Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Probe scanning: Difference between revisions

From EVE University Wiki
No edit summary
Salartarium (talk | contribs)
m proofreading, {{button}}
Line 1: Line 1:
{{Exploration links}}
{{Exploration links}}
Every ship in EVE. with the exception of shuttles and freighters. can fit a Scan Probe Launcher module. These launch probes that increase the number of types of objects that can be detected and the range at which they can be scanned. In addition, probes provide distance and coordinate information.
Every ship in EVE, with the exception of shuttles and freighters, can fit a Scan Probe Launcher module. These launch probes increase the number of types of objects that can be detected and the range at which they can be scanned. In addition, probes provide distance and coordinate information.


== Using probes ==
== Using probes ==
Line 11: Line 11:
* With luck and/or skill, you will get a "one dot" result.  If you get circles or more spheres, your initial guess was off and you need to reposition and try again.
* With luck and/or skill, you will get a "one dot" result.  If you get circles or more spheres, your initial guess was off and you need to reposition and try again.
* Once you get it down to one result, close the probes in, bring them to the same position as the result, drop scan radius, and re-scan.
* Once you get it down to one result, close the probes in, bring them to the same position as the result, drop scan radius, and re-scan.
* Repeat the process of dropping range, positioning arrows on the result circle, and rescanning until you get your result.  If you hit the minimum probe range and still can't get 100%, try repositioning your probes more closely to the signature; holding ALT and sliding the probes closer to the target works well. There are some sites that you may not be able to probe; to get them, try to increase your "probe scan strength". You can use a Sisters launcher & probes, rig your ship, buy hardwired scanning implants, scanning arrays, and/or train higher levels of the relevant skills.
* Repeat the process of dropping range, positioning arrows on the resulting circle, and rescanning until you get your result.  If you hit the minimum probe range and still can't get 100%, try repositioning your probes more closely to the signature; holding ALT and sliding the probes closer to the target works well. There are some sites that you may not be able to probe; to get them, try to increase your "probe scan strength". You can use a Sisters launcher & probes, rig your ship, buy hardwired scanning implants, scanning arrays, and/or train higher levels of the relevant skills.


=== Rearranging probes ===
=== Rearranging probes ===
* By default all probes will move as one constellation unless you hold SHIFT, ALT or CONTROL which modify how probes are moved. Holding SHIFT moves a single probe instead of all at once, ALT makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes.
* By default all probes will move as one constellation unless you hold {{button|SHIFT}}, {{button|ALT}}, or {{button|CONTROL}} which modify how probes are moved. Holding {{button|SHIFT}} moves a single probe instead of all at once, {{button|ALT}} makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes.
* The probe-cube can be clicked and dragged.  If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird - you accidentally grabbed the side of the cube instead of the top.
* The probe-cube can be clicked and dragged.  If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird - you accidentally grabbed the side of the cube instead of the top.
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space.
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space.
Line 23: Line 23:


===Solar System Map===
===Solar System Map===
The Solar System Map can be rotated using the Left Mouse Button, and panned using the Right Mouse Button as well.
The Solar System Map can be rotated using the Left Mouse Button and panned using the Right Mouse Button as well.
Clicking an object (celestial body, station, probe, signature etc.) changes the pivot point when rotating with the Left Mouse Button. Hint: Double clicking on the probe cube sets the probe cube to be the rotation pivot point, and re-centers the view to probe cube.
Clicking an object (celestial body, station, probe, signature etc.) changes the pivot point when rotating with the Left Mouse Button. Hint: Double clicking on the probe cube sets the probe cube to be the rotation pivot point, and re-centers the view to probe cube.


=== Loading probes ===
=== Loading probes ===
Carry exactly twice as many probes as you use at a time. When you load your launcher initially, only load the amount of probes you can have active.  (For example, if you have 8 probes active, carry 16 but only load 8.)  As soon as you've launched your maximum number of probes and are busy placing them, the launcher will automatically load the next stack -- exactly the amount you need for the next system (be aware, activating a cloaking device while the reload timer is ticking down will cancel the reload due to being cloaked).  That way, the launcher will always be ready without you ever having to manually load it.
Carry exactly twice as many probes as you use at a time. When you load your launcher initially, only load the number of probes you can have active.  (For example, if you have 8 probes active, carry 16 but only load 8.)  As soon as you've launched your maximum number of probes and are busy placing them, the launcher will automatically load the next stack -- exactly the amount you need for the next system (be aware, activating a cloaking device while the reload timer is ticking down will cancel the reload due to being cloaked).  That way, the launcher will always be ready without you ever having to manually load it.


===Results, and what they mean===
===Results, and what they mean===
* Sphere:  The result is somewhere in the sphere.  One probe only has a hit and approximate range.  You ''can'' get multiple probes with independent hits, it can be messy.  This is the least accurate hit.
* Sphere:  The result is somewhere in the sphere.  One probe only has a hit and approximate range.  You ''can'' get multiple probes with independent hits, it can be messy.  This is the least accurate hit.
* Circle:  Two probes have approximate distances.  More accurate, and likely to yield better hits with more probes. Target anomaly is located near the circle.
* Circle:  Two probes have approximate distances.  More accurate, and likely to yield better hits with more probes. The target anomaly is located near the circle.
* Two Dots:  Three probes have distances, which narrows it down to between two possible locations.  Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots.
* Two Dots:  Three probes have distances, which narrows it down to between two possible locations.  Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots.
* One Dot:  Four or more probes can see the result.  Once scan strength reaches 100%, the result will be warpable.
* One Dot:  Four or more probes can see the result.  Once scan strength reaches 100%, the result will be warpable.
Line 40: Line 40:


=== Base Scan Range ===
=== Base Scan Range ===
Base scan range dictates what scan ranges the probe can use. For core probes this is always 0.25 AU while combat probes have a base scan range of 0.5 AU. The sensor strength and maximum deviation are both given at the base scan range. This can make combat probes seem much worse than core probes. But to get comparable stats you need to multiply the combat probe stats by two so that you are comparing sensor strength and scan deviation at same scan range and see that the combat probes are actually equal to core probes.
Base scan range dictates what scan ranges the probe can use. For core probes, this is always 0.25 AU while combat probes have a base scan range of 0.5 AU. The sensor strength and maximum deviation are both given at the base scan range. This can make combat probes seem much worse than core probes. But to get comparable stats you need to multiply the combat probe stats by two so that you are comparing sensor strength and scan deviation at same scan range and see that the combat probes are actually equal to core probes.


Smaller scan range gives better results but scans a smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. On the other hand combat probes can be used to cover a larger 64 AU scan area for a very rough system scan. When scanning with ranges larger than 0.25 AU but smaller than 64 AU it will not matter which probes are used.
Smaller scan range gives better results but scans a smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. On the other hand combat probes can be used to cover a larger 64 AU scan area for a very rough system scan. When scanning with ranges larger than 0.25 AU but smaller than 64 AU it will not matter which probes are used.
Line 109: Line 109:


=== Cosmic anomalies ===
=== Cosmic anomalies ===
Cosmic anomalies are PvE sites that can be found throughout EVE. They are found using the system scanner, and require no skills or equipment to locate. To locate cosmic anomalies, simply open the probe scanner window where they are visible as warpable sites.
Cosmic anomalies are PvE sites that can be found throughout EVE. They are found using the system scanner and require no skills or equipment to locate. To locate cosmic anomalies, simply open the probe scanner window where they are visible as warpable sites.


* '''[[Combat sites]]''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new sites.
* '''[[Combat sites]]''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new sites.
** [[Combat_sites#Besieged_Covert_Research_Facilities|Besieged Covert Research Facilities]] are special combat sites which are found only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot.
** [[Combat_sites#Besieged_Covert_Research_Facilities|Besieged Covert Research Facilities]] are special combat sites that are found only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot.
* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products; the ore often includes types not normally found in systems of that [[Security Rating|security rating]], i.e. anomalies in high sec may contain low sec ore, etc.
* '''Ore sites''' contain [[Asteroids and Ore|asteroids]] to be mined for minerals or ice products; the ore often includes types not normally found in systems of that [[Security Rating|security rating]], i.e. anomalies in high sec may contain low sec ore, etc.


=== Cosmic signatures ===
=== Cosmic signatures ===
Cosmic signatures are scannable locations in space. To locate a cosmic signature it must be scanned with scan probes. You can see in the scan window whether a system contains cosmic signatures, but identifying them and pinpointing them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan.
Cosmic signatures are scannable locations in space. To locate a cosmic signature it must be scanned with scan probes. You can see in the scan window whether a system contains cosmic signatures, but identifying them and pinpointing them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan.
* '''[[Combat sites]]''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules and deadspace modules, and can escalate into expeditions.
* '''[[Combat sites]]''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules and deadspace modules and can escalate into expeditions.
* '''Gas sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]].
* '''Gas sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]].
* '''Relic sites''' contain containers that need to be [[Hacking|hacked]] with a relic analyzer. In normal space they do not contain any dangerous elements. For more details see [[relic and data sites]].
* '''Relic sites''' contain containers that need to be [[Hacking|hacked]] with a relic analyzer. In normal space they do not contain any dangerous elements, for more details see [[relic and data sites]].
* '''Data sites''' contain containers that need to be [[Hacking|hacked]] with a data analyzer. They range from completely safe to deadly dangerous. For more details see [[relic and data sites]].
* '''Data sites''' contain containers that need to be [[Hacking|hacked]] with a data analyzer. They range from completely safe to deadly dangerous, for more details see [[relic and data sites]].
* '''[[Wormholes]]''' are temporary unstable connections between two systems.
* '''[[Wormholes]]''' are temporary unstable connections between two systems.


Line 129: Line 129:


=== Ships ===
=== Ships ===
Scanning can be done in any ship that has a high slot for a probe launcher. However there are ships with innate bonuses to scanning.
Scanning can be done in any ship that has a high slot for a probe launcher. However, there are ships with innate bonuses to scanning.


Each race has a T1 frigate with a 7.5% increase to probe strength per level of racial frigate skill trained. They also gain a +5 bonus to virus strength that helps with [[hacking]].
Each race has a T1 frigate with a 7.5% increase to probe strength per level of racial frigate skill trained. They also gain a +5 bonus to virus strength that helps with [[hacking]].
Line 156: Line 156:
* {{sh|Praxis}} Battleship.
* {{sh|Praxis}} Battleship.


[[Strategic_Cruiser|Strategic cruisers]] can be fitted with the '''Covert Reconfiguration''' subsystem that gives them probing bonuses and ability to use Covert Ops Cloak.  If you're in a roaming gang of strategic cruisers, this might be useful.
[[Strategic_Cruiser|Strategic cruisers]] can be fitted with the '''Covert Reconfiguration''' subsystem that gives them probing bonuses and ability to use Covert Ops Cloak.  This might be useful if you're in a roaming gang of strategic cruisers.


* {{sh|Legion}}
* {{sh|Legion}}
Line 164: Line 164:


=== Ship equipment ===
=== Ship equipment ===
To do scanning you need a Probe Launcher module, and some Probes. All other scanning modules and rigs are just to make scanning easier.
To do scanning you need a Probe Launcher module and some Probes. All other scanning modules and rigs are just to make scanning easier.


Full list of normally used scanning equipment:
Full list of normally used scanning equipment: