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History of Incursions: Difference between revisions

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{{Work in progress|date= 8 September 2024‎}}
{{Incursions links}}
{{Incursions links}}


The '''history of Incursions''' is long and storied. Game balance changes by CCP over the years have both indirectly and directly changed the shape of Incursions and the groups that run them.
The '''history of Incursions''' is long and storied. Game balance changes by CCP over the years have both indirectly and directly changed the shape of Incursions and the groups that run them.


As an activity that is concentrated around singular constellations and requires people to group together (and/or multibox heavily) in order to do, many communities have formed together and faded away. Friendships, rivalries, and animosities were created amongst them, much like in any other space or activity in EVE. However, given their subjective value, non-balance change events are limited to those that had a substantive impact on [[EVE University Incursion Community|EVE University's Incursion Community]] or on the larger Incursion community.
This page serves largely as a collection of devblogs and patches documenting the history of Incursions and [[EVE University Incursion Community|EVE University's Incursion Community]]. While it is a very social activity, given their subjective importance, non-balance change events are limited to those that had a substantive impact on E-UNI's Incursion Community or on the larger Incursion community.


== Timeline ==
== Timeline ==
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| colspan="2" style="white-space: nowrap;" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Hacking Changes"''</small><br>[[#September 2019 - Hacking Changes|September 2019]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Hacking changes"''</small><br>[[#September 2019 - Hacking changes|September 2019]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Marauders: The Third Tier"''</small><br>[[#February 2021 - Marauders: The Third Tier|February 2021]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Marauders: The Third Tier"''</small><br>[[#February 2021 - Marauders: The Third Tier|February 2021]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Headshot protection"''</small><br>[[#June 2024 - Headshot protection|June 2024]]<br>&darr;
| colspan="2" style="white-space: nowrap;" | <small>''"Headshot protection"''</small><br>[[#June 2024 - Headshot protection|June 2024]]<br>&darr;
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| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#November 2012 - Incursions wiki reborn|November 2012]]<br><small>''"Incursions wiki reborn"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#November 2012 - Incursions wiki reborn|November 2012]]<br><small>''"Incursions wiki reborn"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#January 2014 - Accolades|January 2014]]<br><small>''"Accolades"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#January 2014 - Accolades|January 2014]]<br><small>''"Accolades"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#December 2015 - Remote Repair Revision|December 2015]]<br><small>''"Remote Repair Revision"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#December 2015 - Remote repair revision|December 2015]]<br><small>''"Remote repair revision"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#November 2016 - On Grid Boosts|November 2016]]<br><small>''"On Grid Boosts"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#November 2016 - On Grid Boosts|November 2016]]<br><small>''"On Grid Boosts"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#May 2018 - Into the Abyss|May 2018]]<br><small>''"Into the Abyss"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#May 2018 - Into the Abyss|May 2018]]<br><small>''"Into the Abyss"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#May 2019 - Single Highsec Focus|May 2019]]<br><small>''"Single Highsec Focus"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#May 2019 - Single highsec focus|May 2019]]<br><small>''"Single highsec focus"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#December 2023 - Focus Headshot Campaign|December 2023]]<br><small>''"Focus Headshot Campaign"''</small>
| colspan="2" style="white-space: nowrap;" | &uarr;<br>[[#December 2023–June 2024 - Focus headshot campaign|December 2023]]<br><small>''"Focus headshot campaign"''</small>
|}
|}
= History of Incursions =
This is a collection of devblogs and patches documenting the history of Incursions and our community.


== January 2011 - Introducing Incursions ==
== January 2011 - Introducing Incursions ==
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==== Patches & devblogs ====
==== Patches & devblogs ====
From the devblog [https://community.eveonline.com/news/dev-blogs/28587 Carebearing 2.0]<ref group="Dead link">9 September 2024 - Page not found</ref>:
From the devblog [https://web.archive.org/web/20140430035516/https://community.eveonline.com/news/dev-blogs/28587 Carebearing 2.0]:
{{quote|Incursions have been a hot topic on the forums, so Team Five 0 decided to see what we could do to shake things up a bit.  After collecting a lot of valuable feedback from you guys, we decided to give the spawns more variety, without significantly altering the difficulty of any one spawn.  This was done by grouping the NPCs into waves, and moving the trigger to spawn the next wave from an individual NPC to the group as a whole. This will mean that you now need to kill the whole wave to trigger the next one, rather than just specific NPCs.
{{quote|Incursions have been a hot topic on the forums, so Team Five 0 decided to see what we could do to shake things up a bit.  After collecting a lot of valuable feedback from you guys, we decided to give the spawns more variety, without significantly altering the difficulty of any one spawn.  This was done by grouping the NPCs into waves, and moving the trigger to spawn the next wave from an individual NPC to the group as a whole. This will mean that you now need to kill the whole wave to trigger the next one, rather than just specific NPCs.


