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Added information about the enemies remaining passive until aggressed by the player. |
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|signature strength=5% in High, 10% in Low | |signature strength=5% in High, 10% in Low | ||
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'''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a [[Blood Refuge]]. | '''Mul-Zatah Monastery''' is a DED 4/10 combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a [[Blood Refuge]]. | ||
The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site. | The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site. | ||
The | The enemies in each room remain passive until the player takes aggressive action. Therefore, sniper-fit ships can easily and safely move to long range before starting combat, and can kill enemies well before the enemies get in range to do damage. | ||
[[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]] | |||
Due to heavy neuting, it is highly recommended that short-range facetank ships use a fit that requires low or no cap to operate.[[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]] | |||
== Walkthrough == | == Walkthrough == | ||