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{{CMBSite | Angel Military Operations Complex
+
{{CMBSite | Angel Military Operations Complex}}
| Variation=
+
The '''Angel Military Operations Complex''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Port]] anomaly.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The '''Angel Military Operations Complex''' is a [[Combat_sites#DED_Rated_Complex|DED rated cosmic signature]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. It may also be received as an [[Combat_sites#Expeditions|escalation]] from an [[Angel Port]] anomaly and its variants.
 
    | OverviewRecShips = Well tanked Battleship for solo.
 
    | OverviewEstPayout= 75- 150 mil
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Moderately difficult, a MJD T2 sniper fit Battleship or two is recommended.
 
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = 5 pockets' defending fleets with two optional alternate pockets for a total of 188- 211 ships.
 
        | TotalExpFrigates          =
 
        | TotalExpDestroyers      = 62- 72
 
        | TotalExpCruisers          = 11- 13
 
        | TotalExpBattlecruisers = 55- 60
 
        | TotalExpBattleships    = 60- 66
 
        | TotalExpCapitals          =
 
        | TotalExpSentries          = 1
 
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText= This military complex belongs to the [[Angel Cartel]], which sent a crew of their finest engineers and military personnel here to establish a mining complex. Unconfirmed [[CONCORD#Divisions|DED]] reports state that the Cartel plans to use this complex to develop new weapons, as well as practice combat maneuvers and strategies away from prying eyes.
 
    | WalkthroughSectionText        = No hostiles at initial gate. The site offers a choice of 3 acceleration gates in the 2nd Pocket each leading to an alternate variant of the 3rd pocket and further leading to a common 4th pocket.
 
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText= The rumour is that the building of this complex was only half-completed before the [[Angel Cartel|Angel Cartel's]] military operations started. Blasted asteroids and debris from reckless dogfighting litter these deadspace pockets. Caution is advised.<br><br>Your transmission decoded flickers, a locator signal seemingly emanating from a typical container inside this deadspace pocket. Other transmissions indicate that some kind of a disaster has struck and a massive explosion knocked communications offline a while ago.
 
        | Room1Text=
 
        | Room1Structures            =
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
 
|{{StructureTableRow|Red Container|5|Container with Blast Marks|note=62km|cargo = Dented Cipher}}
 
}}
 
        | Room1Group1              = Defending Fleet (40- 80km)
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|10- 14|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Battlecruiser|9|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|8- 12|Gist Malakim/ Nephilim/ Throne|note=Nephilim uses Target Painter|ewar=TP}}
 
}}
 
  | Room2                      = 2nd Pocket
 
        | Room2WarpToPopupText      = Available data indicates that this deadspace complex pocket was supposed to contain the first deadspace Stargate. Reports indicate that the [[Angel Cartel]] was not successful.
 
        | Room2Text                  =
 
        | Room2Image                =
 
        | Room2ImageCaption          =
 
        | Room2Structures            =
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Ancient Acceleration Gate|note = 40km, leads to 3rd pocket (Supply Depot)}}
 
|{{StructureTableRow|Accl Gate|1|Ancient Acceleration Gate Mark II|note = 30km, leads to alternate 3rd pocket (Tactical Operations Center)}}
 
|{{StructureTableRow|Accl Gate|1|Ancient Acceleration Gate Mark III|note = 60km, leads to alternate 3rd pocket (Watchpost)}}
 
|{{StructureTableRow|Structure|1|Stargate Under Construction|cargo = Isogen (50K), Pyerite (100K), Tritanium (200K)}}
 
|{{StructureTableRow|Structure|1|Angel Cop Bunker|cargo = Common items}}
 
}}
 
        | Room2Group1                = Defending Fleet (2.5- 72km)
 
            | Room2Group1Text        =
 
            | Room2Group1InLocal    =
 
            | Room2Group1Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|9- 11|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Battlecruiser|7- 10|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|8- 9|Gist Cherubim/ Commander/ Malakim/ Saint/ Seraphim/ Throne/ Warlord/ War General}}
 
