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Weapons: Difference between revisions

From EVE University Wiki
Really Quick Comparison: move that gif to the right
Turret and Launcher Comparison Chart: swap a few more values. Condense common values to headers. Indent weapon types.
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{| class="wikitable"
{| class="wikitable"
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! Weapon type !! Range !! Firing <br>speed !! Reloading !! Magazine size !! Accuracy /<br>Application !! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Links
! Weapon type !! Range !! Firing <br>speed !! Reloading !! Magazine size !! Accuracy /<br>Precision!! style="width: 100px;" |Damage<br>type !! Damage<br>per hit !! Capacitor<br>use !! Links
|-
|-
| '''Launcher''' || || || || || || <span style="color:#77932A">any one damage type</span> || || ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]]
| '''Launcher''' || || || || || || <span style="color:#77932A">any one damage type</span> || || none ||[[Missile Launchers]]<br>[[Missile Damage]]<br>[[Missile mechanics]]<br>[[Missile ships]]<br>[[Fitting missile launchers]]
|-
|-
| Rocket / Assault Missile || short || fast || slow || large || high || || medium || none
| &nbsp;&nbsp; Rocket / Assault Missile || short || fast || slow || large || high || || medium ||  
|-
|-
| Missile || long || medium || slow || medium || medium || || high || none
| &nbsp;&nbsp; Missile || long || slow || slow || medium || medium || || high ||  
|-
|-
| Torpedo || short || slow || slow || medium || low || || high || none
| &nbsp;&nbsp; Torpedo || short || slow || slow || medium || low || || high ||  
|-
|-
| Rapid Launcher || medium || fast || very slow || small || high || || medium || none
| &nbsp;&nbsp; Rapid Launcher || medium || fast || very slow || small || high || || medium ||  
|-
|-
| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]]
| '''Turret''' || || || || || || || || ||[[Turrets]]<br>[[Turret mechanics]]
|-
|-
| ''Hybrid'' || || || || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || || [[Turrets#Hybrid_turrets|Hybrid Turrets]]
| ''Hybrid'' || || || medium || || || <span style="color:#77932A">mixture of kinetic + thermal</span> || || medium || [[Turrets#Hybrid_turrets|Hybrid Turrets]]
|-
|-
| Blaster || very short || fast || medium || large || high ||  || high || medium
| &nbsp;&nbsp; Blaster || very short || fast || || large || high ||  || medium ||  
|-
|-
| Railgun || very long || medium || medium || medium || low ||  || low || medium
| &nbsp;&nbsp; Railgun || very long || medium || || medium || low ||  || low ||  
|-
|-
| ''Energy'' || || || || || || <span style="color:#77932A">mixture of EM + thermal</span> || || || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]]
| ''Energy'' || || || none<ref name="crystal">Energy weapons do not need to reload, however they must swap Crystals to change ranges.</ref> || none<ref name="advanced">Basic crystals last indefinitely. Advanced crystals wear out over time.</ref> || || <span style="color:#77932A">mixture of EM + thermal</span> || || high || [[Turrets#Energy_turrets|Energy Turrets]]<br>[[Crystal damage|Crystal life expectancy]]
|-
|-
| Pulse || short || fast || none<ref name="crystal">Energy weapons do not need to reload, however they must swap Crystals to change ranges.</ref> || none<ref name="advanced">Basic crystals last indefinitely. Advanced crystals wear out over time.</ref> || medium ||  || medium || high
| &nbsp;&nbsp; Pulse || short || fast || || || medium ||  || low ||
|-
|-
| Beam || long || medium || none<ref name="crystal" /> || none<ref name="advanced" /> || low ||  || high || high
| &nbsp;&nbsp; Beam || long || slow || || || low ||  || high ||  
|-
|-
| ''Projectile''  || || || || || || <span style="color:#77932A">mixture of two or three damage types</span> || || || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]]
| ''Projectile''  || || || slow || || || <span style="color:#77932A">mixture of two or three damage types</span> || || none || [[Turrets#Projectile_turrets|Projectile Turrets]]<br>[[Projectile ammunition]]
|-
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| Autocannon || short || medium || slow || large || high ||  || medium || none
| &nbsp;&nbsp; Autocannon || short || medium || || large || high ||  || low ||  
|-
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| Artillery || medium || very slow || slow || small || low ||  || very high || none
| &nbsp;&nbsp; Artillery || medium || very slow || || small || low ||  || very high ||  
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| ''Entropic Disintegrator'' || medium || medium || instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref> || very large || high || <span style="color:#77932A">mixture of thermal + explosive</span> || high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref> || medium || [[Turrets#Precursor_turrets|Precursor turrets]]<br>[[Triglavian Collective]]
| ''Entropic Disintegrator'' || medium || medium || instant<ref>Entropic Disintegrators can reload to change ranges instantly, however doing so resets their damage bonus.</ref> || very large || high || <span style="color:#77932A">mixture of thermal + explosive</span> || high<ref>Entropic Disintegrator damage increases the longer it stays on one target. Damage bonus is lost if the weapon stops firing.</ref> || medium || [[Turrets#Precursor_turrets|Precursor turrets]]<br>[[Triglavian Collective]]