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==== Patches & devblogs ====
==== Patches & devblogs ====
From the devblog [https://community.eveonline.com/news/dev-blogs/72880 Incursions Update]<ref group="Dead link">9 September 2024 - Page not found</ref> (June 12th, 2012):
From the devblog [https://web.archive.org/web/20160222060851/https://community.eveonline.com/news/dev-blogs/72880 Incursions Update] (June 12th, 2012):
{{quote|With the Escalation to Inferno release we made several changes to Incursions. We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes:
{{quote|With the Escalation to Inferno release we made several changes to Incursions. We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes:
* Lowering the reward for vanguard sites by 10%
* Lowering the reward for vanguard sites by 10%
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* Navy Battleships:
* Navy Battleships:
** Increasing requirement to fly Navy Battleships previously known as Tier 1 (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) from level1 to level2 to make it consistent with other navy ships.}}
** Increasing requirement to fly Navy Battleships previously known as Tier 1 (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) from level1 to level2 to make it consistent with other navy ships.}}
From the devblog [https://community.eveonline.com/news/dev-blogs/74234 The great ship skill changes of summer 2013]<ref group="Dead link">9 September 2024 - Page not found</ref>:
From the devblog [https://web.archive.org/web/20160222060852/http://community.eveonline.com/news/dev-blogs/74234 The great ship skill changes of summer 2013]:
{{quote|
{{quote|
What are the impacts of all of this?
What are the impacts of all of this?
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== January 2014 - Accolades ==
== January 2014 - Accolades ==
From '''Frood Frooster's''' forum post [https://forum.eveuniversity.org/viewtopic.php?p=663480&sid=baba36161d8155c96d924d82d2c6f226#p663480 EVE University Medals]<ref group="Dead link">9 September 2024 - "You are not authorised to read this forum." Did this part disappeared with the reworking of the forum?</ref> (January 26th):
From '''Frood Frooster's''' forum post "EVE University Medals" (currently inaccessible <!---[https://forum.eveuniversity.org/viewtopic.php?p=663480&sid=baba36161d8155c96d924d82d2c6f226#p663480 EVE University Medals]<ref group="Dead link">9 September 2024 - "You are not authorised to read this forum." Did this part disappeared with the reworking of the forum?</ref>---> (January 26th):
{{quote|
{{quote|
I am not a man of lots of words. There are two people who have spent a huge amount of their time for building up and maintaining Eve Uni's Incursion community. It is my honour to award them Eve Uni's [[EVE_University_Medals#The_Star_of_Outstanding_Service|Star of Outstanding Service]]. This is one of Eve Uni's highest awards, which we only hand out for very special contributions.
I am not a man of lots of words. There are two people who have spent a huge amount of their time for building up and maintaining Eve Uni's Incursion community. It is my honour to award them Eve Uni's [[EVE_University_Medals#The_Star_of_Outstanding_Service|Star of Outstanding Service]]. This is one of Eve Uni's highest awards, which we only hand out for very special contributions.
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== March 2015 - Incursions on Shadowlauch ==
== March 2015 - Incursions on Shadowlauch ==
In March 2015 [http://incursions.shadowlauch.de/ Shadowlauch]<ref group="Dead link">9 September 2024 - Timed out</ref> launched with even more specific information about incursion spawns, perhaps more readily available than the information previously only available though [https://evemaps.dotlan.net/incursions dotlan].
In March 2015 Shadowlauch, later renamed to [https://eve-incursions.de/ EVE-Incursions], launched with even more specific information about incursion spawns, perhaps more readily available than the information previously only available though [https://evemaps.dotlan.net/incursions dotlan].


