Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mission ships: Difference between revisions

From EVE University Wiki
Line 49: Line 49:
Some enemies also use one or more forms of electronic warfare, though, with the possible exception of some Level IV missions, these normally will not require any special refitting.
Some enemies also use one or more forms of electronic warfare, though, with the possible exception of some Level IV missions, these normally will not require any special refitting.


NPCs are more or less immune to most electronic warfare. For example, target painters work … presumably because they improve your capacity without affecting the NPCs. And while capacitor warfare cannot drain an NPC's capacitor, it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span>
NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. And while <span style="color:#bfbb7d">The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.</span>


There is no specific "mission gear" - mission ships use the same fittings and all other ships. The key is to fit your ship to match your tactical style.
There is no specific "mission gear" - mission ships use the same fittings and all other ships. The key is to fit your ship to match your tactical style.