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Revision as of 23:42, 19 December 2016 by Djavin novienta (talk | contribs) (Minmatar Subsystems: Updated skill details.)

Overview

Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.

Intelligence and Memory improve your abilities to learning to use subsystems.

The following are the skills in the Subsystems section (in alphabetical order):

Skill Purpose
Amarr Defensive Systems Bonus to effectiveness of Amarr Defensive Subsystems.
[[Skills:Amarr Electronic Systems]] Bonus to effectiveness of Amarr Electronics Subsystems.
[[Skills:Amarr Engineering Systems]] Bonus to effectiveness of Amarr Engineering Subsystems.
Amarr Offensive Systems Bonus to effectiveness of Amarr Offensive Subsystems.
Amarr Propulsion Systems Bonus to effectiveness of Amarr Propulsion Subsystems.
Caldari Defensive Systems Bonus to effectiveness of Caldari Defensive Subsystems.
[[Skills:Caldari Electronic Systems]] Bonus to effectiveness of Caldari Electronics Subsystems.
[[Skills:Caldari Engineering Systems]] Bonus to effectiveness of Caldari Engineering Subsystems.
Caldari Offensive Systems Bonus to effectiveness of Caldari Offensive Subsystems.
Caldari Propulsion Systems Bonus to effectiveness of Caldari Propulsion Subsystems.
Gallente Defensive Systems Bonus to effectiveness of Gallente Defensive Subsystems.
[[Skills:Gallente Electronic Systems]] Bonus to effectiveness of Gallente Electronics Subsystems.
[[Skills:Gallente Engineering Systems]] Bonus to effectiveness of Gallente Engineering Subsystems.
Gallente Offensive Systems Bonus to effectiveness of Gallente Offensive Subsystems.
Gallente Propulsion Systems Bonus to effectiveness of Gallente Propulsion Subsystems.
Minmatar Defensive Systems Bonus to effectiveness of Minmatar Defensive Subsystems.
[[Skills:Minmatar Electronic Systems]] Bonus to effectiveness of Minmatar Electronics Subsystems.
[[Skills:Minmatar Engineering Systems]] Bonus to effectiveness of Minmatar Engineering Subsystems.
Minmatar Offensive Systems Bonus to effectiveness of Minmatar Offensive Subsystems.
Minmatar Propulsion Systems Bonus to effectiveness of Minmatar Propulsion Subsystems.

Amarr Subsystems

Amarr Defensive Systems

Skill in the operation of Amarr Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Shield Operation III
 I required for: Legion; Legion Defensive - Adaptive Augmentor/Nanobot Injector/Augmented Plating/Warfare Processor
 Notes:



Amarr Electronic Systems

Skill in the operation of Amarr Electronic Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management V
 I required for: Legion; Legion Electronics - Energy Parasitic Complex/Tactical Targeting Network/Dissolution Sequencer/Emergent Locus Analyzer
 Notes:



Amarr Engineering Systems

Skill in the operation of Amarr Engineering Subsystems used on Tech III ships.
 Attributes:
 Multiplier: Amarr Engineering Systems
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Amarr Engineering Systems ISK">Amarr Engineering Systems ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Power Grid Management V
 I required for: Legion; Legion Engineering - Power Core Multiplier/Augmented Capacitor Reservoir/Capacitor Regeneration Matrix/Supplemental Coolant Injector
 Notes:



Amarr Offensive Systems

Skill in the operation of Amarr Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Drones III
 I required for: Legion; Legion Offensive - Drone Synthesis Projector/Assault Optimization/Liquid Crystal Magnifiers/Covert Reconfiguration
 Notes:



Amarr Propulsion Systems

Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Legion; Legion Propulsion - Chassis Optimization/Fuel Catalyst/Wake Limiter/Interdiction Nullifier
 Notes:


Caldari Subsystems

Caldari Defensive Systems

Skill in the operation of Caldari Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Shield Operation V; Mechanics III
 I required for: Tengu; Tengu Defensive - Adaptive Shielding/Amplification Node/Supplemental Screening/Warfare Processor
 Notes:



Caldari Electronic Systems

Skill in the operation of Caldari Electronic Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management V
 I required for: Tengu; Tengu Electronics - Obfuscation Manifold/CPU Efficiency Gate/Dissolution Sequencer/Emergency Locus Analyzer
 Notes:



Caldari Engineering Systems

Skill in the operation of Caldari Engineering Subsystems used on Tech III ships.
 Attributes:
 Multiplier: Caldari Engineering Systems
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Caldari Engineering Systems ISK">Caldari Engineering Systems ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Power Grid Management V
 I required for: Tengu; Tengu Engineering - Power Core Multiplier/Augmented Capacitor Reservoir/Capacitor Regeneration Matrix/Supplemental Coolant Injector
 Notes:



Caldari Offensive Systems

Skill in the operation of Caldari Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery III; Missile Launcher Operation V
 I required for: Tengu; Tengu Offensive - Accelerated Ejection Bay/Rifling Launcher Pattern/Magnetic Infusion Basin/Covert Reconfiguration
 Notes:



Caldari Propulsion Systems

Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Tengu; Tengu Propulsion - Intercalated Nanofibers/Gravitational Capacitor/Fuel Catalyst/Interdiction Nullifier
 Notes:


Gallente Subsystems

Gallente Defensive Systems

Skill in the operation of Gallente Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Shield Operation III
 I required for: Proteus; Proteus Defensive - Adaptive Augmenter/Nanobot Injector/Augmented Plating/Warfare Processor
 Notes:



Gallente Electronic Systems

Skill in the operation of Gallente Electronic Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management V
 I required for: Proteus; Proteus Electronics - Friction Extension Processor/CPU Efficiency Gate/Dissolution Sequencer/Emergent Locus Analyzer
 Notes:



Gallente Engineering Systems

Skill in the operation of Gallente Engineering Subsystems used on Tech III ships.
 Attributes:
 Multiplier: Gallente Engineering Systems
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Power Grid Management V
 I required for: Proteus; Proteus Engineering - Power Core Multiplier/Augmented Capacitor Reservoir/Capacitor Regeneration Matrix/Supplemental Coolant Injector
 Notes:



Gallente Offensive Systems

Skill in the operation of Gallente Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Drones III
 I required for: Proteus; Proteus Offensive - Dissonic Encoding Platform/Hybrid Propulsion Armature/Drone Synthesis Projector/Covert Reconfiguration
 Notes:



Gallente Propulsion Systems

Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Proteus; Proteus Propulsion - Wake Limiter/Localized Injectors/Gravitational Capacitor/Interdiction Nullifier
 Notes:


Minmatar Subsystems

Minmatar Defensive Systems

Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanics V; Shield Operation III
 I required for: Loki; Loki Defensive - Adaptive Shielding/Adaptive Augmenter/Amplification Node/Warfare Processor
 Notes:



Minmatar Electronic Systems

Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: CPU Management V
 I required for: Loki; Loki Electronics - Immobility Drivers/Tactical Targeting Network/Dissolution Sequencer/Emergent Locus Analyzer
 Notes:



Minmatar Engineering Systems

Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships.
 Attributes:
 Multiplier: Minmatar Engineering Systems
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Minmatar Engineering Systems ISK">Minmatar Engineering Systems ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Power Grid Management V
 I required for: Loki; Loki Engineering - Power Core Multiplier/Augmented Capacitor Reservoir/Capacitor Regeneration Matrix/Supplemental Coolant Injector
 Notes:



Minmatar Offensive Systems

Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V; Missile Launcher Operation III
 I required for: Loki; Loki Offensive - Turret Concurrence Registry/Projectile Scoping Array/Hardpoint Efficiency Configuration/Covert Reconfiguration
 Notes:



Minmatar Propulsion Systems

Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships.
 Attributes:
 Multiplier: 1x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Navigation V
 I required for: Loki; Loki Propulsion - Chassis Optimization/Intercalated Nanofibers/Fuel Catalyst/Interdiction Nullifier
 Notes: