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{{Update|Need info from Summon the Swarm patch in regards to mutated drones and modules}} | |||
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{{ | {{Hatnote|This article focuses on how to use drones. For a general description of drones and how they work, see [[Drones]]. If you are looking for ships that use drones, see [[Drone Capable Ships]].}} | ||
{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
Drones have a wide variety of applications: including combat, e-war, logistics, and mining. As they may be used differently in PvE and PvP, those aspects of combat are described separately. | Drones have a wide variety of applications: including combat, e-war, logistics, and mining. As they may be used differently in PvE and PvP, those aspects of combat are described separately. | ||
== Drones in PvE == | == Drones in PvE == | ||
=== General | === General use === | ||
As you begin to fly medium and large ships, frigate-sized NPC enemies become increasingly hard to kill. It may sometimes be impossible to kill them using even medium-sized weapons once they settle into a close orbit around you. To compound the problem, in tougher exploration sites and level 3 and 4 missions frigates can be the most dangerous enemies, because they can [[Lexicon#point|warp-scramble]] and/or [[Lexicon#web|web]] you. (See [[Targeting#Targeting time|Targeting time]]) | As you begin to fly medium and large ships, frigate-sized NPC enemies become increasingly hard to kill. It may sometimes be impossible to kill them using even medium-sized weapons once they settle into a close orbit around you. To compound the problem, in tougher exploration sites and level 3 and 4 missions frigates can be the most dangerous enemies, because they can [[Lexicon#point|warp-scramble]] and/or [[Lexicon#web|web]] you. (See [[Targeting#Targeting time|Targeting time]]) | ||
For this reason, it's a good idea to be able to field at least a full flight of five [[Drones#Light | For this reason, it's a good idea to be able to field at least a full flight of five [[Drones#Light, medium and heavy drones|light drones]] when you begin to attempt level 3 missions. Even if you're flying a battlecruiser with a 50{{m3}} drone bay for level 3 missions, it may be wise to bring five light drones rather than five mediums. because larger drones, too, have trouble with small, fast targets. | ||
Standard [[Missions#Mission | Standard [[Missions#Mission levels|level 4 mission]] battleship fits include a flight of light drones. Most battleships also have the dronebay space to bring at least a flight of medium drones as well, which will help you deal with NPC cruisers and battlecruisers. At this point it's good to have Tech 2 light and medium drones, as they are considerably superior to Tech 1 drones. | ||
If you're flying a battleship with a reasonable drone bay and decent support skills, such that your primary weapons can kill cruisers reasonably fast, you may also want to consider bringing a flight of light drones and three or more [[Drones#Sentry Drones|sentry/heavy drones]]. The sentries or heavies can do some DPS to cruiser targets (sentries work quite well on them when their angular velocity is low) and can augment your DPS against battlecruisers and battleships. This may entail extra skill training. | If you're flying a battleship with a reasonable drone bay and decent support skills, such that your primary weapons can kill cruisers reasonably fast, you may also want to consider bringing a flight of light drones and three or more [[Drones#Sentry Drones|sentry/heavy drones]]. The sentries or heavies can do some DPS to cruiser targets (sentries work quite well on them when their angular velocity is low) and can augment your DPS against battlecruisers and battleships. This may entail extra skill training. | ||
==== NPCs targeting drones ==== | ==== NPCs targeting drones ==== | ||
Frigate rats may attack your light drones and above, cruiser rats may attack your medium drones and above, and battleship rats may attack your heavy/sentry drones. In particular, elite rats (see [[NPC Naming Convention]]) have a higher probability of attacking your drones. At the extreme end, [[Sleeper]] NPC are very fond of attacking drones, so much so that solo drone boats have a very difficult time in wormhole PvE. | Frigate rats may attack your light drones and above, cruiser rats may attack your medium drones and above, and battleship rats may attack your heavy/sentry drones. In particular, elite rats (see [[NPC Naming Convention]]) have a higher probability of attacking your drones. At the extreme end, [[Sleeper]] NPC are very fond of attacking drones, so much so that solo drone boats have a very difficult time in wormhole PvE. | ||
In order to | In order to minimize your drone losses, keep an eye on their health - if they start taking damage, order them back to your drone bay (which will cause the rats to target something else, usually your ship). Also, using your ship's weapons on the rats attacking your drones may divert their attention. For this reason, avoid ordering your non-sentry drones to attack distant targets, because if your drones start to take damage, they likely won't have time to fly back to your ship and dock before being destroyed. | ||
=== Drones as a primary weapon === | === Drones as a primary weapon === | ||
With good support skills, dedicated [[Drone-capable ships|drone boats]] can be very effective in PvE. Using drones as your primary weapons lets you control the type of damage you're doing, and can free up space on your ship for salvaging (or other utility modules). On some drone boat hulls with no weapon bonuses (such as the [[Myrmidon]] or [[Arbitrator]]) fitting non-racial turrets can be a viable option. [[projectile turret]]s are a popular choice because they use no [[capacitor]] to fire and let you control which type of damage you deal. | |||
With good support skills, dedicated [[Drone-capable ships|drone boats]] can be very effective in PvE. Using drones as your primary weapons lets you control the type of damage you're doing, and can free up space on your ship for salvaging (or other utility modules). On some drone boat hulls with no weapon bonuses (such as the [[Myrmidon]] or [[Arbitrator]]) fitting non-racial turrets can be a viable option. [[ | |||
=== Sentry vs Heavy drones === | === Sentry vs Heavy drones === | ||
When you start attempting level 4 missions or tougher combat sites, you will have to initially choose between using sentry drones and heavy attack drones for your main anti-battleship weapon (as their skill prerequisites are somewhat different, and training either kind to Tech 2 takes some time). | When you start attempting level 4 missions or tougher combat sites, you will have to initially choose between using sentry drones and heavy attack drones for your main anti-battleship weapon (as their skill prerequisites are somewhat different, and training either kind to Tech 2 takes some time). | ||
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=== Drone brawling === | === Drone brawling === | ||
Drone brawling means using light, medium and heavy drones, and flying your ship at close range to the enemies (often at high speed). | Drone brawling means using light, medium and heavy drones, and flying your ship at close range to the enemies (often at high speed). | ||
==== Ship fitting ==== | ==== Ship fitting ==== | ||
Such a ship should have a powerful regenerating tank. While not strictly necessary, a Damage Control II is highly recommended, and rigs should be used to strengthen your tank. Drone Damage Amplifiers are essential to increase drone DPS, and a Drone Navigation Computer will help your slow heavy drones to catch faster enemies (a Stasis Webifier module can also come in handy for that). A propulsion module (Afterburner or MWD) is almost mandatory for cruiser-sized ships (especially [[ | Such a ship should have a powerful regenerating tank. While not strictly necessary, a Damage Control II is highly recommended, and rigs should be used to strengthen your tank. Drone Damage Amplifiers are essential to increase drone DPS, and a Drone Navigation Computer will help your slow heavy drones to catch faster enemies (a Stasis Webifier module can also come in handy for that). A propulsion module (Afterburner or MWD) is almost mandatory for cruiser-sized ships (especially [[Heavy Assault Cruisers]] or pirate faction cruisers), assuming they can run an afterburner indefinitely (i.e. being essentially cap stable), as it decreases the chance to be hit by the large weapons on NPC battleships (this is known as "[[tanking|speed tanking]]"). Weapons are usually fit last, using whatever CPU and powergrid are left over. | ||
==== Tactics ==== | ==== Tactics ==== | ||
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=== Drone sniping === | === Drone sniping === | ||
Drone sniping means using sentry drones to destroy enemies at long range (often outside the effective range of their weapons). Tanking is less of an issue, though Tech 2 modules are still required in level 3 and 4 missions. On the other hand, good skills to increase locking range, drone control range, drone optimal range and drone damage are required. | Drone sniping means using sentry drones to destroy enemies at long range (often outside the effective range of their weapons). Tanking is less of an issue, though Tech 2 modules are still required in level 3 and 4 missions. On the other hand, good skills to increase locking range, drone control range, drone optimal range and drone damage are required. | ||
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While a sniping drone ships tends to have a weaker tank than a brawling ship, some tank is still necessary for occasions when enemy ships come into range (again, a Damage Control II is rarely a bad idea). It's essential to be able to target and hit NPCs at long ranges, so fit Omnidirectional Tracking Links (Omnidirectional Tracking Enhancers can be used if you have no mid-slots free, but the Links are better, as they can use scripts), Drone Link Augmentors, and (if needed) a Sensor Booster with a Targeting Range script. | While a sniping drone ships tends to have a weaker tank than a brawling ship, some tank is still necessary for occasions when enemy ships come into range (again, a Damage Control II is rarely a bad idea). It's essential to be able to target and hit NPCs at long ranges, so fit Omnidirectional Tracking Links (Omnidirectional Tracking Enhancers can be used if you have no mid-slots free, but the Links are better, as they can use scripts), Drone Link Augmentors, and (if needed) a Sensor Booster with a Targeting Range script. | ||
[[ | [[Micro Jump Drives]] (MJDs) are fantastic on sniping battleships; smaller ships should fit propulsion modules (afterburners/microwarpdrives) to get enough range (if you have the space, an afterburner on a MJD-fit battleship will make traveling around the mission sites a lot more painless). The remaining high slots can be fit either with long-range weapons to increase overall DPS at sniping ranges, or with short-range turrets (even of smaller size) to deal with fast NPCs ships which manage to get close. | ||
In addition to your sentry drones, carry at least a flight of light drones (and, if you can, a flight of medium drones) to take out smaller enemies close in. For ships with large drone bays, it can be a good idea to carry one set of long-range, low-damage, and one set or short-range, high-damage sentry drones, to be swapped as the enemies approach. | In addition to your sentry drones, carry at least a flight of light drones (and, if you can, a flight of medium drones) to take out smaller enemies close in. For ships with large drone bays, it can be a good idea to carry one set of long-range, low-damage, and one set or short-range, high-damage sentry drones, to be swapped as the enemies approach. | ||
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The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites): | The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites): | ||
{| class="wikitable drones" style=" | {| class="wikitable drones" style="max-width: 70em;" | ||
|- | |- | ||
! Race | ! Race | ||
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! Description | ! Description | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | ||
| | | style="padding: 0;" | [[File:Armageddon.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Armageddon]]''' battleship is a reasonably cheap PvE ship with a very tough tank, which makes it a good brawler. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Vexor_Navy_Issue.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Vexor Navy Issue]]''' is a fast cruiser which can deal out significant damage at long range (almost as much as an Ishtar or a Dominix), but with a fairly weak cruiser-sized tank. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Ishtar.jpg|64px]] | ||
| style="vertical-align:top;" | The '''[[Ishtar]]''' heavy assault cruiser is probably the most powerful cruiser-sized drone ship in the game. It has powerful bonuses for both brawling and sniping and a very large drone bay, making for a very versatile ship. | | style="vertical-align: top;" | The '''[[Ishtar]]''' heavy assault cruiser is probably the most powerful cruiser-sized drone ship in the game. It has powerful bonuses for both brawling and sniping and a very large drone bay, making for a very versatile ship. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Dominix.jpg|64px]] | ||
| style="vertical-align:top;" | The '''[[Dominix]]''' is a versatile battleship which, while geared more for sniping, also makes for a competent drone brawler. | | style="vertical-align: top;" | The '''[[Dominix]]''' is a versatile battleship which, while geared more for sniping, also makes for a competent drone brawler. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Dominix_Navy_Issue.jpg|64px]] | ||
| style="vertical-align:top;" | The '''[[Dominix Navy Issue]]''' is the faction variant of the Dominix, with a tougher tank and more brawling-oriented bonuses. | | style="vertical-align: top;" | The '''[[Dominix Navy Issue]]''' is the faction variant of the Dominix, with a tougher tank and more brawling-oriented bonuses. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]] | ||
| | | style="padding: 0;" | [[File:Gila.jpg|64px]] | ||
| style="vertical-align:top;" | The '''[[Gila]]''' is a tough and powerful drone brawling cruiser. Its two medium drones do as much damage as twelve flown by other ships, while being three times as tough as heavy drones. | | style="vertical-align: top;" | The '''[[Gila]]''' is a tough and powerful drone brawling cruiser. Its two medium drones do as much damage as twelve flown by other ships, while being three times as tough as heavy drones. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]] | ||
| | | style="padding: 0;" | [[File:Rattlesnake.jpg|64px]] | ||
| style="vertical-align:top;" | The '''[[Rattlesnake]]''' is one of the best PvE drone battleships (although it can be expensive). It marries powerful heavy or sentry drones with a versatile missile system and a best-in-class tank. Therefore, it can be used as a long-range sniper with sentry drones, cruise missiles and a MJD, or a brawler with heavy drones and torpedoes. | | style="vertical-align: top;" | The '''[[Rattlesnake]]''' is one of the best PvE drone battleships (although it can be expensive). It marries powerful heavy or sentry drones with a versatile missile system and a best-in-class tank. Therefore, it can be used as a long-range sniper with sentry drones, cruise missiles and a MJD, or a brawler with heavy drones and torpedoes. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:logo_faction_sisters_of_eve.png|64px|link=|Sisters of EVE]] | ||
| | | style="padding: 0;" | [[File:Nestor.jpg|64px]] | ||
| style="vertical-align:top;" | The '''[[Nestor]]''' battleship can put out tremendous damage with its combination of drones and lasers, while needing to carry virtually no ammunition. It is, however, a very expensive ship (over 1B ISK for the hull alone). | | style="vertical-align: top;" | The '''[[Nestor]]''' battleship can put out tremendous damage with its combination of drones and lasers, while needing to carry virtually no ammunition. It is, however, a very expensive ship (over 1B ISK for the hull alone). | ||
|} | |} | ||
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* Level 4 missions: heavy or sentry drones, and light drones | * Level 4 missions: heavy or sentry drones, and light drones | ||
Rats from each of the pirate factions in EVE are [[NPC | Rats from each of the pirate factions in EVE are [[NPC damage types|vulnerable to different damage types]]. There are drones from all four empire factions available to you; not only does each faction's drones [[Drones#Faction comparison|do a different damage type]], but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which faction's drones are most effective against which NPC enemies: | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
|- | |- | ||
! rowspan=2 | Faction | ! rowspan=2 | Faction | ||
! colspan=2 | Light/Med/Heavy drones | ! colspan=2 style="text-align: center;" | Light/Med/Heavy drones | ||
! colspan=2 | Sentry drones | ! colspan=2 style="text-align: center;" | Sentry drones | ||
|- | |- | ||
! <span style="cursor:help;" title="Best drone family to use.">Best</span> | ! <span style="cursor:help;" title="Best drone family to use.">Best</span> | ||
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|- | |- | ||
| [[File:logo_faction_angel_cartel.png|64px|link=|Angel Cartel]] | | [[File:logo_faction_angel_cartel.png|64px|link=|Angel Cartel]] | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br>'''Hornet''' (light)<br>[[File:Vespa.png|40px]]<br>'''Vespa''' (medium)<br>[[File:Wasp.png|40px]]<br>'''Wasp''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_minmatar_republic.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_exp.png|24px|link=|Explosive damage]]</div><div>[[File:Warrior.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_minmatar_republic.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_exp.png|24px|link=|Explosive damage]]</div><div>[[File:Warrior.png|40px]]<br>'''Warrior''' (light)<br>[[File:Valkyrie.png|40px]]<br>'''Valkyrie''' (medium)<br>[[File:Berserker.png|40px]]<br>'''Berserker''' (heavy)</div></span></span><ref name="elite">This drone family has a slight edge when fighting NPC battleships or elite cruisers.</ref> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_minmatar_republic.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_exp.png|24px|link=|Explosive damage]]</div><div>[[File:Bouncer.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_minmatar_republic.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_exp.png|24px|link=|Explosive damage]]</div><div>[[File:Bouncer.png|40px]]<br>'''Bouncer''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span> | ||
|- | |- | ||
| [[File:logo_faction_the_blood_raider_covenant.png|64px|link=|Blood Raiders]] | | [[File:logo_faction_the_blood_raider_covenant.png|64px|link=|Blood Raiders]] | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br>'''Hobgoblin''' (light)<br>[[File:Hammerhead.png|40px]]<br>'''Hammerhead''' (medium)<br>[[File:Ogre.png|40px]]<br>'''Ogre''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Acolyte.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Acolyte.png|40px]]<br>'''Acolyte''' (light)<br>[[File:Infiltrator.png|40px]]<br>'''Infiltrator''' (medium)<br>[[File:Praetor.png|40px]]<br>'''Praetor''' (heavy)</div></span></span><ref name="elite"/> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Curator.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Curator.png|40px]]<br>'''Curator''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span> | ||
|- | |- | ||
| [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]] | | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]] | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br>'''Hornet''' (light)<br>[[File:Vespa.png|40px]]<br>'''Vespa''' (medium)<br>[[File:Wasp.png|40px]]<br>'''Wasp''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br>'''Hobgoblin''' (light)<br>[[File:Hammerhead.png|40px]]<br>'''Hammerhead''' (medium)<br>[[File:Ogre.png|40px]]<br>'''Ogre''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Warden.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Warden.png|40px]]<br>'''Warden''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span><ref name="short range sentry">While Gallente drones do a bit more damage (about 10% more), it's more effective to use much longer-ranged sentry drones to pick off NPCs as they approach, and only switch to Gallente when they come close.</ref> | ||
|- | |- | ||
| [[File:logo_faction_mordus_legion.png|64px|link=|Mordu's Legion]] | | [[File:logo_faction_mordus_legion.png|64px|link=|Mordu's Legion]] | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br>'''Hornet''' (light)<br>[[File:Vespa.png|40px]]<br>'''Vespa''' (medium)<br>[[File:Wasp.png|40px]]<br>'''Wasp''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br>'''Hobgoblin''' (light)<br>[[File:Hammerhead.png|40px]]<br>'''Hammerhead''' (medium)<br>[[File:Ogre.png|40px]]<br>'''Ogre''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Warden.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Warden.png|40px]]<br>'''Warden''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span><ref name="mordus sentry">While Gallente drones are more effective against smaller Mordu's Legion ship (cruisers and below), Caldari drones are much more effective against battleships (Gallente drones perform very poorly against Mordu's battleships), and their longer range allows you to pick off enemies as they approach.</ref> | ||
|- | |- | ||
| [[File:icon_drone_bandwith.png|64px|link=|Rogue Drones]]<!-- if anyone has a more suitable icon, please put it in! :) --> | | [[File:icon_drone_bandwith.png|64px|link=|Rogue Drones]]<!-- if anyone has a more suitable icon, please put it in! :) --> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br>'''Hobgoblin''' (light)<br>[[File:Hammerhead.png|40px]]<br>'''Hammerhead''' (medium)<br>[[File:Ogre.png|40px]]<br>'''Ogre''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Acolyte.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Acolyte.png|40px]]<br>'''Acolyte''' (light)<br>[[File:Infiltrator.png|40px]]<br>'''Infiltrator''' (medium)<br>[[File:Praetor.png|40px]]<br>'''Praetor''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Curator.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Curator.png|40px]]<br>'''Curator''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span> | ||
|- | |- | ||
| [[File:logo_faction_serpentis.png|64px|link=|Serpentis]] | | [[File:logo_faction_serpentis.png|64px|link=|Serpentis]] | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Hornet.png|40px]]<br>'''Hornet''' (light)<br>[[File:Vespa.png|40px]]<br>'''Vespa''' (medium)<br>[[File:Wasp.png|40px]]<br>'''Wasp''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br>'''Hobgoblin''' (light)<br>[[File:Hammerhead.png|40px]]<br>'''Hammerhead''' (medium)<br>[[File:Ogre.png|40px]]<br>'''Ogre''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Warden.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_caldari_state.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_kin.png|24px|link=|Kinetic damage]]</div><div>[[File:Warden.png|40px]]<br>'''Warden''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span><ref name="short range sentry"/> | ||
|- | |- | ||
| [[File:logo_faction_sanshas_nation.png|64px|link=|Sansha's Nation]]<ref name="sansha">This only refers to the Sansha's Nation NPCs found in missions, anomalies, and belts. Sansha's Nation ships in [[Incursions]] have different characteristics.</ref> | | [[File:logo_faction_sanshas_nation.png|64px|link=|Sansha's Nation]]<ref name="sansha">This only refers to the Sansha's Nation NPCs found in missions, anomalies, and belts. Sansha's Nation ships in [[Incursions]] have different characteristics.</ref> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Hobgoblin.png|40px]]<br>'''Hobgoblin''' (light)<br>[[File:Hammerhead.png|40px]]<br>'''Hammerhead''' (medium)<br>[[File:Ogre.png|40px]]<br>'''Ogre''' (heavy)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Acolyte.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Acolyte.png|40px]]<br>'''Acolyte''' (light)<br>[[File:Infiltrator.png|40px]]<br>'''Infiltrator''' (medium)<br>[[File:Praetor.png|40px]]<br>'''Praetor''' (heavy)</div></span></span><ref name="elite"/> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Curator.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_amarr_empire.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_em.png|24px|link=|EM damage]]</div><div>[[File:Curator.png|40px]]<br>'''Curator''' (sentry)</div></span></span> | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span> | ||
