Difference between revisions of "The Maze"

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|signature strength =1.25% in Null Sec  
 
|signature strength =1.25% in Null Sec  
 
}}
 
}}
 
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'''The Maze''' is a null security DED rated site found through [[exploration]]. It can also be received as an escalation from the [[Guristas Haven]] and [[Guristas Sanctum]].
'''The Maze''' is a null security DED rated site found through [[exploration]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
{{MessageBox|Warpin message:
 
 
{{MessageBox
 
|Warpin message:
 
 
|"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista.
 
|"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista.
  
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|collapsed=yes}}
 
|collapsed=yes}}
  
The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of the lead back to the first pocket.
+
The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of them lead back to the first pocket.
 +
 
  
 
=== 1st pocket ===
 
=== 1st pocket ===
 
 
The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended.
 
The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended.
  
In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom Gate.
+
In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom gate.
  
 
Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others.
 
Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others.
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{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|6|}}
+
{{NPCTableRow|Elite Frigate|6|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}}
 
{{NPCTableRow|Battleship|12|}}
 
{{NPCTableRow|Battleship|12|}}
 
|}
 
|}
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=== 2nd pocket ===
 
=== 2nd pocket ===
 
+
After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group defending the area.
After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group defendint the area.
 
  
 
Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top  
 
Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top  
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Frigate|10-20|}}
+
{{NPCTableRow|Frigate|10-20|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}}
 
{{NPCTableRow|Elite Frigate|6|}}
 
{{NPCTableRow|Elite Frigate|6|}}
 
{{NPCTableRow|Cruiser|15|}}
 
{{NPCTableRow|Cruiser|15|}}
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=== 3rd pocket ===
 
=== 3rd pocket ===
 
 
This time there are only four acceleration gates to choose from. Take the bottom gate.
 
This time there are only four acceleration gates to choose from. Take the bottom gate.
  
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=== 4th pocket ===
 
=== 4th pocket ===
 
+
This room comprises the smallest amount of defending NPCs so far. There is a total of 14 NPCs in this room; a mixture of Cruisers and Frigates.
This room comprises the smallest amount of defending npcs so far. There is a total of 14 npcs in this room; a mixture of Cruisers and Frigates.
 
  
 
You have to choose between two acceleration gates. Take the one on right side.
 
You have to choose between two acceleration gates. Take the one on right side.
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=== 5th pocket ===
 
=== 5th pocket ===
 +
'''Warning''': The Fleet Outpost fires Kinetic Citadel Torpedoes that can instantly destroy any craft not suitably equipped for it! https://zkillboard.com/ship/25528/
  
Warning: The Fleet Outpost fires Kinetic Citadel Torpedos that can instantly destroy any craft not suitably equipped for it!
+
This room contains a mixture of frigates, cruisers, and battleships along with cruise missile batteries and the fleet outpost (firing Citadel Kinetic Torpedoes). Upon attacking the outpost 4 battleships spawn. The outpost will release more waves of defenders as it takes damage. Upon the outpost's destruction a jetcan will appear with a 23rd Tier Overseer's Personal Effects and possibly additional loot including Pith-X Type modules or a Rattlesnake BPC.
  
This room contains a mixture of frigates, cruisers, and battleships along with cruise missile batteries and the fleet outpost (firing Thor Citadel Torpedoes). Upon attacking the outpost 4 battleships spawn. The outpost will release more waves of defenders as it takes damage. Upon the outpost's destruction a jetcan will appear with a 23rd Tier Overseer's Personal Effects and possibly additional loot including Pith-X Type modules or a Rattlesnake BPC.
+
There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds structure and one third structure. Once you have reduced the station to one third structure you may as well finish it off before dealing with the spawn. [http://games.chruker.dk/eve_online/item.php?type_id=25528 Database Entry] for structure stats.
 
 
There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds structire and one third structure. Once you have reduced the station to one third structure you may as well finish it off before dealing with the spawn.  
 
