Difference between revisions of "Getting Started in EVE Online"

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:''This page is a hands-on guide to your first few days in EVE Online. For a more general list of topics new players should know about, see the [[New Player Index]].''
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Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the [[New Player Index]].
  
Welcome to EVE Online! You are now a citizen of New Eden. This guide will lead you step by step on your way of surviving and even prosper in this cold and harsh place. You can read it whole or just on-the-fly while you are making your first steps in EVE. You can also go to Youtube and watch these different video series:
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== Introduction to EVE ==
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EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:
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* [https://forum.eveuniversity.org/viewtopic.php?f=29&t=94260 New Players' Survival for EVE Online]
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* [[Notes for Experienced RPG Players New to EVE]]
  
* [https://www.youtube.com/channel/UCczUeYqoS7d40bkeWmJHXGw EVE Online Flight Academy] video series by CCP. These videos are also available in-game from the Help menu (F12, or the "?" Icon off your NeoCom) Tutorial Videos tab.  These will play with the localized client language subtitles you have specified (English, French, Russian and German subtitles) and the videos are also linkable to others in game via a chat channel, etc.
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== Accounts ==
* [https://www.youtube.com/playlist?list=PLwFpMhZDCXwF3WI3kwFc5oB5mW3BwrnF_ New Player Experience (Vanguard Update)] video series by Jonny Pew.  He does a lot of current video topics as well for EVE Online. Note that the New Player experience has changed considerably with the Ascension expansion (November 2016)
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{{main|Accounts}}
* [http://www.youtube.com/playlist?list=PLB9A647F3121DFC21 How to Survive EVE Online] video series by Seamus Donohue.  Note these are out-of-date and Seamus has notated these pending an update by him.
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To play EVE you must first [https://secure.eveonline.com/signup/ create an account]. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. You can have as many accounts as you like.
* Also, a good read on what to expect, what mindsets are good for understanding the wider game of EVE Online for new players, and how it differs from a lot of games (especially MMOs) you've experienced check out the [http://forum.eveuniversity.org/viewtopic.php?f=29&t=94260 New Players' Survival for EVE Online] forum article.
 
  
= Accounts =
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If you were invited to EVE by a friend (i.e. you have a [https://secure.eveonline.com/recruit/ referral link]), use it when creating your account, as you will get some free [[Skills and learning|skill points]] (equivalent to about 2 to 6 weeks of training time). Additionally, your friend will receive a reward. It's possible to invite yourself to create additional accounts.
To play EVE you must first [https://secure.eveonline.com/signup/ create an account]. Your account name doesn't show up anywhere in game, and you can have up to three characters per account.  
 
  
If you were invited to EVE by a friend (i.e. have a [https://secure.eveonline.com/recruit/ referral link]), use it when creating your account, as you will get some free [[Skills and Learning|skill points]] (equivalent to about 1-2 weeks' training time). Additionally, your friend will receive free game time or a [[PLEX]] if you subscribe to the game (i.e. pay for an [[Clone States|Omega character]]).
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Even if you were not invited, you can use a public invitation link. Those are often shared by streamers and YouTubers. Use a search engine to find them.
  
= Character Creation =
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Sadly, sometimes accounts are hacked. Observe [https://www.eveonline.com/de/article/account-security basic security considerations] to prevent this. On top of that, you should use [https://support.eveonline.com/hc/en-us/articles/203465601-Authenticator Two-Factor Authentication].
  
The first decision you have to make is to choose a race for your character. There are 4 major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], [[Minmatar Republic|Minmatar]].
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== Character Creation ==
 
 
* If you're expecting to subscribe to EVE Online (i.e. pay real-world money to play, also called [[Clone States|"Omega"]]), the choosing your race is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of race therefore mainly determines the look of your character and (if you choose to do so) your role-playing opportunities.
 
 
 
* If you're thinking of just playing EVE through the indefinite trial without paying (also called [[Clone States|"Alpha"]]), you will be limited to using your [[Clone_States#Choice_of_race|chosen race's ships and weapon types]]. While this may seem limiting, keep in mind that you can always create a new character (of a different race) to try out other ship and weapon types, or subscribing to the game to access them all on one character.
 
 
 
== Bloodline ==
 
 
 
A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation.
 
Only minor aspects of the gameplay are affected by those choices: The only thing bloodlines determine is which of the NPC corporations your character will automatically join when no longer being part of a [[Corporation|Player Corporation]] or Starter Corporation. Here is the list of which bloodline corresponds to which NPC Corporation, but keep in mind that there are no differences between any of the corporations.
 
 
 
{| class="wikitable"
 
! style="background:#222222" |
 
! style="background:#222222" | Bloodline
 
! style="background:#222222" | Corporation
 
|-
 
| rowspan=3 | {{icon|amarr|64|Amarr Empire}}
 
| Amarr
 
| Viziam
 
|-
 
| Khanid
 
| Ministry of War
 
|-
 
| Ni-Kunni
 
| Imperial Shipment
 
|-
 
| rowspan=3 | {{icon|caldari|64|Caldari State}}
 
| Achura
 
| Perkone
 
|-
 
| Civire
 
| Caldari Provisions
 
|-
 
| Deitis
 
| Deep Core Mining Inc.
 
|-
 
| rowspan=3 | {{icon|gallente|64|Gallente Federation}}
 
| Gallente
 
| The Scope
 
|-
 
| Intaki
 
| Aliastra
 
|-
 
| Jin-Mei
 
| Garoun Investment Bank
 
|-
 
| rowspan=3 | {{icon|minmatar|64|Minmatar Republic}}
 
| Brutor
 
| Brutor Tribe
 
|-
 
| Sebiestor
 
| Sebiestor Tribe
 
|-
 
| Vherokior
 
| Native Freshfood
 
|-
 
|}
 
 
 
== School ==
 
 
 
The School you choose will only determine which starter solar system you start in and which Starter Corporation you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your [[Medical Clone]] independently from any corporation you might have joined and independently of the location you are setting your clone from.
 
 
 
== Portrait and Name ==
 
 
{{main|Character Creator}}
 
{{main|Character Creator}}
  
Next you have to design your character's appearance and take a portrait. Your looks depend on which race and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and (unless you like spending time in your Captain's Quarters) so will you. You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with [[AUR|Aurum]].
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=== Empire ===
 
 
You then choose the following for your character:
 
* Ancestry (has little in-game effect)
 
* Education (controls which NPC corporation you start in; they are all effectively identical)
 
* Name. Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you. In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone. Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet ops. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously. <br /> You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
 
 
 
= Starting your Career =
 
== Tutorial ==
 
{{Main|Tutorial}}
 
 
 
When you first start the game as a new character, you can go through the tutorial (also called the "New Player Experience"), a story-driven experience which gives you step-by-step instructions to the basic mechanics of playing EVE. Unless you've already played EVE it's highly recommended that you follow the tutorial, as the game has many particular mechanics which you may not be used to, even if you've played other computer games.
 
 
 
== Career Agents ==
 
{{main|Tutorials - Opportunities and Career Agents in EVE Online}}
 
The next step in learning to play EVE (after the tutorial) is to visit the career agents and do the missions they offer to you, which expand on what you've learned in the tutorial and introduce you to some of the main [[PvE]] activities in EVE Online. The agents are not exclusive, you can do as many of the agents' missions as you want. It's highly recommended that you do as many of them as interest you, as they not only explain many more game mechanics, but also offer some good rewards for new players.
 
  
However, keep in mind that they offer no training in [[PvP]] (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path.  
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The first decision you have to make is to choose an empire for your character. There are 4 major factions in the game: [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]], and [[Minmatar Republic|Minmatar]]. Generally speaking, your choice of empire is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of empire therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few [[Starting skills|initial skills]] in your chosen empire -- regardless of whether you are a paying subscriber ([[Clone states|"Omega"]]) or playing for free ([[Clone states|"Alpha"]]) -- but you can quickly "cross-train" to try out other empires' ship and weapon types.
  
There are five career agents, each offering between 5 and 10 missions in a certain area:
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=== Bloodline ===
* Industry
 
* Business
 
* Exploration
 
* Military
 
* Advanced Military
 
  
If you've followed the tutorial, you will have flown to the station housing the career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):
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A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every empire to choose from during character creation. From the character creation window: "Note: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities."
# Open the Help menu in-game ({{button|F12}}, or click on the "?" icon in your NeoCom)
 
# Look for the section called "Career Advancement" on the Support tab.  
 
# Click on the button "Show Career Agents". This will open another window which will present you with the 5 closest Career agents to your current location.
 
# At the bottom right there will be a button labelled "Set Destination". Click it to plot a route to follow to get to the system and station where that agent is at.  
 
  
You can do the agents in any order you like (although do the Military agent before you do the Advanced Military one). Should you run into problems where you are mid-chain, such as declining the agent (which will prevent you from progressing further with that agent) or any other technical glitches, you can open a support ticket and usually a GM will reset the mission or even the agent for you.
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{{Expansion past|The bloodline you choose used to determine which [[NPC corporations#Default NPC Corporations|NPC corporation]] your character will automatically join when no longer being part of a [[Corporations|Player Corporation]] or Starter Corporation. This was changed: players now go back to their starter corp. But you might see some characters in NPC corps which aren't starter corps as they joined those before the change.}}
  
== The Sisters of EVE Epic Arc: Blood-Stained Stars ==
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=== School ===
{{main|The Blood-Stained Stars}}
 
After you have completed the missions for the career agents, you can run the [[Sisters of Eve]] epic arc "The Blood-Stained Stars". The epic arc is a series of 50 connected missions which take you all over [[High-sec#High_Security|highsec]] and expose you to quite a bit of the background and lore of the game, particularly concerning the Rogue Drones and the secret Society of Conscious Thought. To start it you should go to the [http://evemaps.dotlan.net/map/Essence/Arnon#sec Arnon] system and talk to Sister Alitura at the Sisters of EVE Bureau.
 
  
While doing the epic arc you should focus on continuing to train your combat skills. You can do most of the initial missions in a [[Frigate]], but you should consider upgrading to a [[Destroyer]] or even a [[Cruiser]] towards the end. Most of the missions will be fairly easy, but some (particularly towards the end, like the infamous "[[Burning Down the Hive]]" or "[[The_Blood-Stained_Stars#Mission_49:_Our_Man_Dagan|Our Man Dagan]]") have a reputation for being very challenging for new players. If you find yourself struggling, don't be shy to ask for help in the [[Chat Channels#Public Channels|E-UNI chat channel]] as many EVE University players would be happy to help you. However, be careful about accepting or asking for help in the Local chat channel, as there are some unscrupulous players who might hijack your mission objective, or bait you and destroy your ship (see also: [[scams in EVE Online]]).
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The School you choose will only determine which [[Career Agents#Tutorial Systems in EVE|starter solar system]] you begin in, and which [[NPC corporations#NPC Starter Corporations|Starter Corporation]] you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your [[Home Station]] independently from any corporation you might have joined and independently of the location you are setting your clone from.
  
==Learning Skills==
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=== Portrait and Appearance ===
{{main|Skills and Learning}}
 
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training. You can queue up skills to be trained one after the other, up to a maximum of 24 hours into the future (for [[Clone States|Alpha characters]]) or infinitely (for Omega characters). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially - so it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try. As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character can potentially learn every skill in the game given enough time, so don't worry too much about training "the wrong skill" at the start of the game.
 
  
To train new skills you must acquire the appropriate skillbook. You will receive a large number of skillbooks as rewards from the [[Getting Started in EVE Online#The Career Agents|career agents]], the others can be bought on the market; most of the basic skillbooks are reasonably cheap. EVE University provides certain [[The Skillbook Program|skillbooks for free]] to its members.
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Next, you have to design your character's appearance and take a portrait. Your looks depend in part on which empire and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and so will you.
  
You can speed up your training time by installing [[implants]] in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable even for new players. Members of EVE University can also buy [[The Implants Program|+3 implants at a discount]].  
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You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with [[Accounts#PLEX|PLEX]] (through the [[New Eden Store]]).
  