}}
 
| Room3                      = 3rd Pocket (Supply Depot)
 
        | Room3WarpToPopupText  = The Angel Cartel has established a well fortified supply depot with a lot of troops stationed in military bunkers. A scout mission revealed that the battlestation in the center is not fully operational and supposedly serves as supply management HQ and storage facilities.
 
        | Room3Text              =
 
        | Room3Image            =
 
        | Room3ImageCaption      =
 
        | Room3Structures        =
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Ancient Acceleration Gate}}
 
}}
 
        | Room3Group1                = Defending Fleet
 
            | Room3Group1Text        =
 
            | Room3Group1InLocal    =
 
            | Room3Group1Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Battlecruiser|6- 10|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|7- 10|Gist Cherubim/ Commander/ Malakim/ Saint/ Seraphim/ Throne/ Warlord/ War General}}
 
|{{NPCTableRow|Commander Battleship|1|The Stronghold General|cargo=Possible Domination Battleship modules}}
 
}}
 
    | Room4                          = Alternate 3rd Pocket (Tactical Operations Center)
 
        | Room4WarpToPopupText      = Tactical operations in the entire deadspace complex are coordinated and handled from here. The batlestation is reported to be well defended.
 
        | Room4Text                  =
 
        | Room4Image                =
 
        | Room4ImageCaption          =
 
        | Room4Structures            = 
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=90km}}
 
}}
 
        | Room4Group1                = Defending Fleet (1- 100km)
 
            | Room4Group1Text        =
 
            | Room4Group1InLocal    =
 
            | Room4Group1Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|10|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Commander Cruiser|1|Control Headquarters|cargo=Possible Domination Cruiser modules}}
 
|{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|11|Gist Cherubim/ Commander/ Malakim/ Saint/ Seraphim/ Throne/ Warlord/ War General}}
 
}}
 
    | Room5                          = Alternate 3rd Pocket (Watchpost)
 
        | Room5WarpToPopupText      = The Outer Perimeter Watchpost is on the outskirts of the deadspace area. Despite the protection the warp-free space offers, the Angel Cartel nonetheless monitors the area closely. A CONCORD diplomatic committee is negotiating an information-sharing deal to relieve tension.
 
        | Room5Text                  =
 
        | Room5Image                =
 
        | Room5ImageCaption          =
 
        | Room5Structures            = 
 
{{StructureTable|
 
|{{StructureTableRow|Accl Gate|1|Ancient Acceleration Gate}}
 
}}
 
        | Room5Group1                = Defending Fleet
 
            | Room5Group1Text        =
 
            | Room5Group1InLocal    =
 
            | Room5Group1Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|12|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Commander Cruiser|1|Security Coordinator||ewar=Web|cargo=Possible Domination Cruiser modules}}
 
|{{NPCTableRow|Battlecruiser|11|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|9|Gist Cherubim/ Commander/ Malakim/ Saint/ Seraphim/ Throne/ Warlord/ War General}}
 
}}
 
    | Room6                          = 4th Pocket
 
        | Room6WarpToPopupText      = A scouting mission spotted the so-called "underground Overseer" before warping out under heavy fire.
 
        | Room6Text                  =
 
        | Room6Image                =
 
        | Room6ImageCaption          =
 
        | Room6Structures            = 
 
{{StructureTable
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = }}
 
}}
 
        | Room6Group1                = Defending Fleet (2- 97km)
 
            | Room6Group1Text        =
 
            | Room6Group1InLocal    =
 
            | Room6Group1Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|10- 12|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Battlecruiser|11- 13|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Commander/ Malakim/ Saint/ Seraphim/ Throne/ Warlord/ War General|note=Nephilim uses Target Painter|ewar=TP}}
 
|{{NPCTableRow|Overseer Battleship|1|Titan - The Underground|cargo=Possible Domination Battleship modules}}
 
}}
 
    | Room7                          = 5th Pocket
 
        | Room7WarpToPopupText      = The innermost deadspace pocket in the Angel military complex has received a lot of expensive high quality minerals. Ready-made building blocks are steadily freighted in, but there have been no reports of what they are actually building.
 
