Difference between revisions of "Creating an Alt Miner"

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''Are you bored doing missions?'' <br>
+
{{main|Alternate characters}}{{Template:Skillplan Navbar}}
''Are you stuck in station during a war?'' <br>
+
'''Creating an Alt Miner''' can help you get started mining and fly a [[Mining Barge]] in 7 days or an [[Exhumer]] within a month and a half.
''Are you looking for new avenues of making ISK?'' <br>
 
  
'''Creating an Alt Miner''' can help you get started mining and fly a Hulk within two months. Please note that the training plan has been optimized to fit the longest skills within the bonus skill training time and omits any learning skills which could be beneficial long-term.
+
== Introduction  ==
  
== Introduction ==
+
Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters without paying for [[Multiple Character Training]] with PLEX. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.  
Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.  
 
  
Training a new avatar to fly a Hulk from scratch using this guide will take about 45 days with implants, or 42 if you use a neural remap and implants.  
+
Training a new character to fly a Mining Barge such as the [[Retriever]], [[Covetor]], or [[Procurer]] from scratch using this guide will take about 7 days 17 hours, or 6 days 17 hours if you use +3 implants.
 +
Training a new character to fly an Exhumer such as the [[Hulk]], [[Mackinaw]], or [[Skiff]] from scratch using this guide will take about 49 days 12 hours, or 43 days 1 hour if you use +3 implants.
 +
You can further reduce training time by using the neural remap in this guide.
  
'''The requirements are:'''
+
'''The requirements are:'''  
* Brand new avatar with no training (or less than 4,000 SP additional trained)
 
* 74,000,000 ISK
 
** Approximately 40,000,000 (40m) ISK for four +3 implants (except for CHA)
 
** Approximately 34,000,000 (34m) ISK for skill books
 
*** This is only about 6,000,000 (6m) ISK if you want to fly only a Covetor
 
  
Because this can be done within 51 days, you can create a new account via the Buddy Trial (21 days), and add a PLEX to the account (30 days). If the buddy trial was given from your main account, your main will be credited for 30 days of play time.
+
* Brand new character with no training
 +
* 69M ISK
 +
** Approximately 34M ISK for four +3 implants (except for Charisma)  
 +
** Approximately 30M ISK for skill books
 +
*** This is only about 1M ISK if you want to fly only a Mining Barge
  
'''Neglecting the implants''', but remapping, will extend the training plan out to just over 51 days (51d 2h 36m), which is still possible to train as training doesn't stop for a few days after your subscription runs out.
+
== Preparation  ==
  
== Preparation ==
+
Prepare your new character for training by having these items available:  
Prepare your new character for training by having these items available:
 
  
* Implants
+
* Implants (+3 Implants)
** Ocular Filter - Basic
+
** Ocular Filter - Basic  
** Cybernetic Subprocessor - Basic
+
** Cybernetic Subprocessor - Basic  
** Memory Augmentation - Basic
+
** Memory Augmentation - Basic  
** Neural Boost - Basic
+
** Neural Boost - Basic  
* Skillbooks
+
* Skillbooks  
** Cybernetics
+
** {{sk|Astrogeology}}
** Instant Recall
+
** {{sk|Mining Barge}}
** Analytical Mind
+
** {{sk|Exhumers}}
** Learning
 
** Industry
 
** Astrogeology
 
** Iron Will
 
** Spatial Awareness
 
** Mining Barge
 
** Logic
 
** Exhumers
 
  
===Remapping===
+
=== Remapping ===
If you wish to save a couple of days, remap your starting attributes to:
 
  
* INT: 13
+
To save time with minimal effort, remap your character's attributes to Intelligence-Perception as listed below:
* PER: 11
 
* Everything else minimum (5)
 
  
This should eliminate 3-4 days off the training time. This is also a reasonable setup for learning many combat skills, although one with more PER and less INT would be preferable. It will leave you with another remapping to use.
+
'''Remapping (active) : i23 p25 c17 w17 m17'''
 +
 
 +
This eliminates 3 days 2 hours off the training time and ensures the 48 days maximum training period. This is also a reasonable setup for learning many combat skills. It will leave you with another remapping to use.
  
 
== The Training Plan ==
 
== The Training Plan ==
* Download the EVEMon Plan [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=25447 here] or [http://rapidshare.com/files/415525113/Fast_Hulker.emp.html here].
 
  
<font color=red>'''It is very important that you do not stray from this exact training plan until after training Mining Barge V.'''</font>
 
  
Adding anything else (beyond about 5,900 SP) before this point will cause you to lose your 100% bonus and will <font color=red>'''add 16 days'''</font> to your training plan if you proceed otherwise unmodified!
+
{{SkillQueue
 +
|name=Basic Training Plan
 +
|width=400px
 +
|desc=This will allow you to fly a Hulk with Strip Miner Is
 +
|Spaceship Command IV
 +
Industry II
 +
Industry III
 +
Industry IV
 +
Industry V
 +
Mining IV
 +
Astrogeology I
 +
Astrogeology II
 +
Astrogeology III
 +
Astrogeology IV
 +
Mining Frigate II
 +
Mining Frigate III
 +
Mining Barge I
 +
Mining Barge II
 +
Mining Barge III
 +
Mining Barge IV
 +
Mining Barge V
 +
Astrogeology V
 +
Exhumers I
 +
Exhumers II
 +
Exhumers III
 +
}}
 +
 
 +
{{sk|Spaceship Command|IV|mult=yes}} 18 hours
 +
 
 +
{{sk|Industry|V|mult=yes}} 5 days, 2 hours, 33 minutes
 +
 +
{{sk|Mining|IV|mult=yes}} 18 hours
 +
 
 +
{{sk|Astrogeology|IV|mult=yes}} 2 days, 17 hours, 35 minutes
 +
 
 +
{{sk|Mining Frigate|III|mult=yes}} 7 hours, 30 minutes
 +
 
 +
{{sk|Mining Barge|V|mult=yes}} 20 days, 14 hours
 +
 
 +
{{sk|Astrogeology|V|mult=yes}} 12 days, 17 hours, 25 minutes
 +
 
 +
{{sk|Exhumers|III|mult=yes}} 19 hours 19 minutes
 +
 
 +
== Going Further  ==
 +
 
 +
To be the best miner you can be, the following skills are excellent choices to train.
 +
 
 +
=== Mining support skills ===
 +
 
 +
* {{sk|Exhumers|V}} (For the best yield, lowest cycle time on ice)
 +
* {{sk|Mining|V}} (For Modulated Strip Miner IIs)  
 +
* {{sk|Target Management|IV}} (without this you can only target 2 rocks. Training to this III or IV is a very short train and will give you up to 6 targeted rocks at the same time}
 +
* {{sk|Long Range Targeting|III}} (if you plan to fly under an orca with 25k range boosts then you might need this to target 25k rocks. It's possible the orca or someone else is giving a boost for targeting range as well but in my experience, this is not always the case.  most orcas focus on yield, strip miner range, and cycle time bonuses)
 +
* {{sk|Mining Upgrades|IV}} (For Mining Laser Upgrade II)
 +
* {{sk|Drones|V}} and {{sk|Light Drone Operation|I}} (good for flying 2 drones to shoot rats if you plan to mine in 0.8 or lower)
 +
* {{sk|Simple Ore Processing|IV}}
 +
* {{sk|Ice Harvesting|V}} (if you're an ice miner)
 +
* {{sk|Cybernetics|V}} (for the yield implants)
 +
* {{sk|Mining Drone Operation|V}}
 +
* {{sk|Drone Interfacing|V}}
 +
 
 +
===Crystal skills===
 +
To use Strip Miner IIs and the crystals associated with them, you will need to train up a few skills. Crystals with Strip Miner IIs greatly improve your yield and thus make mining more profitable. Note that you do not need to train in every type of crystal. You can train into the crystals for ores you mine the most and train the rest when you feel like doing so or you want to mine other kinds of ore. You might also notice that there is an overlap of skills to such a degree that once you've trained the skills for one type of crystal it is easier to train into another.
 +
 
 +
'''Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium'''
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Simple Ore Processing|IV}} unlocks T2 '''Simple Ore Mining Crystals'''
 +
 
 +
'''Hedbergite, Hemorphite, Jaspet, Kernite, Omber, Ytirium'''
 +
 
 +
*{{Sk|Reprocessing|V}} (prerequisite)
 +
 
 +
*{{Sk|Coherent Ore Processing|IV}} unlocks T2 '''Coherent Ore Mining Crystals'''
 +
 
 +
'''Arkonor, Bistot, Spodumain, Eifyrium and Ducinium'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Complex Ore Processing}} unlocks T2 '''Complex Ore Mining Crystals'''
 +
 
 +
'''Cobaltite, Euxenite, Titanite, and Scheelite'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Common Moon Ore Processing|IV}} unlocks T2 '''Common Moon Ore Mining Crystals
 +
'''
 +
'''Otavite, Sperrylite, Vanadinite, and Chromite'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Uncommon Moon Ore Processing|IV}} unlocks T2 '''Uncommon Moon Ore Mining Crystals'''
 +
 
 +
'''Xenotime, Monazite, Loparite, and Ytterbite'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Exceptional Moon Ore Processing|IV}} unlocks T2 '''Exceptional Moon Ore Mining Crystals'''
 +
 
 +
'''Zeolites, Sylvite, Bitumens, and Coesite'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Ubiquitous Moon Ore Processing|IV}} unlocks T2 '''Ubiquitous Moon Ore Mining Crystals'''
 +
 
 +
'''Crokite, Dark Ochre, Gneiss'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Variegated Ore Processing|IV}} unlocks T2 '''Variegated Ore Mining Crystals'''
 +
 
 +
'''Bezdnacine, Rakovene, Talassonite'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Abyssal Ore Processing|IV}} unlocks T2 '''Abyssal Asteroid Ore Mining Crystals'''
 +
 
 +
'''Mercoxit'''
 +
 
 +
*{{Sk|Science|IV}} (prerequisite)
 +
 
 +
*{{Sk|Metallurgy|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing|IV}} (prerequisite)
 +
 
 +
*{{Sk|Reprocessing Efficiency|V}} (prerequisite)
 +
 
 +
*{{Sk|Mercoxit Ore Processing|IV}} unlock T2 '''Merxocit Ore Mining Crystals'''
 +
 
 +
=== Fitting skills ===
  
----
+
* {{sk|CPU Management|IV}} (if you want to fit a full load of strip miners IIs in the high slots, a survey scanner II in the medium and full load of mining laser upgrade IIs in the low slots on any mining barge then you will find you need level IV of this skill.  Additional skill might be needed for depending on how you fit your exhumer)
 +
* {{sk|Capacitor Management|IV}}
 +
* {{sk|Capacitor Systems Operation|IV}}
  
# Cybernetics I
+
=== Tanking skills ===
#* After training this, plug in the +3 INT/MEM implants
 
# Instant Recall I
 
# Analytical Mind I
 
# Learning I
 
# Instant Recall II
 
# Analytical Mind II
 
# Learning II
 
# Instant Recall III
 
# Analytical Mind III
 
# Learning III
 
# Industry I
 
# Industry II
 
# Industry III
 
# Industry IV
 
# Industry V
 
#* This one will take over three days to train
 
# Science IV
 
# Mining III
 
# Mining IV
 
# Astrogeology I
 
# Astrogeology II
 
# Astrogeology III
 
# Astrogeology IV
 
#* This is about a two day train
 
# Iron Will I
 
# Iron Will II
 
# Iron Will III
 
# Spatial Awareness I
 
# Spatial Awareness II
 
# Spatial Awareness III
 
#* No later than this point, plug in your +3 PER/WIL implants
 
# Mining Barge I
 
# Mining Barge II
 
# Mining Barge III
 
#* This is just under 10 days into the training regime
 
#* At this point you can fly a Retriever fitted with 2x Strip Miner I and a Survey Scanner II
 
#** You can safely train Hull Upgrades II (~60,000 ISK) to fit Expanded Cargohold II modules
 
# Mining Barge IV
 
# Mining Barge V
 
#* This is a long one and will take about 13 days
 
#* After this trains, you will be at approximately 1,595,000 SP and your bonus training speed will end with the next (non-trivial) thing you train.
 
# Analytical Mind IV
 
# Logic I
 
# Logic II
 
# Logic III
 
# Astrogeology V
 
#* This is the longest haul, over 17 days. You can get this shorter with more learning skills, but any additional will increase the overall training time and hence should be trained after this plan is complete to fly a Hulk the soonest.
 
#* At the completion of this skill, you can fly a Covetor, but you're only a day or two from Hulk
 
# Spaceship Command IV
 
# Exhumers I
 
# Exhumers II
 
# Exhumers III
 
  
And you're ready to get into your Hulk (with Strip Miner I), about 44d 20h later if you had no wasted time.
+
* {{sk|Shield Operation|III}} (or higher)
 +
* {{sk|Shield Management|III}} (or higher)
 +
* {{sk|Shield Compensation|III}} (or higher)
 +
* {{sk|Tactical Shield Manipulation|IV}} (allows for Multispectrum Shield Hardener II)
 +
* {{sk|EM Shield Compensation|III}} (or higher)
 +
* {{sk|Thermal Shield Compensation|III}} (or higher)
 +
* {{sk|Explosive Shield Compensation|III}} (or higher)
 +
* {{sk|Kinetic Shield Compensation|III}} (or higher)
  
== Going Farther ==
+
=== Implants for improved yield ===
  
Next, you will probably want to train up your skills to be the best Miner you can be. Here are some skills you will want.
+
* Inherent Implants 'Highwall' Mining MX-1001(-1003/-1005) (Slot 10)
 +
** 1-5% improved mining yield, costs 1M-150M ISK (as of this writing)
 +
* Michi's Excavation Augmentor (Slot 7)
 +
** 5% improved mining yield, costs 2.1B ISK (as of this writing)
  
Mining skills:
+
== What to do with all that ore ==
* Exhumers V (For the best yield, lowest cycle time on ice)
 
* Mining V (For Modulated Strip Miner IIs)
 
* Astrogeology V (although you already have this)
 
* Mining Laser Upgrades IV (For Mining Laser Upgrade II)
 
* Ore Processing IV (for T2 crystals): All highsec ores, especially Veldspar, Plagioclase, Scordite
 
** Also Omber Processing IV if you're in Minmatar space
 
** Requires Refining IV and V
 
* Ice Mining V (if you're an ice miner)
 
* Cybernetics V (for the yield implants)
 
* Drones V
 
* Mining Drones V
 
* Drone Interfacing V
 
  
Capacitor skills:
+
Now that you're mining incredible amounts of ore efficiently, you need something to do with that ore. Here are some ideas:
* Energy Management III-IV
 
* Energy Systems Operation III-IV
 
  
Tanking skills:
+
*Sell the ore to [[Buyback|University Buyback]]
* Shield Operation III+
 
* Shield Management III+
 
* Shield Compensation III+
 
* Tactical Shield Manipulation III+
 
* EM/Thermal/Explosive/Kinetic Shield Compensation III+
 
  
Leadership skills (allows you to boost a squad in a large op):
+
*Sell the ore to an industrialist who needs it to make stuff via the {{co|slateblue|#Buy-or-Sell}} channel on EVE University's Discord
* Leadership V
 
* Mining Foreman V
 
  
Implants for improved yield:
+
*Ask a [[Perfect_Refine_List|Perfect Refiner]] to refine your ore into minerals that you can use to build stuff yourself
* Hardwiring - Inherent Implants 'Highwall' HX-2 (Slot 10)
 
** 125 million as of this writing
 
* Michi's Excavation Augmentor (Slot 7)
 
** 550 million as of this writing; only in contracts
 
  
Other useful skills:
+
== References  ==
* Refining skills (for refining your ores)
 
* Trade skills (for selling your minerals)
 
  
== References ==
+
* [https://newedenmining.blogspot.co.uk New Eden Mining]
 +
* [https://www.eveonline.com/news/view/dual-character-training Dev Blog: Dual Character Training]
  
* [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=28338#p273890 Forum thread]
+
{{Mining Links}}
* [http://eve.grismar.net/wikka.php?wakka=UltimateMiningSetups Ultimate Mining Setups]
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:Industry]]
+
[[Category:Getting Started]]
 
[[Category:Mining]]
 
[[Category:Mining]]
 +
[[Category:Accounts]]

Latest revision as of 07:39, 10 April 2024

Main article: Alternate characters

Creating an Alt Miner can help you get started mining and fly a Mining Barge in 7 days or an Exhumer within a month and a half.

Introduction

Take consideration into whether you want to start a new account or train an in-account alt, depending if you are interested in creating an industrial alt in the future. You cannot train skills simultaneously on the same account between two different characters without paying for Multiple Character Training with PLEX. If you choose to create an in-account alt and decide you want to go into industry, you'll have to retrain a new account or pay an account transfer fee.

Training a new character to fly a Mining Barge such as the Retriever, Covetor, or Procurer from scratch using this guide will take about 7 days 17 hours, or 6 days 17 hours if you use +3 implants. Training a new character to fly an Exhumer such as the Hulk, Mackinaw, or Skiff from scratch using this guide will take about 49 days 12 hours, or 43 days 1 hour if you use +3 implants. You can further reduce training time by using the neural remap in this guide.

The requirements are:

  • Brand new character with no training
  • 69M ISK
    • Approximately 34M ISK for four +3 implants (except for Charisma)
    • Approximately 30M ISK for skill books
      • This is only about 1M ISK if you want to fly only a Mining Barge

Preparation

Prepare your new character for training by having these items available:

  • Implants (+3 Implants)
    • Ocular Filter - Basic
    • Cybernetic Subprocessor - Basic
    • Memory Augmentation - Basic
    • Neural Boost - Basic
  • Skillbooks

Remapping

To save time with minimal effort, remap your character's attributes to Intelligence-Perception as listed below:

Remapping (active) : i23 p25 c17 w17 m17

This eliminates 3 days 2 hours off the training time and ensures the 48 days maximum training period. This is also a reasonable setup for learning many combat skills. It will leave you with another remapping to use.

The Training Plan

Basic Training Plan

This will allow you to fly a Hulk with Strip Miner Is
Expand this box to view a Skill queue to use in-game

Spaceship Command IV
Industry II
Industry III
Industry IV
Industry V
Mining IV
Astrogeology I
Astrogeology II
Astrogeology III
Astrogeology IV
Mining Frigate II
Mining Frigate III
Mining Barge I
Mining Barge II
Mining Barge III
Mining Barge IV
Mining Barge V
Astrogeology V
Exhumers I
Exhumers II
Exhumers III


Spaceship Command IV (1x) 18 hours

Industry V (1x) 5 days, 2 hours, 33 minutes

Mining IV (1x) 18 hours

Astrogeology IV (3x) 2 days, 17 hours, 35 minutes

Mining Frigate III (2x) 7 hours, 30 minutes

Mining Barge V (4x) 20 days, 14 hours

Astrogeology V (3x) 12 days, 17 hours, 25 minutes

Exhumers III (5x) 19 hours 19 minutes

Going Further

To be the best miner you can be, the following skills are excellent choices to train.

Mining support skills

Crystal skills

To use Strip Miner IIs and the crystals associated with them, you will need to train up a few skills. Crystals with Strip Miner IIs greatly improve your yield and thus make mining more profitable. Note that you do not need to train in every type of crystal. You can train into the crystals for ores you mine the most and train the rest when you feel like doing so or you want to mine other kinds of ore. You might also notice that there is an overlap of skills to such a degree that once you've trained the skills for one type of crystal it is easier to train into another.

Plagioclase, Pyroxeres, Scordite, Veldspar and Mordunium

Hedbergite, Hemorphite, Jaspet, Kernite, Omber, Ytirium

Arkonor, Bistot, Spodumain, Eifyrium and Ducinium

Cobaltite, Euxenite, Titanite, and Scheelite

Otavite, Sperrylite, Vanadinite, and Chromite

Xenotime, Monazite, Loparite, and Ytterbite

Zeolites, Sylvite, Bitumens, and Coesite

Crokite, Dark Ochre, Gneiss

Bezdnacine, Rakovene, Talassonite

Mercoxit

Fitting skills

  • CPU Management IV (if you want to fit a full load of strip miners IIs in the high slots, a survey scanner II in the medium and full load of mining laser upgrade IIs in the low slots on any mining barge then you will find you need level IV of this skill. Additional skill might be needed for depending on how you fit your exhumer)
  • Capacitor Management IV
  • Capacitor Systems Operation IV

Tanking skills

Implants for improved yield

  • Inherent Implants 'Highwall' Mining MX-1001(-1003/-1005) (Slot 10)
    • 1-5% improved mining yield, costs 1M-150M ISK (as of this writing)
  • Michi's Excavation Augmentor (Slot 7)
    • 5% improved mining yield, costs 2.1B ISK (as of this writing)

What to do with all that ore

Now that you're mining incredible amounts of ore efficiently, you need something to do with that ore. Here are some ideas:

  • Sell the ore to an industrialist who needs it to make stuff via the #Buy-or-Sell channel on EVE University's Discord
  • Ask a Perfect Refiner to refine your ore into minerals that you can use to build stuff yourself

References