== Fitting your Ship ==
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=== Name ===
{{main|Fitting Guidelines}}
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Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you.
Ships in EVE can be fitted with a wide variety of modules which grant the ship additional abilities (e.g. weapons, which allow you to fire at enemy ships) or enhance its statistics (e.g. armor plates, which increase the amount of damage your ship can take before exploding). Learning which modules work well on which ship (and in combination with which other modules) is a potentially very deep topic, so you should approach it step by step. Basic guidelines for fitting each of the four factions' ships can be found on the following pages:
 
  
<div style="margin:1em 0 1em 0;background-color:#080808;border:1px solid #582806;text-align:left;padding:1em 1em 1em 1em; overflow:hidden;color:#fff">
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In EVE Online, most corporations make use of voice communication (e.g. [[Mumble]]) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.
Ship Fitting Guides -- [[Amarr_Basic_Ship_and_Skill_Guide|Amarr]] | [[Caldari_Basic_Ship_and_Skill_Guide|Caldari]] | [[Gallente_Basic_Ship_and_Skill_Guide|Gallente]] | [[Minmatar_Basic_Ship_and_Skill_Guide|Minmatar]] | [[ORE_Basic_Ship_and_Skill_Guide|ORE]]
 
</div>
 
  
Additionally, [[Fitting Modules and Rigs Guide]] has a list of all the modules and rigs, and what they do. To find recommended fittings for a specific ship, look at the [[Template:ShipsMatrix|ship's page]] on the wiki. EVE University members can also ask for fitting advice in the [http://forum.eveuniversity.org/viewforum.php?f=124 EVE University PvP and PvE ship setup forums].  
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Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.
  
==Join a Corporation==
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You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.
  
Corporations are EVE's version of player organisations (vaguely similar to guilds or clans in other games, but with far more scope for influencing the game). EVE is, at its heart, a social game, and while it's perfectly possible to play the game by yourself, most long-time EVE players cite the sense of community in their corporation as one of the main attractions of the game. Additionally, a well-run corporation can offer many services to its members, such as free ships and modules, missioning support, advice, a sense of banding together with other to achieve common goals, and of course, fun [[fleet]] operations.
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== Starting the game ==
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=== Tutorial ===
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{{Main|AIR New Player Experience}}
  
[[Welcome to EVE University|EVE University]] is a corporation dedicated to teaching new players how to play and enjoy EVE. We provide a wide variety of services (beyond teaching and a very helpful community), such as free skillbooks, subsidised implants, mentors, [[campuses]] to provide hands-on experience in a wide variety of locations and environments in EVE, not to mention the awesome wiki you're currently reading. We welcome [[Applying to EVE University|applications]] from all new players.
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When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it's highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.
  
However, there are other corporations (large or small, casual or formal, located in [[System Security|all corners of space]]) in EVE who are very welcoming to new players, and every player should look around to see what best suits their interests and temperament. Corporations advertise in:
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=== Career Agents ===
* The in-game corporation finder
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{{main|Career Agents}}
* The official [https://forums.eveonline.com/default.aspx?g=topics&f=265 corporation recruitment] forum
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After the tutorial, you can learn more about EVE by visiting the career agents and doing the missions they offer. Their missions introduce you to some of the main [[PvE]] activities in EVE Online. Keep in mind that Career agents offer little training in [[PvP]], which makes up a substantial part of the game. Additionally, EVE is a sandbox game, and much of its attraction is forging your own path as opposed to following a pre-set path.
* EVE University's [http://forum.eveuniversity.org/viewforum.php?f=66 work fair] forum
 
* [https://www.reddit.com/r/evejobs/ /r/evejobs] on Reddit
 
  
=Advancing your Career=
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If you followed the tutorial, you will have flown to the station housing the nearest career agents. If you skipped the tutorial, you can [[Career_Agents#Finding_the_Career_Agents|locate the closest set of career agents]] (there are three sets of agents per faction, but they all offer the same missions).
  
Now that you have completed the career agents and the SOE Epic Arc and joined a corporation you can decide what you want to do in EVE for the foreseeable future. Below are some suggestions for the most common ways of making ISK. They include a short introduction and links to further your knowledge.
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You can do the agents in any order you like (although you should do the Explorer agent before you do the Soldier of Fortune one).
  
== [https://www.youtube.com/watch?v=RBfEVd3bbf4 Security Missions] ==
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Completing the career agents missions will reward some ships and skillbooks.
  
Doing Security Missions is one of the two most common career choices next to Mining. In its essence you keep doing combat missions while increasing your combat skills and your standing. This then allows you to do more difficult missions with higher risk/reward. The upside of this career is, that every skill you learn for PvE is also useful for PvP. And in the end you can naturally progress to [[Incursions]] which are one of the best sources of PvE ISK out there.
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=== AIR Career Program ===
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{{Main|AIR Career Program}}
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This is a reward program for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, [[Expert Systems]] and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.
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{{Example|
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For example: There are 4 [[AIR Career Program#Standings|gaining standings]] goals Which will get you the {{Sk|Social}} (for the first) and {{Sk|Connections}} (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.
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}}
  
The UniWiki has a basic [[Missions]] article. Pilots who wish to mission close to the EVE University HQ in Slays often run missions for a number of Gallente and other NPC corps located in or near the [[Highsec_Campus|Highsec Campus]] (HSC). Many active members in that campus will assist you and have you join missioning fleets.  There is a lot of benefit to running missions in fleets.
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=== AIR Daily Goals ===
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{{Main|AIR Daily Goals}}
 +
This is a continuous rewards program for reaching goals on a daily base. Reaching a goal rewards ISK and [[EverMark]]s. Reaching 2 goals a day rewards skillpoints. The program gives additional ISK and skillpoints for a monthly 12 step progress track.  
  
