Difference between revisions of "User:Evon R'al/Draft"

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Ezra's view on this: [[User:Ezra Salaz/Sandbox|demo]] and [[User:Ezra Salaz/Sandbox/Infobox Mentors|template]]
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{{Hatnote| Overhauling the [[Mission]] page.}}
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{{MissionLinks}}
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{{related class|Missions (CORE class)}}
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A '''mission''' is a task offered by a non-player character (NPC) to a player that requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called [[User:Evon R'al/Draft 2|agents]] and they describe the task and specify the rewards for its completion.
  
{{InfoboxContainerCSS}}{{eunispecific}}
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== Mission levels ==
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Mission levels go from 1 to 5. Higher level missions generally requires that you have better skills and access to bigger ships. Higher level missions also increase [[#Rewards|rewards]]. A mission's level is identical to the offering [[User:Evon R'al/Draft 2|agents]] level with the exception of [[#Storyline missions|Storyline missions]]. As your corporation and faction standing increases, you'll gain access to higher level agents and thus missions.
  
== Active Mentors ==
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* '''Level 1''' The most basic type. Can be run by basic [[frigates]]. Only the most basic [[Starting skills|piloting skills]] are required.
'''Please note that a mentor shown here may be unable to accept you as a mentor due to real-life reasons, or being at their maximum workload. Ensure that you pick more than one mentor in your application!'''
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* '''Level 2''' While Mining and Courier missions may be run in frigates, Encounter is designed for [[cruiser]] hulls. You are expected to improve your abilities and learn how to [[Fitting ships|fit out new ships]].
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* '''Level 3''' As you specialize, you will need a [[battlecruiser]], [[Mining Barge]], or a medium-sized [[hauler]]. These missions go faster if you have trained for better ships and at least some [[Tech 2]] fittings.
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* '''Level 4''' These require a [[battleship]], an [[exhumer]], or a large [[hauler]]. These missions can be time-consuming, but they offer large rewards. These missions require [[Omega clone|omega]] to run.
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* '''Level 5''' Mostly encounter (combat) missions designed for [[#Missioning with a fleet|groups of players]] or [[capital ships]] and are exclusively located in Low Security space. Like level 4, these also require omega to run.
  
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== Mission types ==
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Mission type is an in-game parameter that can be found in the mission journal.
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{{Open journal}}
  
{{Infobox Mentors
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[[File:Missing Cargo Warning.jpg|thumb]]
| mentortype      = mentor
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'''[[Distribution missions|Courier mission]]s''' (also referred to as distribution) require shipping cargo from station to station. Courier missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. Courier missions produce a warning when trying to leave the pick-up station without the required cargo in your hold.
| mentor name      = Anidien Dallacort
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{{Clear}}
| mentor page name = User:Anidien Dallacort
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'''[[Mining missions]]''' require you to mine a specific <em>mission</em> ore and bring it back to the agent's station. Level 1 and 2 mining missions have no inherent combat. There is however always a risk of combat during mining missions, through the "[[belt rat]]" NPC hostiles that can show up and are usually rather weak. Note that mission ore except [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market.
| image            = File:Anidien Dallacort 1024.jpg
 
| size            =
 
| imagecorp        = File:E-UNI_Emblem.png
 
| imagealliance    = File:New_Ivy_Logo.png
 
| caption          =
 
| time            = 3 years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>
 
- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>
 
- Mining<br>
 
- Industry (manufacturing, research, and invention)<br>
 
- Planetary Interaction<br>
 
- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>
 
- Player vs. Player (PvP)<br>
 
- Fleet Commanding<br>
 
- Hauling
 
| playtimesed      = Everyday: 18:00 - 06:00
 
| biography        = I dabble in just about any aspect of EVE anymore, short of things the Uni doesn't do.<br><br>Primarily, I'm an industrial player - I frequently do actual industry, along with Planetary Interaction, and mining. I also do exploration as a bit of a side activity, PvE on occasion, and have been getting more and more into the combat side of the game as of late.<br><br>In EVE Uni, in addition to being a Mentor, I am the [[EVE University Management#Teaching Manager|Manager]] of EVE University's [[Teaching Department]], and a member of the EVE University [[FC Team|Fleet Command team]].<br><br>If your interests fall outside of an area I know - I probably know how to get you in touch with someone who knows better, or find some material to help us study and understand together. In short - if you're interested in it, ask me about it!
 
| primary community  = Stacmon
 
| contact          = In-game mails, Discord
 
| language        = English
 
}}
 
  
<div class="InfoboxContainer">
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'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat of itself. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat.
  
{{User:Evon R'al/Sandbox template
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'''Talk to Agent missions''' (also referred to as travel). The agent sends you to report to another agent. Initiating communication with that agent completes the mission. These missions occur as part of Epic Arcs.
| mentortype      = mentor
 
| mentor name      = Anidien Dallacort
 
| mentor page name = Anidien Dallacort
 
| image            = Anidien Dallacort 1024.jpg
 
| size            =
 
| imagecorp        =
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = 3 years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>
 
- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>
 
- Mining<br>
 
- Industry (manufacturing, research, and invention)<br>
 
- Planetary Interaction<br>
 
- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>
 
- Player vs. Player (PvP)<br>
 
- Fleet Commanding<br>
 
- Hauling
 
| playtimesed      = Everyday: 18:00 - 06:00
 
| biography        = I dabble in just about any aspect of EVE anymore, short of things the Uni doesn't do.<br><br>Primarily, I'm an industrial player - I frequently do actual industry, along with Planetary Interaction, and mining.  I also do exploration as a bit of a side activity, PvE on occasion, and have been getting more and more into the combat side of the game as of late.<br><br>In EVE Uni, in addition to being a Mentor, I am the [[EVE University Management#Teaching Manager|Manager]] of EVE University's [[Teaching Department]], and a member of the EVE University [[FC Team|Fleet Command team]].<br><br>If your interests fall outside of an area I know - I probably know how to get you in touch with someone who knows better, or find some material to help us study and understand together. In short - if you're interested in it, ask me about it!
 
| primary community  = Stacmon
 
| contact          = In-game mails, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
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'''Agent Interaction missions''' (also referred to as branch). The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These missions occur as part of Epic Arcs.
| mentortype      = mentor
 
| mentor name      = Aren Dar
 
| mentor page name = Aren Dar
 
| image            = Aren Dar.jpg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = 10 years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites<br>- cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes
 
| playtimes        = <br>Monday: 18:00 - 24:00<br>Tuesday: 21:00 - 24:00<br>Wednesday: 18:00 - 24:00<br>Thursday: 18:00 - 24:00<br>Friday: 18:00 - 24:00<br>Saturday: 12:00 - 18:00<br>Sunday: 12:00 - 18:00
 
| biography        = I've lived in wormhole space for most of my EVE life, have experience on all classes of wormhole space and roaming in null in small and mid sized gangs. I have a reasonable grasp of the rest of the game, especially PI and exploring.
 
