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{{Hatnote|Source: [[User:Hippla Tsero|Hippla Tsero]] EVE Uni forum post <ref> Archived: 22 July 2022 - [https://web.archive.org/web/20220722181410/https://forum.eveuniversity.org/viewtopic.php?f=29&t=124333 <nowiki>[</nowiki>GUIDE<nowiki>]</nowiki> Air Career Programme]</ref>}}
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{{Hatnote| Overhauling the [[Mission]] page.}}
{{Main|AIR Career Program}}
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{{MissionLinks}}
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{{related class|Missions (CORE class)}}
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A '''mission''' is a task offered by a non-player character (NPC) to a player that requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called [[User:Evon R'al/Draft 2|agents]] and they describe the task and specify the rewards for its completion.
  
This guide is aimed at newer players, more veteran players and multiboxers (people playing multiple omega accounts at the same time) like myself.
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== Mission levels ==
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Mission levels go from 1 to 5. Higher level missions generally requires that you have better skills and access to bigger ships. Higher level missions also increase [[#Rewards|rewards]]. A mission's level is identical to the offering [[User:Evon R'al/Draft 2|agents]] level with the exception of [[#Storyline missions|Storyline missions]]. As your corporation and faction standing increases, you'll gain access to higher level agents and thus missions.
  
I started experimenting with the [[AIR Career Program|Air Career Programme]] because the 750,000 [[Skill Points]] (SP) provided seemed like a pretty sweet deal. But I wanted to know whether it’s worth the effort and share my findings with the community.  
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* '''Level 1''' The most basic type. Can be run by basic [[frigates]]. Only the most basic [[Starting skills|piloting skills]] are required.
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* '''Level 2''' While Mining and Courier missions may be run in frigates, Encounter is designed for [[cruiser]] hulls. You are expected to improve your abilities and learn how to [[Fitting ships|fit out new ships]].
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* '''Level 3''' As you specialize, you will need a [[battlecruiser]], [[Mining Barge]], or a medium-sized [[hauler]]. These missions go faster if you have trained for better ships and at least some [[Tech 2]] fittings.
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* '''Level 4''' These require a [[battleship]], an [[exhumer]], or a large [[hauler]]. These missions can be time-consuming, but they offer large rewards. These missions require [[Omega clone|omega]] to run.
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* '''Level 5''' Mostly encounter (combat) missions designed for [[#Missioning with a fleet|groups of players]] or [[capital ships]] and are exclusively located in Low Security space. Like level 4, these also require omega to run.
  
== Basics ==
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== Mission types ==
The AIR Career programme is divided into four Careers and this Step-By-Step guide will take you through a quick way to finish all of those, providing you with tips and guidance.
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Mission type is an in-game parameter that can be found in the mission journal.
* Step-By-Step Guide - Career Agents and SoE Epic Arc
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{{Open journal}}
* Enforcer
 
* Explorer
 
* Industralist
 
* Soldier of Fortune
 
This follows the naming of the revamped Career Agents.
 
  
Each of the Careers is divided into 10 sections and each section has individual tasks. Each completed task provides Career Points (CP). To get the 750.000 SP, one does not have to complete every task available though.  
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[[File:Missing Cargo Warning.jpg|thumb]]
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'''[[Distribution missions|Courier mission]]s''' (also referred to as distribution) require shipping cargo from station to station. Courier missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. Courier missions produce a warning when trying to leave the pick-up station without the required cargo in your hold.
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{{Clear}}
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'''[[Mining missions]]''' require you to mine a specific <em>mission</em> ore and bring it back to the agent's station. Level 1 and 2 mining missions have no inherent combat. There is however always a risk of combat during mining missions, through the "[[belt rat]]" NPC hostiles that can show up and are usually rather weak. Note that mission ore except [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market.
  
You will get following SP:
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'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat of itself. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat.
* 100,000 SP for graduating from each career- that means reaching 750 CP out of the 1000 available in each career
 
* 50,000 SP for reaching 750 CP overall
 
* 75,000 SP for reaching 1,500 CP overall
 
* 100,000 SP for reaching 2,250 CP overall
 
* 125,000 SP for reaching 3,000 CP overall
 
* Total: 750,000 SP
 
  
It is possible to finish the AIR Career Programme quite comfortably in about 12 hours of game-play. A hyper-optimised approach, utilising Fits with high SP requirements, could probably finish the Programme in as little as 8-9 hours.
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'''Talk to Agent missions''' (also referred to as travel). The agent sends you to report to another agent. Initiating communication with that agent completes the mission. These missions occur as part of Epic Arcs.
  
: [[File:Hippla's guide isk-hr chart.png]]
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'''Agent Interaction missions''' (also referred to as branch). The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These missions occur as part of Epic Arcs.
  
Considering the current price of Large Skill Injectors (LSI), even a brand new player can get more than 100M ISK/h worth of SP, whereas 80M+ SP characters can calculate with 360M ISK/h worth of SP per character (considering using LSIs instead of accelerators).
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'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But sometimes it is doing a recon (i.e. go to the target area, look and leave) or transporting items from or to a structure (<em>not a station</em>) somewhere in space. Unlike "true" courier missions encounter transport missions will <em>not</em> warn you when you try to leave the pick-up location without the cargo in your hold. These missions have the highest rewards but they are also slower and involve a risk of dying.
  
