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'''Interceptors''' (often called "inties" or "'ceptors") are a class of Tech 2 [[frigate]]. They are some of EVE's fastest ships, and they have attributes and bonuses which make them supremely effective [[tackling|tacklers]], or dangerous high-speed damage-dealers. Inties are often one of the first classes of T2 ships that pilots train, and they're often helpful in Eve University's fleets where they are normally used to do basic tackle well. | |||
Interceptors (often called "inties" or "'ceptors") are a class of Tech 2 [[frigate]]. They are some of EVE's fastest ships, and they have attributes and bonuses which make them supremely effective [[tackling|tacklers]], or dangerous high-speed damage-dealers. Inties are often one of the first classes of T2 ships that pilots train, and they're often helpful in Eve University's fleets where they are normally used to do basic tackle well. | |||
This page won't make you a good interceptor pilot -- only practice can do that -- but it does cover a lot of information that's useful for new interceptor pilots. | This page won't make you a good interceptor pilot -- only practice can do that -- but it does cover a lot of information that's useful for new interceptor pilots. | ||
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| shipDNA=11202:2048;1:6296;1:11563;1:5561;1:5973;1:3244;1:3831;1:31177;1:31716;1:: | | shipDNA=11202:2048;1:6296;1:11563;1:5561;1:5973;1:3244;1:3831;1:31177;1:31716;1:: | ||
}} | }} | ||
==== Crow ==== | ==== Crow ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Crow | | ship=Crow | ||
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==== Malediction ==== | ==== Malediction ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Malediction | | ship=Malediction | ||
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==== Stiletto ==== | ==== Stiletto ==== | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Stiletto | | ship=Stiletto | ||
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===Standard Combat Interceptor Fittings=== | ===Standard Combat Interceptor Fittings=== | ||
Update Pending | Update Pending | ||
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===Drones=== | ===Drones=== | ||
Drones are a common defence against all small ships, interceptors included. The Minmatar | Drones are a common defence against all small ships, interceptors included. The Minmatar Warrior II light drones are the nimblest and fastest drones, often matching interceptor speeds, and so are the most common choice. Since the release of the Kronos patch, and the rebalance of drones, Acolytes have become a threat to tackle frigates as they are often shield fit and lacks resistance for EM. Acolytes are almost as fast as Warriors. | ||
However, interceptors go so very fast that even those drones are likely to still spend time fruitlessly chasing them around. Furthermore, it is possible to tank an interceptor against drones so that it can soak up a lot of fire from Warriors and/or Acolytes. | However, interceptors go so very fast that even those drones are likely to still spend time fruitlessly chasing them around. Furthermore, it is possible to tank an interceptor against drones so that it can soak up a lot of fire from Warriors and/or Acolytes. | ||
Ships with large dronebays and bonuses to drone hitpoints and damage, like the [ | Ships with large dronebays and bonuses to drone hitpoints and damage, like the [[Arbitrator]] and [[Vexor]] have much more problematic drones (and if you do manage to kill them, they probably have more). | ||
===Counter-Tackle=== | ===Counter-Tackle=== | ||
Webs (especially two at once) to directly cut an inty's speed or a warp scrambler to shut down its MWD are both excellent ways to slow down an inty and make it vulnerable. The problem is of course that webs and scrams have short ranges, and good inty pilots stay beyond web/scram range at all times. The single most important defensive maneuver a newly trained fleet interceptor pilot can make is to manage distance from target and avoid scram range, which ranges from 10 km to significantly more for bonused ships. | Webs (especially two at once) to directly cut an inty's speed or a warp scrambler to shut down its MWD are both excellent ways to slow down an inty and make it vulnerable. The problem is of course that webs and scrams have short ranges, and good inty pilots stay beyond web/scram range at all times. The single most important defensive maneuver a newly trained fleet interceptor pilot can make is to manage distance from target and avoid scram range, which ranges from 10 km to significantly more for bonused ships. | ||
Apart from other inties, there are a few ships that are particularly effective at webbing. The Minmatar [ | Apart from other inties, there are a few ships that are particularly effective at webbing. The Minmatar [[Huginn]] and [[Rapier]] recon ships both have bonuses to web range. They can push a normal T2 web out to 40km range before heat (overheating the web and/or fitting a faction web can produce considerably longer ranges). Both ships are consequently very dangerous to interceptors, and a good countermeasure. | ||
A few other, rarer ships also have web bonuses but these are mostly to strength rather than range, so an inty that stays away from the range of normal webs shouldn't be troubled by them. Note, however, that the Blood Raider's ships, [ | A few other, rarer ships also have web bonuses but these are mostly to strength rather than range, so an inty that stays away from the range of normal webs shouldn't be troubled by them. Note, however, that the Blood Raider's ships, [[Cruor]], [[Ashimmu]] and [[Bhaalgorn]], has a web range bonus which can push the optimal of a T2 web out to 20km before heat. | ||
The Gallente recons, the [ | The Gallente recons, the [[Lachesis]] and [[Arazu]] have bonuses to warp scrambler and warp disruptor range. They are most commonly fitted with disruptors, to point the enemy from a long way away, but they can be fitted with warp scramblers. This is less of a threat than the Minmatar recons' webs, but their bonuses can still put a T2 scram's range out to 18km before heat, so they should be treated with a bit of care. | ||
The Caldari and Amarr recon also have range bonuses to ECM and neuts respectively, both of which can also heavily counter an interceptor, and should be avoided. Range damping a fleet inty can be an efficient use of a sensor damp; it will essentially nullify the fleet inty's bonus point range, forcing it to orbit much closer to hold tackle, making its job considerably more difficult and dangerous. | The Caldari and Amarr recon also have range bonuses to ECM and neuts respectively, both of which can also heavily counter an interceptor, and should be avoided. Range damping a fleet inty can be an efficient use of a sensor damp; it will essentially nullify the fleet inty's bonus point range, forcing it to orbit much closer to hold tackle, making its job considerably more difficult and dangerous. | ||
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T2 large neuts have 25km range. Fleet inties must therefore maintain a very careful orbit, further than 25km but near enough to be within warp disruptor range, when pointing a battleship which they know or suspect has one or more energy neutralisers fitted. Neuts are particularly common on the [[Dominix]], the [[Scorpion]], in solo/small gang fits for the [[Typhoon]] and [[Tempest]], and on the previously mentioned Bhaalgorn (which has bonuses to neut strength, though not to their range). The [[Armageddon]] was changed to a drone/neut boat as well and now can reach out to >37km when mounting heavy neuts. | T2 large neuts have 25km range. Fleet inties must therefore maintain a very careful orbit, further than 25km but near enough to be within warp disruptor range, when pointing a battleship which they know or suspect has one or more energy neutralisers fitted. Neuts are particularly common on the [[Dominix]], the [[Scorpion]], in solo/small gang fits for the [[Typhoon]] and [[Tempest]], and on the previously mentioned Bhaalgorn (which has bonuses to neut strength, though not to their range). The [[Armageddon]] was changed to a drone/neut boat as well and now can reach out to >37km when mounting heavy neuts. | ||
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[[Category:PvP]] | |||