We recommend declining kill missions against the four main empire factions (Amarr, Caldari, Gallente, and Minmatar) to avoid having access to that faction's empire space become problematic due to negative [[Faction_Standings|standings]] that can accrue for you. Having a negative faction status will start to cause you problems when it's at an adjusted -2.0 or below. When you have -2.0 or below standing with a faction, only the Level 1 agents will be available to grind standings, which could be a lengthy process. At an adjusted -5.0 and below that faction's NPC navy will spawn attack you. Station and gate guns will also look to attack you. Unlike CONCORD you can evade these NPCs. You will know if a mission is a faction kill mission because it will have the faction's logo next to the objective.
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== The Sisters of EVE Epic Arc: Blood-Stained Stars ==
 +
{{main|The Blood-Stained Stars}}
  
You can check mission information before accepting or declining on [http://eve-survival.org/wikka.php?wakka=MissionReports EVE Survival].  
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{{LessonLearned|lesson=Be wary that many miscreant players and corporations hang around SoE systems to prey upon New Players.}}
  
If you want to find agents close to a particular system, you can use the [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Rangefinder] web application.  Using the Agent Finder in-game is also a good tool. Access this via the NeoCom Menu, Business, and select the Agent Finder.  You can also drag the icon from that submenu onto your NeoCom bar for quick access.
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After you have completed the missions for the career agents, the EVE galaxy is yours to explore! Should you like to run a few more story-related missions, you can do the [[Servant Sisters of EVE|Sisters of EVE]] epic mission arc "The Blood-Stained Stars". The epic arc is a series of 50 connected missions which take you all over [[System security#High security|highsec]] and expose you to quite a bit of the background and lore of the game, particularly concerning the Rogue Drones and the secret Society of Conscious Thought. To start it you should go to the [https://evemaps.dotlan.net/map/Essence/Arnon#sec Arnon] system and talk to Sister Alitura at the Sisters of EVE Bureau.
  
There is a database of agents available on the [http://eve-agents.com/ EVE Agents] website.  
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While doing the epic arc, you should focus on continuing to train your combat skills. You can do most of the initial missions in a [[Frigates|Frigate]], but you should consider upgrading to a [[Destroyers|Destroyer]] or even a [[Cruisers|Cruiser]] towards the end.
  
'''Notice''':Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent.  
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Most of the missions will be fairly easy, but some (particularly towards the end, like the infamous "[[Burning Down the Hive]]" or "[[Our Man Dagan]]") have a reputation for being very challenging for new players. If you find yourself struggling, don't be shy to ask for help in the [[EVE University Chat Channels#Public Channels|E-UNI chat channel]] as many EVE University players would be happy to help you.
  
You can also use the map to see systems where you have agents available to you. Open the map (Ctrl-F10) or click on the default (beta) map icon off your NeoCom, mouse over the colored circle in the menu at the top to open the "Color by: menu.  Select the "Personal" line to open the selections and click on the radio button for "My Available Agents".  For the old map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section and select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division.
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By contrast, be careful about accepting or asking for help in the Local chat channel, as some unscrupulous players who might hijack your mission objective, or bait you and destroy your ship (see also: [[scams in EVE Online]]).
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Missions.2C_Factions classes] but be mindful of their age as some information presented can be obsolete.
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== Learning Skills ==
 +
{{main|Skills and learning}}
 +
Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.
  
== Mining ==
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You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for [[Alpha Clones|Alpha characters]]). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.
{{main|Mining}}
 
If shooting red icons is not your type of work you may want to consider the second popular profession in EVE: Mining. Mining is as straightforward as is doing security missions. You start out with a [[Venture]] and then progress to [[Mining Barge|Mining Barges]] and [[Exhumer|Exhumers]]. Mining is infamous for being able to be done afk. Just start your mining lasers and do something else while your ship fills its orehold automatically.  
 
  
When you become more proficient you may also try [[Ice Mining]] or even [[Gas Cloud Mining]]. You should also join the [[Amarr Mining Campus]] where you will get advice and can join mining fleets. This fleets will usually provide an [[Orca]] which will increase your mining yield. If you have no access to the [[AMC]] you should consider getting a second account in order to train a hauler and Orca alt.
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As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an [[Clone states|Omega clone]]) can potentially learn every skill in the game given enough time. It is even possible to "extract " spent skill points and apply them elsewhere, for a price. So don't worry too much about training "the wrong skill" at the start of the game.
  
After you have mined your ore you might consider refining it. This is not the default choice but needs some serious calculation. Since refining is determined by your skills and your standing with the corporation owning the station where you refine a considerable amount of minerals might be lost to the Nether if you are a new player. Unista [[Makie Tachibana]] created a helpful [https://docs.google.com/file/d/0ByIiSolpXj4BM0d5cC1RZ2RraFk/edit?usp=sharing&pli=1 spreadsheet] for you to determine if you should refine or just sell your ore. If you are a member of EVE University you can also use the [[Perfect Refine List|Perfect Refine Service]] where other Unistas will do the refining for you.
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You start the game with a [[Starting skills|number of skills]] already trained. To train additional skills, you must first acquire the appropriate skillbook. While you will receive a number of skillbooks as rewards from the [[#Career Agents|career agents]] and the [[#AIR Career Program|AIR Career Program]], the others must be bought on the [[trading|market]]; most of the basic skillbooks are reasonably cheap. EVE University provides certain [[Skillbook Program|skillbooks for free]] to its members.
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Mining classes]
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You can speed up your training time by installing [[implants]] in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable<ref group=Note>+1 implants also come as reward for the [[Storyline mission]], [[Materials For War Preparation]]</ref> even for new players. Members of EVE University can also buy [[The +3 Implants Program|+3 implants at a discount]].
  
== [https://www.youtube.com/watch?v=9kmUf3fflrA Exploration] ==
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== Fitting your Ship ==
 +
{{main|Fitting ships}}
 +
Ships in EVE can be fitted with a wide variety of modules that grant the ship additional abilities (e.g. weapons, which allow you to fire at enemy ships) or enhance its statistics (e.g. armor plates, which increase the amount of damage your ship can take before exploding). Learning which modules work well on which ship (and in combination with which other modules) is a potentially very deep topic, so you should approach it step by step. Basic guidelines to each of the four factions' core ships can be found on the following pages:
  
If doing missions or shooting space rocks is too dull for you, you might be in for the recently updated profession of exploration. Exploration means that you look for hidden sites and go to loot them for profit. A [http://wiki.eveuniversity.org/Exploration guide] to exploration is provided in the wiki.
+
* [[Amarr Basic Ship and Skill Overview]]
 +
* [[Caldari Basic Ship and Skill Overview]]
 +
* [[Gallente Basic Ship and Skill Overview]]
 +
* [[Minmatar Basic Ship and Skill Overview]]
 +
* [[ORE Basic Ship and Skill Overview]]
  
