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| | alphacanuse=Y | | | alphacanuse=Y |
| }} | | }} |
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| == Orca ==
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| The [[Orca]] is a wonderful ship that's more like a mobile base than just a ship. It has a ship maintenance bay to store ships, enough cargo hold to carry lots of ammo as well as spare modules, and an ore hold for [[Lyavite in Incursions|Lyavite]]. Its refitting services and fleet hangar is also very useful for changing things up while in space, or to have a nearby stock of lyavite handy in a non-station system.
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| Even if you fly this ship on an alt that you cannot have logged on at the same time as your main character, the Orca is a tremendously useful ship.
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| ==== Training into the Orca ====
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| {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
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| ! [[file:icon_cogs.png|32px|link=]] Support skills
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| ! [[file:icon_ship.png|32px|link=]] Ship skills
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| ! [[File:icon_leader.png|32px|link=]] Leadership skills
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| ! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
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| |- valign="top" style="background:#222222;"
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| | ~ 5 days and 3 hours
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| | ~ 5 days and 15 hours
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| | ~ 10 days and 16 hours
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| | ~ 1 days and 14 hours
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| |- valign="top" nowrap
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| | style="padding:8px;" |
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| Hull Upgrades IV<br>
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| Tactical Shield Manipulation IV
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| | style="padding:8px;" |
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| Spaceship Command V<br>
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| ORE Hauler III<br>
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| Industrial Command Ships I
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| | style="padding:8px;" |
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| Leadership I<br>
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| Mining Foreman V<br>
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| Mining Director I
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| | style="padding:8px;" |
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| High Speed Maneuvering III<br>
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| Acceleration Control III<br>
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| Warp Drive Operation III
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| |- valign="top" style="background:#222222;"
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| | colspan=4 | ~ 23 days worth of training in total
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| |}
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| <small><references/></small>
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|
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| ==== Minimum Orca fit ====
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| {{ShipFitting
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| | ship=Orca
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| | shipTypeID=28606
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| | fitName=Minimum
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| | fitID=Minimum
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| | low1name=Reinforced Bulkheads II
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| | low1typeID=1335
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| | low2name=Damage Control II
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| | low2typeID=2048
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| | mid1name=500MN Y-T8 Compact Microwarpdrive
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| | mid1typeID=35661
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| | mid2name=Multispectrum Shield Hardener II
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| | mid2typeID=2281
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| | mid3name=Multispectrum Shield Hardener II
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| | mid3typeID=2281
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| | mid4name=Thermal Shield Hardener II
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| | mid4typeID=2303
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| | mid5name=Kinetic Shield Hardener II
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| | mid5typeID=2299
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| | high1name=open
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| | high2name=open
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| | high3name=open
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| | high4name=open
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| | high5name=open
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| | high6name=open
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| | rig1name=open
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| | rig2name=open
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| | rig3name=open
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| | charge1name=open
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| | charge2name=open
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| | charge3name=open
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| | charge4name=open
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| | charge5name=open
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| | drone1name=open
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| | drone2name=open
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| | drone3name=open
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| | drone4name=open
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| | drone5name=open
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| | skills=
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| | showSKILLS=N
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| | notes=With just the modules present and minimum skills, you'll have a tank of well over '''291k+ effective hit points'''.</li><li>If you want tank and go with {{co|coral|'''Large Transverse Bulkhead II'''}} rigs your buffer can exceed 550k ehp vs regular gallente gankers.</li><li>If you fit for warp speed with {{co|coral|'''Large Hyperspatial Velocity Optimizer II'''}} rigs your warp speed can be as high as 3,5 AU/s.</li><li>The {{co|coral|'''Thermal Shield Hardener II'''}} and {{co|coral|'''Kinetic Shield Hardener II'''}} module will increase your tank vs gallente-gankers who do primarily {{icon|th damage|14}}thermal and {{icon|ki damage|14}}kinetic damage. This will raise your average ehp without really making you too vulnerable to minmatar gankers using {{icon|em damage|14}}EMP ammo.
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| | showNOTES=Y
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| | difficulty=0
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| | warsop=A
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| | warsopReason=
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| | version=Ascension
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| | showTOC=N
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| | shipDNA=28606:1335;1:2048;1:35661;1:2281;2:2303;1:2299;1::
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| | fleetup=
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| }}
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| ==== Ore Hold ====
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| {|
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| | [[image:ore_kernite.png]]
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| | The ore hold can only carry ore but is perfect for [[Lyavite in Incursions|lyavite]] and can hold at least 490 stacks which 149,940 m3 or 124,950 units of ore.<br>''(the base hold capacity is 150,000 m3 but increases with {{sk|Industrial Command Ships|icon=yes}} up to 187,500 m3 which allows for 612 stacks in total)
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| |}
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| ==== Fleet Hangar ====
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| {|
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| | [[File:warfare-links.png|64px|link=]]
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| | The fleet hangar is another 40,000 m3 that can be used for sharing the content with fleet members or as an additional store hold.<br>(the fleet hangar can even fit an assembled frigate, but usually only one due to its size)
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| |}
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| ==== Ship Maintenance Bay ====
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| {{important note box|While it's only possible to see the ships in the ship maintenance bay and '''not''' their content, ships have the same chance of dropping as any other item on your ship. If a ship drops, it drops whole with all modules and rigs intact (just like a container does).}}
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| The main function of a ship maintenance bay is that it can take fully assembled ships (no need to repackage them). Below is a short summary of the benefits and limitations of the ship maintenance bay.
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|
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| * The ship maintenance bay can hold '''400,000 m3''' worth of assembled ships which is enough to hold ships as large as a battlecruiser-hull but not a battleship-hull (their size exceeds the 400k limit). Keep in mind that carrying several more valuable ships in the bay can make your Orca an attractive suicide gank target.
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| * The cargo scan will not show any modules fitted to ships in the maintenance bay, which is something you can take advantage of by putting your more costly modules on ships inside the maintenance bay, thus '''hiding''' them from scans, but remember they can still drop.
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| * Ships in the maintenance bay cannot have anything in their cargohold except '''charges''' (ie, ammunition and scripts), so modules must be fitted to the ships (but can be offlined) or placed in the Orca's regular '''cargohold''' or '''fleet hangar'''.
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| * You can give fleet members access to the ship maintenance bay while in space, allowing them to '''store''', '''launch''' and '''board ships''' directly.
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| The ship maintenance bay allows for Orca pilots to bring several small ships or a select few cruiser-hulls. This will allow you to bring several incursion ships, or other ships to use while you wait; like mission/exploration ships. Here's a list of a few ships commonly used and how much room they take up in the maintenance bay.
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| {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
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| ! colspan="6" | [[file:icon_ship_dark.png|32px|link=]] Logistics and strategic cruisers
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| ! colspan="3" | [[file:icon_ship_other.png|32px|link=]] Command ships
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| ! colspan="2" | [[File:icon_ship.png|32px|link=]] Other ships
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| |- valign="top"
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Scimitar.jpg|64px|Scimitar]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Basilisk.jpg|64px|Basilisk]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Legion.jpg|64px|Legion]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Loki.jpg|64px|Loki]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Tengu.jpg|64px|Tengu]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Proteus.jpg|64px|Proteus]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Claymore.jpg|64px|Claymore (or Sleipnir)]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Vulture.jpg|64px|Vulture]]</div>
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| | style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Damnation.jpg|64px|Damnation]]</div>
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| | style="padding:0px;" | [[image:Heron.jpg|64px|Heron]]
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| | style="padding:0px;" | [[image:Procurer.jpg|64px|Procurer (or a Skiff)]]
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| |- valign="top" style="background:#222222; font-size:90%;"
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| | 89,000 m3
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| | 107,000 m3
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| | 118,000 m3
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| | 80,000 m3
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| | 92,000 m3
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| | 115,000 m3
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| | 216,000 m3
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| | 252,000 m3
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| | 234,000 m3
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| | 18,900 m3
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| | 100,000 m3
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| |}
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| == Valet alt == | | == Valet alt == |
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| }} | | }} |
| ==== Moving costly modules ==== | | ==== Moving costly modules ==== |
| The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of the travel fits above without much fear of becoming a gank target. | | The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target. |
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| If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold. | | If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold. |