5% bonus to Remote Armor Repairer amount<br />
5% reduction in Remote Armor Repairer activation cost<br />
5% reduction in Remote Armor Repairer activation cost<br />
<p><span style="color: yellow">Role bonuses:</span></p>
<p><span style="color: cyan">Role bonuses:</span></p>
1,000% bonus to Remote Capacitor Transmitter range<br />
1,000% bonus to Remote Capacitor Transmitter range<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
200% bonus to Remote Capacitor Transmitter transfer amount<br />
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! width="120px" | Remote Capacitor Transfer Range
! width="120px" | Remote Capacitor Transfer Range
|-
|-
| <span style="color:yellow;">Augoror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| <span style="color:cyan;">Augoror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Augoror, Intermediate
|name=Augoror, Intermediate
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium 'Regard' Remote Capacitor Transmitter<br>Medium 'Regard' Remote Capacitor Transmitter
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium 'Regard' Remote Capacitor Transmitter<br>Medium 'Regard' Remote Capacitor Transmitter
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| 66 km
| 66 km
|-
|-
| <span style="color:yellow;">Exequror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
| <span style="color:cyan;">Exequror </span><span style="text-align:left;">{{Tooltip|''(mouseover for sample fit)''|{{GuideFittings
|name=Exequror, Intermediate
|name=Exequror, Intermediate
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster
|high=Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster<br>Medium Solace Scoped Remote Shield Booster
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|-
|-
| height="128px" | [[File:Scimitar.jpg|128px]]
| height="128px" | [[File:Scimitar.jpg|128px]]
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Minmatar Cruiser bonuses (per skill level):</p>
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: cyan">Minmatar Cruiser bonuses (per skill level):</p>
60% bonus to Remote Shield Booster optimal range and falloff<br />
60% bonus to Remote Shield Booster optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
20% bonus to Logistic Drone transfer amount<br />
5% bonus to Remote Tracking Computer falloff<br />
5% bonus to Remote Tracking Computer falloff<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
<p style="color: cyan">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Shield Booster activation cost<br />
15% reduction in Remote Shield Booster activation cost<br />
10% bonus to Remote Tracking Computer effectiveness<br />
10% bonus to Remote Tracking Computer effectiveness<br />
<p style="color: yellow">Role bonus:</p>
<p style="color: cyan">Role bonus:</p>
50% reduction in Remote Shield Booster CPU requirement
50% reduction in Remote Shield Booster CPU requirement
|-
|-
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|-
|-
| height="128px" | [[File:Oneiros.jpg|128px]]
| height="128px" | [[File:Oneiros.jpg|128px]]
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: yellow">Gallente Cruiser bonuses (per skill level):</p>
| rowspan="3" width="400px" style="text-align:left;"|<p style="color: cyan">Gallente Cruiser bonuses (per skill level):</p>
60% bonus to Remote Armor Repairer optimal range and falloff<br />
60% bonus to Remote Armor Repairer optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
20% bonus to Logistic Drone transfer amount<br />
5% bonus to Remote Tracking Computer falloff<br />
5% bonus to Remote Tracking Computer falloff<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
<p style="color: cyan">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Armor Repairer activation cost<br />
15% reduction in Remote Armor Repairer activation cost<br />
10% bonus to Remote Tracking Computer effectiveness<br />
10% bonus to Remote Tracking Computer effectiveness<br />
<p style="color: yellow">Role bonus:</p>
<p style="color: cyan">Role bonus:</p>
65% reduction in Remote Armor Repairer powergrid requirement
65% reduction in Remote Armor Repairer powergrid requirement
|-
|-
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|-
|-
| height="128px" | [[File:Basilisk.jpg|128px]]
| height="128px" | [[File:Basilisk.jpg|128px]]
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: yellow">Caldari Cruiser bonuses (per skill level):</p>
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: cyan">Caldari Cruiser bonuses (per skill level):</p>
60% bonus to Remote Shield Booster optimal range and falloff<br />
60% bonus to Remote Shield Booster optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
20% bonus to Logistic Drone transfer amount<br />
150% bonus to Remote Capacitor Transmitter range<br />
150% bonus to Remote Capacitor Transmitter range<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
<p style="color: cyan">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Shield Booster activation cost<br />
15% reduction in Remote Shield Booster activation cost<br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
<p style="color: yellow">Role bonuses:</p>
<p style="color: cyan">Role bonuses:</p>
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Shield Booster CPU requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement
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|-
|-
| height="128px" | [[File:Guardian.jpg|128px]]
| height="128px" | [[File:Guardian.jpg|128px]]
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: yellow">Amarr Cruiser bonuses (per skill level):</p>
| rowspan="3" width="420px" style="text-align:left;"|<p style="color: cyan">Amarr Cruiser bonuses (per skill level):</p>
60% bonus to Remote Armor Repairer optimal range and falloff<br />
60% bonus to Remote Armor Repairer optimal range and falloff<br />
20% bonus to Logistic Drone transfer amount<br />
20% bonus to Logistic Drone transfer amount<br />
150% bonus to Remote Capacitor Transmitter range<br />
150% bonus to Remote Capacitor Transmitter range<br />
<p style="color: yellow">Logistics Cruisers bonuses (per skill level):</p>
<p style="color: cyan">Logistics Cruisers bonuses (per skill level):</p>
15% reduction in Remote Armor Repairer activation cost<br />
15% reduction in Remote Armor Repairer activation cost<br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
15% reduction in Remote Capacitor Transmitter activation cost<br />
<p style="color: yellow">Role bonuses:</p>
<p style="color: cyan">Role bonuses:</p>
65% reduction in Remote Armor Repairer powergrid requirement<br />
65% reduction in Remote Armor Repairer powergrid requirement<br />
50% reduction in Remote Capacitor Transmitter powergrid requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement
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===Capital Logistics: Force Auxiliaries===
===Capital Logistics: Force Auxiliaries===


Introduced in the Citadel expansion of Apr 2016, <span style="color: yellow">Force Auxiliaries</span> are a new class of capital ship dedicated to logistics. CCP created force auxiliaries by dividing the two roles previously fulfilled by Carriers—logistics and fighter support—into two separate capital ship classes. Force auxiliaries are now the only capital ship class to receive bonuses to remote repair. They are also the only capitals able to use triage modules, which enhance the defensive and remote repair capabilities of the ship for five minutes, but also make the ship incapable of receiving remote assistance. Force auxiliaries and triage modules are discussed in more detail in [[Logistics_103:_Carriers,_Triage,_Advanced_Tactics|Logistics 103]], and in the UniWiki ship class page on [[Capital Ship|Capital Ships]].
Introduced in the Citadel expansion of Apr 2016, <span style="color: cyan">Force Auxiliaries</span> are a new class of capital ship dedicated to logistics. CCP created force auxiliaries by dividing the two roles previously fulfilled by Carriers—logistics and fighter support—into two separate capital ship classes. Force auxiliaries are now the only capital ship class to receive bonuses to remote repair. They are also the only capitals able to use triage modules, which enhance the defensive and remote repair capabilities of the ship for five minutes, but also make the ship incapable of receiving remote assistance. Force auxiliaries and triage modules are discussed in more detail in [[Logistics_103:_Carriers,_Triage,_Advanced_Tactics|Logistics 103]], and in the UniWiki ship class page on [[Capital Ship|Capital Ships]].


==Recommended Logistics Pilot Skills==
==Recommended Logistics Pilot Skills==