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Character Sheet: Difference between revisions

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|-
|-
|[[Skills:Electronic Systems|Electronic Systems]]
|[[Skills:Electronic Systems|Electronic Systems]]
|Skills relating to [[EWAR|electronic warfare]]
|Skills relating to [[electronic warfare]]
|-
|-
|[[Skills:Engineering|Engineering]]
|[[Skills:Engineering|Engineering]]
|Skills to improve your ship's [[CPU]], [[powergrid]], [[capacitor]], and to perform [[Capacitor Warfare Guide|capacitor warfare]]
|Skills to improve your ship's [[CPU]], [[powergrid]], [[capacitor]], and to perform [[capacitor warfare]]
|-
|-
|[[Skills:Fleet Support|Fleet Support]]
|[[Skills:Fleet Support|Fleet Support]]
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|-
|-
|[[Skills:Gunnery|Gunnery]]
|[[Skills:Gunnery|Gunnery]]
|Skills to use and improve [[turrets|turret]]-based weapons
|Skills to use and improve [[turret]]-based weapons
|-
|-
|[[Skills:Missiles|Missiles]]
|[[Skills:Missiles|Missiles]]
|Skills to use and improve [[Missile Launchers|missile]]-based weapons
|Skills to use and improve [[Missiles|missile]]-based weapons
|-
|-
|[[Skills:Navigation|Navigation]]
|[[Skills:Navigation|Navigation]]
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|-
|-
|[[Skills:Neural Enhancement|Neural Enhancement]]
|[[Skills:Neural Enhancement|Neural Enhancement]]
|Skills related to using [[implants]], [[Jump Clones|jump clones]] and [[Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs|boosters]]
|Skills related to using [[implants]], [[jump clones]] and [[medical boosters]]
|-
|-
|[[Skills:Planet Management|Planet Management]]
|[[Skills:Planet Management|Planet Management]]
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|-
|-
|[[Skills:Resource Processing|Resource Processing]]
|[[Skills:Resource Processing|Resource Processing]]
|Skills needed to [[mining|mine]] raw materials, [[refining|refine]] them, and [[Guide To Salvaging|salvage]] components from destroyed ships
|Skills needed to [[mining|mine]] raw materials, [[refining|refine]] them, and [[salvage]] components from destroyed ships
|-
|-
|[[Skills:Rigging|Rigging]]
|[[Skills:Rigging|Rigging]]
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* EVE Online has a unique skill system that allows you to train skills even when logged off. You should always have a skill in training.
* EVE Online has a unique skill system that allows you to train skills even when logged off. You should always have a skill in training.
* The Skill Training Queue allows you to queue up to 50 skills to train, so long as they are scheduled to start within 24 hours. Open the Skill Queue by clicking the Skill tab at the top-right corner of the skill window (this is usually the defult tab when opening the character sheet). A wise practice, for Alpha clones as Omega will continue past 24 hours, is to queue up shorter skills to finish just under 24 hours, then set a longer skill at the end, just in case you cannot login to change skills in the next day or so. You can re-arrange skills in the queue at any time without losing any training.
* The Skill Training Queue allows you to queue up to 50 skills to train, so long as they are scheduled to start within 24 hours. Open the Skill Queue by clicking the Skill tab at the top-right corner of the skill window (this is usually the default tab when opening the character sheet). A wise practice, for Alpha clones as Omega will continue past 24 hours, is to queue up shorter skills to finish just under 24 hours, then set a longer skill at the end, just in case you cannot login to change skills in the next day or so. You can re-arrange skills in the queue at any time without losing any training.
* To start on a new skill, you must first have purchased and injected the skill book. To train a skill book, you must first have trained all prerequisite skills. Then, right-click on the skill book in your hangar or cargo hold and select Train Skill. This will install the skill and start training it to level 1. You do the same for a skill you already possess, except that you access it directly from the character sheet. When it is done, go to this dialog box to train it to level 2. You may direct purchase skills from the character sheet, the skills will cost roughly 30% more than purchasing the skill books from NPCs.
* To start on a new skill, you must first have purchased and injected the skill book. To train a skill book, you must first have trained all prerequisite skills. Then, right-click on the skill book in your hangar or cargo hold and select Train Skill. This will install the skill and start training it to level 1. You do the same for a skill you already possess, except that you access it directly from the character sheet. When it is done, go to this dialog box to train it to level 2. You may direct purchase skills from the character sheet, the skills will cost roughly 30% more than purchasing the skill books from NPCs.
* Alternatively, if you do not wish to train the new skill immediately but want have it available for later without carrying the skill book around, you can select Inject Skill This will 'inject' the skill book into your character sheet, where you can access it later.
* Alternatively, if you do not wish to train the new skill immediately but want have it available for later without carrying the skill book around, you can select Inject Skill This will 'inject' the skill book into your character sheet, where you can access it later.
* To train a skill already partially trained or injected, click on the Skill tab, locate the skill, right-click, and select Train Skill. If you switch between skills, you will not lose any skill points already gained.
* To train a skill already partially trained or injected, click on the Skill tab, locate the skill, right-click, and select Train Skill. If you switch between skills, you will not lose any skill points already gained.
* Under the drop-down tab in the skills section, you can check the option to see all the available skills in EVE Online, skills you own and skills you have pre-requisites for. This can be very helpful when planning what skills you need to train.
* Under the drop-down tab in the skills section, you can check the option to see all the available skills in EVE Online, skills you own and skills you have pre-requisites for. This can be very helpful when planning what skills you need to train.
* For more information about skill training please refer to the [[Skills]] page on the wiki.
* For more information about skill training please refer to the [[Skills]] article on the wiki.


==Character==
==Character==
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Jumping to stations and/or Upwell Structures is also possible provided that said structures has a Clone Bay, but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. Outposts and Conquerable Stations standings prerequisites are controlled by their owner. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and body. You have to have visited the location you want to jump to previously and installed a clone there.
Jumping to stations and/or Upwell Structures is also possible provided that said structures has a Clone Bay, but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. Outposts and Conquerable Stations standings prerequisites are controlled by their owner. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and body. You have to have visited the location you want to jump to previously and installed a clone there.


The number of clones one can have is related to level of "Infomorph Psychology" and "Advanced Informorph Psychology" science skill. Each level of skill increases the maximum number of jump clones by 1, with a maximum of 5 or 10.
The number of clones one can have is related to level of {{Sk|Infomorph Psychology}} and {{Sk|Advanced Infomorph Psychology}} science skills. Each level of skill increases the maximum number of jump clones by 1, with a maximum of 5 or 10.


You may also use the clone bay to change your "Home Station". This is where your consciousness will spawn in the event of your capsule being destroyed. In this situation ALL implants will also be destroyed so it is best practice to ensure you use a "clean" clone when doing PvP and may loose your capsule. The exception to this would be when using implant to enhance skills for PvP and/or ship fits.
You may also use the clone bay to change your "Home Station". This is where your consciousness will spawn in the event of your capsule being destroyed. In this situation ALL implants will also be destroyed so it is best practice to ensure you use a "clean" clone when doing PvP and may loose your capsule. The exception to this would be when using implant to enhance skills for PvP and/or ship fits.
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==Interactions==
==Interactions==
[[File:Standings.png|300px|thumb|right|Faction Standings]]
[[File:Standings.png|thumb|Faction Standings]]
The interactions tab is where you will find information on the interactions with other characters and factions. This includes your character's Standings, Kill Rights, Security Status and combat Log.
The interactions tab is where you will find information on the interactions with other characters and factions. This includes your character's Standings, Kill Rights, Security Status and combat Log.


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===Kill Rights===
===Kill Rights===
If you lose your ship within Empire space because of unsanctioned combat, you earn the right to revenge your loss for a limited time, and can kill the assailant on sight. This tab will show kill rights both on you and others through your interactions with others. See [[Kill Rights]] section for further information.
If you lose your ship within Empire space because of unsanctioned combat, you earn the right to revenge your loss for a limited time, and can kill the assailant on sight. This tab will show kill rights both on you and others through your interactions with others. See [[Kill Rights]] for further information.


===Security Status===
===Security Status===
Each character in EVE has a [[Security Status]]. Security status is a measure of how law abiding a capsuleer pilot has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
Each character in EVE has a [[security status]]. Security status is a measure of how law abiding a capsuleer has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.


Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.
Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.