'''Multiboxing:''' Large parts of the Air Career Programme are easily multiboxable. But some tasks will increase the time it takes for completion slightly. I have personally tried running it with 4 characters in parallel (twice) and 2 individual fresh characters for testing purposes.
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== Mission categories ==
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=== Basic missions ===
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Basic missions are offered by regular agents and are of the types: Courier, Mining or Encounter. Basic missions are randomly allocated out of a pool except for the missions in a [[#Mission chain|mission chain]].  
  
{{Quote|Note: I have added details about multiboxing to this guide, not because I believe that one has to multibox to enjoy EVE, but because I think that the AIR Career Programme is valuable also for more veteran players. In ISK value (as SP) it can easily compete with other common multibox activities like Moon Mining, Ishtar ratting, etc. as you can see in the napkin-math above.}}
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=== Storyline missions ===
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As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each combination of level and faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions:
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* If the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline agent that you get the offer from.
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* If the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline agent in High Security.
  
Even if you don’t care about the SP, I recommend to all veteran players to run the AIR Career Programme at least once for multiple reasons:
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The Storyline agent will contact you from a station - you will get a notification about an important mission offer - however, you will need to travel to the agent's station to accept the mission. Once you are in touch with the Storyline agent, you accept and complete the mission in the usual way. You cannot work for a Storyline agent unless you've received an offer from that Agent.
* New Career Agents - worth seeing the gorgeous new environment and dialogues, as well as how new players are being guided into playing EVE
 
* Faction Standing Boost through the Career Agents and the Sisters of EVE Epic Arc - if you don't know which one to choose - Caldari standing helps reduce Broker Fees in Jita - that's always nice to have.  
 
* The Air Career Programme also serves as a reminder of the beautiful complexity of EVE Online and how many things new players can and should experience.
 
For newer players, it is a great catch-up mechanics and introduces you to many more factettes of the game than the Career Agents. It will surely help you figure out which activities you like to focus on.
 
  
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Completing a Storyline mission gives large increases to your standing with the agent's corporation and a moderate increase to faction standing. Note that you will also get derived standings, both positive and negative. If you keep doing Storyline missions for [[Minmatar Republic]] you will find that [[Gallente Federation]] will also like you while [[Amarr Empire]], [[Caldari State]] and various pirate factions will gradually start to dislike you.
  
== Step-by-step Guide ==
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When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on.
'''Fits:''' I will be providing example fits and explanations via [https://www.eveworkbench.com/ EVE Workbench]. All fits are minimum SP requirement fits and Alpha-friendly and you can gladly upgrade them. For cheaper options, I will be providing some alternative fits for the SoF career. By searching in the ingame fitting window for “AIR” you will find a range of viable frigate fits provided by CCP for most of the combat/exploration part of the Programme.
 
  
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Storyline missions are of the types courier, encounter, or trade. There is no relation between the mission type and the issuing Storyline agent's division.
  
=== Step 1 - Career Agents ===
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[[The InterBus]] and militia corporations do not offer any Storyline missions.
{{Main|Career Agents}}
 
Get started by moving to one of the [[Career agents#Tutorial_Systems_in_EVE|12 Career Agent Systems]]. If you have previously finished the career agents in a particular system, simply move to one of the others and the agents should be available to you. The Career Agents can be done in about 3h and I recommend using the [https://www.eveworkbench.com/fitting/sunesis/baf43029-5c38-4b7e-395f-08da5b879768 AIR Sunesis]<!-- Archive link: https://web.archive.org/web/20220722170733/https://www.eveworkbench.com/fitting/sunesis/baf43029-5c38-4b7e-395f-08da5b879768 -->  as it has all needed modules already in cargo. The [[Career_Agents#Considerations_for_Mission_Order|Uniwiki]] has some tips on how to complete it efficiently.
 
  
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=== Special missions ===
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These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you.
  
During the Industrial Career Agent, you can mine Veldspar and Kernite. Doing so will allow you to save you upwards of ISK 5M but also means the Air Career Programme will take a little longer. To complete two tasks in the Air Career Industry tasks [Resource Harvesting] and [Refining], you need to mine one [[Venture]] of the respective ore (Veldspar and Kernite). Alternatively, you will buy the resources later on in a [[trade hub]] and do the quicker Distribution missions and salvaging tasks instead.
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==== Career missions ====
 
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{{Main|Career Agents}}
 
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Also known as "Tutorial missions", are missions that are supposed to help teach players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each tutorial mission from a given [[Career Agents|Career Agent]] once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set.
'''Tip:''' ''Should you decide to take the slightly longer route, you will find the ore in the following missions:{{Plainlist|
 
* Kernite: Industrialist (Producer) - [[Industrialist (Producer)#Making Mountains of Molehills (9 of 10)|Making Mountains of Molehills (9 of 10)]]
 
* Veldspar: Industrialist (Producer) - [[Industrialist (Producer)#Making Mountains of Molehills (1 of 10)|MMoM (1 of 10)]] and [[Industrialist (Producer)#Making Mountains of Molehills (4 of 10)|MMoM (4 of 10)]], as well as Industrialist (Entrepreneur) - [[Industrialist (Entrepreneur)#Balancing the Books (3 of 10)|Balancing the Books (3 of 10)]]
 
}}''
 
 
 
 
 
As part of the Industrialist (Producer) Career Agent, you will receive [[Blueprint Copy|Blueprint Copies]] (BPCs) for the following two items:
 
* Civilian Shuttle
 
* (Racial) Frigate
 
 
 
Build those instead of just buying them from the market to start finishing tasks in the [Manufacturing] section of the Industry Career.
 