| primary community  = WHC
 
| contact          = Discord, Forum mail
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
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'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But sometimes it is doing a recon (i.e. go to the target area, look and leave) or transporting items from or to a structure (<em>not a station</em>) somewhere in space. Unlike "true" courier missions encounter transport missions will <em>not</em> warn you when you try to leave the pick-up location without the cargo in your hold. These missions have the highest rewards but they are also slower and involve a risk of dying.
| mentortype      = mentor
 
| mentor name      = Chris Halsky
 
| mentor page name = Chris Halsky
 
| image            = Chris Halsky.jpeg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = 2 years
 
| skillpoints      = 40 million to 60 million
 
| skillset        = - Getting Started (Career Options, Making ISK, The Agency, etc.)<br>- The Basics: Fleet Ops, SOP and Policies, Basic Ship Fitting Advice<br>- Player vs. Environment (PvE)<br>- Incursions<br>- Advanced Ship Fitting
 
| playtimesed      = Everyday: 18:00 - 21:00
 
| biography        = When I started playing EVE, UniWiki was used by me daily - I quickly decided to join EVE University, as that was looking like great opportunity to learn. And it was a jackpot, as I learned a lot of stuff here :)<br><br>I remember that I started with hauling and trading of Trade Goods with NPCs - terrible in general (please don't do it), but gave me quite a bit of time to read Wiki and paid for my first Drake :)<br><br>I am Caldari all the way, and you might sometimes encounter me telling that Caldari is the best, or making fun of other faction ships - no worries though, that's semi-joking roleplaying, and I don't mind pilots who like potatoes, plastic toys or rusty scrapmetal :D<br><br>Currently I am mostly focued on PvE (missions, but not only), grinding Standings (I'm weird), getting my alt ready for Incursion (I did run a bit on my main some time ago) and general bumbling around doing interesting things. And PYFA-ing fits for different occassions, most of them bad, few of them good ;)<br><br>Before that I tried to try everything what EVE has to offer - and that's what I recommend everyone to do, to find out what you like. Or don't like ;)
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
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== Mission categories ==
| mentortype      = mentor
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=== Basic missions ===
| mentor name      = Dropbear Maroon
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Basic missions are offered by regular agents and are of the types: Courier, Mining or Encounter. Basic missions are randomly allocated out of a pool except for the missions in a [[#Mission chain|mission chain]].  
| mentor page name = Dropbear Maroon
 
| image            = Dropbear Maroon.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 5 years
 
| skillpoints      = 80 million to 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Flying and operating in Sov NullSec<br>- Flying and operating in Wormholes<br>- Faction Warfare
 
| playtimesed      = Everyday: 09:00 - 12:00
 
| biography        = I have multiple Omega accounts which allows me to do a large range of activities within the EVE universe.  Very early on I joined EVE University where I have held a number of staff positions including being a Senior Personnel Officer, a Production Officer and a Mentor Manager.<br><br>Playing in the east coast AU timezone, I can be found in high sec and sov nullsec with my own boosted mining fleets, doing PI and vertically integrating the materials, together with the trading alt's materials, into production.  Alternatively, for PvP I may be involved in sov warfare, faction warfare, or WHC shenanigans.  For PvE I do ratting, missions, DED sites and low level abyssals. I may also be found in a variety of spaces doing exploration with the occasional gank.<br><br>As a mentor, I want to help others to be able to enjoy EVE as much as I do.
 
| primary community  = WHC
 
| contact          = In-game mails, Mumble, Discord, Forum mail
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
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=== Storyline missions ===
| mentortype      = mentor
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As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each combination of level and faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions:
| mentor name      = Ezra Salaz
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* If the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline agent that you get the offer from.
| mentor page name = Ezra Salaz
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* If the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline agent in High Security.
| image            = Ezra Salaz.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 10 months
 
| skillpoints      = 20 million to 30 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining, Industry (manufacturing, research, and invention)<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Hauling<br>- Trade<br>- Abyssal Deadspace<br>- Teaching UNI Classes<br>- EVE University Wiki (basics, advanced editing, templating)
 
| playtimes        = <br>Weekdays: 23:00 - 05:00 (6:00PM to 1:00AM CST)<br>Weekends: 18:00 - 24:00 (2:00PM to 8:00PM CST)
 
| biography        = <br>Started a humble industrialist at AMC. Grew in love with helping others. Started venturing into Wormholes together with other unistas learning the ropes of unknown space together. Started my CCI journey earlier this year. Touched down on HSC for a few weeks. Got to grind some standings and run L4 mission fleets around our old HQ at Amygnon. Once comfortable with what I had learned there, I moved my base to our new Stacmon HQ. Focused on teaching a bit more and cemented my out of game knowledge by becoming a Senior Progression Officer and dedicating myself to learning the wiki more in depth. Got a taste of what NullSec had to offer after attending multiple Strat Ops down at NSC. After a bit of debate and a broken bone in my hand (oops), I decided to move my activities to our WHC. Nowadays, you can find me exploring around WHC, Stacmon or NSC depending on where the content is. Learning is a lifestyle, and it's the one I've chosen to lead.
 
| primary community  = Stacmon
 
| contact          = Discord (preferred), In-game mails, Forum mail.
 
| language        = English and Spanish
 
}}
 
  
{{User:Evon R'al/Sandbox template
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The Storyline agent will contact you from a station - you will get a notification about an important mission offer - however, you will need to travel to the agent's station to accept the mission. Once you are in touch with the Storyline agent, you accept and complete the mission in the usual way. You cannot work for a Storyline agent unless you've received an offer from that Agent.
| mentortype      = mentor
 
| mentor name      = Harry Heinee
 
| mentor page name = Harry Heinee
 
| image            = Harry Heinee.jpg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = 2 years
 
| skillpoints      = 60 million to 80 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace
 
| playtimesed      = Everyday: 00:00 - 03:00, 12:00 - 15:00
 
| biography        = My entire life in EVE has been within Eve University.  My main character is primarily involved with the Wormhole Campus where I thoroughly enjoy the PVP content that is available therein. Not that PVP is all that wormholes offer.  Harvesting fleets (combat anomalies) and gas huffing are our mainstay of isk generation with the workhorse of exploration to find us content.<br><br>Missioning is, however, where I started and I still enjoy going out and beating up on naughty pirates from time to time. I am currently using our continually varied connections at WHC to occasionally run missions to gain standings for as many different security agents as I can find.<br><br>About midway through 2021, I created a new alt character on my main account to join the Eve University Production team and am thoroughly entrenched in making all manner of ship hulls and modules for our FC team and community hubs.
 