        | Room7Text                  =
 
        | Room7Image                =
 
        | Room7ImageCaption          =
 
        | Room7Structures            = 
 
        | Room7Group1                = Defending Fleet (1- 60km)
 
            | Room7Group1Text        =
 
            | Room7Group1InLocal    =
 
            | Room7Group1Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|18- 20|Gistior Defacer/ Defiler/ Seizer/ Trasher}}
 
|{{NPCTableRow|Cruiser|1|Gistum Centurion|note=May not spawn}}
 
|{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|11- 12|Gist Cherubim/ Commander/ Malakim/ Saint/ Seraphim/ Throne/ Warlord/ War General}}
 
|{{NPCTableRow|Overseer Battleship|1|The Battlestation Admiral|ewar=Web|note=Deals thermal damage|cargo=20th Overseer Personal Effects, Possible Domination Battleship and/ or Gist C-Type modules, rare possibility of a Macherial BPC}}
 
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
 
}}
 
  
  | EscalationSectionY/N =
+
==Walkthrough==
    | Escalation=
+
{{MessageBox
    | EscalationSectionText=
+
|On warpin:
    | EscalationChance =
+
|This military complex belongs to the [[Angel Cartel]], which sent a crew of their finest engineers and military personnel here to establish a mining complex. Unconfirmed [[CONCORD#Divisions|DED]] reports state that the Cartel plans to use this complex to develop new weapons, as well as practice combat maneuvers and strategies away from prying eyes.
| RewardsSectionY/N = Y
+
|collapsed=yes}}
    | RewardsSectionText=
 
    | TotalBountyValue = Approximately 75 mil
 
    | TotalGeneralLootValue=  
 
    | TotalSalvageValue =
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N = Y
 
}}
 
  
[[Category:DED Rated Complex]]
+
No hostiles at initial gate. The site offers a choice of 3 acceleration gates in the 2nd Pocket each leading to an alternate variant of the 3rd pocket and further leading to a common 4th pocket.
 +
 
 +
===1st Pocket===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|The rumour is that the building of this complex was only half-completed before the [[Angel Cartel|Angel Cartel's]] military operations started. Blasted asteroids and debris from reckless dogfighting litter these deadspace pockets. Caution is advised.<br><br>Your transmission decoded flickers, a locator signal seemingly emanating from a typical container inside this deadspace pocket. Other transmissions indicate that some kind of a disaster has struck and a massive explosion knocked communications offline a while ago.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 40km}}
 +
{{NPCTableRow|Red Container|1|Container with Blast Marks|note=62km|drop = Dented Cipher}}
 +
|}
 +
Dented Cipher from Container with Blast Marks alternative opens 1st gate
 +
{{NPCTableHead|Defending Fleet (40-80km)}}
 +
{{NPCTableRow|Destroyer|10-14|Gistior Defacer/Defiler/Seizer/Trasher}}
 +
{{NPCTableRow|Battlecruiser|9|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|8-12|Gist Malakim/Nephilim/Throne|note=Nephilim uses Target Painter|ewar=TP}}
 +
|}
 +
 
 +
===2nd Pocket===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|Available data indicates that this deadspace complex pocket was supposed to contain the first deadspace Stargate. Reports indicate that the [[Angel Cartel]] was not successful.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate|note = 40km, leads to 3rd pocket (Supply Depot)}}
 +
{{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate Mark II|note = 30km, leads to alternate 3rd pocket (Tactical Operations Center)}}
 +
{{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate Mark III|note = 60km, leads to alternate 3rd pocket (Watchpost)}}
 +
{{NPCTableRow|Structure|1|Stargate Under Construction|drop = Isogen (50K), Pyerite (100K), Tritanium (200K)}}
 +
{{NPCTableRow|Structure|1|Angel Cop Bunker|drop = Common items}}
 +
|}
 +
 
 +
{{NPCTableHead|Defending Fleet (2.5-72km)}}
 +
{{NPCTableRow|Destroyer|9-11|Gistior Defacer/...}}
 +
{{NPCTableRow|Battlecruiser|7-10|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|8-9|Gist Cherubim/...}}
 +
|}
 +
 
