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{{MissionLinks}} | {{MissionLinks}} {{NPCTableCSS}} <!-- in-page CSS at the end of the page --> | ||
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article. | This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article. | ||
== Housekeeping == | == Housekeeping == | ||
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What to fill in: | What to fill in: | ||
; Level : - 1, 2, 3, 4, 5. | ; Level : - 1, 2, 3, 4, 5. The mission level is the agent level, except for storyline<ref name="storyline"/> missions. | ||
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not. | ; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not. | ||
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal. | ; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal. | ||
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<div class="guideline"> | <div class="guideline"> | ||
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate". | If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... | ||
Heading level 3 is used because some missions are transcluded into other articles. To keep formatting the same for all missions. | |||
The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate". | |||
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers. | After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers. | ||
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{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}} | {{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}} | ||
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged | {{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged}} | ||
|} | |} | ||
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== Notes == | == Notes == | ||
{{Reflist|refs= | {{Reflist|refs= | ||
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.</ref> | <ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions serie it is awarded for.</ref> | ||
}} | }} | ||
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padding-bottom: 0.4em; | padding-bottom: 0.4em; | ||
width: 80%; | width: 80%; | ||
background: | background-color: var(--background-color-neutral); | ||
} | } | ||
}} | }} | ||