 
 
 
 
While doing the Career Agents or later on the Sisters of EVE Epic arc, you will have plenty of idle time, even when multiboxing. Use the downtime to do following tasks:
 
* {{Co|lightblue|[Project Discovery - Submit 50 samples]}} - these can be fails as well
 
* Social
 
** {{Co|lightblue|[Send a Message in Chat]}} - wish someone random a nice day
 
** {{Co|lightblue|[Join a Fleet]}} - with yourself is ok, we don’t judge!
 
** {{Co|lightblue|[Send EVE mail]}} - to yourself - it’s ok
 
** {{Co|lightblue|[Add a new Contact]}} - anyone random and remove them again
 
* {{Co|lightblue|[Salvage]}} -  If you always have a Salvager equipped, you can salvage while still fighting with rats in most of the combat-related missions. This should not be a priority though.
 
* {{Co|lightblue|[Scanning]}} - Again not a priority but if you have a Core Probe Launcher equipped, firing 8AU scans regularly while running the Career Agents will get you a few successful scans without any down-time
 
 
 
Once you are done with the Career Agents, do not leave the Career Agent system just yet. Complete the following tasks:
 
* {{Co|lightblue|[Combat sites]}} Fly in between the Anomaly Training Sites until you completed 25 combat sites - entering the site will count as "completing" it
 
* {{Co|lightblue|[Exploration - Gas Sites]}} Fly in between two gas sites up to 15 times till complete
 
* {{Co|lightblue|[Exploration - Hacking]}} Fly to either a data/relic site and continuously hack the container until you have hacked the container 25 times. The container will “respawn” 5 seconds after each successful hack
 
 
 
 
 
=== Step 2 - Sisters of EVE Epic Arc - 51 missions to greatness ===
 
{{Main|The Blood-Stained Stars}}
 
You can run the SoE Epic Arc every 3 months and there are plenty of guides out there. Using the AIR Sunesis will allow you to comfortably finish it within 4 hours. For new characters or Alts, use the FREE AIR Enforcer Expert System you received in your Redeem Queue for finishing the Career Agent earlier.
 
 
 
One could stop after 20 Epic Arc missions but I recommend completing it, as it will contribute to the completion of many AIR tasks, including {{Co|lightblue|[Enforcer - Epic Arc - Complete an Epic Arc]}}
 
 
 
If you don’t know which Standing to choose in [[The Missing Piece|mission 49]] of the SoE Epic Arc, Caldari is a solid choice as it will decrease the Broker Fee in Jita.
 
 
 
'''Tip:''' ''If you are NOT using my provided Sunesis fit but a cheaper Frigate/Destroyer fit e.g. the ones provided through the ingame fittings by CCP, you might struggle with Kristan Parthus (high DPS) in [[Chasing Shadows]] (Mission 48) and Dagan (high self-repair requiring more than 100 DPS) in [[Our Man Dagan]] (Mission 50). Get a friend to help you or upgrade your ship accordingly.''
 
 
 
 
 
=== Step 3 - AIR Career Programme Careers :roll: ===
 
{{Main|AIR Career Program}}
 
Now we will focus on the four careers of the AIR Career Programme, one at a time. There is a lot of flexibility on how to approach completing the Programme and plenty of space to optimise the time it takes to complete tasks. For each of the careers, I will present some of the quickest ways to mix different tasks and take advantage of game mechanics for a quick completion. This assumes you are starting from zero and you won’t do any of the activities in our regular EVE life with the particular character(s) you are using. If you use an industrial character, you can skip obvious tasks. If you use a PvP character, you can skip blowing yourself up 20 times etc. Using the expert systems received through the Career agents for each of the sections is recommended to speed things up and give you access to most fits and mechanics required to complete the Programme.
 
 
 
 
 
==== Industry ====
 
The Industry career doesn’t have obvious "cheese" mechanics but you can still optimise the time it takes to complete tasks and choose the ones that are the quickest. Find the tasks in order of priority here and my suggestions on which ones to skip. Use the FREE Industry Expert System you received as a redeemable reward from finishing the Career Agents.
 
 
 
 
 
{{Co|lightblue|[Research - Copy/ME/TE]}} Buy and use a BPO that is quick to research and cheap - if in Jita/Perimeter, get (Mjolnir/Scourge/…) Rocket Blueprint or similar from an NPC order. If you are doing it in a different trade hub, get the respective small ammo of the Empire (e.g. Amarr - Multifrequency S, etc.). The four research tasks should take less than 10 minutes to complete.
 
 
 
'''Tip:''' ''Use the Facilities Tab in the Industry Window to quickly find a station that allows you to research your BPO.''
 
 
 
 
 
[[File:Hippla's guide third picture.png|thumb|{{Co|lightblue|[Build a Cruiser/Detroyer/Frigate/Shuttle]}}]]
 
{{Co|lightblue|[Build a Cruiser/Detroyer/Frigate/Shuttle]}} You should have completed the Shuttle and Frigate during the Career Agents. For the Cruiser and Destroyer, you can ustilise the BPCs that you will receive in your Redeem Queue for reprocessing 16k Pyroxes and and 14k Plagioclase (tasks of the {{Co|lightblue|[Refining]}} section.
 
 
 
[[File:Hippla's guide second image.png|thumb|Catalyst BPCs contracts]]
 
Alternatively, simply buy a BPC from the Contract Market and buy the material required right from the market. (See screenshots). You can then sell those ships at a slight loss to the market complete the next section.
 
 
 
 
 
{{Co|lightblue|[Market]}} Earning 1M ISK on the market can be done in multiple ways. Usually when you sell all your loot/rewards you receive from Career Agents, SoE Epic Arc etc. this completes quickly. If you haven’t managed so far, simply redeem all rewards you have gotten so far (in your Redeem queue) and sell those + the ships you’ve built in the previous task at a trade hub.
 
