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'''Industrial''' ships are designed for [[hauling]]. They have much larger cargo holds than other ships of similar size. | '''Industrial''' ships are designed for [[hauling]]. They have much larger cargo holds than other ships of similar size. | ||
== {{Anchor|T1 Industrials}} | == {{Anchor|T1 Industrials}}Hauler == | ||
Standard | '''Haulers'''<ref>To be found in the market under Haulers and Industrial Ships - Standard Haulers</ref>, previously known as Tech 1 industrials, can be divided into three classes: | ||
* Fast transports, which are used to move low-volume, high-value goods quickly and safely. | * Fast transports, which are used to move low-volume, high-value goods quickly and safely. | ||
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]]. | * Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]]. | ||
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*[[Wreathe]] (fast transport) | *[[Wreathe]] (fast transport) | ||
*[[Mammoth]] (bulk transport) | *[[Mammoth]] (bulk transport) | ||
*[[Hoarder]] (specialized ship | *[[Hoarder]] (specialized ship with an ammunition and a [[gas cloud harvesting|gas]] hold) | ||
==== Gallente ==== | ==== Gallente ==== | ||
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*[[Nereus]] (fast transport) | *[[Nereus]] (fast transport) | ||
*[[Iteron Mark V]] (bulk transport) | *[[Iteron Mark V]] (bulk transport) | ||
*[[Kryos]] (specialized ship | *[[Kryos]] (specialized ship with a [[Reprocessing#Ore|minerals]] and a [[Ice harvesting|ice]] hold) | ||
*[[Epithal]] (specialized ship | *[[Epithal]] (specialized ship with a [[Planetary Commodities|planetary commodities]] and a [[Planetary Industry#Setting Up a New_Colony|command center]] hold) | ||
*[[Miasmos]] (specialized ship for | *[[Miasmos]] (specialized ship with a mining hold<ref>A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)</ref>) | ||
== T2 Industrials == | == {{Anchor|T2 Industrials}}Transport ship == | ||
'''Transport ships'''<ref>To be found in the market under Haulers and Industrial Ships - Advanced Haulers - Transport Ships</ref>, previously known as tech 2 industrials, can be divided in two types with different foci. Both of these ship types require the {{sk|Transport Ships}} skill. | |||
=== Blockade Runners === | === Blockade Runners === | ||
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Blockade runners are the fastest and most agile industrial ships by quite a margin. They can align as quickly as a [[frigate]], are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. Additionally, they can fit covert ops [[cloaking|cloaking devices]] (and hence can warp while cloaked). This means that the only real danger to a properly fitted and flown blockade runner are the [[Interdiction 101|warp disruption bubbles]] in nullsec and w-space. | Blockade runners are the fastest and most agile industrial ships by quite a margin. They can align as quickly as a [[frigate]], are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. Additionally, they can fit covert ops [[cloaking|cloaking devices]] (and hence can warp while cloaked). This means that the only real danger to a properly fitted and flown blockade runner are the [[Interdiction 101|warp disruption bubbles]] in nullsec and w-space. | ||
They can carry a little less cargo than the | They can carry a little less cargo than the fast transport haulers, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed. | ||
* {{icon|isis amarr|22}}[[Prorator]] | * {{icon|isis amarr|22}}[[Prorator]] | ||
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Primary use: Very bulky, expensive cargo through highsec or scouted lowsec. | Primary use: Very bulky, expensive cargo through highsec or scouted lowsec. | ||
Unlike blockade runners, deep space transports (DST) have a larger capacity than their | Unlike blockade runners, deep space transports (DST) have a larger capacity than their hauler equivalents. They also have a fleet hangar that holds (base) 50,000m³. They have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial [[Buffer|buffer]] tanks. Finally, they get a unique role bonus of 100% to overheating benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. | ||
They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers or [[Cruiser#Heavy Interdiction Cruisers|HICs]]. | They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers or [[Cruiser#Heavy Interdiction Cruisers|HICs]]. | ||
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Freighters are the ultimate cargo carrying ships, with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]]. | Freighters are the ultimate cargo carrying ships, with vast cargo holds. Freighters can often be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, or rig slots but with the Kronos expansion received 3 low slots, with restrictive CPU and Powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. A freighter pilot's only other way of enhancing their ship's performance is via [[Implants#Skill Hardwirings|hardwiring implants]]. | ||
Freighters are subject to certain restrictions: Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[ | Freighters are subject to certain restrictions: Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to increase the capacity of [[hauler]]s. | ||
Use Freighters for huge cargo through high sec and very short distances into low sec. These require proper support (someone to web for faster aligns, scouts, preferably some EW). | Use Freighters for huge cargo through high sec and very short distances into low sec. These require proper support (someone to web for faster aligns, scouts, preferably some EW). | ||
The four Tech 1 general freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- | The four Tech 1 general freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organized and prepared groups of gankers can and do kill freighters. | ||
The Tech 1 ORE Freighter is | The Tech 1 ORE Freighter is specialized in carrying assembled ships, and is used widely for transporting Incursion ships through high security space. | ||
All five freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of their pilot's racial freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.). Since you must train the freighter skill to at least level | All five freighters get 5% bonuses to cargo capacity (or ship maintenance bay in the case of the Bowhead) and velocity per level of their pilot's racial freighter skill ({{sk|Amarr Freighter|icon=yes}}, {{sk|Gallente Freighter|icon=yes}}, etc.). Since you must train the freighter skill to at least level I, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter IV can hold more than any other freighter, even with their respective freighter skills trained to V. | ||
With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum | With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum ISK rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [http://themittani.com/features/post-kronos-aufay-burns widespread ganking]. As such, it is strongly recommended that pilots who unwisely opt to autopilot their ships fit reinforced bulkheads instead in order to protect their investments. | ||
The {{icon|isis amarr|22}}[[Providence]] has | The {{icon|isis amarr|22}}[[Providence]] has | ||
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[[File:IndustrialShipWarpvsCargo-r1.2021.07.26.png|frame|left]] | [[File:IndustrialShipWarpvsCargo-r1.2021.07.26.png|frame|left]] | ||
{{Clear}} | |||
== Notes == | |||
<references /> | |||
[[Category:Ships]] | [[Category:Ships]] | ||