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→Skill Details: Text for Afterburner skill mischaracterized its effects. Clarified after testing. |
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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | = Overview = | ||
Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives. | Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives. | ||
Intelligence and Perception help you learn to navigate your ship. | Intelligence and Perception help you learn to navigate your ship. | ||
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=Skill Details= | = Skill Details = | ||
{{Skill | {{Skill | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|III}} | |pre={{sk|Navigation|III}} | ||
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | |notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|I}} | |pre={{sk|Navigation|I}} | ||
|reqI=Tech 1 and Faction Afterburners | |reqI=Tech 1 and Faction Afterburners | ||
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|reqIII={{sk|High Speed Maneuvering|icon=yes}} | |reqIII={{sk|High Speed Maneuvering|icon=yes}} | ||
|reqIV=Tech 2 Afterburners | |reqIV=Tech 2 Afterburners | ||
|notes=The reduction in "duration" means that each afterburner cycle lasts less time. A shorter cycle means more tactical flexibility, letting you more easily switch between speed and fast alignment. Faster cycles also mean higher capacitor use, but this is more than balanced out by the additional 10% reduction in capacitor use per level. Most pilots train this to III as a prerequisite for {{sk|High Speed Maneuvering}} (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill—together with {{sk|Fuel Conservation}} it can lower AB cap consumption to pretty negligible levels.<br> | |notes=The reduction in "duration" means that each afterburner cycle lasts less time. A shorter cycle means more tactical flexibility, letting you more easily switch between speed and fast alignment. Faster cycles also mean higher capacitor use, but this is more than balanced out by the additional 10% reduction in capacitor use per level. Most pilots train this to III as a prerequisite for {{sk|High Speed Maneuvering}} (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill—together with {{sk|Fuel Conservation}} it can lower AB cap consumption to pretty negligible levels.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|CPU Management|V}} | |pre={{sk|CPU Management|V}} | ||
|reqI=Cynosural Field Generator I | |reqI=Cynosural Field Generator I | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|II}} | |pre={{sk|Navigation|II}} | ||
|reqI=Tech 1 and Faction Stasis Grapplers | |reqI=Tech 1 and Faction Stasis Grapplers | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|II}}; {{sk|Afterburner|II}} | |pre={{sk|Navigation|II}}; {{sk|Afterburner|II}} | ||
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running. | |notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running. | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|III}}, {{sk|Afterburner|III}} | |pre={{sk|Navigation|III}}, {{sk|Afterburner|III}} | ||
|reqI=Tech 1 and Faction Microwarpdrives | |reqI=Tech 1 and Faction Microwarpdrives | ||
|reqIII=5MN Microwarpdrive II | |reqIII=5MN Microwarpdrive II | ||
|reqIV=50MN Microwarpdrive II; 500MN Microwarpdrive II; 50000MN Microwarpdrive II | |reqIV=50MN Microwarpdrive II; 500MN Microwarpdrive II; 50000MN Microwarpdrive II | ||
|notes=The vast majority of PvP fits involve a [[Tackling Guide#Microwarpdrive (MWD)|MWD]], so the vast majority of pilots train to use them.<br> | |notes=The vast majority of PvP fits involve a [[Tackling Guide#Microwarpdrive (MWD)|MWD]], so the vast majority of pilots train to use them.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Jump Drive Operation|V}} | |pre={{sk|Jump Drive Operation|V}} | ||
|reqI=[[Rhea]]; [[Nomad]]; [[Anshar]]; [[Ark]] | |reqI=[[Rhea]]; [[Nomad]]; [[Anshar]]; [[Ark]] | ||
|reqIII={{sk|Amarr Carrier|icon=yes}}; {{sk|Caldari Carrier|icon=yes}}; {{sk|Gallente Carrier|icon=yes}}; {{sk|Minmatar Carrier|icon=yes}} | |reqIII={{sk|Amarr Carrier|icon=yes}}; {{sk|Caldari Carrier|icon=yes}}; {{sk|Gallente Carrier|icon=yes}}; {{sk|Minmatar Carrier|icon=yes}} | ||
|reqIV={{sk|Black Ops|icon=yes}} | |reqIV={{sk|Black Ops|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|V}}; {{sk|Warp Drive Operation|V}}; {{sk|Science|V}} | |pre={{sk|Navigation|V}}; {{sk|Warp Drive Operation|V}}; {{sk|Science|V}} | ||