 
 
 
 
{{Co|lightblue|[Resource Harvesting]}} While a time-consuming task (around 2h for everything), this can help you save ISK 5M or more, if you use the resources harvested for the following [Refining] task. It can pretty much be done afk in a belt in High-Sec.
 
 
 
'''Tip:''' ''Find belts with the respective Ore in the Agency -> Resource Gathering -> Asteroid Belts''
 
 
 
 
 
{{Co|lightblue|[Refining]}} The easiest way here is to simply buy all the resources and refine them. The ore will cost around 10M and lose half its value when reprocessed on a character without refining skills. If you have done the [Resource Harvesting] task, you can also use those resources.
 
 
 
 
 
{{Co|lightblue|[Salvage]}} or {{Co|lightblue|[Distribution Mission]}} to wrap up the 750 CP required
 
 
 
{{Co|lightblue|[Salvage]}} Salvaging 50 wrecks can be done very quickly with a salvaging Destroyer like the AIR Catalyst Salvage. However, one needs to find 50 wrecks. You can either:
 
{{Plainlist|
 
* (a) find a friend that runs missions and provides you with bookmarks to their wrecks,
 
* (b) bookmark your own missions you will run in the Enforcer career and return with your salvager later (wrecks stay for 2 hour) or
 
* (c) Always have your salvager equipped on your AIR Sunesis and salvage while running Career Agents, SoE Epic Arc, Security Missions or while blowing yourself up in 20 shuttles per character as part of the Solider of Fortune career.
 
* (d) use salvage drones while running the Career Agents, SoE Epic arcs and Security Missions - this requires you to train the {{Sk|Salvage Drone Operation}} skill and is thus not the optimal solution.
 
}}
 
 
 
 
 
{{Co|lightblue|[Distribution Mission]}} These can be done quicker than the [Resource Harvesting] tasks and should be preferred if you skipped mining and finished [Refining] by buying the resources from the market.
 
 
 
 
 
Skip: {{Co|lightblue|[Mining Mission]}} These take an unnecessary amount of time and should definitely be skipped.
 
 
 
 
 
==== Enforcer ====
 
After completing the Career Agents and the SoE as described in the first part of the guide, you will have made great progress towards completing the Enforcer Career. You should have following sections complete {{Co|lightblue|[Career Agent Missions]}}, {{Co|lightblue|[Security Agents]}}, {{Co|lightblue|[Combat Sites]}}, {{Co|lightblue|[Epic Arc]}} and {{Co|lightblue|[Standings]}}
 
  
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==== Research missions ====
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{{Main|Research missions}}
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Are a part of the [[Industry]] career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy [[datacores]] from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. Research missions do count for the storyline mission tally.
  
The {{Co|lightblue|[Market]}} task requires you to spend 1M ISK. There are multiple moments in this guide where you will probably buy something. Just complete it if it isn’t yet.
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==== Epic arcs ====
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{{Main|Epic arcs}}
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Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc carries a handsome reward. There are seven Epic Arcs. Most players begin with [[The Blood-Stained Stars]], an arc that can be completed in a T1 destroyer and gives a boost in standings with the [[Sisters of EVE]] and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. Epic arcs missions do not give Loyalty points <ref group=Note>At least [[The Blood-Stained Stars]] does not.</ref>Epic arc missions do count for the storyline mission tally.
  
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==== Anomic missions ====
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{{Main|Anomic missions}}
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Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as [[overheat]]ing.
  
To wrap up the 750 Career Points needed, I recommend using the [https://www.eveworkbench.com/fitting/sunesis/baf43029-5c38-4b7e-395f-08da5b879768 AIR Sunesis] or any other DPS ship you used so far to run Security Missions. You can speed up the Soldier of Fortune career {{Co|lightblue|[Combat]}} section by using a different ship type for running Security Missions than what you used up to now. I.e. If you used a Destroyer, now use a Frigate or Cruiser to run the missions and kill 75 ships.
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==== COSMOS ====
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{{Main|COSMOS}}
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Are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require '''faction''' standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and the following missions will not be offered to you. COSMOS missions do not reward loyalty points.
  
Run Security Missions until enough tasks in sections {{Co|lightblue|[Loyalty Points]}}, {{Co|lightblue|[Combat]}}, {{Co|lightblue|[Bounties]}} are completed. Once you get 350 Loyalty Points with a corporation, spend them to wrap up {{Co|lightblue|[Loyalty points]}}.
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==== Data center ====
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{{Main|Data centers}}
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Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once.
  
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== Mission chain ==
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A mission chain is a series of connected missions. Completing a mission will automatically offer the next mission in the chain. Chain missions share a single offer timer. Chain missions can be of a different type than is usual for the agent's division. Mission chains appear to be only given out by distribution and security division agents. Mission chains can usually be identified by some form of "part x of y" in the title of the mission but not always (see the mission chain [[Survey Rendezvous]], [[Listening Post]] and [[Kicking the Nest]] for an example).
  
Skip: {{Co|lightblue|[Abyssal Deadspace]}}. While it’s viable, low-level Abyssals do not contribute to {{Co|lightblue|[Loyalty]}} points, don’t give {{Co|lightblue|[Bounties]}} and have generally very few ships, making {{Co|lightblue|[Combat]}} take much longer.
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== Rewards ==
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Completing missions will reward you with ISK, [[Loyalty Points]], standings and occasionally with items.
  
