Mul-Zatah Monastery
Mul-Zatah Monastery | |
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Type | DED Rated Complex |
Rating | 4/10 |
Found in | High, Low |
Max ship size | Battlecruisers |
Faction | Blood Raiders |
Best damage to deal |
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Damage to resist |
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Sig. strength | 5% in High, 10% in Low |
Mul-Zatah Monastery is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a Blood Refuge.
The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site.
The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
Walkthrough
Expedition start |
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The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
DED Threat Assessment: Risky (4 of 10) |
Room #1
ExpandWarp-in message |
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WD | EWAR | CollapseL
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2 x Sentry Blood Light Missile Battery | |||
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5 x Sentry Blood Heavy Missile Battery | |||
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4 x Sentry Blood Point Defense Battery | |||
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2 x Sentry Sentry Gun (Tower Sentry Bloodraider I) | |||
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4 x Cruiser Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver) | |||
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2 x Cruiser Mul-Zatah Guardian (Corpum Sage) | ![]() |
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1 x Overseer Cruiser Mul-Zatah Gatekeeper ![]() |
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Destroying all enemies unlocks the acceleration gate.
Room #2
ExpandWarp-in message |
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WARNING: Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute. |
WD | EWAR | CollapseL | ||
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Center group (60km away from warp-in) | ||||
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4 x Sentry Tower Sentry Bloodraider I | |||
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21 x Cruiser Mul-Zatah Guardian Cruisers (Corpum Priest/Sage) | ![]() |
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1 x Inner Sanctum ![]() |
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Up group (20km away from center group) | ||||
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4 x Sentry Blood Heavy Missile Battery | |||
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1 x Sentry Blood Stasis Tower | ![]() |
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Down group (20km away from center group) | ||||
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4 x Sentry Blood Heavy Missile Battery | |||
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1 x Sentry Blood Stasis Tower | ![]() |
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North group (20km away from center group) | ||||
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4 x Sentry Blood Heavy Missile Battery | |||
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1 x Sentry Blood Stasis Tower | ![]() |
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South group (20km away from center group) | ||||
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4 x Sentry Blood Heavy Missile Battery | |||
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1 x Sentry Blood Stasis Tower | ![]() |
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West group (20km away from center group) | ||||
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4 x Sentry Blood Heavy Missile Battery | |||
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1 x Sentry Blood Stasis Tower | ![]() |
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East group (20km away from center group) | ||||
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4 x Sentry Blood Heavy Missile Battery | |||
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1 x Sentry Blood Stasis Tower | ![]() |
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an Ashimmu BPC.
Expedition complete message |
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This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims. |
Loot
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
Corpum C-Type modules can be:
- Corpum C-Type EM Energized Membrane
- Corpum C-Type Energized Adaptive Nano Membrane
- Corpum C-Type Kinetic Energized Membrane
- Corpum C-Type Medium Armor Repairer
- Corpum C-Type Medium Energy Nosferatu
- Corpum C-Type Medium Remote Capacitor Transmitter
- Corpum C-Type Multispectrum Energized Membrane
- Corpum C-Type Thermal Energized Membrane
Item Name | Est. Value | Drops from | Note |
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7th Tier Overseer's Personal Effects | 600k ISK | Mul-Zatah Gatekeeper | 100% drop rate |
8th Tier Overseer's Personal Effects | 1.2M ISK | Inner Sanctum | 100% drop rate |
Corpum C-Type module | Inner Sanctum | Up to 5x | |
Cruiser sized Dark Blood module | Mul-Zatah Gatekeeper |
Blitz
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.