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Frigate|18|}}
+
{{NPCTableRow|Elite Frigate|18-19|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}}
{{NPCTableRow|Destroyer|5|}}
+
{{NPCTableRow|Destroyer|5|Pithior Supremacist/Terrorist}}
{{NPCTableRow|Cruiser|5|}}
+
{{NPCTableRow|Cruiser|5|Pithum Abolisher/Eraser}}
{{NPCTableRow|Battleship|10|}}
+
{{NPCTableRow|Battleship|10|Pith Conquistador/Massacrer}}
{{NPCTableRow|Sentry|4|Stasis Webificiation Tower|ewar = Web}}
+
{{NPCTableRow|Sentry|4|Guristas Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|8|Cruise Missile Batteries}}
+
{{NPCTableRow|Sentry|8|Guristas Cruise Missile Batteries}}
{{NPCTableRow|Structure|4|Fleet Outpost | trigger = Triggers extra waves at damage intervals. | cargo = Drops the valuable goods. | info = Shoots Citadel Torpedos  that hit hard.}}
+
{{NPCTableRow|Station|1|Guristas Fleet Stronghold|ewar= Web|trigger= Triggers extra waves at damage intervals.|cargo= Drops the valuable goods.|note= Shoots Citadel Torpedoes that hit hard.}}
 
|}
 
|}
  
{{NPCTableHead|Fleet outpost attacked}}
+
{{NPCTableHead|Fleet stronghold attacked}}
 
{{NPCTableRow|Battleship|4|}}
 
{{NPCTableRow|Battleship|4|}}
 
|}
 
|}
  
{{NPCTableHead|Fleet outpost 50% shield}}
+
{{NPCTableHead|Fleet stronghold 50% shield}}
 
{{NPCTableRow|Elite Frigate|5|}}
 
{{NPCTableRow|Elite Frigate|5|}}
 
{{NPCTableRow|Elite Cruiser|4|}}
 
{{NPCTableRow|Elite Cruiser|4|}}
 
|}
 
|}
  
{{NPCTableHead|Fleet outpost 50% armor}}
+
{{NPCTableHead|Fleet stronghold 50% armor}}
 
{{NPCTableRow|Cruiser|8-10|}}
 
{{NPCTableRow|Cruiser|8-10|}}
 
{{NPCTableRow|Elite Cruiser|5|}}
 
{{NPCTableRow|Elite Cruiser|5|}}
 
|}
 
|}
  
{{NPCTableHead|Fleet outpost 75% structure}}
+
{{NPCTableHead|Fleet stronghold 75% structure}}
 
{{NPCTableRow|Elite Cruiser|5|}}
 
{{NPCTableRow|Elite Cruiser|5|}}
 
{{NPCTableRow|Battleship|6|}}
 
{{NPCTableRow|Battleship|6|}}
 
|}
 
|}
  
{{NPCTableHead|Fleet outpost 30% structure}}
+
{{NPCTableHead|Fleet stronghold 30% structure}}
{{NPCTableRow|Elite Frigate|8|}}
+
{{NPCTableRow|Elite Frigate|8|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}}
 
{{NPCTableRow|Battleship|8|}}
 
{{NPCTableRow|Battleship|8|}}
 
|}
 
|}
  
 +
== Loot ==
 +
{| class="wikitable sortable"
 +
|-
 +
! Item Name
 +
! Est. Value
 +
! Drops from
 +
! Note
 +
|-
 +
| 23rd Tier Overseer's Effects
 +
| 133,837,000 ISK
 +
| Fleet Stronghold
 +
| 100% drop rate
 +
|-
 +
| Pith X-Type module
 +
|
 +
| Fleet Stronghold
 +
|
 +
|-
 +
| {{sh|Rattlesnake}} BPC
 +
|
 +
| Fleet Stronghold
 +
| Very rare
 +
|-
 +
|}
  
 +
{{DED Complexes|Guristas}}
 
[[Category:DED Complexes]]
 
[[Category:DED Complexes]]

Latest revision as of 04:11, 4 June 2024

Site Details
The Maze
Type DED Rated Complex
Rating 10/10
Found in Null
Max ship size T2 Battleship
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Sig. strength 1.25% in Null Sec

The Maze is a null security DED rated site found through exploration. It can also be received as an escalation from the Guristas Haven and Guristas Sanctum.

Walkthrough

Warpin message:
"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista.

Although never confirmed, the deepest pockets of this complex are rumored to be the home of Fatal himself.