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The amount of ISK received is influenced by the {{sk|Negotiation}} skill giving 5% additional ISK per skill level.
  
==== Soldier of Fortune ====
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Being paid with ISK is clear-cut, however, new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.
This Career can be done with Alts or with a friend pretty quickly but might be challenging for newer players - go get a corp and some friends quickly. It’s what EVE is all about really!
 
  
Use your FREE Soldier of Fortune Expert system. Note that you will have to train {{Sk|Capacitor Emission Systems|I}} & {{Sk|Weapon Disruption|I}} as it is unfortunately not provided through the Expert system but required for an entire section + an individual task under the {{Co|lightblue|[EWAR]}} section.
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The mission LP rewards scale with the system security of the agent and the level of the "Division" Connections skill. The formula for calculating the LP reward is:
  
Simply start by making yourself a bookmark in your favourite Trade hub (ideally close to the Hub). Using two of the provided [https://www.eveworkbench.com/fitting/gnosis/cada6db1-bcbe-4817-3962-08da5b879768 AIR - Gnosis fits] (40M ISK) with your Alt(s) or a friend. This will allow you to do the following sections/tasks in less than 20 minutes. The cheaper version will utilise two fits with the [https://www.eveworkbench.com/fitting/griffin/e5bd2ba5-9d69-4318-3964-08da5b879768 AIR Griffin] and [https://www.eveworkbench.com/fitting/bantam/7676ea19-bddc-4ab2-397a-08da5b879768 AIR Bantam] but will take a bit longer.
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: <math> \displaystyle \text{ LP reward } = \text{ Base LP } \times (1.6288 - \text{ System security }) \times (1 + \text{ "Division" Connections }\times 0.1) </math>
  
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This means that an agent in a 0.5 security system pays 80% more than an agent in 1.0 security system. Note that the system security used here is the [[System security#True security|true security]] of the system.
  
{{Co|lightblue|[Capacitor Warfare]}} Use an Energy Neutraliser and a Nosferatu on each other and wait till this section is complete.
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The "Division" Connections skills are:
 +
* {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution division.
 +
* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining division.
 +
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security division.
  
 +
The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref>
  
{{Co|lightblue|[Support]}} Use drones to damage each other and use Shield Booster and Armor Repairs to finish this section. If you can upgrade your Gnosis to T2 Light drones or even better Medium/Heavy Drones, this will go even quicker.
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Gaining standings with an agent, corporation or faction can be lucrative. With higher standings, you will be able to take higher level missions, pay fewer [[Trading#Broker's fee|broker fees]] in NPC stations and get cheaper [[reprocessing]] in NPC stations. See [[NPC standings]] for all advantages of standings. The amount of standing received is influenced by the {{sk|Social}} skill giving 5% bonus per level to NPC agent, corporation and faction standing increase.
  
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You will also receive ISK from bounties while killing NPC pirates, not [[Factions#Empires|empire factions]]. You will often get more ISK from bounties than from the mission reward. Bounties are a fixed amount per ship type so the total bounty depends on number and types of ships you destroy.
  
{{Co|lightblue|[EWAR]}} Use each EWAR (web, paint, point, scram, weapon disrupt) 5 times on your Alt/Buddy. Takes less than a minute.
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You will also be able to loot and [[salvage]] the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. There is always a rare chance of an item of considerable value dropping as loot.
  
 +
== Mission related timers ==
 +
=== Offer timer ===
 +
The offer or acceptance timer starts when talking to the agent and has a duration of 6 to 7 days. When the mission is not accepted in this time frame the agent will withdraw the offer and send you a message, telling you how displeased they are:
 +
{{Quote|I can no longer await your response to my offer. I am displeased by your indecisiveness.}}
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Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. <''Where to find''>
  
After that’s done, there are multiple options on how to complete the Soldier of Fortune career. The quickest way depends a lot on the availability of a friend or an Alt.
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=== Completion timer ===
 +
The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. <''Where to find''>
  
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< ''Add image for Offer and Completion timer'' >
  
{{Co|lightblue|[Social]}} You should have completed most tasks here. I skipped the {{Co|lightblue|[Join Corporation]}} task here, as you can easily complete the Soldier of Fortune career without it.
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=== Bonus timer ===
 +
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grants a bonus reward. <''Where to find''>
  
 +
=== Decline missions timer (option 1) ===
 +
The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline mission timer incurs a standing penalty with the agent, corporation and faction.
  
{{Co|lightblue|[Duels]}} & {{Co|lightblue|[PvP]}} & {{Co|lightblue|[Destruction]}} I found the quickest way to get those done is to have a friend/Alt and use either the Trade hub bookmark from earlier, or kill yourself right outside the station:
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or
* Get in a Shuttle and warp to your friend/Alt who sits in a DPS ship like the AIR Sunesis
 
* Start a Duel and get yourself blown up until you died 20 times to get {{Co|lightblue|[Destruction]}} completed for you
 
* This will get {{Co|lightblue|[PvP]}} done for your friend/Alt
 
* Every Duel has a 5 minute cooldown - if you want to get {{Co|lightblue|[Duels]}} done at the same time, simply wait 5 minutes for each time you kill the shuttle of your friend/Alt.
 
* You can speed up this process by not waiting out the 5 minutes and instead do Duel requests whenever you have a friend/Alt in the same system throughout running the AIR Career Programme.
 
  
{{Note box|NOTE: You are perfectly safe to initiate a Duel with someone - no one else will be able to take advantage of your Duel timer.<br>
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=== Decline missions timer (option 2) ===
Change DPS/victim roles with your friend/Alt and repeat.<br>
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The decline missions timer starts when declining a mission and has a duration of 4 hours. See [[#Declining missions|Declining missions]]
With up to 20 destroyed Shuttles, the DPS ship you use for this could have a Salvager which would contribute to the [Salvaging] section of the Industry career.
 
}}
 
  
'''Tip:''' ''You can duel someone as long as they are in the same system. Simply click their name (from watchlist, chat window, fleet, etc.) and request a duel.''
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== Declining missions ==
 +
[[File:Decline-mission.jpg|thumb|The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]]
  
'''Skip:''' {{Co|lightblue|[Faction Warfare]}} The current Faction Warfare system is not ideal, as it’s not easily available to everyone or all your Alt characters. I therefore recommend skipping it.
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Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, '''and faction'''.
'''Skip:''' {{Co|lightblue|[Combat]]] Following the steps above, you will not require finalising the {{Co|lightblue|[Combat]]} section (killing 75 ships with a Frigate, Destroyer and Cruiser respectively)
 
  
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If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline.
  
==== Exploration ====
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== Missioning with a fleet ==
Once again, use your FREE Exploration Expert System before starting this career.
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{{Main|Mission Fleets}}
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Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details.
  
The Exploration task will take advantage of [[Thera]] and the fantastic work of [https://www.eve-scout.com/thera/ EVE Scout], an initiative by [https://signalcartel.org/ Signal Cartel].
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== Advice for new mission runners ==
 +
If you're new to mission running and your goal is to gain loot, pile up LP to buy things or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions.
  
Join the ingame channel: EvE-Scout and load the EVE-SCOUT \\ Thera bookmark folder provided in the MOTD.
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'''1. Pick an area in which to work'''
  
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The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where griefers will target you. Use the map and look for a group of fairly high security systems set off from the major trade routes and other active systems. Keep in mind that you can be scanned down in mission pockets and war targets will attempt to do so.
  
{{Co|lightblue|[Project Discovery]}} This should be done while travelling, waiting for scans etc. Failed attempts count.
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[[File:Good_mission_map.jpg‎|500px]]  [[File:Bad_mission_map.jpg‎|400px]]
{{Co|lightblue|[Gas Sites]}} and {{Co|lightblue|[Combat Sites]}} should be completed right after the career agents. If not done yet, go back to a Career Agent System at the end of the Exploration section.
 
  
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'''2. Know what you want; check out what the various agents offer'''
  
{{Co|lightblue|[Scanning]}} & {{Co|lightblue|[Wormholes]}} & [Navigation] & {{Co|lightblue|[Advanced Navigation]}} Get in a T1 scanning ship or switch to your Core Probe Launcher on your AIR Sunesis.
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Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. In addition, they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important.
Find any Wormhole and repeatedly scan it down till you have all your {{Co|lightblue|[Scanning]}} and {{Co|lightblue|[Wormholes]}} tasks complete.
 
  
[[File:Hippla's Guide fourth picture.png|thumb|here Hippla shows the EVE Scout // Thera bookmark folder]]
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Most corporation stores sell the same sets of [[Implants#Attribute Enhancers|augmentation implants]]. However, different corporations offer different sets of [[Skill Hardwiring|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on.
Head over to [[Thera]] - in the Bookmark folder simply look for the quickest way to get there. If you don’t feel comfortable with going through Low/Null, simply look for the quickest route through High-Sec iE
 
  
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'''3. Pick a corporation with multiple agents in the region'''
  
Once in [[Thera]], use the [https://www.eve-scout.com/thera/ EVE Scout website] and sort by Regions. Fly into regions you haven’t been to yet to finish {{Co|lightblue|[Advanced Navigation]}}.
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Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.  
  
[[File:Hippla's guide fifth icture.png|thumb|Here he shows in witch systems you did not already go]]
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Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together.
'''Tip:''' ''You can take advantage of the ingame map -> Personal -> Systems visited to see which regions you have yet to visit.''
 
  
[[File:Hippla's guide fifth icture.png|thumb|Here he shows in witch systems you did not already go]]
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To avoid unfavorable missions such missions in low/null security space and missions that require you to kill empire ships you will need to decline missions every now and then. It is best to choose your location so that you have a second and even third agent as backup once you can't decline the mission offered from the first agent without losing standings.
  
If you don’t feel comfortable with Low/Null yet, you can of course stay in High-Sec but it will probably take you longer to complete these sections.
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'''4. Pick a base station and start running'''
If you feel comfortable with Low/Null, you can probably find plenty of Data/Relic sites to finish a task in {{Co|lightblue|[Advanced Hacking]}} as well.
 
  
'''Skip:''' We don’t really skip tasks here, with the caveat that {{Co|lightblue|[Advanced Hacking]}} isn’t necessary to complete and will take more time if you multibox.
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Here is the map for that area:
 +
[[File:Verge_vendor_mission_map.jpg‎]]
  
 +
You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed.
  
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=== Two hints for being sure your mission is complete ===
 +
* Look for a green check mark next to the mission
 +
: [[File:Missioncheckmark.jpg‎ |alt= where the green checkmark appears]]
  
 +
* If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives.
  
<span style="font-size: 1.5em;">Congratulations!</span> You have finished the AIR Career Programme, gained 750k SP and hopefully learned something on the way.
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Note that some missions may not get this completion mark.
  
[[File:Icon 500k Skill Points.png]] [[File:Icon 500k Skill Points.png]] [[File:Icon 500k Skill Points.png]]
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=== Mission preparation and walkthroughs ===
 +
Never fly what you cannot afford to lose applies to running missions as well. When starting, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker.
  
 +
NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPCs are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook.
  
 +
== Notes ==
 +
<references group=Note />
  
 
== References ==
 
== References ==
 
<references />
 
<references />
  
<!--[[Category:Guides]] commented out as per userspace policy-->
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[[Category:Missions]]

Latest revision as of 13:41, 11 March 2024

Overhauling the Mission page.
E-UNI Emblem.png EVE University offers
a class on:

A mission is a task offered by a non-player character (NPC) to a player that requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called agents and they describe the task and specify the rewards for its completion.

Mission levels

Mission levels go from 1 to 5. Higher level missions generally requires that you have better skills and access to bigger ships. Higher level missions also increase rewards. A mission's level is identical to the offering agents level with the exception of Storyline missions. As your corporation and faction standing increases, you'll gain access to higher level agents and thus missions.

  • Level 1 The most basic type. Can be run by basic frigates. Only the most basic piloting skills are required.
  • Level 2 While Mining and Courier missions may be run in frigates, Encounter is designed for cruiser hulls. You are expected to improve your abilities and learn how to fit out new ships.
  • Level 3 As you specialize, you will need a battlecruiser, Mining Barge, or a medium-sized hauler. These missions go faster if you have trained for better ships and at least some Tech 2 fittings.
  • Level 4 These require a battleship, an exhumer, or a large hauler. These missions can be time-consuming, but they offer large rewards. These missions require omega to run.
  • Level 5 Mostly encounter (combat) missions designed for groups of players or capital ships and are exclusively located in Low Security space. Like level 4, these also require omega to run.

Mission types

Mission type is an in-game parameter that can be found in the mission journal.

With the Viridian expansion the mission journal was removed from the Neocom and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window.

However, for the time being as of 25 March 2024, the mission journal can still be called using the slash command /open journal in any of the chat windows.


Missing Cargo Warning.jpg

Courier missions (also referred to as distribution) require shipping cargo from station to station. Courier missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. Courier missions produce a warning when trying to leave the pick-up station without the required cargo in your hold.

Mining missions require you to mine a specific mission ore and bring it back to the agent's station. Level 1 and 2 mining missions have no inherent combat. There is however always a risk of combat during mining missions, through the "belt rat" NPC hostiles that can show up and are usually rather weak. Note that mission ore except Lyavite has no other uses and can not be traded on the market.

Trade missions The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat of itself. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions. The item(s) to trade can often be bought of the market or in contracts but you can also acquire them yourself which might require mining or combat.

Talk to Agent missions (also referred to as travel). The agent sends you to report to another agent. Initiating communication with that agent completes the mission. These missions occur as part of Epic Arcs.

Agent Interaction missions (also referred to as branch). The agent offers you the choice of 2 or more missions. Conforming your choice completes the interaction mission and accepts the mission of your choice. These missions occur as part of Epic Arcs.

Encounter missions are all other missions. Mostly combat-focused. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But sometimes it is doing a recon (i.e. go to the target area, look and leave) or transporting items from or to a structure (not a station) somewhere in space. Unlike "true" courier missions encounter transport missions will not warn you when you try to leave the pick-up location without the cargo in your hold. These missions have the highest rewards but they are also slower and involve a risk of dying.

Mission categories

Basic missions

Basic missions are offered by regular agents and are of the types: Courier, Mining or Encounter. Basic missions are randomly allocated out of a pool except for the missions in a mission chain.

Storyline missions

As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each combination of level and faction. For every 16 missions of the same level and faction (but not necessarily the same corporation) that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions:

  • If the closest Storyline Agent has already made you an offer that you haven't accepted or declined, then it will be the second-closest Storyline agent that you get the offer from.
  • If the agent who gave you the 16th regular mission that you completed was in High Security, then the Storyline offer will always come from a Storyline agent in High Security.

The Storyline agent will contact you from a station - you will get a notification about an important mission offer - however, you will need to travel to the agent's station to accept the mission. Once you are in touch with the Storyline agent, you accept and complete the mission in the usual way. You cannot work for a Storyline agent unless you've received an offer from that Agent.

Completing a Storyline mission gives large increases to your standing with the agent's corporation and a moderate increase to faction standing. Note that you will also get derived standings, both positive and negative. If you keep doing Storyline missions for Minmatar Republic you will find that Gallente Federation will also like you while Amarr Empire, Caldari State and various pirate factions will gradually start to dislike you.

When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning in a way that when you hand in your 16th mission, you get your offer from the Storyline agent of the corporation that you are focusing on.

Storyline missions are of the types courier, encounter, or trade. There is no relation between the mission type and the issuing Storyline agent's division.

The InterBus and militia corporations do not offer any Storyline missions.

Special missions

These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you.

Career missions

Main article: Career Agents

Also known as "Tutorial missions", are missions that are supposed to help teach players how to play EVE Online. It is a good idea to do these when you first start playing EVE, as they give you starter ships and equipment. They also increase your standings with the faction offering the missions. Each player character can only do each tutorial mission from a given Career Agent once, but the Career agent mission chains do count as Storyline missions and thus increase faction standings after completing a full set.

Research missions

Main article: Research missions

Are a part of the Industry career path. Instead of ISK and Loyalty Points, these missions award Research Points that can be used to buy datacores from the agent who gives the missions. You will need to have trained various Science skills to the level required by an agent before they will offer you a mission. Datacores can be sold at the Market, and some players run these missions to make ISK from trading - do keep in mind that the income is quite low. Most players, however, have not trained the Science skills that these missions require. Research missions do count for the storyline mission tally.