Exploration is a very fun activity but the gain is somewhat random. While data and relic sites provide blueprints and material for production, combat sites may escalate and drop valuable faction or deadspace loot. Or not so valuable, if you are unlucky. As you get more experience you can progress from high-sec exploration to low- and null-sec explorations where the rewards but also the risks are higher. A cloaking device is most essential. If you are member of EVE University you should join exploration.e-uni for help and advice.
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Additionally, there is a [[Fitting Modules and Rigs Guide|complete list]] of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the [https://forum.eveuniversity.org/viewforum.php?f=124 EVE University PvP and PvE ship setup forums] or the <code>#fitting-chat</code> [[Discord]] channel.
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Exploration classes]
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It's also a good idea to set up [[PYFA]], a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.
  
== Science & Industry ==
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== Joining a Corporation ==
  
So you neither want to shoot ships nor asteroids? And you do not want to endanger your ship while strolling around in null-sec? You are pretty decent in math and you want to create instead of destroy? Welcome to Manufacturing! Manufacturing is the art of using a [[blueprint]] to produce items that are then sold to the market. You can read this [http://wiki.eveuniversity.org/Manufacturing guide] to get an overview of how it works.  
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Corporations are EVE's version of player organisations, vaguely similar to guilds or clans in other games, but with more scope for influencing the game. EVE is, at its heart, a social game, and while it's perfectly possible to play the game by yourself, most long-time EVE players cite the sense of community in their corporation as one of the main attractions of the game. Additionally, a well-run corporation can offer many services to its members, such as free ships and modules, help moving assets around New Eden, missioning support, advice, a sense of banding together with other to achieve common goals, and of course, fun [[fleet]] operations.
  
Basically you will first search the market for something you want to produce. Ships, Drones and Ammunition are a good starting point since the modules you can produce have better (and cheaper) counterparts in their Meta 1-4 variations. You will then acquire a blueprint. This can either be a blueprint original (BPO) or a blueprint copy (BPC). The first one allows unlimited runs, the latter only a specific number until it vanishes.  
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[[Welcome to EVE University|EVE University]] is a corporation dedicated to teaching new players how to play and enjoy EVE. We provide a wide variety of services (beyond teaching and a very helpful community), such as [[Skillbook Program|free skillbooks]], [[The +3 Implants Program|subsidised implants]], [[Mentor Program|mentors]], and [[communities]] to provide hands-on experience in a wide variety of locations and environments in EVE, not to mention the awesome wiki you're currently reading. We welcome [[Applying to EVE University|applications]] from all new players.
  
You can also buy either unresearched blueprints from the market or researched blueprints from contracts. Research provides lower material costs and lesser production time. If you go for a researched blueprint do your math first and compare the amount of ISK you save for lower production cost with the cost of the blueprint. If you save less money then you spend its obviously not worth it.  
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However, there are other corporations (large or small, casual or formal, located in [[System security|all corners of space]]) in EVE who are very welcoming to new players, and every player should look around to see what best suits their interests and temperament. Corporations advertise in:
 
+
* The in-game corporation finder
You can also always research the blueprint yourself. The problem with that is, that you might have to wait for a really long time until a high-sec research slot becomes available.
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* The official [https://forums.eveonline.com/c/corporations-alliances/recruitment-center/63 corporation recruitment] forum
 
+
* EVE University's [https://forum.eveuniversity.org/viewforum.php?f=66 work fair] forum
If you are a member of EVE University you can use the E-Uni POS to do your research. You can also join [[Project Solitude]] which operates in a high-sec pocket surrounded by low- and null-sec. This has the advantage that it is far easier to get a empty research facility. You can also sell ships and modules for a premium price there.
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* [https://www.reddit.com/r/evejobs/ /r/evejobs] on Reddit
  
Like Security Missions and Mining, Science & Industry comes with a steady progression. You will start manufacturing T1 items. But after a while your skills are high enough to start producing T2 items. And after that you can venture into T3 production, manufacturing the components that [[Strategic Cruisers]] are made of. You could even become a capital ship manufacturer as the pinnacle of your career.
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== Next steps ==
 +
{{main|Careers}}
 +
EVE is a sandbox game, which means it's up to each player to find what they enjoy doing most in the game; while CCP do foster some fiction about the game universe, there isn't a central story to follow.
  
You should also listen to this [http://wiki.eveuniversity.org/Manufacturing_101 class].
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Due to EVE's [[#Learning Skills|skill system]], it's usually easy to start doing a given activity, and to get to a decent skill level, but it takes a while to master it to its fullest. Therefore, as a new player, it's often a good idea to dabble in a few different activities to find out what suits you best. If you've found something that looks appealing, research it (e.g. by searching this wiki, attending a [[Classes|class]], or chatting to your corp-mates), start learning the appropriate skills, and get started. If you find it enjoyable, keep training your character's skills while honing your ''player'' skills and experience; should you grow bored, you can always switch up your character's training queue and try something else.
  
== [https://www.youtube.com/watch?v=lKviRpvGXBs Business] ==
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While playing the game, you may want to keep in mind:
 +
* [[Tips for New Players]], a list of some common mistakes new players make and how best to avoid them
 +
* [[Golden Rules|Golden Rules of EVE Online]]
  
What do the mission runner, the miner, the explorer and the manufacturer have in common? They sell their goods to the market. So why not be the market maker? Let the peons grind, while you sit in the station buying low and selling high? Pretty good idea! But not so fast, the entry barrier to doing business is pretty high. Experience-wise as ISK-wise. You can read this basic guide on [[Trading]] to get a good idea.
+
== Getting help ==
  
Basically there are three different types of trading with increasing difficulty.
+
EVE is a very complex (and sometimes counterintuitive) game. Should you feel unsure or lost, then don't hesitate to ask for help. The EVE player community is very friendly and helpful towards new players. The easiest way to get direct help is through in-game chat channels.
  