| primary community  = HSC
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
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Completing a Storyline mission gives large increases to your standing with the agent's corporation and a moderate increase to faction standing. Note that you will also get derived standings, both positive and negative. If you keep doing Storyline missions for [[Minmatar Republic]] you will find that [[Gallente Federation]] will also like you while [[Amarr Empire]], [[Caldari State]] and various pirate factions will gradually start to dislike you.
| mentortype      = manager
 
| mentor name      = Jalxan
 
| mentor page name = Jalxan
 
| image            = Jalxan.jpg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = Over 10 years; had a few years off, but I started back in August 2008.
 
| skillpoints      = 143,000,000
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining, Industry (manufacturing, research, and invention)<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Incursions<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Flying and operating in Wormholes<br>- Hauling<br>- Upwell Structures<br>- Corporation Management
 
| playtimesed        = Everyday: 00:00 - 12:00
 
| biography        = I'm a long time Eve player, and one of my favorite things since day one was to help new players. Even before I joined the Uni, and within a few months of starting out, I co-created a corporation called Seventh Millenium with another player, and helped other players out for the time I was there. Eventually, the corporation died out, and it became my de-facto alt-holding corp.<br><br>It was during this time that I decided to join the University as a Teacher (back in 2010), and although I did teach, I must admit I learned significant more - despite being a two-year veteran of the game at the time. I ended up becoming a mentor back then. [[User:Jalxan|I wrote a lot of my history in my bio on the wiki]], but in brief, I left in 2012, and returned in 2020.<br><br>Since then, I've taken the helm of the [[Mentor Program]] as [[EVE University Management#Mentor Manager|Mentor Manager]], and have greatly enjoyed my time back - ''particularly'' the PVP. I call myself an "Angry Industrialist" because I love mining in my Hulks and Orca - [https://zkillboard.com/character/1562092297/ but just as happy to go on a shooting spree] during the Uni's wars. I'm more than happy to help you become an "Angry Industrialist" as well - or simply being "Angry". :P
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord. Discord preferred.
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
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When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on.
| mentortype      = mentor
 
| mentor name      = Muhib
 
| mentor page name = Muhib
 
| image            = MuhibPortrait.jpg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = Over 9 months
 
| skillpoints      = 20 million to 30 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining, Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Incursions<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Abyssal Deadspace
 
| playtimesed        = Everyday: 12:00 - 18:00
 
| biography        = I started out as an Abyssal runner in EVE and became involved in Level 4 Mission Fleet running, Combat Site running, exploration, market trading, and other activities after joining EVE UNI. Currently, I'm predominantly engaged in the [[EVE University Incursion Community]], where I assist in establishing, operating, and generating content. I also teach at EVE Uni and am a Junior Fleet Commander in the [[Ivy League]].<br>Most Preferred Communication Platform: [[Mumble]]
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English, Bengali, Hindi, Urdu, Chittagonian, Hejazi Arabic
 
}}
 
  
{{User:Evon R'al/Sandbox template
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Storyline missions are of the types courier, encounter, or trade. There is no relation between the mission type and the issuing Storyline agent's division.
| mentortype      = mentor
 
| mentor name      = North Prist
 
| mentor page name = North Prist
 
| image            = North Prist.jpg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = 2 years
 
| skillpoints      = 40 million to 60 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Hauling<br>- Corporation Management
 
| playtimesed        = Everyday: 09:00 - 12:00
 
| biography        = I mainly play Eve as leisure and a new way to know others and new knowledge. I have been helped by many Unistas, and I think I am ready to give back and help new-bros.
 
| primary community  = AMC
 
| contact          = In-game mails, Mumble, Discord, Forum mail
 
| language        = English, Mandarin Chinese
 
}}
 
  
{{User:Evon R'al/Sandbox template
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[[The InterBus]] and militia corporations do not offer any Storyline missions.
| mentortype      = mentor
 
| mentor name      = Owain abArawn
 
| mentor page name = Owain abArawn
 
| image            = Owain abArawn.jpg
 
| size            =
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = About 16 years, since 2006.06.22
 
| skillpoints      = 80 million to 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling
 
| playtimesed      = Everyday: 12:00 - 24:00
 
| biography        = I started playing Eve Online 2006.06.22, so it's been a while.  I was a member of a number of NPC corporations for a long time, doing mining, missions, and some industry before joining a corporation with some real life friends. Over time, they all dropped out of the game, and for a while I was the head of a one man corporation.<br><br>I started getting interested in T2 production.  At first, I bought the materials in Jita, but that was a bit painful, so I started looking at the production supply chain.  I stated doing some PI for moon goo, and picked up some reaction blueprints where I did ninja reaction processing in player stations in low sec where I could dock up.  That wasn't very reliable, so I looked at what it would take to own a station, and that was not practical at all for a solo player.<br><br>I had been using the UNI Wiki for years, and while researching the T2 production pipeline, it occurred to me that Eve University would be a good fit, so I applied and was accepted 2019.03.06.  At the start of the pandemic, I became inactive for about 3 months, and was reinstated 2020.06.18.<br><br>Prior to the pandemic, I worked in HSC Production helping with building ships and supplies for fleet operations.  When I came back, the Mentor Program was recruiting, so I applied and was accepted.<br><br>Currently, I consider myself to be primarily an industrialist.  I have 2 Omega accounts with 2 alts in the UNI, and 3 other alts in UNI allied corporations for things like hauling.  I have mining operations in NSC, LSC, AMC, and HSC where mine with a porpoise boosting an alt in a mining barge, although I am currently in the process of relocating HSC, AMC, and LSC assets to Stacmon.<br><br>I do T2 production in NSC, along with reaction processing, moon mining, and planetary interaction.  If an alt needs something in one of the other communities, I'll carry bpcs to them and build in place rather than haul completed goods through Null Sec.  While things are building or reacting, I do exploration, a little wormhole diving, and mission running.  Many of the things I make are for personal consumption with the surplus getting hauled to Jita for sale along with loot collected from rats, although several people know I am usually busy making things in NSC, so I take special orders as well.<br><br>When not doing all that, I also mentor new folks. 🙂<br><br>I'm not involved in PvP, nor do I take part in many fleet operations, although I do participate in structure bashes when someone foolishly war decs us.
 
