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Drone mechanics: Difference between revisions

From EVE University Wiki
m Update link. Change {{Note box}} to {{Hatnote}}.
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The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites):
The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites):


{| class="wikitable drones" style="text-align:left; max-width:70em;"
{| class="wikitable drones" style="max-width: 70em;"
|-
|-
! Race
! Race
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* Level 4 missions: heavy or sentry drones, and light drones
* Level 4 missions: heavy or sentry drones, and light drones


Rats from each of the pirate factions in EVE are [[NPC damage types|vulnerable to different damage types]]. There are drones from all four empire factions available to you; not only does each faction's drones [[Drones#Faction comparison|do a different damage type]], but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which faction's drones are most effective<ref group=ref>[http://forum.eveuniversity.org/viewtopic.php?f=43&t=83255 E-UNI forums: Seamus Donohue's Drone DPS Recommendations for Missions]</ref> against which NPC enemies:
Rats from each of the pirate factions in EVE are [[NPC damage types|vulnerable to different damage types]]. There are drones from all four empire factions available to you; not only does each faction's drones [[Drones#Faction comparison|do a different damage type]], but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which faction's drones are most effective against which NPC enemies:


{| class="wikitable drones"  
{| class="wikitable drones"  
|-
|-
! rowspan=2 | Faction
! rowspan=2 | Faction
! colspan=2 | Light/Med/Heavy drones
! colspan=2 style="text-align: center;" | Light/Med/Heavy drones
! colspan=2 | Sentry drones  
! colspan=2 style="text-align: center;" | Sentry drones  
|-
|-
! <span style="cursor:help;" title="Best drone family to use.">Best</span>
! <span style="cursor:help;" title="Best drone family to use.">Best</span>
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| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span>
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span>
|-
|-
| colspan=5 style="background-color: #222222; text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Mouse over the faction icons to see drone names.  
| colspan=5 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Mouse over the faction icons to see drone names.  
|}
|}
<small><references /></small>
<small><references /></small>


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* Drones often require more micromanagement than launchers or turrets.
* Drones often require more micromanagement than launchers or turrets.


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! Race
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In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target.
In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target.


Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional {{co|wheat|Guardian}} into the fleet to support the battle, possibly replacing a DPS ship).
Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional Guardian into the fleet to support the battle, possibly replacing a DPS ship).


The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability.
The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability.
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: <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math>
: <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math>


The {{co|wheat|Vespa EC-600}} drone has a strength of <math>1.5</math>. The {{sh|Guardian}} has a RADAR sensor strength of <math>19</math>. If we apply <math>three</math> {{co|wheat|Vespa EC-600}} drones to a {{co|wheat|Guardian}}, the chance to break its locks (as a percentage) is:
The Vespa EC-600 drone has a strength of <math>1.5</math>. The {{sh|Guardian}} has a RADAR sensor strength of <math>19</math>. If we apply <math>three</math> Vespa EC-600 drones to a Guardian, the chance to break its locks (as a percentage) is:
: <math> \begin{align}
: <math> \begin{align}
( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\
( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\