 +
===3rd Pocket (Supply Depot)===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|The Angel Cartel has established a well fortified supply depot with a lot of troops stationed in military bunkers. A scout mission revealed that the battlestation in the center is not fully operational and supposedly serves as supply management HQ and storage facilities.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate}}
 +
|}
 +
 
 +
{{NPCTableHead|Defending Fleet}}
 +
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
 +
{{NPCTableRow|Battlecruiser|6-10|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|7-10|Gist Cherubim/...}}
 +
{{NPCTableRow|Commander Battleship|1|The Stronghold General|cargo=Possible Domination Battleship modules|note=Immune to EWAR}}
 +
|}
 +
 
 +
===3rd Pocket (Tactical Operations Center)===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|Tactical operations in the entire deadspace complex are coordinated and handled from here. The batlestation is reported to be well defended.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=90km}}
 +
|}
 +
 
 +
{{NPCTableHead|Defending Fleet (1-100km)}}
 +
{{NPCTableRow|Destroyer|10|Gistior Defacer/...}}
 +
{{NPCTableRow|Commander Cruiser|1|Control Headquarters|cargo=Possible Domination Cruiser modules|note=Immune to EWAR, very strong shield tank, HIGHEST resist is Explosive, deal EM damage here.}}
 +
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|11|Gist Cherubim/...}}
 +
|}
 +
 
 +
===3rd Pocket (Watchpost)===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|The Outer Perimeter Watchpost is on the outskirts of the deadspace area. Despite the protection the warp-free space offers, the Angel Cartel nonetheless monitors the area closely. A CONCORD diplomatic committee is negotiating an information-sharing deal to relieve tension.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate}}
 +
|}
 +
 
 +
{{NPCTableHead|Defending Fleet}}
 +
{{NPCTableRow|Destroyer|12|Gistior Defacer/...}}
 +
{{NPCTableRow|Commander Cruiser|1|Security Coordinator|point=yes|ewar=Web|cargo=Possible Domination Cruiser modules|note=Immune to EWAR}}
 +
{{NPCTableRow|Battlecruiser|11|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|9|Gist Cherubim/...}}
 +
|}
 +
 
 +
===4th Pocket===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|A scouting mission spotted the so-called "underground Overseer" before warping out under heavy fire.
 +
|collapsed=yes}}
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = }}
 +
|}
 +
 
 +
{{NPCTableHead|Defending Fleet (2-97km)}}
 +
{{NPCTableRow|Destroyer|10-12|Gistior Defacer/...}}
 +
{{NPCTableRow|Battlecruiser|11-13|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|7|Gist Cherubim/...|note=Nephilim uses Target Painter|ewar=TP}}
 +
{{NPCTableRow|Overseer Battleship|1|Tritan -The Underground Overseer|cargo=Possible Domination Battleship modules|note=Immune to EWAR}}
 +
|}
 +
 
 +
===5th Pocket===
 +
 
 +
{{MessageBox
 +
|On warpin:
 +
|The innermost deadspace pocket in the Angel military complex has received a lot of expensive high quality minerals. Ready-made building blocks are steadily freighted in, but there have been no reports of what they are actually building.
 +
|collapsed=yes}}
 +
The overseer battleship has strong structure hitpoints.
 +
{{NPCTableHead|Defending Fleet (1-60km)}}
 +
{{NPCTableRow|Destroyer|18-20|Gistior Defacer/Defiler/Seizer/Trasher}}
 +
{{NPCTableRow|Cruiser|1|Gistum Centurion|note=May not spawn}}
 +
{{NPCTableRow|Battlecruiser|12|Gistatis Legatus/...}}
 +
{{NPCTableRow|Battleship|11-12|Gist Cherubim/...}}
 +
{{NPCTableRow|Overseer Battleship|1|The Battlestation Admiral|note=Deals thermal damage|cargo=20th Overseer Personal Effects, Possible Domination Battleship and/or Gist C-Type modules, rare possibility of a Macherial BPC}}
 +
{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
 +
|}
 +
== Loot ==
 +
 