| primary community  = Multiple
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
=== Special missions ===
| mentortype      = mentor
+
These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you.
| mentor name      = Ran Rotsuda
 
| mentor page name = Ran Rotsuda
 
| image            = Ran Rotsuda.jpg
 
| size            =
 
| imagecorp        = Lazerhawks.png
 
| imagealliance    = L A Z E R H A W K S.png
 
| caption          =  
 
| time            = 3 years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in Wormholes<br>- Hauling<br>- Upwell Structures<br>- Corporation Management
 
| playtimesed      = Everyday: 06:00 - 18:00
 
| biography        = I started my career in high sec running missions, mining, and doing general high sec stuff before moving permanently to WH space. I have dabbled in PI, moon mining, gas huffing, ice harvesting, reactions, exploration, capital and subcapital ship construction, and PvE in high and low-class space.<br><br>I fly with a group of like-minded pilots, and we occasionally do some exciting things in null and wormhole space.
 
| primary community  = N/A
 
| contact          = In-game mails, In-game channel, Discord
 
| language        = English, Tagalog
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
==== Career missions ====
| mentortype      = officer
+
{{Main|Career Agents}}
| mentor name      = Sanctia Vitae
+
Also known as "Tutorial missions", are missions that are supposed to help teach players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each tutorial mission from a given [[Career Agents|Career Agent]] once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set.
| mentor page name = Sanctia Vitae
 
| image            = Sanctia Vitae.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 6 years
 
| skillpoints      = 40 million to 60 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Flying and operating in NullSec<br>- Hauling<br>- Station Spinning
 
| playtimes        = <br>Monday: 00:00 - 06:00, 18:00 - 24:00<br>Tuesday: 00:00 - 06:00, 18:00 - 24:00<br>Wednesday: 00:00 - 03:00<br>Thursday: 00:00 - 03:00<br>Friday: 00:00 - 03:00<br>Saturday: 00:00 - 03:00<br>Sunday: 00:00 - 06:00, 18:00 - 24:00
 
| biography        = I have been playing off-and-on since 2008, including time in the Uni as a Graduate Mentor. I decided to try for a fresh start this time around, so don't let my character age fool you! I've spent the majority of my time running missions, but have experience in both solo and fleet PvP, as well as leadership positions in these fleets.
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
==== Research missions ====
| mentortype      = mentor
+
{{Main|Research missions}}
| mentor name      = Sean Yakin
+
Are a part of the [[Industry]] career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy [[datacores]] from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. Research missions do count for the storyline mission tally.
| mentor page name = Sean Yakin
 
| image            = Sean Yakin.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 2 years
 
| skillpoints      = 60 million to 80 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies<br>- basic ship fitting advice<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites<br>- cosmic signatures<br>- combat sites)<br>- Player vs. Player (PvP)<br>- Incursions<br>- Fleet Commanding
 
| playtimesed        = Everyday: 18:00 - 06:00
 
| biography        = Started out HSC...went to WHC, got into Incursions, went to LSC & NSC to finish CCI, Earned Graduate title. I am also an [[Orientation Department|Orentation Officer]].
 
| primary community  = Stacmon
 
| contact          = In-game mails, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
==== Epic arcs ====
| mentortype      = mentor
+
{{Main|Epic arcs}}
| mentor name      = Slash Azizora
+
Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. Epic arcs missions do not give Loyalty points <ref group=Note>At least [[The Blood-Stained Stars]] does not.</ref>Epic arc missions do count for the storyline mission tally.
| mentor page name = Slash Azizora
 
| image            = Slash Azizora.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 8 Years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Humility<br>- Humor, Alien Subductions
 
| playtimesed      = Everyday: 21:00 - 03:00
 
| biography        = I'm a firm believer in having fun, upholding UNI ideals, and constantly learning and trying something I haven't tried before.
 
| primary community  = WHC
 
| contact          = In-game mails, Mumble, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
==== Anomic missions ====
| mentortype      = mentor
+
{{Main|Anomic missions}}
| mentor name      = Tal Tracyn
+
Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as [[overheat]]ing.
| mentor page name = Tal Tracyn
 
| image            = Tal Tracyn.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 6 1/2 years
 
| skillpoints      = Over 100 million
 
| skillset        = - The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Industry (manufacturing, research, and invention)<br>- Trade<br>- Player vs. Player (PvP)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Hauling<br>- Upwell Structures
 
| playtimes        = <br>Weekdays: 15:00 - 24:00<br>Weekends: 12:00 - 24:00
 
| biography        = Based in HSC. Trading for 6.5 years, industry for about 4 years, Ship fitting guru in HSC. Built and ran several structures in [[Hi Sec Campus|HSC]] for 4 years that the Uni now owns. FC small gang/large gang and Fleets.
 
| primary community  = HSC
 
| contact          = In-game mails, In-game channel, Mumble, Discord, Forum mail
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
==== COSMOS ====
| mentortype      = mentor
+
{{Main|COSMOS}}
| mentor name      = Tarkin Karn
+
Are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require '''faction''' standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and the following missions will not be offered to you. COSMOS missions do not reward loyalty points.
| mentor page name = Tarkin Karn
 
| image            = Tarkin Karn.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = 13ish years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Hauling<br>- Upwell Structures
 
| playtimes        = <br>Mon-Thu: 00:00 - 03:00, 18:00 - 24:00<br>Fri-Sun: 00:00 - 06:00, 18:00 - 24:00
 
| biography        = IN THE BEGINNING THERE WERE SPACE SHIPS AND BUTTONS AND IT WAS GOOD.<br><br>But I was bad.<br><br>I tried to fit ships and do things but it was all very hard and I spent a lot of time not doing much. Joined a handful of goofy corps that didn't really last, did a lot of AFK mining.<br><br>And then eventually, a miner-ganking corp changed my EVE life.  I lost my beautiful mining barges, which I had spent so much time saving up for, and was furious.  THEY WERE SO PRETTY.<br><br>I fumed about it until I figured out that the only real answer was to take up arms and join combat. I had been putting it off because there were skills you had to train before you could train your other skills (they removed those) but it was time.  I started PVPing.<br><br>I war dec'd a few small high sec corps.  I challenged everyone I could to duels (and lost all of them).  Eventually I joined a lowsec pirate corp and started to learn how to play.<br><br>Fast forward through a few years in lowsec, learning to harvest tears and stalk haulers for the enormity of their gall.  Eventually I set up a structure in a wormhole, and the grand river consumed me.<br><br>Now I drift, timeless and patient, watching the world float by from my dark little corner of space, waiting to reach out and grab some passing fun. See you in the dark spaces.
 
