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UniWiki:Mission formatting guidelines: Difference between revisions

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m Add note about the mission journal.
Remove some incorrect (outdated) text.
 
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{{MissionLinks}}__NOTOC__{{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
{{MissionLinks}} {{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
 
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.


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What to fill in:
What to fill in:
; Level
; Level : - 1, 2, 3, 4, 5. The mission level is the agent level, except for storyline<ref name="storyline"/> missions.
: - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Type
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
{{Open journal}}
{{Note box|
; Objective :  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
With the [[Expansions#Viridian|Viridian]] expansion the mission journal was removed from the [[Neocom]] and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window. However, for the time being as of 15 June 2023, the mission journal can still be called using the [[Slash Commands|slash command]] <code>/open journal</code> in any of the chat windows.
; Faction(1,2,3,4) : - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
}}
; DamageToDeal/Resist(1,2,3,4) : - only needed if it is different from the enemy faction's normal damage.
; Objective
; WebPoint : - Things that tackle you (Warp disruption/scram).
:  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; EWAR : - Types of EWAR present in the mission.
; Faction(1,2,3,4)
; Ship suggestion : - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
: - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; Ship size limit : - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
; DamageToDeal/Resist(1,2,3,4)
; Rewards : - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
: - only needed if it is different from the enemy faction's normal damage.
; StandingLoss : - ''Only'' use if a ''significant'' standing loss is incurred.
; WebPoint
; Extra : - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
: - Things that tackle you. Usually elite frigates.
; EWAR
: - Types of EWAR present in the mission.
; Ship suggestion
: - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
; Ship size limit
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
; Rewards
: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
; StandingLoss
: - ''Only'' use if a ''significant'' standing loss is incurred.
; Extra
: - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
The template also has more rarely-used fields that can be used when needed. See the template [[template:Missiondetails|documentation]] for details on them.
The template also has more rarely-used fields that can be used when needed. See the template [[template:Missiondetails|documentation]] for details on them.


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<div class="guideline">
<div class="guideline">
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===...
 
Heading level 3 is used because some missions are transcluded into other articles. To keep formatting the same for all missions.
 
The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".


After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged|...}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged}}
|}
|}


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<div class="guideline">
<div class="guideline">
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableSeparator}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
</div>
</div>


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If the mission has mining, farming, or other post-mission uses, include them here at the end.
If the mission has mining, farming, or other post-mission uses, include them here at the end.
</div>
</div>
{{Missionrelated}} <!-- This looks incorrectly positioned but the template is part of the articles contents -->


== Notes ==
== Notes ==
{{Reflist|refs=
{{Reflist|refs=
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.</ref>
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions serie it is awarded for.</ref>
}}
}}


{{Missionrelated}}


----
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Navbox above is part of the mission article, Navbox below is part of this article.
{{UniWikiNav}}
{{UniWikiNav}}


[[Category:Wiki Information]]
[[Category:Guides]]
[[Category:Editing]]
[[Category:Editing]]
[[Category:Wiki Information]][[Category:Guides]]<!--[[Category:Security missions]]-->
<!--[[Category:Security missions]]-->


{{#css:
{{#css:
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   padding-bottom: 0.4em;
   padding-bottom: 0.4em;
   width: 80%;
   width: 80%;
   background: #202020;
   background-color: var(--background-color-neutral);
}
}
}}
}}