Difference between revisions of "Serpentis Logistical Outpost"

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{{Complex|Serpentis Logistical Outpost}}
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{{CMBSiteInfo
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|name=Serpentis Logistical Outpost
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|type=ded
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|rating=6/10
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|location=Low, Null
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|ship limit=Battleships
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|faction=Serpentis
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|signature strength=2.5% in Low, 10% in Null
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}}
 
The [[Serpentis Logistical Outpost]] is [[Combat_sites#Cosmic_signatures|combat signature]] that can be found in low-sec or null-sec, or as an escalation from completing the anomaly [[Serpentis Yard]] or [[Serpentis Rally Point]]. Technically the site is an [[Combat_sites#Unrated_complexes|unrated complex]], but behaves like a [[Combat_sites#DED_rated_complexes|DED 6/10]] and thus can be considered the Serpentis DED 6/10.
 
The [[Serpentis Logistical Outpost]] is [[Combat_sites#Cosmic_signatures|combat signature]] that can be found in low-sec or null-sec, or as an escalation from completing the anomaly [[Serpentis Yard]] or [[Serpentis Rally Point]]. Technically the site is an [[Combat_sites#Unrated_complexes|unrated complex]], but behaves like a [[Combat_sites#DED_rated_complexes|DED 6/10]] and thus can be considered the Serpentis DED 6/10.
 
The site is located behind an acceleration gate that allows T2 Battleships or lower to access and consists of two parts: Part 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.
 
The site is located behind an acceleration gate that allows T2 Battleships or lower to access and consists of two parts: Part 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.
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{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy/Agent| point = yes | ewar = Web| trigger = Killing both frigates triggers wave 1 }}
 
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy/Agent| point = yes | ewar = Web| trigger = Killing both frigates triggers wave 1 }}
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Protector/Defender| ewar = Damp}}
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{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Protector/Defender| ewar = Damp}}
 
{{NPCTableRow|Battleship|2-3|Core Admiral/High Admiral | ewar = Damp | trigger = Highest Bounty Triggers Wave 2}}
 
{{NPCTableRow|Battleship|2-3|Core Admiral/High Admiral | ewar = Damp | trigger = Highest Bounty Triggers Wave 2}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
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{{NPCTableHead|Wave #1}}
 
{{NPCTableHead|Wave #1}}
 
{{NPCTableRow|Elite Cruiser|3-4| Corelum Guardian Chief Protector/Defender }}
 
{{NPCTableRow|Elite Cruiser|3-4| Corelum Guardian Chief Protector/Defender }}
{{NPCTableRow|Battleship|3-4| Core Admiral/High Admiral  }}
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{{NPCTableRow|Battleship|2-4| Core Admiral/High Admiral  }}
 
|}
 
|}
  
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{{NPCTableRow|Elite Frigate|6-7|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
 
{{NPCTableRow|Elite Frigate|6-7|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
 
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Infantry| ewar = Damp }}
 
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Infantry| ewar = Damp }}
{{NPCTableRow|Battleship|8-9|Core Vice Admiral/Grand Admiral }}  
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{{NPCTableRow|Battleship|8-10|Core Vice Admiral/Grand Admiral }}  
 
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
 
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
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=== Third Pocket ===
 
=== Third Pocket ===
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Watchman}}
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{{NPCTableRow|Elite Frigate|3|Coreli Guardian Watchman|ewar = Damp}}
 
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
 
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
 
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
 
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
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== Reward ==
 
== Reward ==
Clearing it all gives 23.000.000 ISK in bounties.
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Clearing it all gives 23.000.000 ISK in bounties. This site has no notable loot drops.
  
 
== Escalation ==
 
== Escalation ==
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|collapsed=no}}
 
|collapsed=no}}
  
== See also ==
 
 
{{DED Complexes|Serpentis}}
 
{{DED Complexes|Serpentis}}
  
 
[[Category:DED Complexes]]
 
[[Category:DED Complexes]]

Latest revision as of 16:35, 6 July 2020

Site Details
Serpentis Logistical Outpost
Type DED Rated Complex
Rating 6/10
Found in Low, Null
Max ship size Battleships
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 2.5% in Low, 10% in Null

The Serpentis Logistical Outpost is combat signature that can be found in low-sec or null-sec, or as an escalation from completing the anomaly Serpentis Yard or Serpentis Rally Point. Technically the site is an unrated complex, but behaves like a DED 6/10 and thus can be considered the Serpentis DED 6/10. The site is located behind an acceleration gate that allows T2 Battleships or lower to access and consists of two parts: Part 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.

Warning: The Serpentis Logistical Outpost and Serpentis Logistical Outpost Part 2 are considered to be the hardest Serpentis Escalations. Use extreme caution when completing the sites due to the Scramming Frigs and T2 Neuting Towers

Walkthrough

On warp in:
This is an A-Class repair and resupply post, operated by the Serpentis. Not only is it important to their operations, but has also been rumoured to be one of many hideouts utilized by their resistance movement. They are supposedly planning a revolt against the vicious oppression of the shadowy ruling body, the Furies, and will defend themselves and their compatriots with vicious resistance if attacked.

First Pocket

You land right on top of the frigates, which mean you land in web and point range. The rest of the NPCs spawn about 30km away from you.


WD EWAR L


Elite Frigate 2 x Elite Frigate Coreli Guardian Spy/Agent Killing both frigates triggers wave 1 Warp Disruptor Stasis Webifier
Elite Cruiser 3-4 x Elite Cruiser Corelum Guardian Chief Protector/Defender Remote Sensor Dampener
Battleship 2-3 x Battleship Core Admiral/High Admiral Highest Bounty Triggers Wave 2 Remote Sensor Dampener
Sentry 2 x Sentry Tower Sentry Serpentis II
Sentry 2 x Sentry Serpentis Heavy Missile Battery


Wave #1
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Corelum Guardian Chief Protector/Defender
Battleship 2-4 x Battleship Core Admiral/High Admiral


Wave #2
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Patroler/Watchman Remote Sensor Dampener


Wave #3
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Sentinel


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 38 km from warpin

Second Pocket

The Energy Neutralizing Sentries spawn by the Pressure Silo structure, so get ready to blow them up once they spawn, as they add a lot to the difficulty of this room.


WD EWAR L


Elite Frigate 6-7 x Elite Frigate Coreli Guardian Initiate/Scout Warp Disruptor Stasis Webifier
Elite Cruiser 3-4 x Elite Cruiser Corelum Guardian Chief Infantry Remote Sensor Dampener
Battleship 8-10 x Battleship Core Vice Admiral/Grand Admiral
Sentry 2 x Sentry Tower Sentry Serpentis II
Sentry 2 x Sentry Serpentis Cruise Missile Battery


Timed Spawn (1 minute after warp-in)
WD EWAR L


Sentry 2 x Sentry Serpentis Energy Neutralizer Sentry II Energy Neutralizer


Destroyer wave (trigger not clear, probably a battleship group)
WD EWAR L


Destroyer 2 x Destroyer Corelior Sentinel


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 88 km from warpin

Third Pocket

WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Watchman Remote Sensor Dampener
Elite Frigate 3 x Elite Frigate Coreli Guardian Initiate/Scout Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Infantry
Battleship 3 x Battleship Core Admiral/High Admiral Highest bounty battleship triggers escalation, usually the Core Admiral
Battleship 9-10 x Battleship Core Vice Admiral/ Highest bounty battleship triggers escalation, usually the Core Admiral Remote Sensor Dampener
Sentry 2 x Sentry Tower Sentry Serpentis II
Sentry 2 x Sentry Serpentis Cruise Missile Battery

Reward

Clearing it all gives 23.000.000 ISK in bounties. This site has no notable loot drops.

Escalation

This site always escalates to Serpentis Logistical Outpost Part 2 with the following message.

Escalation message:
"Serpentis Logistical Outpost P2 - After disposing of the defenders, you manage to decode some of the surviving ship data-cores. The information contained within those reveals the location of a second facility."
DED Complexes
Serpentis Corporation
1/10
Drug Outlet
2/10
Live Cargo Distribution Facilities
3/10
Narcotic Warehouses
4/10
Phi-Outpost
5/10
Hydroponics Site
6/10
Logistical Outpost
7/10
Paramilitary Complex
8/10
Prison Camp
10/10
Fleet Shipyard