Difference between revisions of "Angel Cartel Naval Shipyard"

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{{CMBSite | Angel Cartel Naval Shipyard
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{{CMBSite | Angel Cartel Naval Shipyard}}
| Variation=
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The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The '''Angel Cartel Naval Shipyard''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Haven]] or [[Angel Sanctum]] anomaly.
+
==Walkthrough==
    | OverviewRecShips =  Marauder.
+
 
    | OverviewEstPayout=
+
{{MessageBox
    | Diff&ShipRecSectionY/N= Y
+
|On warpin:
        | Diff&ShipRecSectionText= Difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
+
|The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10).
    | TotalExpEnemiesSectionY/N= Y
+
|collapsed=no}}
        | TotalExpEnemiesSectionText = 5 pockets' defending fleets for a total of 146- 150 ships.
+
 
        | TotalExpFrigates          =
+
No hostiles at warpin.
        | TotalExpDestroyers      = 52- 54
+
 
        | TotalExpCruisers          =  
+
===First room===
        | TotalExpBattlecruisers = 46- 47
+
----
        | TotalExpBattleships    = 48- 49
+
{{MessageBox
        | TotalExpCapitals          =
+
|On warpin:
        | TotalExpSentries          = 41- 45
+
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
| WalkthroughSectionY/N= Y
+
|collapsed=yes}}
    | WarpToSitePopupText= The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10).
+
 
    | WalkthroughSectionText= No Hostiles at initial gate.
 
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText= This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources
 
        | Room1Text=
 
        | Room1Group1              = Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
        | Room1Structures            =
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
Line 31: Line 23:
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
}}
 
}}
            | Room1Group1Table  =
+
 
{{NPCTable
+
{{NPCTableHead|Defending Fleet}}
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
|{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/...}}
|{{NPCTableRow|Battleship|16- 17|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
{{NPCTableRow|Battleship|16- 17|Gist Cherubim/...}}
|{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol (Domination Seraphim)|cargo=Possible Domination modules and T2 salvage}}
+
{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol (Domination Seraphim)|cargo=Possible Domination modules and T2 salvage}}
|{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
+
{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}}
|{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
+
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}}
}}
+
|}  
  | Room2                      = 2nd Pocket
+
 
        | Room2WarpToPopupText      = Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.
+
===2nd Pocket===
        | Room2Text                  =
+
----
        | Room2Image                =
+
{{MessageBox
        | Room2ImageCaption          =  
+
|On warpin:
        | Room2Structures            =
+
|Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.
 +
|collapsed=yes}}
 +
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
 
|{{StructureTableRow|Structure|1 (or more)|Bunker| destructible = yes|cargo = Random charges}}
 
|{{StructureTableRow|Structure|1 (or more)|Bunker| destructible = yes|cargo = Random charges}}
 
}}
 
}}
        | Room2Group1                = Defending Fleet
+
 
            | Room2Group1Text        =
+
{{NPCTableHead|Defending Fleet}}
            | Room2Group1InLocal    =
+
{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/...}}
            | Room2Group1Table      =
+
{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/...}}
{{NPCTable
+
{{NPCTableRow|Battleship|5|Gist Cherubim/...}}
|{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}}
|{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
{{NPCTableRow|Sentry|8|Tower Sentry Angel III}}
|{{NPCTableRow|Battleship|5|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
|}
|{{NPCTableRow|Commander Battleship|1|General Hixous Puxley|cargo=Possible Domination modules and T2 salvage}}
+
 
|{{NPCTableRow|Sentry|8|Tower Sentry Angel III}}
+
===3rd Pocket===
}}
+
----
| Room3                      = 3rd Pocket
+
{{MessageBox
        | Room3WarpToPopupText  = Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.
+
|On warpin:
        | Room3Text              =  
+
|Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.
        | Room3Image            =
+
|collapsed=yes}}
        | Room3ImageCaption      =
+
 
        | Room3Structures        =
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 55km}}
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 55km}}
Line 73: Line 66:
 
|{{StructureTableRow|Structure|1 (or more)|Small Armory| destructible = yes|cargo = Random charges}}
 
|{{StructureTableRow|Structure|1 (or more)|Small Armory| destructible = yes|cargo = Random charges}}
 
}}
 
}}
        | Room3Group1                = Defending Fleet
+
 
            | Room3Group1Text        =
+
{{NPCTableHead|Defending Fleet}}
            | Room3Group1InLocal    =
+
{{NPCTableRow|Destroyer|18|Gistior Defacer/...}}
            | Room3Group1Table      =
+
{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/...}}
{{NPCTable
+
{{NPCTableRow|Battleship|6|Gist Cherubim/...}}
|{{NPCTableRow|Destroyer|18|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}}
|{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}}
|{{NPCTableRow|Battleship|6|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}}
|{{NPCTableRow|Commander Battleship|1|Supply Headman|cargo=Possible Domination modules and T2 salvage}}
+
{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|6|Angel Stasis Tower|ewar=Web}}
+
|}
|{{NPCTableRow|Sentry|5- 6|Tower Sentry Angel III}}
+
 
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}}
+
===4th Pocket===
}}
+
----
| Room4                      = 4th Pocket
+
{{MessageBox
        | Room4WarpToPopupText  = This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.
+
|On warpin:
        | Room4Text              =  
+
|This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.
        | Room4Image            =
+
|collapsed=yes}}
        | Room4ImageCaption      =
+
 
        | Room4Structures        =
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 50km}}
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 50km}}
|{{StructureTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|cargo = Possible Domination or Named modules}}
+
|{{StructureTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|cargo = Possible Domination or meta modules}}
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
}}
 
}}
        | Room4Group1                = Defending Fleet
+
 
            | Room4Group1Text        =
+
{{NPCTableHead|Defending Fleet}}
            | Room4Group1InLocal    =
+
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
            | Room4Group1Table      =
+
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/...}}
{{NPCTable
+
{{NPCTableRow|Battleship|8|Gist Cherubim/...}}
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
|{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}}
|{{NPCTableRow|Battleship|8|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
|}
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
+
 
|{{NPCTableRow|Sentry|2- 3|Angel Cruise Missile Battery}}
+
===5th Pocket===
}}
+
{{MessageBox
    | Room5                          = 5th Pocket
+
|On warpin:
        | Room5WarpToPopupText      = A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
+
|A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.
        | Room5Text                  =  
+
|collapsed=yes}}
        | Room5Image                =
+
 
        | Room5ImageCaption          =
 
        | Room5Structures            =
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 70km}}
Line 119: Line 109:
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
|{{StructureTableRow|Structure|1|Habitation Module| destructible = yes|cargo = Commodities}}
 
}}
 
}}
        | Room5Group1                = Defending Fleet
+
 
            | Room5Group1Text        =
+
{{NPCTableHead|Defending Fleet}}
            | Room5Group1InLocal    =
+
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}}
            | Room5Group1Table      =
+
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}}
{{NPCTable
+
{{NPCTableRow|Battleship|9|Gist Cherubim/...}}
|{{NPCTableRow|Destroyer|4|Gistior Defacer/ Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
+
{{NPCTableRow|Commander Battleship|1|Antimatter Channeler|note=May deal up to 5,000 damage every 60 sec at over 100km (will switch targets between volleys)|cargo=23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
|{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
|{{NPCTableRow|Battleship|9|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
|}
|{{NPCTableRow|Commander Battleship|1|Antimatter Channeler|note=May deal up to 5,000 damage every 60 sec at over 100km (will switch targets between volleys)|cargo=23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}}
 
|{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
 
}}
 
 
   
 
   
  | EscalationSectionY/N =
+
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue =
 
    | TotalGeneralLootValue=
 
    | TotalSalvageValue =
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
== See also ==
 
 
{{DED Complexes|Angel}}
 
{{DED Complexes|Angel}}
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Revision as of 19:59, 24 July 2017

Site Details
Angel Cartel Naval Shipyard
Type DED Rated Complex
Rating DED 10/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 1.25% in Null Sec

The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.

Walkthrough

On warpin:
The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.

DED Threat Assessment: Critical (10 of 10).

No hostiles at warpin.

First room


On warpin:
This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources

Template:StructureTable


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 2 x Battlecruiser Gistatis Legatus/...
Battleship 16- 17 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Purple Particle Research Patrol (Domination Seraphim) Possible Domination modules and T2 salvage
Sentry 3- 4 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Angel Cruise Missile Battery

2nd Pocket


On warpin:
Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources.

Template:StructureTable


Defending Fleet
WD EWAR L


Destroyer 10- 12 x Destroyer Gistior Defacer/...
Battlecruiser 12 x Battlecruiser Gistatis Legatus/...
Battleship 5 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship General Hixous Puxley Possible Domination modules and T2 salvage
Sentry 8 x Sentry Tower Sentry Angel III

3rd Pocket


On warpin:
Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable.

Template:StructureTable


Defending Fleet
WD EWAR L


Destroyer 18 x Destroyer Gistior Defacer/...
Battlecruiser 6- 7 x Battlecruiser Gistatis Legatus/...
Battleship 6 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Supply Headman Possible Domination modules and T2 salvage
Sentry 6 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 5- 6 x Sentry Tower Sentry Angel III
Sentry 6 x Sentry Angel Cruise Missile Battery

4th Pocket


On warpin:
This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum.

Template:StructureTable


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 10 x Battlecruiser Gistatis Legatus/...
Battleship 8 x Battleship Gist Cherubim/...
Sentry 2 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 2- 3 x Sentry Angel Cruise Missile Battery

5th Pocket

On warpin:
A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted.

Template:StructureTable


Defending Fleet
WD EWAR L


Destroyer 4 x Destroyer Gistior Defacer/...
Battlecruiser 16 x Battlecruiser Gistatis Legatus/...
Battleship 9 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship Antimatter Channeler May deal up to 5,000 damage every 60 sec at over 100km (will switch targets between volleys) 23rd Tier Overseer's Personal Efects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)
Sentry 4 x Sentry Angel Stasis Tower Stasis Webifier


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard