Difference between revisions of "Mul-Zatah Monastery"

From EVE University Wiki
Jump to: navigation, search
(changed number of C type mods dropped from 3 to 5 which i got on 9/29/2020)
(add corpum modules possible loot)
Line 80: Line 80:
  
 
Corpum C-Type modules can be:
 
Corpum C-Type modules can be:
* Corpum C-Type Energized EM Membrane,
+
* Corpum C-Type Energized EM Membrane
* Corpum C-Type Medium Remote Capacitor Transmitter,
+
* Corpum C-Type Thermal Energized Membrane
 +
* Corpum C-Type Medium Remote Capacitor Transmitter
 
* Corpum C-Type Energized Adaptive Nano Membrane  
 
* Corpum C-Type Energized Adaptive Nano Membrane  
 +
* Corpum C-Type Medium Armor Repairer
  
 
{| class="wikitable complex sortable"
 
{| class="wikitable complex sortable"

Revision as of 18:41, 29 September 2021

Site Details
Mul-Zatah Monastery
Type DED Rated Complex
Rating 4/10
Found in High, Low
Max ship size Battlecruisers
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 5% in High, 10% in Low

Mul-Zatah Monastery is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a Blood Refuge.

The site is behind an acceleration gate. Battlecruiser hulls and below can access it.

The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.

Inner Sanctum

Walkthrough

Expedition start
The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)

Room #1

Warp-in message
The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.
Initial defenders
WD EWAR L


Sentry 2 x Sentry Blood Light Missile Battery
Sentry 5 x Sentry Blood Heavy Missile Battery
Sentry 4 x Sentry Blood Point Defense Battery
Sentry 2 x Sentry Sentry Gun (Tower Sentry Bloodraider I)
Cruiser 4 x Cruiser Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)
Cruiser 2 x Cruiser Mul-Zatah Guardian (Corpum Sage) Energy Neutralizer
Overseer Cruiser 1 x Overseer Cruiser Mul-Zatah Gatekeeper Immune to EWAR drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules

Destroying all enemies unlocks the acceleration gate.

Room #2

Warp-in message
Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.
Icon warning.png WARNING: Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute.
Initial defenders
WD EWAR L
Center group (60km away from warp-in)
Sentry 4 x Sentry Tower Sentry Bloodraider I
Cruiser 21 x Cruiser Mul-Zatah Guardian Cruisers (Corpum Priest/Sage) Icon energy neutralizer i.png
Icon PersonalHangarArray.png 1 x Inner Sanctum Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯; immune to EWAR Corpum C-Type modules
Up group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
Down group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
North group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
South group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
West group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
East group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png

Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an Ashimmu BPC.

Expedition complete message
This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.

Loot

You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.

Corpum C-Type modules can be:

  • Corpum C-Type Energized EM Membrane
  • Corpum C-Type Thermal Energized Membrane
  • Corpum C-Type Medium Remote Capacitor Transmitter
  • Corpum C-Type Energized Adaptive Nano Membrane
  • Corpum C-Type Medium Armor Repairer
Item Name Est. Value Drops from Note
7th Tier Overseer's Personal Effects 600k ISK Mul-Zatah Gatekeeper 100% drop rate
8th Tier Overseer's Personal Effects 1.2M ISK Inner Sanctum 100% drop rate
Corpum C-Type module Inner Sanctum Up to 5x
Cruiser sized Dark Blood module Mul-Zatah Gatekeeper

Blitz

Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.

DED Complexes
Blood Raiders
1/10
Old Meanie - Cultivation Center
2/10
Human Farm
3/10
Intelligence Collection Point
4/10
Mul-Zatah Monastery
5/10
Psychotropics Depot
6/10
Crimson Hand Supply Depot
7/10
Coordination Center
8/10
Prison Camp
10/10
Naval Shipyard