 +
{| class="wikitable complex sortable"
 +
|-
 +
! Item Name
 +
! Est. Value
 +
! Drops from
 +
! Note
 +
|-
 +
| 20th Tier Overseer's Effects
 +
| 61.2M ISK
 +
| The Battlestation Admiral
 +
| 100% drop rate
 +
|-
 +
| Gist C-Type module
 +
|
 +
| The Battlestation Admiral
 +
|
 +
|-
 +
| Machariel BPC
 +
|
 +
| The Battlestation Admiral
 +
|
 +
|-
 +
| Domination battleship module
 +
|
 +
| The Stronghold General
 +
|
 +
|-
 +
| Domination battleship module
 +
|
 +
| Tritan -The Underground
 +
|
 +
|-
 +
| Domination cruiser module
 +
|
 +
| Control Headquarters
 +
|
 +
|-
 +
| Domination cruiser module
 +
|
 +
| Security Coordinator
 +
|
 +
|}
 +
==See also==
 +
[http://games.chruker.dk/eve_online/item.php?type_id=17165 Stats of the Control Headquarters],
 +
[http://games.chruker.dk/eve_online/item.php?type_id=17165 The Stronghold General],[http://games.chruker.dk/eve_online/item.php?type_id=17141 Tritan - The Underground Overseer],[http://games.chruker.dk/eve_online/item.php?type_id=17166 Security Coordinator], and [http://games.chruker.dk/eve_online/item.php?type_id=17142 The Battlestation Admiral]
 +
{{DED Complexes|Angel}}
 +
[[Category:DED Complexes]]

Latest revision as of 22:00, 10 July 2024

Site Details
Angel Military Operations Complex
Type DED Rated Complex
Rating DED 7/10
Found in Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 5% in Null Sec

The Angel Military Operations Complex is a DED rated cosmic signature that can be scanned using Core Probes in Angel infested regions of Null Sec space. It may also be received as an escalation from an Angel Port anomaly.

Walkthrough

On warpin:
This military complex belongs to the Angel Cartel, which sent a crew of their finest engineers and military personnel here to establish a mining complex. Unconfirmed DED reports state that the Cartel plans to use this complex to develop new weapons, as well as practice combat maneuvers and strategies away from prying eyes.

No hostiles at initial gate. The site offers a choice of 3 acceleration gates in the 2nd Pocket each leading to an alternate variant of the 3rd pocket and further leading to a common 4th pocket.

1st Pocket

On warpin:
The rumour is that the building of this complex was only half-completed before the Angel Cartel's military operations started. Blasted asteroids and debris from reckless dogfighting litter these deadspace pockets. Caution is advised.

Your transmission decoded flickers, a locator signal seemingly emanating from a typical container inside this deadspace pocket. Other transmissions indicate that some kind of a disaster has struck and a massive explosion knocked communications offline a while ago.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 40km
Container 1 x Container with Blast Marks 62km Dented Cipher

Dented Cipher from Container with Blast Marks alternative opens 1st gate

Defending Fleet (40-80km)
WD EWAR L


Destroyer 10-14 x Destroyer Gistior Defacer/Defiler/Seizer/Trasher
Battlecruiser 9 x Battlecruiser Gistatis Legatus/...
Battleship 8-12 x Battleship Gist Malakim/Nephilim/Throne Nephilim uses Target Painter Target Painter

2nd Pocket

On warpin:
Available data indicates that this deadspace complex pocket was supposed to contain the first deadspace Stargate. Reports indicate that the Angel Cartel was not successful.


Structures
WD EWAR L


Acceleration Gate 1 x Ancient Acceleration Gate 40km, leads to 3rd pocket (Supply Depot)
Acceleration Gate 1 x Ancient Acceleration Gate Mark II 30km, leads to alternate 3rd pocket (Tactical Operations Center)
Acceleration Gate 1 x Ancient Acceleration Gate Mark III 60km, leads to alternate 3rd pocket (Watchpost)
Structure 1 x Stargate Under Construction Isogen (50K), Pyerite (100K), Tritanium (200K)
Structure 1 x Angel Cop Bunker Common items


Defending Fleet (2.5-72km)
WD EWAR L


Destroyer 9-11 x Destroyer Gistior Defacer/...
Battlecruiser 7-10 x Battlecruiser Gistatis Legatus/...
Battleship 8-9 x Battleship Gist Cherubim/...