| primary community  = WHC
 
| contact          = In-game mails, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
==== Data center ====
| mentortype      = mentor
+
{{Main|Data centers}}
| mentor name      = Toshiro Hasegawa
+
Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once.
| mentor page name = Toshiro Hasegawa
 
| image            = Toshiro Hasegawa .jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =  
 
| time            = Over 15 years
 
| skillpoints      = Over 200 million
 
| skillset        = - General advice about how to get started in Eve Online (career options, The Agency, making isk, etc)<br>- Eve Basics: fleet operations, SOP & policies, basic ship fitting<br>- Player vs. Player (PvP)<br>- NullSec Space<br>- Sov NullSec Space
 
| playtimesed      = Everyday: 00:00 - 03:00
 
| biography        = I heard about EvE when it was still in development, and managed to get into the Beta by attending an IRC chat with the devs in Nov 2002. The game attracted me as it made me think it would be a multiplayer version of Elite, which i had played on my Commodore 64. My first minutes in game were spent flying straight after undocking – not knowing how to control my ship, but loving every moment. It was simple in the beginning: mining, production and rating. I soon tried to join a corp, they had a waiting period to get in, so i waited, figuring the more exclusive the more likely it would be a group of dedicated team players. By the end of the Christmas holidays the corp had blown up in a drama filled story of ego, subterfuge and back stabbing. With some of the more chill remnants a new corp was formed, aptly named Phoenix Rising Inc. We limped our way to release, with barely any members left. Bugs and gameplay issues took their toll, but i carried on, addicted to the treadmill, and still enjoying the freedom of choice in the big sandbox.<br><br>At release I reformed Phoenix Rising (still exists as my alt corp) and ran things as CEO with some great people.  We started off with out Ibises and ninja mined Ark and Bistot in northern Lonetrek.  We built cruisers and then battleships (destroyers and battlecruisers not being in game yet, let alone all the other toys you are used to using). We got chased around by the first real pirates in M00 and eventually participated in what i think was the first alliance, in the CFS, who formed to try and allow for krabing in Querious with mutual protection and intel. Working in null was hard, no jump ships meant trucking things in through the nul sec choke points in T1 Industrial ships, with people like M00 making life hard (and fun).<br><br>Over the years the game changed, and developed.  New content was added, new ships, T2 BPO, Player owned station and structures. The null alliances formed and began to war. I think we got kicked out of Querious by Fountain Alliance who later became BoB who were the big dogs until Goons knocked them down. Eventually 4 years of playing and many of the people i had started with having wandered off, I took my first break from EvE. I ended up playing a lot of WWIIOnline, another MMO with an older player base and requiring a lot of teamwork.  Eventually when it got stale i dragged some people to EvE and we played for a few years, till that fell apart. I played and left and played and left for years. Joining EvE University a few times, RVB for a few months. I played in the nul sec Alliances, taking and holding territory or producing caps.<br><br>In more recent times I rejoined the Uni for the third time and at this point in EvE University's trajectory they had formed the Null Sec Campus, so that seemed like a good fit.  A place when i could help out new players, but still live in the type of space I was most used to. Where pvp happened all the time.  After years of PvEi was tired of the grind, and really mostly enjoyed against people who would do us harm at NSC. We had a excellent group and when a major war in the north happened a lot of the players left to join MC. The urge to be in the null blocks bit me again and I headed up, to fly carriers in big space battles, to jump supplies and ships all over the place.  After the inevitable burn out of fighting and moving and fighting MC fell apart and I left game again.<br><br>But a year and half later I came back to EvE and rejoined EvE Univesity for the 4th time.  I dont play as much as i did in the beta, i dont pve like i did the early years. I dont undock caps and go and get into huge battles. I chill out in NSC and chat and answer questions and keep an eye on our space.  I fight when someone comes in to harass us. I get an absolute kick out of watching new players check it all out, see what they like and dont like. I may not know everything about everything anymore, there is too much to know now, but i know the core game inside and out so i offer advice when and where it makes sense.<br><br>Who knows where things will lead me in the future, but for now EvE University is the best place for me. Its amazing be in a community of people who either want to help other people find their way in the game, or people who want to learn.
 
| primary community  = NSC
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
}}
 
  
{{User:Evon R'al/Sandbox template
+
== Mission chain ==
| mentortype      = mentor
+
A mission chain is a series of connected missions. Completing a mission will automatically offer the next mission in the chain. Chain missions share a single offer timer. Chain missions can be of a different type than is usual for the agent's division. Mission chains appear to be only given out by distribution and security division agents. Mission chains can usually be identified by some form of "part x of y" in the title of the mission but not always (see the mission chain [[Survey Rendezvous]], [[Listening Post]] and [[Kicking the Nest]] for an example).
| mentor name      = Tremitry Darkstar
 
| mentor page name = Tremitry Darkstar
 
| image            = Tremitry Darkstar.jpg
 
| size            =  
 
| imagecorp        = E-UNI_Emblem.png
 
| imagealliance    = New_Ivy_Logo.png
 
| caption          =
 
| time            = Most recently, 14 months
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Wormholes<br>- Hauling
 
| playtimesed        = Everyday: 03:00 - 09:00
 
| biography        = I just really enjoy wormhole space and the opportunities it presents. Have noticed that people who are new to various groups/communities will sometimes get terrible advice. I saw on Discord once someone asked a question about implants because they were recommended to get high-grade amulets because of how good they were and wanted to know if it was a waste of ISK. I'd like to reduce the chances of that sort of terrible advice actually happening when a new player just simply does not understand the consequences of some of the random advice that gets shouted around by random people.
 
| primary community  = WHC
 
| contact          = In-game channel, Mumble, Discord
 
| language        = English
 
}}
 
  
</div>
+
== Rewards ==
 +
Completing missions will reward you with ISK, [[Loyalty Points]], standings and occasionally with items.
  
= Active Mentors (Hidden Identities) =
+
The amount of ISK received is influenced by the {{sk|Negotiation}} skill giving 5% additional ISK per skill level.
'''Note: These mentors have requested that their character information be kept off the wiki. These mentors are also active, and follow the same rules.'''
 
  
<div style="
+
Being paid with ISK is clear-cut, however, new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.
margin: 1em auto;
 
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{| style="margin: 1em auto; margin-left: auto; margin-right: auto; border: none; border-radius: 8px; padding: 0.1em; width: 100%; text-align: center; display:inline-table;"
+
The mission LP rewards scale with the system security of the agent and the level of the "Division" Connections skill. The formula for calculating the LP reward is:
|-
 
| {{co|yellow|No Currently Active Anonymous Mentors}}
 
<!--TEST TEMPLATE IS A TEST-->
 
<!--<div style=display:inline-table>{{Infobox Mentors Anon
 
| codename      = Test
 
| caption          =
 
| skillset        = - (This is a test)<br>- Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Fleet Commanding<br>- Hauling
 
| playtimesed      = Everyday: 18:00 - 06:00
 
| biography        =
 
| primary community  = Stacmon
 
| contact          = In-game mails, Discord
 
| language        = English
 
}}</div>-->
 
  
 +
: <math> \displaystyle \text{ LP reward } = \text{ Base LP } \times (1.6288 - \text{ System security }) \times (1 + \text{ "Division" Connections }\times 0.1) </math>
  
<!--ALL PROFILES BELOW ARE CURRENTLY INACTIVE, AND ARE STORED HERE FOR FUTURE REACTIVATION-->
+
This means that an agent in a 0.5 security system pays 80% more than an agent in 1.0 security system. Note that the system security used here is the [[System security#True security|true security]] of the system.
<!--
 
<div style=display:inline-table>{{Infobox Mentors
 
| mentortype      = mentor
 
| mentor name      = Analee Tsasa
 
| mentor page name = User:Analee Tsasa
 
| image            = File:Analee Tsasa.jpg
 
| size            =
 
| imagecorp        = File:CoreliCorpTransparent.png
 
| imagealliance    = File:PandemicLegion.png
 
| caption          =
 
| time            = 3 Years
 
| skillpoints      = Over 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling<br>- Upwell Structures<br>- Corporation Management
 
| playtimes        = <br>Monday: 06:00 - 09:00<br>Tuesday: 06:00 - 09:00<br>Wednesday: 06:00 - 09:00<br>Thursday: 06:00 - 09:00, 18:00 - 21:00<br>Friday: 03:00 - 09:00, 15:00 - 24:00<br>Saturday: 06:00 - 09:00, 15:00 - 24:00<br>Sunday: 06:00 - 09:00, 12:00 - 21:00
 
| biography        = I currently reside in the Coreli Corporation, a member f Pandemic Legion, part of the larger coalition referred to as PanFam. During my time spent in Uni I progressed through the FC Team and was the first Sr. FC promoted from within. Additionally I was a community officer in HSC and LSC and finished my time as the Manager of NSC.<br><br>I have also FC'd for NPSI groups and had load of fun on various NSPI events. My interests in game fluctuate and I spend a decent amount of time, when not doing PvP stuff working on Industry and Pharmaceutical Booster Production as a larger part of the RP of our small corp.
 
| primary community  = NSC
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
}}</div>
 
  
<div style=display:inline-table>{{Infobox Mentors
+
The "Division" Connections skills are:
| mentortype      = mentor
+
* {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution division.
| mentor name      = De W Javqe
+
* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining division.
| mentor page name = User:De W Javqe
+
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security division.
| image            = File:De W Javqe.jpg
 
| size            =
 
| imagecorp        = File:E-UNI_Emblem.png
 
| imagealliance    = File:New_Ivy_Logo.png
 
| caption          =
 
| time            = 4 years
 
| skillpoints      = 40 million to 60 million
 
| skillset        = - Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Player (PvP)<br>- Incursions<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace
 
| playtimesed      = Everyday: 12:00 - 18:00
 
| biography        = Started off doing Exploration, then then started FCing. Kept doing that, now I FC for Bombers Bar and am currently considering Spectre Fleet too.
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English, Korean
 
}}</div>
 
  
<div style=display:inline-table>{{Infobox Mentors
+
The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref>
| mentortype      = mentor
 
| mentor name      = Morra Deovindice
 
| mentor page name = User:Morra Deovindice
 
| image            = File:Morra Deovindice.jpg
 
| size            =
 
| imagecorp        = File:E-UNI_Emblem.png
 
| imagealliance    = File:New_Ivy_Logo.png
 
| caption          =
 
| time            = About 3 years, spread over 11 years
 
| skillpoints      = Over 100 million
 
| skillset        = - Exploration (scanning, relic/data sites, cosmic signatures, combat sites)<br>- Player vs. Environment (PvE)<br>- Fleet Commanding<br>- Advanced ship fitting<br>- Flying and operating in Wormholes<br>- Abyssal Deadspace<br>- Game mechanics and math
 
| playtimes        = <br>Weekdays: 00:00 - 03:00, 12:00 - 15:00<br>Saturday: 21:00 - 24:00<br>Sunday: 00:00 - 03:00, 21:00 - 24:00
 
| biography        = Eve is a complex game, and for every playstyle, there's a deep pool of mechanics to discover and explore. I enjoy the puzzles, whether it's designing a one-off fitting for a specialized mission, tracking a target through wormholes to set up an ambush, or organizing an outing for a group. I find a lot of satisfaction in learning exactly how a particular game system works and then leveraging those rules to gain an advantage. Mentoring is an extension for sharing that love of knowledge, enabling other players to grow and take on new challenges.<br><br>I spend most of my time out in the shifting realm of wormhole space, where each day is always a bit different depending on what systems pop up next door. I enjoy the ability to sample a bit of everything, as there's always something new to learn.
 
| primary community  = WHC
 
| contact          = Discord
 
| language        = English
 
}}</div>
 
  
<div style=display:inline-table>{{Infobox Mentors
+
Gaining standings with an agent, corporation or faction can be lucrative. With higher standings, you will be able to take higher level missions, pay fewer [[Trading#Broker's fee|broker fees]] in NPC stations and get cheaper [[reprocessing]] in NPC stations. See [[NPC standings]] for all advantages of standings. The amount of standing received is influenced by the {{sk|Social}} skill giving 5% bonus per level to NPC agent, corporation and faction standing increase.
| mentortype      = mentor
 
| mentor name      = Omio Okanata
 
| mentor page name = User:Omio Okanata
 
| image            = File:Omio Okanata.jpg
 
| size            =
 
| imagecorp        = File:E-UNI_Emblem.png
 
| imagealliance    = File:New_Ivy_Logo.png
 
| caption          =
 
| time            = 22 months
 
| skillpoints      = 80 million to 100 million
 
| skillset        = - Getting Started (career options, making ISK, The Agency, etc)<br>- The Basics: fleet ops, SOP and policies, basic ship fitting advice<br>- Mining<br>- Industry (manufacturing, research, and invention)<br>- Planetary Interaction<br>- Trade<br>- Exploration (scanning, relic/data sites<br>- cosmic signatures<br>- combat sites)<br>- Player vs. Environment (PvE)<br>- Advanced ship fitting<br>- Flying and operating in NullSec<br>- Flying and operating in Sov NullSec<br>- Hauling
 
| playtimesed      = Everyday: 18:00 - 09:00
 
| biography        = I started out playing Eve 16 years ago with several close personal friends.  Over time, they stopped playing, but with only a few brief breaks, I continued playing until the present day.  For a long time I was the head of a one man corporation. In 2019, I joined Eve University, mostly to pursue T2 production in Null Sec Campus.  I served for a while in [[Production Department|HSC Production]], and in 2020, I was accepted to the Uni [[Mentor Program]] as a mentor.
 
| primary community  = Stacmon
 
| contact          = In-game mails, In-game channel, Mumble, Discord
 
| language        = English
 
}}</div>
 
  
-->
+
You will also receive ISK from bounties while killing NPC pirates, not [[Factions#Empires|empire factions]]. You will often get more ISK from bounties than from the mission reward. Bounties are a fixed amount per ship type so the total bounty depends on number and types of ships you destroy.
  
 +
You will also be able to loot and [[salvage]] the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. There is always a rare chance of an item of considerable value dropping as loot.
  
{{EVEUniversityNav}}
+
== Mission related timers ==
 +
=== Offer timer ===
 +
The offer or acceptance timer starts when talking to the agent and has a duration of 6 to 7 days. When the mission is not accepted in this time frame the agent will withdraw the offer and send you a message, telling you how displeased they are:
 +
{{Quote|I can no longer await your response to my offer. I am displeased by your indecisiveness.}}
 +
Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. <''Where to find''>
  
<!--[[Category:EVE University]]-->
+
=== Completion timer ===
 +
The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. <''Where to find''>
 +
 
 +
< ''Add image for Offer and Completion timer'' >
 +
 
 +
=== Bonus timer ===
 +
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grants a bonus reward. <''Where to find''>
 +
 
 +
=== Decline missions timer (option 1) ===
 +
The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline mission timer incurs a standing penalty with the agent, corporation and faction.
 +
 
 +
or
 +
 
 +
=== Decline missions timer (option 2) ===
 +
The decline missions timer starts when declining a mission and has a duration of 4 hours. See [[#Declining missions|Declining missions]]
 +
 
 +
== Declining missions ==
 +
[[File:Decline-mission.jpg|thumb|The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]]
 +
 
 +
Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, '''and faction'''.
 +
 
 +
If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline.
 +
 
 +
== Missioning with a fleet ==
 +
{{Main|Mission Fleets}}
 +
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details.
 +
 
 +
== Advice for new mission runners ==
 +
If you're new to mission running and your goal is to gain loot, pile up LP to buy things or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions.
 +
 
 +
'''1. Pick an area in which to work'''
 +
 
 +
The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where griefers will target you. Use the map and look for a group of fairly high security systems set off from the major trade routes and other active systems. Keep in mind that you can be scanned down in mission pockets and war targets will attempt to do so.
 +
 
 +
[[File:Good_mission_map.jpg‎|500px]]  [[File:Bad_mission_map.jpg‎|400px]]
 +
 
 +
'''2. Know what you want; check out what the various agents offer'''
 +
 
 +
Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. In addition, they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important.
 +
 
 +
Most corporation stores sell the same sets of [[Implants#Attribute Enhancers|augmentation implants]]. However, different corporations offer different sets of [[Skill Hardwiring|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on.
 +
 
 +
'''3. Pick a corporation with multiple agents in the region'''
 +
 
 +
Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.
 +
 
 +
Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together.
 +
 
 +
To avoid unfavorable missions such missions in low/null security space and missions that require you to kill empire ships you will need to decline missions every now and then. It is best to choose your location so that you have a second and even third agent as backup once you can't decline the mission offered from the first agent without losing standings.
 +
 
 +
'''4. Pick a base station and start running'''
 +
 
 +
Here is the map for that area:
 +
[[File:Verge_vendor_mission_map.jpg‎]]
 +
 
 +
You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed.
 +
 
 +
=== Two hints for being sure your mission is complete ===
 +
* Look for a green check mark next to the mission
 +
: [[File:Missioncheckmark.jpg‎ |alt= where the green checkmark appears]]
 +
 
 +
* If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives.
 +
 
 +
Note that some missions may not get this completion mark.
 +
 
 +
=== Mission preparation and walkthroughs ===
 +
Never fly what you cannot afford to lose applies to running missions as well. When starting, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker.
 +
 
 +
NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPCs are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook.
 +
 
 +
== Notes ==
 +
<references group=Note />
 +
 
 +
== References ==
 +
<references />
 +
 
 +
[[Category:Missions]]

Latest revision as of 13:41, 11 March 2024

Overhauling the Mission page.
E-UNI Emblem.png EVE University offers
a class on:

A mission is a task offered by a non-player character (NPC) to a player that requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called agents and they describe the task and specify the rewards for its completion.

Mission levels

Mission levels go from 1 to 5. Higher level missions generally requires that you have better skills and access to bigger ships. Higher level missions also increase rewards. A mission's level is identical to the offering agents level with the exception of Storyline missions. As your corporation and faction standing increases, you'll gain access to higher level agents and thus missions.

  • Level 1 The most basic type. Can be run by basic frigates. Only the most basic piloting skills are required.
  • Level 2 While Mining and Courier missions may be run in frigates, Encounter is designed for cruiser hulls. You are expected to improve your abilities and learn how to fit out new ships.
  • Level 3 As you specialize, you will need a battlecruiser, Mining Barge, or a medium-sized hauler. These missions go faster if you have trained for better ships and at least some Tech 2 fittings.
  • Level 4 These require a battleship, an exhumer, or a large hauler. These missions can be time-consuming, but they offer large rewards. These missions require omega to run.
  • Level 5 Mostly encounter (combat) missions designed for groups of players or capital ships and are exclusively located in Low Security space. Like level 4, these also require omega to run.

Mission types

Mission type is an in-game parameter that can be found in the mission journal.

With the Viridian expansion the mission journal was removed from the Neocom and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window.

However, for the time being as of 12 May 2024, the mission journal can still be called using the slash command /open journal in any of the chat windows.


Missing Cargo Warning.jpg

Courier missions (also referred to as distribution) require shipping cargo from station to station. Courier missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. Courier missions produce a warning when trying to leave the pick-up station without the required cargo in your hold.

Mining missions require you to mine a specific mission ore and bring it back to the agent's station. Level 1 and 2 mining missions have no inherent combat. There is however always a risk of combat during mining missions, through the "belt rat" NPC hostiles that can show up and are usually rather weak. Note that mission ore except Lyavite has no other uses and can not be traded on the market.

Trade missions The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat of itself. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat.

Talk to Agent missions (also referred to as travel). The agent sends you to report to another agent. Initiating communication with that agent completes the mission. These missions occur as part of Epic Arcs.

Agent Interaction missions (also referred to as branch). The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These missions occur as part of Epic Arcs.

Encounter missions are all other missions. Mostly combat-focused. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But sometimes it is doing a recon (i.e. go to the target area, look and leave) or transporting items from or to a structure (not a station) somewhere in space. Unlike "true" courier missions encounter transport missions will not warn you when you try to leave the pick-up location without the cargo in your hold. These missions have the highest rewards but they are also slower and involve a risk of dying.

Mission categories

Basic missions

Basic missions are offered by regular agents and are of the types: Courier, Mining or Encounter. Basic missions are randomly allocated out of a pool except for the missions in a mission chain.

Storyline missions

As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each combination of level and faction. For every 16 missions of the same level and faction (but not necessarily the same corporation) that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions:

  • If the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline agent that you get the offer from.
  • If the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline agent in High Security.

The Storyline agent will contact you from a station - you will get a notification about an important mission offer - however, you will need to travel to the agent's station to accept the mission. Once you are in touch with the Storyline agent, you accept and complete the mission in the usual way. You cannot work for a Storyline agent unless you've received an offer from that Agent.

Completing a Storyline mission gives large increases to your standing with the agent's corporation and a moderate increase to faction standing. Note that you will also get derived standings, both positive and negative. If you keep doing Storyline missions for Minmatar Republic you will find that Gallente Federation will also like you while Amarr Empire, Caldari State and various pirate factions will gradually start to dislike you.

When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on.

Storyline missions are of the types courier, encounter, or trade. There is no relation between the mission type and the issuing Storyline agent's division.

The InterBus and militia corporations do not offer any Storyline missions.

Special missions

These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you.

Career missions

Main article: Career Agents

Also known as "Tutorial missions", are missions that are supposed to help teach players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each tutorial mission from a given Career Agent once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set.

Research missions

Main article: Research missions

Are a part of the Industry career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy datacores from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. Research missions do count for the storyline mission tally.

Epic arcs

Main article: Epic arcs

Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc carries a handsome reward. There are seven Epic Arcs. Most players begin with The Blood-Stained Stars, an arc that can be completed in a T1 destroyer and gives a boost in standings with the Sisters of EVE and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. Epic arcs missions do not give Loyalty points [Note 1]Epic arc missions do count for the storyline mission tally.

Anomic missions

Main article: Anomic missions

Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating.

COSMOS

Main article: COSMOS

Are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require faction standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and the following missions will not be offered to you. COSMOS missions do not reward loyalty points.

Data center

Main article: Data centers

Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once.

Mission chain

A mission chain is a series of connected missions. Completing a mission will automatically offer the next mission in the chain. Chain missions share a single offer timer. Chain missions can be of a different type than is usual for the agent's division. Mission chains appear to be only given out by distribution and security division agents. Mission chains can usually be identified by some form of "part x of y" in the title of the mission but not always (see the mission chain Survey Rendezvous, Listening Post and Kicking the Nest for an example).

Rewards

Completing missions will reward you with ISK, Loyalty Points, standings and occasionally with items.

The amount of ISK received is influenced by the Negotiation skill giving 5% additional ISK per skill level.

Being paid with ISK is clear-cut, however, new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See Loyalty Points for more details on what to do with LP.

The mission LP rewards scale with the system security of the agent and the level of the "Division" Connections skill. The formula for calculating the LP reward is:

[math] \displaystyle \text{ LP reward } = \text{ Base LP } \times (1.6288 - \text{ System security }) \times (1 + \text{ "Division" Connections }\times 0.1) [/math]

This means that an agent in a 0.5 security system pays 80% more than an agent in 1.0 security system. Note that the system security used here is the true security of the system.

The "Division" Connections skills are:

  • Distribution Connections - Improves loyalty point gain by 10% per level when working for agents in the Distribution division.
  • Mining Connections - Improves loyalty point gain by 10% per level when working for agents in the Mining division.
  • Security Connections - Improves loyalty point gain by 10% per level when working for agents in the Security division.

The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.[1]

Gaining standings with an agent, corporation or faction can be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper reprocessing in NPC stations. See NPC standings for all advantages of standings. The amount of standing received is influenced by the Social skill giving 5% bonus per level to NPC agent, corporation and faction standing increase.

You will also receive ISK from bounties while killing NPC pirates, not empire factions. You will often get more ISK from bounties than from the mission reward. Bounties are a fixed amount per ship type so the total bounty depends on number and types of ships you destroy.

You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. There is always a rare chance of an item of considerable value dropping as loot.

Mission related timers

Offer timer

The offer or acceptance timer starts when talking to the agent and has a duration of 6 to 7 days. When the mission is not accepted in this time frame the agent will withdraw the offer and send you a message, telling you how displeased they are:

I can no longer await your response to my offer. I am displeased by your indecisiveness.

Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. <Where to find>

Completion timer

The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. <Where to find>

< Add image for Offer and Completion timer >

Bonus timer

The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grants a bonus reward. <Where to find>

Decline missions timer (option 1)

The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline mission timer incurs a standing penalty with the agent, corporation and faction.

or

Decline missions timer (option 2)

The decline missions timer starts when declining a mission and has a duration of 4 hours. See Declining missions

Declining missions

The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.

Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, and faction.

If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline.

Missioning with a fleet

Main article: Mission Fleets

Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on Mission Fleets for more details.

Advice for new mission runners

If you're new to mission running and your goal is to gain loot, pile up LP to buy things or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions.

1. Pick an area in which to work

The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where griefers will target you. Use the map and look for a group of fairly high security systems set off from the major trade routes and other active systems. Keep in mind that you can be scanned down in mission pockets and war targets will attempt to do so.

Good mission map.jpg Bad mission map.jpg

2. Know what you want; check out what the various agents offer

Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. In addition, they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important.

Most corporation stores sell the same sets of augmentation implants. However, different corporations offer different sets of skill upgrade implants, and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on.

3. Pick a corporation with multiple agents in the region

Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.

Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together.

To avoid unfavorable missions such missions in low/null security space and missions that require you to kill empire ships you will need to decline missions every now and then. It is best to choose your location so that you have a second and even third agent as backup once you can't decline the mission offered from the first agent without losing standings.

4. Pick a base station and start running

Here is the map for that area: Verge vendor mission map.jpg

You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed.

Two hints for being sure your mission is complete

  • Look for a green check mark next to the mission
where the green checkmark appears
  • If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives.

Note that some missions may not get this completion mark.

Mission preparation and walkthroughs

Never fly what you cannot afford to lose applies to running missions as well. When starting, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker.

NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of EWAR, it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPCs are vulnerable to and defend against what they will throw at you. Check out NPC damage types for a full description and a handy chart that you can keep in your Neocom Notebook.

Notes

  1. ^ At least The Blood-Stained Stars does not.

References