Epic arcs

Main article: Epic arcs

Are long series of missions. Throughout the arc, you will be offered choices that will branch the arc into one or more directions, and thus the arcs have different outcomes depending on your choices. The missions that make up these arcs typically have very good ISK rewards and the last mission of the arc carries a handsome reward. There are seven Epic Arcs. Most players begin with The Blood-Stained Stars, an arc that can be completed in a T1 destroyer and gives a boost in standings with the Sisters of EVE and one empire faction of your choice. Seasoned L4 runners will be doing the four empire epic arcs while the fearless pilots can do the two pirate epic arcs. Epic arcs can be repeated once every three months. Epic arcs missions do not give Loyalty points [Note 1]Epic arc missions do count for the storyline mission tally.

Anomic missions

Main article: Anomic missions

Also known as "burner" missions, are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating.

COSMOS

Main article: COSMOS

Are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require faction standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and the following missions will not be offered to you. COSMOS missions do not reward loyalty points.

Data center

Main article: Data centers

Involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once.

Mission chain

A mission chain is a series of connected missions. Completing a mission will automatically offer the next mission in the chain. Chain missions share a single offer timer. Chain missions can be of a different type than is usual for the agent's division. Mission chains appear to be only given out by distribution and security division agents. Mission chains can usually be identified by some form of "part x of y" in the title of the mission but not always (see the mission chain Survey Rendezvous, Listening Post and Kicking the Nest for an example).

Rewards

Completing missions will reward you with ISK, Loyalty Points, standings and occasionally with items.

The amount of ISK received is influenced by the Negotiation skill giving 5% additional ISK per skill level.

Being paid with ISK is clear-cut, however, new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See Loyalty Points for more details on what to do with LP.

The mission LP rewards scale with the system security of the agent and the level of the "Division" Connections skill. The formula for calculating the LP reward is:

[math] \displaystyle \text{ LP reward } = \text{ Base LP } \times (1.6288 - \text{ System security }) \times (1 + \text{ "Division" Connections }\times 0.1) [/math]

This means that an agent in a 0.5 security system pays 80% more than an agent in 1.0 security system. Note that the system security used here is the true security of the system.

The "Division" Connections skills are:

  • Distribution Connections - Improves loyalty point gain by 10% per level when working for agents in the Distribution division.
  • Mining Connections - Improves loyalty point gain by 10% per level when working for agents in the Mining division.
  • Security Connections - Improves loyalty point gain by 10% per level when working for agents in the Security division.

The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.[1]

Gaining standings with an agent, corporation or faction can be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper reprocessing in NPC stations. See NPC standings for all advantages of standings. The amount of standing received is influenced by the Social skill giving 5% bonus per level to NPC agent, corporation and faction standing increase.

You will also receive ISK from bounties while killing NPC pirates, not empire factions. You will often get more ISK from bounties than from the mission reward. Bounties are a fixed amount per ship type so the total bounty depends on number and types of ships you destroy.

You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. There is always a rare chance of an item of considerable value dropping as loot.

Mission related timers

Offer timer

The offer or acceptance timer starts when talking to the agent and has a duration of 6 to 7 days. When the mission is not accepted in this time frame the agent will withdraw the offer and send you a message, telling you how displeased they are:

I can no longer await your response to my offer. I am displeased by your indecisiveness.

Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. <Where to find>

Completion timer

The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. <Where to find>

< Add image for Offer and Completion timer >

Bonus timer

The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grants a bonus reward. <Where to find>

Decline missions timer (option 1)

The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline mission timer incurs a standing penalty with the agent, corporation and faction.

or

Decline missions timer (option 2)

The decline missions timer starts when declining a mission and has a duration of 4 hours. See Declining missions

Declining missions

The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.

Declining a mission for a particular agent more than once every four hours will cause a standings loss with the agent, corporation, and faction.

If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline.

Missioning with a fleet

Main article: Mission Fleets

Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on Mission Fleets for more details.

Advice for new mission runners

If you're new to mission running and your goal is to gain loot, pile up LP to buy things or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions.

1. Pick an area in which to work

The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where griefers will target you. Use the map and look for a group of fairly high security systems set off from the major trade routes and other active systems. Keep in mind that you can be scanned down in mission pockets and war targets will attempt to do so.

Good mission map.jpg Bad mission map.jpg

2. Know what you want; check out what the various agents offer

Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. In addition, they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important.

Most corporation stores sell the same sets of augmentation implants. However, different corporations offer different sets of skill upgrade implants, and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on.

3. Pick a corporation with multiple agents in the region

Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much.

Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together.

To avoid unfavorable missions such missions in low/null security space and missions that require you to kill empire ships you will need to decline missions every now and then. It is best to choose your location so that you have a second and even third agent as backup once you can't decline the mission offered from the first agent without losing standings.

4. Pick a base station and start running

Here is the map for that area: Verge vendor mission map.jpg

You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed.

Two hints for being sure your mission is complete

  • Look for a green check mark next to the mission
where the green checkmark appears
  • If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives.

Note that some missions may not get this completion mark.

Mission preparation and walkthroughs

Never fly what you cannot afford to lose applies to running missions as well. When starting, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker.

NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of EWAR, it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPCs are vulnerable to and defend against what they will throw at you. Check out NPC damage types for a full description and a handy chart that you can keep in your Neocom Notebook.

Notes

  1. ^ At least The Blood-Stained Stars does not.

References