|- | |- | ||
| colspan=5 style="background-color: | | colspan=5 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Mouse over the faction icons to see drone names. | ||
|} | |} | ||
<small><references /></small> | |||
{{expansion past | |||
|With the Kronos expansion (2014), all combat drones were [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ rebalanced]. Before then, Amarr and Caldari drones were almost never used, as they were overshadowed by Minmatar and Gallente drones. Also, Gallente drones were almost always the best drone to use for PvE. | |||
{{expansion past|With the Kronos expansion (2014), all combat drones were [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ rebalanced]. Before then, Amarr and Caldari drones were almost never used, as they were overshadowed by Minmatar and Gallente drones. Also, Gallente drones were almost always the best drone to use for PvE.}} | }} | ||
=== Salvage drones === | === Salvage drones === | ||
For high-level PvE content, [[ | For high-level PvE content, [[salvaging]] the wrecks of the rats you destroy can increase the amount of ISK you make. Salvage drones - particularly when combined with a [[Mobile Tractor Unit]] (MTU) to loot the wrecks - are a very convenient way to do this, as they require next to no attention from you. When you arrive in a mission pocket, deploy your MTU and engage the rats (don't worry, they will not attack your MTU). As you destroy the rats, the MTU will tractor in their wrecks and loot them. Once you have destroyed all the rats, deploy your salvage drones, and set them to salvage automatically (don't target anything and give the "Salvage" command). Since the MTU pulled all the wrecks into a nice tight cluster, your (very slow) salvage drones won't need to fly far. In the meantime, you can sit back, relax, and watch your drones work. | ||
Keep in mind, however, that whilst this method is very comfortable and effortless, it's not particularly efficient - a purpose-built salvaging ship (e.g. a | Keep in mind, however, that whilst this method is very comfortable and effortless, it's not particularly efficient - a purpose-built salvaging ship (e.g. a destroyer or a [[Noctis]]) will loot and salvage wrecks much faster than your salvage drones and MTU will. | ||
=== Mining drones === | === Mining drones === | ||
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=== Drone choice === | === Drone choice === | ||
The simplest PvP use of the dronebay on most ships is as a source of extra DPS. Even when flying ships with only | The simplest PvP use of the dronebay on most ships is as a source of extra DPS. Even when flying ships with only 5{{m3]] of space, like the [[Incursus]] or [[Cruor]], having a light scout drone's additional DPS can't hurt. | ||
Some ships have bandwidth and dronebays which let you choose between having a full flight of drones, or a smaller number of larger drones; usually the option of a full flight offers more DPS. The [[Rupture]], for example, could field five light scout drones with one spare, three medium drones, or four lights and one medium - four lights and one medium offer the most DPS, and five lights will outdamage three mediums. Light drones will also reach their targets faster and will damage frigate targets more. | Some ships have bandwidth and dronebays which let you choose between having a full flight of drones, or a smaller number of larger drones; usually the option of a full flight offers more DPS. The [[Rupture]], for example, could field five light scout drones with one spare, three medium drones, or four lights and one medium - four lights and one medium offer the most DPS, and five lights will outdamage three mediums. Light drones will also reach their targets faster and will damage frigate targets more. | ||
That last point leads us to a slightly subtler use of drones in PvP: as a source of ''precise'' DPS. A flight of light drones can be an important part of a medium or large ship's | That last point leads us to a slightly subtler use of drones in PvP: as a source of ''precise'' DPS. A flight of light drones can be an important part of a medium or large ship's defense against frigates. In a large, mixed fleet this is less important, as your own frigates will (you hope) be able to defend you, but in a small gang or solo situation it can be wise to bring a flight of light drones even if you have the dronebay to bring a full flight of mediums (50{{m3]}> dronebay ships like the [[Thorax]] and [[Brutix]] are good examples of ships where this might apply). | ||
A small number of battleships (the [[Hyperion]], [[Armageddon Navy Issue]], and the [[Vindicator]]) don't have any drone bonuses but still have the bandwidth and dronebay to field a full flight of heavy or sentry drones for a significant DPS boost. Additional dronebay space can be used to bring one or two extra flights of drones (a flight of light drones and a flight of light ECM drones, for example). In general, larger dronebays allows you the flexibility to bring multiple drone types, to best engage different enemy types. Alternatively, spare dronebay space can be used to bring EWAR or logistics drones (see below). | A small number of battleships (the [[Hyperion]], [[Armageddon Navy Issue]], and the [[Vindicator]]) don't have any drone bonuses but still have the bandwidth and dronebay to field a full flight of heavy or sentry drones for a significant DPS boost. Additional dronebay space can be used to bring one or two extra flights of drones (a flight of light drones and a flight of light ECM drones, for example). In general, larger dronebays allows you the flexibility to bring multiple drone types, to best engage different enemy types. Alternatively, spare dronebay space can be used to bring EWAR or logistics drones (see below). | ||
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==== EWAR and combat utility drones ==== | ==== EWAR and combat utility drones ==== | ||
As a general rule, EWAR and combat utility drones are not particularly useful. As they are subject to [[stacking penalties]], the third or fourth drone has very little additional benefit. Additionally, their abilities cannot be enhanced with skills or modules - so they are fairly underwhelming compared with module-based EWAR. As a rule of thumb, you need a full flight of medium EWAR/combat utility drones to match the same effects as a single tech 2 module (assuming average support skills), and those 50Mbit/s of bandwidth is usually better used for combat drones. | As a general rule, [[EWAR]] and combat utility drones are not particularly useful. As they are subject to [[stacking penalties]], the third or fourth drone has very little additional benefit. Additionally, their abilities cannot be enhanced with skills or modules - so they are fairly underwhelming compared with module-based EWAR. As a rule of thumb, you need a full flight of medium EWAR/combat utility drones to match the same effects as a single tech 2 module (assuming average support skills), and those 50Mbit/s of bandwidth is usually better used for combat drones. | ||
The one exception to this rule are ECM drones, as they are not subject to stacking penalties. While each ECM drone on its own is not particularly powerful, a full flight of them is surprisingly effective, particularly against small- and medium-sized ships with lower sensor strengths. You can use them to reduce the DPS you take over the course of a fight, or to give you an opportunity to escape by jamming enemy tackling ships; they are particularly effective in solo and small gangs. | The one exception to this rule are ECM drones, as they are not subject to stacking penalties. While each ECM drone on its own is not particularly powerful, a full flight of them is surprisingly effective, particularly against small- and medium-sized ships with lower sensor strengths. You can use them to reduce the DPS you take over the course of a fight, or to give you an opportunity to escape by jamming enemy tackling ships; they are particularly effective in solo and small gangs. | ||
==== Logistics | ==== Logistics drones ==== | ||
Logistics drones can be useful, but can't really replace dedicated [[Cruiser#Logistics|logistics cruisers]]. A single flight won't be able to keep up with large amounts of damage, so to really be effective every gang member would need to bring them (at the cost of lost dps, as they could have brought combat drones instead). Additionally, they react more sluggishly than repair modules, as they first need to travel to their target in order to repair it. | Logistics drones can be useful, but can't really replace dedicated [[Cruiser#Logistics|logistics cruisers]]. A single flight won't be able to keep up with large amounts of damage, so to really be effective every gang member would need to bring them (at the cost of lost dps, as they could have brought combat drones instead). Additionally, they react more sluggishly than repair modules, as they first need to travel to their target in order to repair it. | ||
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=== Tactics === | === Tactics === | ||
The most reliable way to use combat drones in PvP is to tell them to attack your primary target. However, because they can move independently and (usually) faster than you, they can also be quite useful for chasing weak but dangerous enemies away. Some ships, such as most of the [[Cruiser#Recon Ships|force recon cruisers]] and [[ | The most reliable way to use combat drones in PvP is to tell them to attack your primary target. However, because they can move independently and (usually) faster than you, they can also be quite useful for chasing weak but dangerous enemies away. Some ships, such as most of the [[Cruiser#Recon Ships|force recon cruisers]] and [[stealth bomber]]s, like to circle around the edge of a fight applying EWAR and/or DPS without coming in to close engagement range with their enemy. If you notice one of these ships hanging around within your drone control range, it can be productive to send your drones after them because: | ||
* Your drones are probably faster than you, and should be able to catch these ships | * Your drones are probably faster than you, and should be able to catch these ships | ||
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If you have a criminal flag, or an [[timers|aggression timer]], then sentry guns on gates and stations will see your drones as a valid target. Since sentry guns have perfect tracking, they will kill your drones very fast if they decide to shoot them. For this reason, drone boats are somewhat unpopular with lowsec pirates. | If you have a criminal flag, or an [[timers|aggression timer]], then sentry guns on gates and stations will see your drones as a valid target. Since sentry guns have perfect tracking, they will kill your drones very fast if they decide to shoot them. For this reason, drone boats are somewhat unpopular with lowsec pirates. | ||
==== Drones vs. | ==== Drones vs. drones ==== | ||
Small-scale battles between droneboats often involve a 'drone war', in which (since both ships have their DPS tied up in their drones) they both order their drones to attack the enemy's drones. In these engagements, smaller drones tend to beat larger drones (as they are much faster and more agile), and if it simply comes down to a battle of attrition then the ship with more dronebay space dedicated to light scouts will probably emerge victorious. However, you can try a few tricks to swing the contest your way. Consider that: | Small-scale battles between droneboats often involve a 'drone war', in which (since both ships have their DPS tied up in their drones) they both order their drones to attack the enemy's drones. In these engagements, smaller drones tend to beat larger drones (as they are much faster and more agile), and if it simply comes down to a battle of attrition then the ship with more dronebay space dedicated to light scouts will probably emerge victorious. However, you can try a few tricks to swing the contest your way. Consider that: | ||