== July 2015 - Null security incursion incentive strengthened ==
== July 2015 - Null security incursion incentive strengthened ==
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The role of [[Roles in Incursions#Hacker/Scout|hacker/scout]] can now be performed by anyone since new capsuleers start with {{sk|Hacking|I}} trained. The additional skills also reduced several trains, such as '''minimum skills''' for both [[Preparing_for_Incursions#Minimum skills for damage dealers|damage dealers]] and [[Preparing_for_Incursions#Minimum skills for logistics|logistics]] but also for [[Preparing_for_Incursions#Valet_alt|valet alts]] and [[Preparing_for_Incursions#Orca|Orca alts]], allowing people to get those skills trained a little faster.
The role of [[Roles in Incursions#Hacker/Scout|hacker/scout]] can now be performed by anyone since new capsuleers start with {{sk|Hacking|I}} trained. The additional skills also reduced several trains, such as '''minimum skills''' for both [[Preparing_for_Incursions#Minimum skills for damage dealers|damage dealers]] and [[Preparing_for_Incursions#Minimum skills for logistics|logistics]] but also for [[Preparing_for_Incursions#Valet_alt|valet alts]] and [[Preparing_for_Incursions#Orca|Orca alts]], allowing people to get those skills trained a little faster.


== December 2015 - Remote Repair Revision ==
== December 2015 - Remote repair revision ==
With the '''Frostline''' expansion CCP made various changes to remote repairing, which simplified made no change to the overall damage repaired by these modules, but practically made them repair for more but cycle much more slowly. They also introduced falloff to various modules, including the remote repair modules and increased the grid size by a magnitude of 32.
With the '''Frostline''' expansion CCP made various changes to remote repairing, which simplified made no change to the overall damage repaired by these modules, but practically made them repair for more but cycle much more slowly. They also introduced falloff to various modules, including the remote repair modules and increased the grid size by a magnitude of 32.


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Not long after Cassiel stepped down, the Uni's Incursion Community was able to get back on its feet. A wave of new blood within the Uni that was interested in Incursions, paired with many old timers like Cassiel to fly the more SP intensive roles, were able to break past the critical threshold needed to run fleets regularly once again. Within a couple of months, Ian Tucenghi was appointed as the new Incursion Coordinator, with John Parmelee as assistant coordinator. The community was back with weekly forms and fleets, a pace that has roughly been maintained to this day as of May 2020.
Not long after Cassiel stepped down, the Uni's Incursion Community was able to get back on its feet. A wave of new blood within the Uni that was interested in Incursions, paired with many old timers like Cassiel to fly the more SP intensive roles, were able to break past the critical threshold needed to run fleets regularly once again. Within a couple of months, Ian Tucenghi was appointed as the new Incursion Coordinator, with John Parmelee as assistant coordinator. The community was back with weekly forms and fleets, a pace that has roughly been maintained to this day as of May 2020.


== May 2019 - Single Highsec Focus ==
== May 2019 - Single highsec focus ==
The Invasion update reduced the number of foci in highsec from three to one amidst the [[Triglavian Invasion]], while also allowing faction, storyline, and officer guns and launchers to use T2 ammo.
The Invasion update reduced the number of foci in highsec from three to one amidst the [[Triglavian Invasion]], while also allowing faction, storyline, and officer guns and launchers to use T2 ammo.


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As for the ammo changes, they did not appear to affect incursions much. Using T2 ammo still requires the skills to use T2 guns anyways, and T2 guns deal more damage than faction guns after the damage bonus from the specialization skill. Faction entropic disintegrators are a partial exception, as their higher damage multiplier to the T2 disintegrator means that disintegrator specialization V is needed before the T2 gun outpaces it. A niche benefit of this change is that Nightmares can equip faction beam lasers that use less capacitor to mitigate traditional cap issues that would otherwise be solved by swapping to pulses. This can be useful in groups that may neither have combat capacitor available nor run fast enough to make low capacitor sustainability a non-issue, such as the Uni's.
As for the ammo changes, they did not appear to affect incursions much. Using T2 ammo still requires the skills to use T2 guns anyways, and T2 guns deal more damage than faction guns after the damage bonus from the specialization skill. Faction entropic disintegrators are a partial exception, as their higher damage multiplier to the T2 disintegrator means that disintegrator specialization V is needed before the T2 gun outpaces it. A niche benefit of this change is that Nightmares can equip faction beam lasers that use less capacitor to mitigate traditional cap issues that would otherwise be solved by swapping to pulses. This can be useful in groups that may neither have combat capacitor available nor run fast enough to make low capacitor sustainability a non-issue, such as the Uni's.


