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Drebin 679 (talk | contribs) Added section on Mutadaptive Remote Armor Repairers (but not Triglavian ships). |
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===Logistics and Crimewatch=== | ===Logistics and Crimewatch=== | ||
Assuming their safeties are set to the appropriate level, logistics pilots inherit the timers of the pilots they repair, and may receive new ones. If the repaired ship is engaged in combat, the logistics pilot will almost certainly receive PvP, Weapons, and Limited Engagement timers. In addition, if repair occurs in low- or high-security space, and the logistics pilot is not legally allowed to engage all of the repaired ship's combat targets--say, the logistics pilot is not at war with the other party in the engagement--the logistics pilot will become | Assuming their safeties are set to the appropriate level, logistics pilots inherit the timers of the pilots they repair, and may receive new ones. If the repaired ship is engaged in combat, the logistics pilot will almost certainly receive PvP, Weapons, and Limited Engagement timers. In addition, if repair occurs in low- or high-security space, and the logistics pilot is not legally allowed to engage all of the repaired ship's combat targets--say, the logistics pilot is not at war with the other party in the engagement--the logistics pilot will become criminal, even if neither of the engaged pilots are. As a result, logistics pilots occasionally have to think about how repair affects other, non-aligned pilots in system. Your logistics ship may end up attackable by parties in system that you did not expect including [CONCORD|Concord]. E-UNI's high-sec war targets will often exploit this mechanism by using out-of-corp logistics ships to repair their attackers. The logistics ships become suspect and flashy (attackable), but their destruction does not register on the WT corp killboard. | ||
On the other hand, repairing a ship that is not engaged in combat does not tag you in any important way. (You could still inherit a limited engagement timer, but this does not bind your actions.) So if a pilot has a corpmate that undocked from a station and is taking fire, but the corpmate has not fired a shot, the pilot may undock in their logistics ship and repair their corpmate without significant consequences; they could immediately dock afterwards to avoid getting hit by the opponent. But this is only true if the corpmate has not engaged the opponent. If they have, the logistics pilot would inherit a PvP timer that prohibits them from docking for 1 minute. | On the other hand, repairing a ship that is not engaged in combat does not tag you in any important way. (You could still inherit a limited engagement timer, but this does not bind your actions.) So if a pilot has a corpmate that undocked from a station and is taking fire, but the corpmate has not fired a shot, the pilot may undock in their logistics ship and repair their corpmate without significant consequences; they could immediately dock afterwards to avoid getting hit by the opponent. But this is only true if the corpmate has not engaged the opponent. If they have, the logistics pilot would inherit a PvP timer that prohibits them from docking for 1 minute. | ||
[[Category:Fleets]] | [[Category:Fleets]] | ||