Epic arcs
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Epic Arcs form a branching chain of Missions split into Chapters that can be repeated every three months. Epic Arc Missions are more difficult then basic Missions of equal level, but cannot expire.
Epic Arc rewards are millions of ISK, Faction Modules and their Blueprint Copies and a large Faction Standing increase. Epic Arc Faction Standing increase uniquely does not effect other Faction Standings through Derived Standing and can be shared with other members of the Fleet.
Epic Arc | Faction | Missions | Level | Starting System | Starting Region |
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The Blood-Stained Stars | Sisters of EVE | 51 | 1 | Arnon | Essence |
Angel Sound | Angel Cartel | 11 | 3 | Multiple | Multiple |
Smash and Grab | Guristas Pirates | 12 | 3 | Multiple | Multiple |
Right to Rule | Amarr Empire | 18 | 4 | Kor-Azor Prime | Kor-Azor |
Penumbra | Caldari State | 17 | 4 | Josameto | The Forge |
Syndication | Gallente Federation | 19 | 4 | Dodixie | Sinq Laison |
Wildfire | Minmatar Republic | 18 | 4 | Frarn | Heimatar |
Empire epic arcs
The empire epic arcs are aimed at experienced L4 mission runners. These arcs take place mostly in high security space with some optional low and null security sections.
- Faction: Amarr Empire
- Corporation: Ministry of Internal Order
- Agent: Karde Romu
- Agent Level: 4
- Starting location: Kor-Azor Prime
- Faction: Caldari State
- Corporation: Expert Distribution
- Agent: Aursa Kunivuri
- Agent Level: 4
- Starting location: Josameto
- Faction: Gallente Federation
- Corporation: Impetus
- Agent: Roineron Aviviere
- Agent Level: 4
- Starting location: Dodixie
- Faction: Minmatar Republic
- Corporation: Brutor Tribe
- Agent: Arsten Takalo
- Agent Level: 4
- Starting location: Frarn
Pirate epic arcs
There are two Pirate Arcs; one for the Guristas Pirates, the other for the Angel Cartel.
The missions themselves are in fairly dangerous 0.0 areas, so be sure to be prepared to evade camps, and hunters. Many of the missions can be handed in and/or accepted without docking; be sure to always do "Start Conversation" with the agent to see if you can talk to them remotely.
Be familiar with survival techniques like the cloak/MWD trick before you attempt these missions. To be even safer, go with a cheap frigate first and make tactical gate bookmarks and instant-undocks. Also, research the routes to get to the mission sites and avoid the dangerous ones (some highsec to 0.0 gates, for example, are often heavily camped).
The rewards make the risk worthwile. Both pirate arcs will give you one pirate faction EWAR module and one pirate cruiser BPC and hefty mission isk rewards of 5-10 million isk per mission. you will also receive massive 30% bonus to your pirate faction standing.
Each of the arcs have multiple starting agents. As a result you can have up to three offers for the starting mission. But you still can not do the mission more often than once every three months. if you try to accept the other two offers after the first offer the mission offer will simply vanish.
- Faction: Angel Cartel
- Corporation: Dominations
- Agent: Ellar Stin
- Agent Level: 3
- Starting location: Konora, Egbinger or Sendaya
- Faction: Guristas Pirates
- Corporation: Guristas
- Agent: Yada Vinjivas
- Agent Level: 3
- Starting location: Taisy, Obe or Orvolle