The first one is hauling. Hauling means that you buy items at station A, put them into your cargohold and ship them to a local tradehub where you can sell them higher. You can either do this as inter-region hauling, where you exploit price differences of items in different regions. Another apporach is to set-up buy orders in mission hubs to buy the loot from mission runners. You then haul the stuff to a local trade hub and return with ammunition, ships and exotic dancers that are useful for mission runners. A third way to do hauling is to buy up stuff for cheap in the career agent systems. Especially the ships that are given out by the career agents to new players can be bought cheaply and resold in the next hub.  
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=== Chat channels ===
 +
[[File:Chat-channels-new-players.png|thumb|300px|Joining chat channels.]]
 +
There are (at least) three chat channels dedicated to helping new players - you can ask questions here, and there are usually other experienced players and game masters around to help you. You can find these (and other) chat channels in tabs at (by default) the bottom-left of your screen.
 +
* {{co|wheat|Rookie Help}} (dedicated to helping the newest players.)
 +
* {{co|wheat|English Help}} (general English help chat. There are also help chat channels in French, German, Japanese and Russian.)
 +
* {{co|wheat|EVE University}} (EVE University's general help channel.)
  
A more sophisticated form of trading is station-trading. This involves no time in space. Your character is just sitting in a station and buys and sells items. For this you want to look for items that have high-volume and high-price differences. You will then set-up buy orders and wait for people to sell you their stuff. You will then resell it on the market for a higher price, therefore making profits. Your biggest competition in this field are market bots that over-/undercut your prices by 0.01 ISK.
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You automatically join the "Rookie Help" channel when you first start the game. Additional, you can join the "English help" or "EVE University" chat channels (as Rookie Help is often very busy, and characters older than 30 days no longer have access to "Rookie Help"):
  
The ultimate form of trading is inter-hub trading. This combines both approaches above. You set up buy and sell orders for items in several trading hubs. You will compare the prices and volume of items in different hubs and then buy where it is cheap and sell where it is expensive. This might require additional characters in each of the trading hubs you are dealing in.
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# Click on the speech bubble below the chat channel. You will see a number of folders.
 +
# Click on "{{co|wheat|Help}}" and look for channels named {{co|wheat|EVE University (E-UNI)}} and/or {{co|wheat|English Help (Help)}}.
 +
# Click "Join".
  
You should also listen to these [http://wiki.eveuniversity.org/EVE_University_Class_Library#Trading classes].
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=== Videos ===
 +
Some things are just more easily explained in a video than through text.
  
= Getting help =
+
<!-- Channel not available and not in the help menu anymore
 +
* [https://www.youtube.com/channel/UCczUeYqoS7d40bkeWmJHXGw EVE Online Flight Academy] video series by CCP, which explains basic gameplay. These videos are also available in-game from the Help menu ({{button|F12}}, or the "?" Icon on your NeoCom), on the "Tutorial Videos" tab.-->
 +
* [https://t.co/4gP3uEDyAI?amp=1 EVE tutorial] - Full career agents/SOE Epic arc tutorial videos mission by mission
 +
* [https://www.youtube.com/playlist?list=PLEauSTU1fPwlePk0Y018g22MOPrsFEEHS How to Survive EVE Online] video series by Seamus Donohue, which goes from character creation to the end of the [[career agents]], with helpful commentary along the way.
  
If you find yourself rather lost be sure to look at the chat window in the lower left corner of your screen. You will see the names of three channels:
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=== Deeper knowledge ===
* Local
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Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The [[Main Page|EVE University wiki]] that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game.
* Corp
 
* Rookie Help.  
 
  
You can also join the EVE University channel:
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Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official [https://support.eveonline.com/hc/en-us EVE help centre] is a good place to find information relating to your subscription, account services, and basic gameplay.
# Click on the speech bubble below the chat channel. You will see a number of folders.  
 
# Click on "{{co|wheat|Help [6]}}" and look for the channel named {{co|wheat|EVE University (E-UNI)}}.
 
# Click "Join".  
 
  
You are now in the public EVE University channel where every possible question you might have will be answered!  Also under the Help category of channels there are localized Help channels for the supported languages (English, French, German, Japanese, and Russian). Feel free to ask for help in these channels. You probably won't find much response in Local or Corp, though it can't hurt. {{co|wheat|Rookie Help}} is often very "busy", meaning that the channel scrolls quite quickly with all the chat activity.  Also once your character reaches 30 days you will be removed from Rookie Help. Most players find that {{co|wheat|English Help (Help)}}, for example, and {{co|wheat|EVE University (E-UNI)}} are far more responsive and helpful than just Rookie Help.
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== Notes ==
 +
<references group=Note />
  
= Related Links =
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== Related Links ==
 +
* [[:Category:Getting Started|All pages on this wiki aimed at new players]].
 +
* The [[EVE University Class Library]], contains recorded classes that cover a wide variety of subjects.
 +
* [http://www.isktheguide.com/ ISK The Guide], an industrial-sized knowledgebase that covers almost all aspects of EVE.
 +
* The [https://english.eve-guides.fr/images/wtd.jpg EVE careers chart], showing (almost) all the things you can do in EVE.
 +
* The [https://www.thealphasguide.com/start/ Alpha's Guide to the Galaxy], an excellent starting point for Alpha clone characters.
 +
* The [https://www.wckg.net/Newbie Wiki Circa Kismeteer's Guide], a collection of 100+ guides about EVE Online
  
*[http://www.youtube.com/playlist?list=PLB9A647F3121DFC21 How to Survive EVE Online] A series of instructional Youtube videos by Seamus Donohue.
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{{GettingStartedNav}}
*[[:Category:Getting Started]] collection of guides on this Wiki.
 
*[[EVE University Class Library]] contains recorded classes that cover a wide variety of subjects.
 
*[http://www.isktheguide.com/ Industrial-Sized Knowledgebase] A guide that covers almost all aspects of EVE .
 
*[http://myeveguide.files.wordpress.com/2011/05/eve-wtd.jpg Career Chart] A chart that serves as a short summary of what you can do in EVE.
 
*[http://forum.eveuniversity.org/viewtopic.php?f=29&t=40766 EVE-QuickSheet.] A very good quick-reference sheet by Korgan Nailo.
 
*[https://www.thealphasguide.com/start/ The Alpha's Guide to the Galaxy] An excellent starting point for Alpha Clones
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:Getting_Started]]
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[[Category:Getting Started]]

Revision as of 14:08, 6 August 2024

Welcome to EVE Online! You are now a citizen of New Eden, an exciting and dangerous virtual world. This guide will lead you through your first few days in EVE. For a more general list of topics new players should know about, see the New Player Index.

Introduction to EVE

EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may therefore be a good idea to familiarize yourself with some of the core aspects of the game, in order to have a better idea of what to expect:

Accounts

Main article: Accounts

To play EVE you must first create an account. Your account name doesn't show up anywhere in game, and you can have up to three characters per account. You can have as many accounts as you like.

If you were invited to EVE by a friend (i.e. you have a referral link), use it when creating your account, as you will get some free skill points (equivalent to about 2 to 6 weeks of training time). Additionally, your friend will receive a reward. It's possible to invite yourself to create additional accounts.

Even if you were not invited, you can use a public invitation link. Those are often shared by streamers and YouTubers. Use a search engine to find them.

Sadly, sometimes accounts are hacked. Observe basic security considerations to prevent this. On top of that, you should use Two-Factor Authentication.

Character Creation

Main article: Character Creator

Empire

The first decision you have to make is to choose an empire for your character. There are 4 major factions in the game: Amarr, Caldari, Gallente, and Minmatar. Generally speaking, your choice of empire is purely an aesthetic choice, as every character can potentially learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of empire therefore mainly determines the look of your character and (if you choose) your role-playing opportunities. You will receive a few initial skills in your chosen empire -- regardless of whether you are a paying subscriber ("Omega") or playing for free ("Alpha") -- but you can quickly "cross-train" to try out other empires' ship and weapon types.

Bloodline

A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every empire to choose from during character creation. From the character creation window: "Note: Bloodline selection will influence your character's appearance only. It does not affect access to skills or abilities."

School

The School you choose will only determine which starter solar system you begin in, and which Starter Corporation you will be part of. There are absolutely no differences between any of them. They will give your character a permanent list of stations spread across all of New Eden belonging to that school where you can set your Home Station independently from any corporation you might have joined and independently of the location you are setting your clone from.

Portrait and Appearance

Next, you have to design your character's appearance and take a portrait. Your looks depend in part on which empire and bloodline you chose, but the tool also gives you a lot of flexibility. Do spend some time crafting your character and taking your portrait, but keep in mind that 99% of the time other players will only ever see your portrait and not your entire character model, and so will you.

You can change your character's clothing and re-take your portraits at any point later, but changing your character's physical appearance can only be done by paying for "Character Remodeling" with PLEX (through the New Eden Store).

Name

Pick your character's name carefully, as you can never change it later. Your name is part of your identity, and it will influence how your corpmates think of you.

In EVE Online, most corporations make use of voice communication (e.g. Mumble) during fleet operations, and also use their voice server available for casual chatter. You will sometimes need to identify yourself with your name while using voice comms, and other fleetmates will use your name to give you intel or instructions. Having a name that is simple and easily pronounceable will make things easier for everyone.

Pick your name carefully, especially your first name, as that will often be used as your callsign during fleet operations. If you pick a stupid name for yourself, you should prepare for some people to not take you seriously.

You can pick a first and last name (although the last name is optional). Character names are unique, and the game will check whether your chosen name is available before letting you proceed.

Starting the game

Tutorial

Main article: AIR New Player Experience

When you first start the game as a new character, you can go through the tutorial (called the "New Player Experience"), a story-driven experience that gives you step-by-step instructions on the basic mechanics of playing EVE. Unless you've already played the game, it's highly recommended that you follow the tutorial, as there are many particular mechanics which you may not be used to.

Career Agents

Main article: Career Agents

After the tutorial, you can learn more about EVE by visiting the career agents and doing the missions they offer. Their missions introduce you to some of the main PvE activities in EVE Online. Keep in mind that Career agents offer little training in PvP, which makes up a substantial part of the game. Additionally, EVE is a sandbox game, and much of its attraction is forging your own path as opposed to following a pre-set path.

If you followed the tutorial, you will have flown to the station housing the nearest career agents. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions).

You can do the agents in any order you like (although you should do the Explorer agent before you do the Soldier of Fortune one).

Completing the career agents missions will reward some ships and skillbooks.

AIR Career Program

Main article: AIR Career Program

This is a reward program for reaching certain goals. These goals are reached more or less automatically while doing stuff in EVE. Rewards come in the form of ISK, skillbooks, skill points, Expert Systems and ships. Some example goals are completing career agent missions, buying stuff on the market and gaining standings with a corporation things you are doing anyway.

For example: There are 4 gaining standings goals Which will get you the Social (for the first) and Connections (for the third) skillbooks and a total of 200,000 ISK just by doing what you are doing anyway.

AIR Daily Goals

Main article: AIR Daily Goals

This is a continuous rewards program for reaching goals on a daily base. Reaching a goal rewards ISK and EverMarks. Reaching 2 goals a day rewards skillpoints. The program gives additional ISK and skillpoints for a monthly 12 step progress track.

The Sisters of EVE Epic Arc: Blood-Stained Stars

Main article: The Blood-Stained Stars
Lesson Learned
Frozen corpse.png

Be wary that many miscreant players and corporations hang around SoE systems to prey upon New Players.


After you have completed the missions for the career agents, the EVE galaxy is yours to explore! Should you like to run a few more story-related missions, you can do the Sisters of EVE epic mission arc "The Blood-Stained Stars". The epic arc is a series of 50 connected missions which take you all over highsec and expose you to quite a bit of the background and lore of the game, particularly concerning the Rogue Drones and the secret Society of Conscious Thought. To start it you should go to the Arnon system and talk to Sister Alitura at the Sisters of EVE Bureau.

While doing the epic arc, you should focus on continuing to train your combat skills. You can do most of the initial missions in a Frigate, but you should consider upgrading to a Destroyer or even a Cruiser towards the end.

