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If a fleet warps to you at 100 and you are 155 km away from them, they will only warp 55 km. Sometimes this trick can be used to surprise enemies with very short on-grid warps. For example, if there are enemies sitting 80 km off a gate, and you get to a position about 180 or 190 km off the gate and behind the enemy in turn, your gang or fleet can come through the gate, warp to you at 100, and stand a decent chance of landing near the enemy. | If a fleet warps to you at 100 and you are 155 km away from them, they will only warp 55 km. Sometimes this trick can be used to surprise enemies with very short on-grid warps. For example, if there are enemies sitting 80 km off a gate, and you get to a position about 180 or 190 km off the gate and behind the enemy in turn, your gang or fleet can come through the gate, warp to you at 100, and stand a decent chance of landing near the enemy. | ||
Remember that it is not possible to warp to fleet members in [[deadspace]], either from outside the deadspace area or from within it. | |||
=== Probing === | === Probing === | ||