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→Turret and Launcher Comparison Chart: swap a few more values. Condense common values to headers. Indent weapon types. |
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! Weapon type !! Range !! Firing <br>speed !! Reloading !! Magazine size !! Accuracy /<br> | ! Weapon type !! Range !! Firing <br>speed !! Reloading !! Magazine size !! Accuracy /<br>Precision!! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Links | ||
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| '''Launcher''' || || || || || || <span style="color:#77932A">any one damage type</span> || || ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]] | | '''Launcher''' || || || || || || <span style="color:#77932A">any one damage type</span> || || none ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]] | ||
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| Rocket / Assault Missile || short || fast || slow || large || high || || medium || | | Rocket / Assault Missile || short || fast || slow || large || high || || medium || | ||
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| Missile || long || | | Missile || long || slow || slow || medium || medium || || high || | ||
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| Torpedo || short || slow || slow || medium || low || || high || | | Torpedo || short || slow || slow || medium || low || || high || | ||
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| Rapid Launcher || medium || fast || very slow || small || high || || medium || | | Rapid Launcher || medium || fast || very slow || small || high || || medium || | ||
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| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]] | | '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]] | ||
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| ''Hybrid'' || || || || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || || [[Turrets#Hybrid_turrets|Hybrid Turrets]] | | ''Hybrid'' || || || medium || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || medium || [[Turrets#Hybrid_turrets|Hybrid Turrets]] | ||
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| Blaster || very short || fast || | | Blaster || very short || fast || || large || high || || medium || | ||
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| Railgun || very long || medium || | | Railgun || very long || medium || || medium || low || || low || | ||
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| ''Energy'' || || || || || || <span style="color:#77932A">mixture of EM + thermal</span> || || || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]] | | ''Energy'' || || || none<ref name="crystal">Energy weapons do not need to reload, however they must swap Crystals to change ranges.</ref> || none<ref name="advanced">Basic crystals last indefinitely. Advanced crystals wear out over time.</ref> || || <span style="color:#77932A">mixture of EM + thermal</span> || || high || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]] | ||
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| Pulse || short || fast || | | Pulse || short || fast || || || medium || || low || | ||
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| Beam || long || | | Beam || long || slow || || || low || || high || | ||
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| ''Projectile'' || || || || || || <span style="color:#77932A">mixture of two or three damage types</span> || | | ''Projectile'' || || || slow || || || <span style="color:#77932A">mixture of two or three damage types</span> || || none || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]] | ||
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| Autocannon || short || medium || | | Autocannon || short || medium || || large || high || || low || | ||
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| Artillery || medium || very slow || | | Artillery || medium || very slow || || small || low || || very high || | ||
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| ''Entropic Disintegrator'' || medium || medium || instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref> || very large || high || <span style="color:#77932A">mixture of thermal + explosive</span> || high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref> || medium || [[Turrets#Precursor_turrets|Precursor turrets]]<br>[[Triglavian Collective]] | | ''Entropic Disintegrator'' || medium || medium || instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref> || very large || high || <span style="color:#77932A">mixture of thermal + explosive</span> || high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref> || medium || [[Turrets#Precursor_turrets|Precursor turrets]]<br>[[Triglavian Collective]] | ||