|reqI=[[Revelation]]; [[Naglfar]]; [[Moros]]; [[Phoenix]]; [[Rorqual]]; [[Vehement]] | |reqI=[[Revelation]]; [[Naglfar]]; [[Moros]]; [[Phoenix]]; [[Rorqual]]; [[Vehement]] | ||
|reqIII={{sk|Jump Fuel Conservation|icon=yes}} | |reqIII={{sk|Jump Fuel Conservation|icon=yes}} | ||
|reqV={{sk|Jump Drive Calibration|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}} | |reqV={{sk|Jump Drive Calibration|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Jump Drive Operation|III}} | |pre={{sk|Jump Drive Operation|III}} | ||
|reqI=Jump Drive Economizers | |reqI=Jump Drive Economizers | ||
|reqIV={{sk|Amarr Carrier|icon=yes}}; {{sk|Caldari Carrier|icon=yes}}; {{sk|Gallente Carrier|icon=yes}}; {{sk|Minmatar Carrier|icon=yes}} | |reqIV={{sk|Amarr Carrier|icon=yes}}; {{sk|Caldari Carrier|icon=yes}}; {{sk|Gallente Carrier|icon=yes}}; {{sk|Minmatar Carrier|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Science|V}}; {{sk|Astrometrics|V}}; {{sk|Jump Drive Operation|V}}; {{sk|Navigation|V}} | |pre={{sk|Science|V}}; {{sk|Astrometrics|V}}; {{sk|Jump Drive Operation|V}}; {{sk|Navigation|V}} | ||
|reqI= Jump Portal Generator I; Covert Jump Portal Generator I; Bosonic Field Generator; Gravitational Transportation Field Oscillator; {{sk|Amarr Titan|icon=yes}}; {{sk|Caldari Titan|icon=yes}}; {{sk|Gallente Titan|icon=yes}}; {{sk|Minmatar Titan|icon=yes}} | |reqI= Jump Portal Generator I; Covert Jump Portal Generator I; Bosonic Field Generator; Gravitational Transportation Field Oscillator; {{sk|Amarr Titan|icon=yes}}; {{sk|Caldari Titan|icon=yes}}; {{sk|Gallente Titan|icon=yes}}; {{sk|Minmatar Titan|icon=yes}} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|IV}}; {{sk|Warp Drive Operation|II}} | |pre={{sk|Navigation|IV}}; {{sk|Warp Drive Operation|II}} | ||
|reqI=Medium/Large Micro Jump Drive; Micro Jump Field Generator | |reqI=Medium/Large Micro Jump Drive; Micro Jump Field Generator | ||
|price=4.5M | |price=4.5M | ||
|notes=Since the spool-up time of a MJD is 12 seconds, each level in this skill buys you .6 seconds {11.4, 10.8, 10.2, 9.6, 9}. Currently applicable for battleships and battlecruisers, as they are the only classes that can fit the [[Micro jump drive|MJD]], and for command destroyers, who can fit the [[ | |notes=Since the spool-up time of a MJD is 12 seconds, each level in this skill buys you .6 seconds {11.4, 10.8, 10.2, 9.6, 9}. Currently applicable for battleships and battlecruisers, as they are the only classes that can fit the [[Micro jump drive|MJD]], and for command destroyers, who can fit the [[Propulsion equipment#Micro jump drive field generator|MJFG]].<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre=none | |pre=none | ||
|reqI=Warp Scramblers; {{sk|Afterburner|icon=yes}}; {{sk|Warp Drive Operation|icon=yes}} | |reqI=Warp Scramblers; {{sk|Afterburner|icon=yes}}; {{sk|Warp Drive Operation|icon=yes}} | ||
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|reqIV=Tech 1 and Faction Heavy Warp Scramblers; {{sk|Micro Jump Drive Operation|icon=yes}} | |reqIV=Tech 1 and Faction Heavy Warp Scramblers; {{sk|Micro Jump Drive Operation|icon=yes}} | ||
|reqV=Heavy Warp Scrambler II; {{sk|Jump Drive Operation|icon=yes}}; {{sk|Amarr Propulsion Systems|icon=yes}}; {{sk|Caldari Propulsion Systems|icon=yes}}; {{sk|Gallente Propulsion Systems|icon=yes}}; {{sk|Minmatar Propulsion Systems|icon=yes}} | |reqV=Heavy Warp Scrambler II; {{sk|Jump Drive Operation|icon=yes}}; {{sk|Amarr Propulsion Systems|icon=yes}}; {{sk|Caldari Propulsion Systems|icon=yes}}; {{sk|Gallente Propulsion Systems|icon=yes}}; {{sk|Minmatar Propulsion Systems|icon=yes}} | ||
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | |notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Perception | |2=Perception | ||
|pre={{sk|Navigation|I}} | |pre={{sk|Navigation|I}} | ||
|reqI=Tech 1 and Storyline Warp Core Stabilizers; Hyperspatial Accelerators | |reqI=Tech 1 and Storyline Warp Core Stabilizers; Hyperspatial Accelerators | ||
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|reqIV=Warp Core Stabilizer II, T1 and Meta Interdiction Nullifiers | |reqIV=Warp Core Stabilizer II, T1 and Meta Interdiction Nullifiers | ||
|reqV={{sk|Jump Drive Operation|icon=yes}}, T2 Interdiction Nullifiers | |reqV={{sk|Jump Drive Operation|icon=yes}}, T2 Interdiction Nullifiers | ||
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | |notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] | ||