Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Uryence/Scouting: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
mNo edit summary
Uryence (talk | contribs)
Line 244: Line 244:


If a fleet warps to you at 100 and you are 155 km away from them, they will only warp 55 km. Sometimes this trick can be used to surprise enemies with very short on-grid warps. For example, if there are enemies sitting 80 km off a gate, and you get to a position about 180 or 190 km off the gate and behind the enemy in turn, your gang or fleet can come through the gate, warp to you at 100, and stand a decent chance of landing near the enemy.
If a fleet warps to you at 100 and you are 155 km away from them, they will only warp 55 km. Sometimes this trick can be used to surprise enemies with very short on-grid warps. For example, if there are enemies sitting 80 km off a gate, and you get to a position about 180 or 190 km off the gate and behind the enemy in turn, your gang or fleet can come through the gate, warp to you at 100, and stand a decent chance of landing near the enemy.
Remember that it is not possible to warp to fleet members in [[deadspace]], either from outside the deadspace area or from within it.


=== Probing ===
=== Probing ===