* To order drones to attack other drones, you need to have locks on the target drones | * To order drones to attack other drones, you need to have locks on the target drones | ||
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* Drones often require more micromanagement than launchers or turrets. | * Drones often require more micromanagement than launchers or turrets. | ||
{| class="wikitable drones" style=" | {| class="wikitable drones" style="max-width: 70em;" | ||
|- | |- | ||
! Race | ! Race | ||
| Line 338: | Line 333: | ||
! Description | ! Description | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Ishkur.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Ishkur]]''' is one of the most powerful assault frigates with up to 50 m3 of drone bay. It makes for a resilient tackler and a good solo ship. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Vexor.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Vexor]]''' is a tough and very flexible cruiser, which can be both a tackler or a DPS ship, and makes for a good solo ship. Fitted with a shield tank and blasters it can outdamage a Thorax. | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Ishtar.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Ishtar]]''' is a very tough and flexible heavy assault cruiser. In PvP it's often used as a brawler with heavy drones, but can also be effective with sentry drones (although it lacks the mobility to keep up with sniper HAC fleets). | ||
|- | |- | ||
| | | style="padding: 0;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| | | style="padding: 0;" | [[File:Dominix.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Dominix]]''' is a cheap and powerful all-round battleship. It can be fitted for many different roles, from high DPS (with blasters and heavy drones) to remote repair to capacitor warfare. The Dominix is only overshadowed by the Rattlesnake as a battleship-sized drone carrier, but the Dominix is much more commonly used due to its lower price. | ||
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| | | style="padding: 0;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | ||
| | | style="padding: 0;" | [[File:Sentinel.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Sentinel]]''' electronic attack frigate combines tracking disruptors with capacitor warfare and a good-sized drone bay (albeit without bonuses). It makes for an excellent solo ship as well as an effective gang support ship. | ||
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| | | style="padding: 0;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | ||
| | | style="padding: 0;" | [[File:Arbitrator.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Arbitrator]]''' cruiser offers a flexible combination of tracking disruptor EWAR with powerful drone bonuses and a cavernous drone bay. It can be either shield (for more drone damage) or armor (for more EWAR) tanked, keeping your enemies guessing. | ||
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| | | style="padding: 0;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | ||
| | | style="padding: 0;" | [[File:Curse.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Curse]]''' combat recon cruiser offers a deadly mix of tracking disruption EWAR, capacitor warfare, and high drone DPS. The Curse is a very effective in both gang and solo combat - although this may lead to it being primaried in fleet fights, and avoided in solo combat. | ||
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| | | style="padding: 0;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | ||
| | | style="padding: 0;" | [[File:Pilgrim.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Pilgrim]]''' force recon cruiser is a shorter-range Curse with a cloaking device. This allows it to sneak up to enemies undetected, but has more difficulty disengaging from a fight that's not going in its favor. | ||
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| | | style="padding: 0;" | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]] | ||
| | | style="padding: 0;" | [[File:Worm.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Worm]]''' frigate sports super-powered light drones and a very tough shield tank. It's as tough as an assault frigate, but faster - although its price is also correspondingly higher. | ||
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| | | style="padding: 0;" | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]] | ||
| | | style="padding: 0;" | [[File:Gila.jpg|64px]] | ||
| style="vertical-align:top;" | | | style="vertical-align: top;" | The '''[[Gila]]''' can fly two super-powered medium drones. Combined with its high-damage missile launchers and tough shield tank, it contends with the Ishtar as the most powerful cruiser-sized drone platform. | ||
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== Fleet applications == | == Fleet applications == | ||
=== Fleet composition === | === Fleet composition === | ||
In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target. | In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target. | ||
Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional | Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional Guardian into the fleet to support the battle, possibly replacing a DPS ship). | ||
The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability. | The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability. | ||
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=== Fleet behavior === | === Fleet behavior === | ||
In order to be successful, pilots in drone-based and drone-augmented fleets should follow a specific series of steps when engaging: | In order to be successful, pilots in drone-based and drone-augmented fleets should follow a specific series of steps when engaging: | ||