== September 2019 - Hacking Changes ==
== September 2019 - Hacking changes ==
The hacking site of an Override Transfer Array was changed to use the minigame that all other cans had used since 2013.
The hacking site of an Override Transfer Array was changed to use the minigame that all other cans had used since 2013.


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Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)}}
Hail S, M, and L ammo reduced tracking speed is now 25% (previously 30%)}}


==== Effects on the Community ====
==== Effects on the community ====
A small nerf to the Machariel (after a uniform warp speed increase the month before) and a small buff to T2 autocannon ammo didn't make a significant impact on Incursions.
A small nerf to the Machariel (after a uniform warp speed increase the month before) and a small buff to T2 autocannon ammo didn't make a significant impact on Incursions.


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Due to the third chapter of Invasions and Incursions were kept distant such that the two never overlapped, the Invasion did not have much of a direct effect initially. It just meant that pilots choosing to take part had to take precautions when moving. Similarly, the shield hardener changes did not have a major effect, since it did not Pithum deadspace multispectrum hardeners, which were the line prominently used for bling shield tank due to higher resist over its Gistum counterparts. The Veldspar in NMCs were not treated as anything more than cosmetic by groups, so its removal also did not affect Incursion groups at-large.
Due to the third chapter of Invasions and Incursions were kept distant such that the two never overlapped, the Invasion did not have much of a direct effect initially. It just meant that pilots choosing to take part had to take precautions when moving. Similarly, the shield hardener changes did not have a major effect, since it did not Pithum deadspace multispectrum hardeners, which were the line prominently used for bling shield tank due to higher resist over its Gistum counterparts. The Veldspar in NMCs were not treated as anything more than cosmetic by groups, so its removal also did not affect Incursion groups at-large.


== July 2020 - Command Ship Bifurcation ==
== July 2020 - Command Ship bifurcation ==
[[Command Ships]] were broken up such that each hull became more specialized for boost strength and firepower, or for strong, long range boosts and survivability.
[[Command Ships]] were broken up such that each hull became more specialized for boost strength and firepower, or for strong, long range boosts and survivability.


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* The Eos received trait changes to give more emphasis on the use of sentry drones
* The Eos received trait changes to give more emphasis on the use of sentry drones


==== Effects on the Community ====
==== Effects on the community ====


Boosting roles for Incursion groups had already been focused around the Claymore and Sleipnir for shield and the Eos for armor, due to the importance of Skirmish bursts to increase ship speed, mitigate damage through lower sig, or increase web range. This update did not shift that paradigm, though the buffs to tank and targeting was a nice quality of life change.
Boosting roles for Incursion groups had already been focused around the Claymore and Sleipnir for shield and the Eos for armor, due to the importance of Skirmish bursts to increase ship speed, mitigate damage through lower sig, or increase web range. This update did not shift that paradigm, though the buffs to tank and targeting was a nice quality of life change.
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The system of Niarja falls to the Triglavian Collective, causing major ramifications on highsec [[Topology|topology]] and Incursion moves.
The system of Niarja falls to the Triglavian Collective, causing major ramifications on highsec [[Topology|topology]] and Incursion moves.


==== Effects on the Community ====
==== Effects on the community ====


The number of jumps from Amarr to Jita while staying in effective highsec increased from 10 to 45, causing significantly longer travel times when going between Amarr and Caldari/Gallente focuses. This has led to some people buying a second set of ships to avoid the move.
The number of jumps from Amarr to Jita while staying in effective highsec increased from 10 to 45, causing significantly longer travel times when going between Amarr and Caldari/Gallente focuses. This has led to some people buying a second set of ships to avoid the move.
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* Battleship range buffs from April 2020 are backported to Marauders, and their weak sensor strength shored up
* Battleship range buffs from April 2020 are backported to Marauders, and their weak sensor strength shored up


==== Effects on the Community ====
==== Effects on the community ====


This update caused the biggest shift in the Incursion ship meta since Into the Abyss. No longer were the [[Vindicator]], [[Nightmare]] (for shield/VGs), or [[Leshak]] (for HQs) top tier anymore. Marauders could now exceed all of them with ease. Even the Leshak - the crown holder of DPS since it was introduced - was now left in the dust by ships that could deal 2,5-3,5k DPS and do so immediately. As such, people with the skills and ISK to fly the gun-based Marauders flocked to them immediately. The Marauders went from an expensive HAW Dread wannabe to a force of its own, with its prices doubling from ~1B ISK to 2B ISK, though this was also commensurate with a "Starvation Phase" of minerals and an industry rework by CCP.
This update caused the biggest shift in the Incursion ship meta since Into the Abyss. No longer were the [[Vindicator]], [[Nightmare]] (for shield/VGs), or [[Leshak]] (for HQs) top tier anymore. Marauders could now exceed all of them with ease. Even the Leshak - the crown holder of DPS since it was introduced - was now left in the dust by ships that could deal 2,5-3,5k DPS and do so immediately. As such, people with the skills and ISK to fly the gun-based Marauders flocked to them immediately. The Marauders went from an expensive HAW Dread wannabe to a force of its own, with its prices doubling from ~1B ISK to 2B ISK, though this was also commensurate with a "Starvation Phase" of minerals and an industry rework by CCP.
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Eventually, groups changed their strategies to fully take advantage of a Marauder's bastion cycles. Even though the ships can't be repaired while in bastion, Incursion rats' use of rigid one-minute aggro cycles means that it is easy to time bastion activations such that a ship is never aggroed while in bastion.  
Eventually, groups changed their strategies to fully take advantage of a Marauder's bastion cycles. Even though the ships can't be repaired while in bastion, Incursion rats' use of rigid one-minute aggro cycles means that it is easy to time bastion activations such that a ship is never aggroed while in bastion.  


Headquarters groups further incorporated Micro Jump Drives (MJDs) to compensate for the lack of mobility while bastioned. The changes also served as another change favoring armor doctrines over shield doctrines. Both the Kronos and Paladin have slot layouts and bonuses that lean themselves towards armor tank, and could reasonably field a buffer tank in armor whereas they could not for shield. Shield marauders instead had to rely on expensive deadspace shield boosters, which are very powerful, especially on Vargurs, but meant a more expensive fit compared to armor with less flexible application enhancement.
Headquarters groups further incorporated Micro Jump Drives (MJDs) to compensate for the lack of mobility while bastioned. The changes also served as another change favoring armor doctrines over shield doctrines. Both the Kronos and Paladin have slot layouts and bonuses that lean themselves towards armor tank, and could reasonably field a buffer tank in armor where they could not for shield. Shield marauders instead had to rely on expensive deadspace shield boosters, which are very powerful, especially on Vargurs, but meant a more expensive fit compared to armor, with less flexible application enhancement.


Vanguard groups, not having to deal with as much DPS as the HQ groups, could instead active tank with armor or shield using a deadspace armor repairer or shield booster. So long as waves are killed at a decent click, this allowed for Marauders to remain in bastion even while aggroed. Not needing a MWD and MJD, that meant that shield groups (e.g. the Uni) could apply an extra tracking computer and sensor booster onto their Marauders, improving their ability to shoot the frigates that comprise the majority of Vanguard Incursion rats. Thanks to this, a fleet largely comprised of T1 ships with one or two Marauders could still clear sites much faster due than a comparable fleet with pirate BSs due to the Marauders' outstanding DPS output. This, combined with other doctrine changes, brought the Uni from a group that could expect a baseline of 10 minute sites (60 M ISK/hr) to one that could reliably reach a baseline of 6 minute sites (100 M ISK/hr).
Vanguard groups, not having to deal with as much DPS as the HQ groups, could instead active tank with armor or shield using a deadspace armor repairer or shield booster. So long as waves are killed at a decent click, this allowed for Marauders to remain in bastion even while aggroed. Not needing a MWD and MJD, that meant that shield groups (e.g. the Uni) could apply an extra tracking computer and sensor booster onto their Marauders, improving their ability to shoot the frigates that comprise the majority of Vanguard Incursion rats. Thanks to this, a fleet largely comprised of T1 ships with one or two Marauders could still clear sites much faster due than a comparable fleet with pirate BSs due to the Marauders' outstanding DPS output. This, combined with other doctrine changes, brought the Uni from a group that could expect a baseline of 10 minute sites (60 M ISK/hr) to one that could reliably reach a baseline of 6 minute sites (100 M ISK/hr).


= Dead links =
== November 2021–June 2023 - Bastion nerfs ==
After the major change to Marauders, Incursions did not experience any major game balance changes for the next few years. The only changes of note are later nerfs to the Bastion module. CCP did not pull back on the DPS boost that the Bastion module now gave, but instead weakened its secondary bonuses over several updates.
 
==== Patches ====
 
From [https://www.eveonline.com/news/view/patch-notes-version-19-06 the patch notes for version 19.06] (July 13, 2021)
 
{{quote|Adjusted Bastion Module:
Target painter resistance has been reduced from -95% to -50%.
 
Sensor dampener resistance has been reduced from -95% to -50%.
 
Weapon disruption resistance has been reduced from -99% to -50%.
 
Bonus to sensor strength has been reduced from 1,000% to 100%.
 
Removed the ECM Immunity.}}
 
From [https://www.eveonline.com/news/view/patch-notes-version-19-09 the patch notes for version 19.09] (October 13, 2021)
 
{{quote|Fixed an issue that caused ECM to not work on Marauders with an active Bastion module.}}
 
From [https://www.eveonline.com/news/view/patch-notes-version-20-07 the patch notes for version 20.07] (August 9, 2022)
 
{{quote|Marauders may now be Warp Disrupted or Warp Scrambled by NPCs while in Bastion Mode.}}
 
From [https://www.eveonline.com/news/view/viridian-expansion-notes the expansion notes for Veridian] (June 13, 2023)
 
{{quote|'''Bastion Module'''
 
Our goal is to create new weaknesses and therefore opportunities for counterplay in PvP for Marauders where they currently do not have many. These changes would lean into the class identity as being strong but immobile and offer smaller ships the chance to play around a Marauder with EWAR tools that are currently often useless in the face of its EWAR resistance bonus.
 
Duration Increased from 30 seconds to 60 seconds.
 
Removed the electronic warfare resistance bonus to Sensor Dampener, Tracking Disruptor, and Target Painter resistance.
 
The ship continues to retain its incredible firepower, tank, range and application but will now have a few weaknesses.}}
 
==== Changes ====
* Marauders in Bastion no longer have near-immunity to EWAR
* Bastion cycle moved back to 60 seconds
 
==== Effects on the community ====
As this did not impact the damage or repair bonuses that the Bastion module provided, this ultimately did not have a major impact on the Marauder's now dominant position within highsec Incursions. The move back to a 60 second bastion timer meant that its usage had to be done more carefully. But given the aforementioned one minute aggro cycle of Incursion rats, this was still manageable.
 
== December 2023–June 2024 - Focus headshot campaign ==
A campaign by a group of multibox gankers to consistently headshot the highsec focus' mothership resulted in very limited availability of highsec Incursions over the course of roughly six months, straining highsec Incursion groups at all levels.
 
==== Origins ====
The exact origins of what started the campaign are unclear. But its leader and/or spokesman was Wrathful Hawk, a multibox ganker. He had previously earned fame (or infamy) for spearheading a highsec [[Orca]] ganking campaign in 2022. After a later period of lowsec gatecamping, he would begin targeting Incursion Bowheads in 2023 using roughly 20 [[Oracle]]s plus auxiliary alts in logoff traps. Bowheads were previously not regular gank targets due to their high EHP (>600K EHP, where one T2 gank-fit [[Catalyst]] can reasonably do 17K damage in a 0.5 security system's gank window), but Hawk had found the right amount of damage and element of surprise to successfully gank them often, taking advantage of Incursion runners who would carry their bling in their Bowhead to recover the >2B ISK that ganking one cost.
 
While this netted many high value kills, highsec gankers often also value the notoriety that ganking can bring. And in this respect, there was an opening in Incursion mechanics that didn't fit the traditional definition of ganking, but could also be more disruptive and notorious than it as well.
 
==== How it worked ====
 
An Incursion focus ends either when it times out or the mothership ([[The Kundalini Manifest]] in highsec) is killed. There had only been one highsec focus since their quantity was reduced from three in 2019. The mothership spawned as soon as the focus reached zero influence. Highsec HQ Incursion groups could pop the focus at any time, but generally didn't until the final day, due to the shared interest highsec Incursion groups had in farming the sites.
 
As such, a motivated enough group could regularly headshot the focus as soon as the mothership spawned. Doing so however requires a large fleet of >30 battleships to do in highsec, fleets that typically only Incursion groups would muster in highsec. But a dedicated enough group of multiboxers, using a brick tank, box-friendly doctrine (such as Leshaks or [[Apocalypse Navy Issue]]s), could form a fleet that could complete the mothership site. And after some failed headshot attempts in December 2023, that is exactly what Hawk and other multibox gankers were able to do. And once a reliable formula was found, it was repeated in many a highsec focus after.
 
As this was simply running the site, stopping the headshot would require Incursion runners to become gankers themselves to stop them. And since attempting a gank hangs a killright on the ganker for a month, something that could be redeemed at any time to turn the person suspect, ganking was something that was untenable for Incursion runners to do on their Incursion characters. Further, blocking the headshot would require a successful enough gank that can stop the attempt every time it was attempted. By contrast, the headshot only had to succeed once. And the doctrines chosen were neither easy nor profitable to gank.
 
The headshotters would also pair the campaign with a protection racket, offering to leave a focus up for tens of billions of ISK. These were largely not entertained by highsec Incursion groups, and so most focuses were headshot within a day of spawning.
 
==== Impact ====
 
In most other games, persistent content denial for an area of gameplay would be against their rules, and its sustainment a grounds for punishment by the game developers. But in EVE, it's just an act in the sandbox; players playing the game, and the game working as intended. After all, this was something that was always possible for as long as Incursions existed, and especially ripe for disruption since the move to a single focus four years prior. And focus headshots were nothing new to Incursions - groups have dealt with focus pops from other groups for as long as Incursions existed. All it took for was for one cadre from outside Incursions to take advantage of it, and take advantage of it persistently.
 
Hence, the campaign lasted for a long time, and resulted in a negative impact to the health of all highsec Incursion communities. Only the most elite of groups would be able to eek out runs in the short windows that a highsec focus was available, although breaks in the headshots gave other groups some reprieve. Island focuses turned from undesirable to desirable, as they were generally not headshot.
 
The highsec Incursion community had a representative on the [[CSM]] at the time: Kshal Aideron, the leader of the group EVE Rookies. Later into the campaign, she would relay to Incursion groups that the issue had been brought to the attention of CCP. And by June, they put out a change that would neuter the effect of the campaign.
 
== June 2024 - Headshot protection ==
 
In the Equinox expansion, CCP issued a change that delayed the spawning of the mothership in highsec and lowsec Incursions.
 
==== Patches ====
 
From the [https://www.eveonline.com/news/view/equinox-expansion-notes expansion notes for Equinox] (June 7th, 2024)
 
{{Quote|'''Incursions'''
 
Mothership sites within High and Low Security space now have a minimum amount of time before they can appear. Null Security space is unaffected by this change.
 
'''High-Security space''': the Mothership will not appear until at least 3 days have passed.
 
'''Low-Security space''': the Mothership will not appear until at least 1 day has passed.}}
 
==== Changes ====
* The highsec focus is guaranteed to last at least three days, and the lowsec focus at least one day.
 
==== Effects on the community ====
 
These changes limited the ability for the headshot campaign to deny access to highsec Incursions. The campaign would end shortly after. The choice to apply the change differently to different areas of space meant that nullsec groups could still quickly headshot foci if desired to clear the cyno jamming effect, and is something that would have been disrupted had this change been applied uniformly. As such, hisec groups could return to normal operations, though they had to recover from the months of disruptions.
 
== Dead links ==
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[[Category:Incursions]]
[[Category:Incursions]]