The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of them lead back to the first pocket.


1st pocket

The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended.

In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom gate.

Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others.

Each acceleration gate will first send you to an empty room and then back to the beginning of the complex. When you activate the second acceleration gate, you will instantly be able to tell whether or not you are being returned to the beginning - if you are, the intro window bearing the complex's description will pop up once again.


WD EWAR L


Elite Frigate 6 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Battleship 12 x Battleship


Structures
WD EWAR L


Acceleration Gate 12 x Acceleration Gate


2nd pocket

After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group defending the area.

Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top


WD EWAR L


Frigate 10-20 x Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Elite Frigate 6 x Elite Frigate
Cruiser 15 x Cruiser
Battleship 15 x Battleship


Structures
WD EWAR L


Acceleration Gate 12 x Acceleration Gate


3rd pocket

This time there are only four acceleration gates to choose from. Take the bottom gate.


WD EWAR L


Elite Frigate 4 x Elite Frigate
Cruiser 8 x Cruiser
Battleship 2 x Battleship


Structures
WD EWAR L


Acceleration Gate 4 x Acceleration Gate


4th pocket

This room comprises the smallest amount of defending NPCs so far. There is a total of 14 NPCs in this room; a mixture of Cruisers and Frigates.

You have to choose between two acceleration gates. Take the one on right side.


WD EWAR L


Frigate ? x Frigate
Cruiser ? x Cruiser


Structures
WD EWAR L


Acceleration Gate 2 x Acceleration Gate


5th pocket

Warning: The Fleet Outpost fires Kinetic Citadel Torpedoes that can instantly destroy any craft not suitably equipped for it! https://zkillboard.com/ship/25528/

This room contains a mixture of frigates, cruisers, and battleships along with cruise missile batteries and the fleet outpost (firing Citadel Kinetic Torpedoes). Upon attacking the outpost 4 battleships spawn. The outpost will release more waves of defenders as it takes damage. Upon the outpost's destruction a jetcan will appear with a 23rd Tier Overseer's Personal Effects and possibly additional loot including Pith-X Type modules or a Rattlesnake BPC.

There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds structure and one third structure. Once you have reduced the station to one third structure you may as well finish it off before dealing with the spawn. Database Entry for structure stats.


Initial defenders
WD EWAR L


Elite Frigate 18-19 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Destroyer 5 x Destroyer Pithior Supremacist/Terrorist
Cruiser 5 x Cruiser Pithum Abolisher/Eraser
Battleship 10 x Battleship Pith Conquistador/Massacrer
Sentry 4 x Sentry Guristas Stasis Tower Stasis Webifier
Sentry 8 x Sentry Guristas Cruise Missile Batteries
Station 1 x Guristas Fleet Stronghold Shoots Citadel Torpedoes that hit hard. Triggers extra waves at damage intervals. Stasis Webifier Drops the valuable goods.


Fleet stronghold attacked
WD EWAR L


Battleship 4 x Battleship


Fleet stronghold 50% shield
WD EWAR L


Elite Frigate 5 x Elite Frigate
Elite Cruiser 4 x Elite Cruiser


Fleet stronghold 50% armor
WD EWAR L


Cruiser 8-10 x Cruiser
Elite Cruiser 5 x Elite Cruiser


Fleet stronghold 75% structure
WD EWAR L


Elite Cruiser 5 x Elite Cruiser
Battleship 6 x Battleship


Fleet stronghold 30% structure
WD EWAR L


Elite Frigate 8 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Battleship 8 x Battleship

Loot

Item Name Est. Value Drops from Note
23rd Tier Overseer's Effects 133,837,000 ISK Fleet Stronghold 100% drop rate
Pith X-Type module Fleet Stronghold
GuristasRattlesnake BPC Fleet Stronghold Very rare
DED Complexes
Guristas Pirates
1/10
Pith-Robux Asteroid Mining Co.
2/10
Pith Merchant Depot
3/10
Guerilla Grounds
4/10
Scout Outpost
5/10
Hallucinogen Supply Waypoint
6/10
Troop Reinvigoration Camp
7/10
Military Operations Complex
8/10
Pith's Penal Complex
10/10
The Maze