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=== Scenarios === | === Scenarios === | ||
==== Gate Camps ==== | ==== Gate Camps ==== | ||
Null Sec gate camps often include [[Interdictors]] ({{sh|Eris}}, {{sh|Flycatcher}}, {{sh|Heretic}}, {{sh|Sabre}}) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. They are effective without having to target a ship, and they are short lived (2 minutes versus the Mobile Warp Disruptor's 30 day life span). In order to keep the target ship from warping off, it has to be kept in the bubble. This is more difficult than it sounds as the Interdiction Bubbles stay were they are launched. The Interdictor can launch more bubbles, but it has a limited supply and a long reload time. | Null Sec gate camps often include [[Interdictors]] ({{sh|Eris}}, {{sh|Flycatcher}}, {{sh|Heretic}}, {{sh|Sabre}}) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. They are effective without having to target a ship, and they are short lived (2 minutes versus the Mobile Warp Disruptor's 30 day life span). In order to keep the target ship from warping off, it has to be kept in the bubble. This is more difficult than it sounds as the Interdiction Bubbles stay were they are launched. The Interdictor can launch more bubbles, but it has a limited supply and a long reload time. | ||
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==== Kiting takedowns ==== | ==== Kiting takedowns ==== | ||
This situation is similar to the gate camp. The biggest problem with fighting kiting fleets is getting close enough to a target to provide an effective warp-in for the rest of the fleet. Given the long range of drones, if combat utility drones can be applied early, they can slow the target ship just enough to allow tackle to get close enough to provide an effective warp-in early in the engagement. | This situation is similar to the gate camp. The biggest problem with fighting kiting fleets is getting close enough to a target to provide an effective warp-in for the rest of the fleet. Given the long range of drones, if combat utility drones can be applied early, they can slow the target ship just enough to allow tackle to get close enough to provide an effective warp-in early in the engagement. | ||
==== Freeing up a midslot ==== | ==== Freeing up a midslot ==== | ||
Many FCs prefer a shield tanked fleet to provide speed. But doing this in a PvP fleet can be difficult when you have less than 4 slots (1 for the MWD, 1 for a point or scram, 1 for a web, the rest for tank). If the ship has reasonable DPS without drones, then drones can replace the web. True, this web is not as effective as a module, but as discussed above, its greater operating range can tip the scales toward victory. | Many FCs prefer a shield tanked fleet to provide speed. But doing this in a PvP fleet can be difficult when you have less than 4 slots (1 for the MWD, 1 for a point or scram, 1 for a web, the rest for tank). If the ship has reasonable DPS without drones, then drones can replace the web. True, this web is not as effective as a module, but as discussed above, its greater operating range can tip the scales toward victory. | ||
==== Disrupting enemy logistics ==== | ==== Disrupting enemy logistics ==== | ||
{{see also|Electronic Countermeasures}} | {{see also|Electronic Countermeasures}} | ||
Logistics and other support ships, such as ECM ships, are notoriously difficult to attack because the can sit well off the attacking fleet. ECM drones can either break their locks, or force them in closer. The first | Logistics and other support ships, such as ECM ships, are notoriously difficult to attack because the can sit well off the attacking fleet. ECM drones can either break their locks, or force them in closer. The first scenario reduces their effectiveness and, in cases where Guardians and other shared capacitor ships are used, render them useless. The second scenario forces them closer to the attacking fleet which makes them easier to attack. | ||
To examine the effectiveness of drones in this role, consider the following example: | To examine the effectiveness of drones in this role, consider the following example: | ||
<!--: Chance to Jam = (1 -(1 - Your ECM Strength / Target's Sensor Strength ) ^ The number of jammers of this strength)*100%"--> | |||
: <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math> | |||
The Vespa EC-600 drone has a strength of <math>1.5</math>. The {{sh|Guardian}} has a RADAR sensor strength of <math>19</math>. If we apply <math>three</math> Vespa EC-600 drones to a Guardian, the chance to break its locks (as a percentage) is: | |||
: <math> \begin{align} | |||
The | ( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\ | ||
( 1 - ( 1 - 0.07 ) ^ 3 ) & \times 100\%\\ | |||
( 1 - 0.93 ^ 3 ) & \times 100\% \\ | |||
( 1 - 0.8 ) & \times 100\% \\ | |||
0.2 & \times 100\% | |||
\end{align} </math> | |||
or about 20%. This is not going to render the Guardian useless, but it will make it less effective. | or about 20%. This is not going to render the Guardian useless, but it will make it less effective. | ||
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==== Logistics support for tacklers ==== | ==== Logistics support for tacklers ==== | ||
As shown in [[Drones#Logistics drones|Logistics Drones]], a full flight of five medium logistics drones can repair 120 DPS. This won't keep a tackle ship alive forever, but when taking down a single ship of T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). For example, a Tristan can be armor fit to provide 5K EHP. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages. | As shown in [[Drones#Logistics drones|Logistics Drones]], a full flight of five medium logistics drones can repair 120 DPS. This won't keep a tackle ship alive forever, but when taking down a single ship of T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). For example, a Tristan can be armor fit to provide 5K EHP. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages. | ||