Most of the missions will be fairly easy, but some (particularly towards the end, like the infamous "Burning Down the Hive" or "Our Man Dagan") have a reputation for being very challenging for new players. If you find yourself struggling, don't be shy to ask for help in the E-UNI chat channel as many EVE University players would be happy to help you.

By contrast, be careful about accepting or asking for help in the Local chat channel, as some unscrupulous players who might hijack your mission objective, or bait you and destroy your ship (see also: scams in EVE Online).

Learning Skills

Main article: Skills and learning

Unlike in many other MMOs, in EVE your character advances (gains new abilities, can use additional modules and ships, etc) through training skills, which are trained in real time, even when you are logged off. Therefore, you should always have a skill actively training.

You can queue up skills to be trained one after the other, nearly infinitely (or until the 5 million skill point cap for Alpha characters). Skills have five levels (I through V), and while the benefits of each additional level scale linearly, the training time increases exponentially: it's usually not worth training skills beyond level IV in your first few days. Instead, focus on the skills which either improve whatever you're doing at the moment, or which unlock new ships or modules you want to try.

As you get a feel for what you enjoy doing in EVE you can focus your training in that particular area. Skills are cumulative, and a character (provided they have an Omega clone) can potentially learn every skill in the game given enough time. It is even possible to "extract " spent skill points and apply them elsewhere, for a price. So don't worry too much about training "the wrong skill" at the start of the game.

You start the game with a number of skills already trained. To train additional skills, you must first acquire the appropriate skillbook. While you will receive a number of skillbooks as rewards from the career agents and the AIR Career Program, the others must be bought on the market; most of the basic skillbooks are reasonably cheap. EVE University provides certain skillbooks for free to its members.

You can speed up your training time by installing implants in your character, specifically the basic attribute-enhancing implants, which add between +1 and +5 points to your character's attributes. While the better implants are extremely expensive, +1 implants are affordable[Note 1] even for new players. Members of EVE University can also buy +3 implants at a discount.

Fitting your Ship

Main article: Fitting ships

Ships in EVE can be fitted with a wide variety of modules that grant the ship additional abilities (e.g. weapons, which allow you to fire at enemy ships) or enhance its statistics (e.g. armor plates, which increase the amount of damage your ship can take before exploding). Learning which modules work well on which ship (and in combination with which other modules) is a potentially very deep topic, so you should approach it step by step. Basic guidelines to each of the four factions' core ships can be found on the following pages:

Additionally, there is a complete list of all modules and rigs, and what they do. EVE University members can also ask for fitting advice in the EVE University PvP and PvE ship setup forums or the #fitting-chat Discord channel.

It's also a good idea to set up PYFA, a popular tool that lets you build and simulate fittings out of game. PYFA will let you easily simulate fittings and see what skills you'll need to train to fly them.

Joining a Corporation

Corporations are EVE's version of player organisations, vaguely similar to guilds or clans in other games, but with more scope for influencing the game. EVE is, at its heart, a social game, and while it's perfectly possible to play the game by yourself, most long-time EVE players cite the sense of community in their corporation as one of the main attractions of the game. Additionally, a well-run corporation can offer many services to its members, such as free ships and modules, help moving assets around New Eden, missioning support, advice, a sense of banding together with other to achieve common goals, and of course, fun fleet operations.

EVE University is a corporation dedicated to teaching new players how to play and enjoy EVE. We provide a wide variety of services (beyond teaching and a very helpful community), such as free skillbooks, subsidised implants, mentors, and communities to provide hands-on experience in a wide variety of locations and environments in EVE, not to mention the awesome wiki you're currently reading. We welcome applications from all new players.

However, there are other corporations (large or small, casual or formal, located in all corners of space) in EVE who are very welcoming to new players, and every player should look around to see what best suits their interests and temperament. Corporations advertise in:

Next steps

Main article: Careers

EVE is a sandbox game, which means it's up to each player to find what they enjoy doing most in the game; while CCP do foster some fiction about the game universe, there isn't a central story to follow.

Due to EVE's skill system, it's usually easy to start doing a given activity, and to get to a decent skill level, but it takes a while to master it to its fullest. Therefore, as a new player, it's often a good idea to dabble in a few different activities to find out what suits you best. If you've found something that looks appealing, research it (e.g. by searching this wiki, attending a class, or chatting to your corp-mates), start learning the appropriate skills, and get started. If you find it enjoyable, keep training your character's skills while honing your player skills and experience; should you grow bored, you can always switch up your character's training queue and try something else.

While playing the game, you may want to keep in mind:

Getting help

EVE is a very complex (and sometimes counterintuitive) game. Should you feel unsure or lost, then don't hesitate to ask for help. The EVE player community is very friendly and helpful towards new players. The easiest way to get direct help is through in-game chat channels.

Chat channels

Joining chat channels.

There are (at least) three chat channels dedicated to helping new players - you can ask questions here, and there are usually other experienced players and game masters around to help you. You can find these (and other) chat channels in tabs at (by default) the bottom-left of your screen.

  • Rookie Help (dedicated to helping the newest players.)
  • English Help (general English help chat. There are also help chat channels in French, German, Japanese and Russian.)
  • EVE University (EVE University's general help channel.)

You automatically join the "Rookie Help" channel when you first start the game. Additional, you can join the "English help" or "EVE University" chat channels (as Rookie Help is often very busy, and characters older than 30 days no longer have access to "Rookie Help"):

  1. Click on the speech bubble below the chat channel. You will see a number of folders.
  2. Click on "Help" and look for channels named EVE University (E-UNI) and/or English Help (Help).
  3. Click "Join".

Videos

Some things are just more easily explained in a video than through text.

Deeper knowledge

Beyond simple questions which can be answered in a chat channel, there is an enormous amount of knowledge about the game that the player base has documented. The EVE University wiki that you're reading right now is one of the most comprehensive resources for newer players, but there are many others, often dedicated to a particular activity in the game.

Using your favourite internet search engine is usually a good starting point, but keep in mind that EVE is constantly evolving, so check whether the information you find is current. Additionally, the official EVE help centre is a good place to find information relating to your subscription, account services, and basic gameplay.

Notes

  1. ^ +1 implants also come as reward for the Storyline mission, Materials For War Preparation

Related Links