3rd Pocket (Supply Depot)

On warpin:
The Angel Cartel has established a well fortified supply depot with a lot of troops stationed in military bunkers. A scout mission revealed that the battlestation in the center is not fully operational and supposedly serves as supply management HQ and storage facilities.


Structures
WD EWAR L


Acceleration Gate 1 x Ancient Acceleration Gate


Defending Fleet
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Battlecruiser 6-10 x Battlecruiser Gistatis Legatus/...
Battleship 7-10 x Battleship Gist Cherubim/...
Commander Battleship 1 x Commander Battleship The Stronghold General Immune to EWAR Possible Domination Battleship modules

3rd Pocket (Tactical Operations Center)

On warpin:
Tactical operations in the entire deadspace complex are coordinated and handled from here. The batlestation is reported to be well defended.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate 90km


Defending Fleet (1-100km)
WD EWAR L


Destroyer 10 x Destroyer Gistior Defacer/...
Commander Cruiser 1 x Commander Cruiser Control Headquarters Immune to EWAR, very strong shield tank, HIGHEST resist is Explosive, deal EM damage here. Possible Domination Cruiser modules
Battlecruiser 10 x Battlecruiser Gistatis Legatus/...
Battleship 11 x Battleship Gist Cherubim/...

3rd Pocket (Watchpost)

On warpin:
The Outer Perimeter Watchpost is on the outskirts of the deadspace area. Despite the protection the warp-free space offers, the Angel Cartel nonetheless monitors the area closely. A CONCORD diplomatic committee is negotiating an information-sharing deal to relieve tension.


Structures
WD EWAR L


Acceleration Gate 1 x Ancient Acceleration Gate


Defending Fleet
WD EWAR L


Destroyer 12 x Destroyer Gistior Defacer/...
Commander Cruiser 1 x Commander Cruiser Security Coordinator Immune to EWAR Warp Disruptor Stasis Webifier Possible Domination Cruiser modules
Battlecruiser 11 x Battlecruiser Gistatis Legatus/...
Battleship 9 x Battleship Gist Cherubim/...

4th Pocket

On warpin:
A scouting mission spotted the so-called "underground Overseer" before warping out under heavy fire.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate


Defending Fleet (2-97km)
WD EWAR L


Destroyer 10-12 x Destroyer Gistior Defacer/...
Battlecruiser 11-13 x Battlecruiser Gistatis Legatus/...
Battleship 7 x Battleship Gist Cherubim/... Nephilim uses Target Painter Target Painter
Overseer Battleship 1 x Overseer Battleship Tritan -The Underground Overseer Immune to EWAR Possible Domination Battleship modules

5th Pocket

On warpin:
The innermost deadspace pocket in the Angel military complex has received a lot of expensive high quality minerals. Ready-made building blocks are steadily freighted in, but there have been no reports of what they are actually building.

The overseer battleship has strong structure hitpoints.

Defending Fleet (1-60km)
WD EWAR L


Destroyer 18-20 x Destroyer Gistior Defacer/Defiler/Seizer/Trasher
Cruiser 1 x Cruiser Gistum Centurion May not spawn
Battlecruiser 12 x Battlecruiser Gistatis Legatus/...
Battleship 11-12 x Battleship Gist Cherubim/...
Overseer Battleship 1 x Overseer Battleship The Battlestation Admiral Deals thermal damage 20th Overseer Personal Effects, Possible Domination Battleship and/or Gist C-Type modules, rare possibility of a Macherial BPC
Sentry 1 x Sentry Angel Stasis Tower Stasis Webifier

Loot

Item Name Est. Value Drops from Note
20th Tier Overseer's Effects 61.2M ISK The Battlestation Admiral 100% drop rate
Gist C-Type module The Battlestation Admiral
Machariel BPC The Battlestation Admiral
Domination battleship module The Stronghold General
Domination battleship module Tritan -The Underground
Domination cruiser module Control Headquarters
Domination cruiser module Security Coordinator

See also

Stats of the Control Headquarters, The Stronghold General,Tritan - The Underground Overseer,Security Coordinator, and The Battlestation Admiral

DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard