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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
m Renamed EM Ward Amplifier to EM Shield Amplifier
Minimum skills for damage dealers: Dropped all gunnery skills (except for Gunnery and Trajectory Analysis) to III, with the understanding that pilots are recommended to train many core skills further to IV once they get started and want to go further into Incursions.
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* [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or  
* [http://wiki.eveuniversity.org/images/c/cb/Incursions_rokh_minimum.xml Rokh (minimum skills)], or  
* [http://wiki.eveuniversity.org/images/6/63/Incursions_hyperion_minimum.xml Hyperion (minimum skills)].
* [http://wiki.eveuniversity.org/images/6/63/Incursions_hyperion_minimum.xml Hyperion (minimum skills)].
Note that these skill plans use an older version of the training sets, which had higher skill requirements when these skillplans were created.


{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
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! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 8 days and 24 hours
| ~ 9 days
| ~ 5 days and 13 hours
| ~ 5 days and 13 hours
| ~ 21 days and 2 hours
| ~ 12 days and 12 hours
| ~ 4 days and 22 hours
| ~ 4 days and 22 hours
|
| ~ 8 days and 4 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
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Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Tactical Shield Manipulation IV<br>
Tactical Shield Manipulation IV<br>
EM Shield Compensation II
{{co|wheat|EM Shield Compensation II}}<small>&nbsp;<ref>While the Uni's current fits do not benefit from {{sk|EM Shield Compensation}}, replacing the '''EM Shield Hardener II''' on our fits with a deadspace '''EM Shield Amplifier''', as used by shield Headquarters communities, is also accepted, and those benefit from this skill.</ref>
| style="padding:8px;" nowrap |
| style="padding:8px;" nowrap |
Gunnery V<br>
Gunnery V<br>
Motion Prediction IV<br>
Motion Prediction III<small>&nbsp;<ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV if you wish to invest further into Incursions.</ref></small><br>
Rapid Firing IV<br>
Rapid Firing III<small>&nbsp;<ref name="gun upgrade" /></small><br>
Sharpshooter IV<br>
Sharpshooter III<small>&nbsp;<ref name="gun upgrade" /></small><br>
Surgical Strike IV<br>
Surgical Strike III<br>
Trajectory Analysis IV<br>
Trajectory Analysis IV<br>
{{co|wheat|Controlled Bursts IV}}<small>&nbsp;<ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br>
{{co|wheat|Controlled Bursts III}}<small>&nbsp;<ref name="gun upgrade" />&nbsp;<ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Medium <racial> Turret III<br>
Medium <racial> Turret III<br>
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Drone Sharpshooting III<br>
Drone Sharpshooting III<br>
Drone Avionics III<br>
Drone Avionics III<br>
Drone Durability I<br>
Repair Drone Operation II<br>
Repair Drone Operation II<br>
Shield Emission Systems III
Shield Emission Systems III
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=5 | ~ 52 days and 17 hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ 2,6 million skillpoints)}}
| colspan=5 | ~ 40 days and 7 hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ 2.0 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>