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UniWiki:Mission formatting guidelines: Difference between revisions

From EVE University Wiki
m Change {{Note box}} to template {{Open journal}}.
Remove some incorrect (outdated) text.
 
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{{MissionLinks}}__NOTOC__{{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
{{MissionLinks}} {{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
 
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
__TOC__


== Housekeeping ==
== Housekeeping ==
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What to fill in:
What to fill in:
; Level : - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
; Level : - 1, 2, 3, 4, 5. The mission level is the agent level, except for storyline<ref name="storyline"/> missions.
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
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<div class="guideline">
<div class="guideline">
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===...
 
Heading level 3 is used because some missions are transcluded into other articles. To keep formatting the same for all missions.
 
The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".


After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged|...}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged}}
|}
|}


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== Notes ==
== Notes ==
{{Reflist|refs=
{{Reflist|refs=
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.</ref>
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions serie it is awarded for.</ref>
}}
}}


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   padding-bottom: 0.4em;
   padding-bottom: 0.4em;
   width: 80%;
   width: 80%;
   background: #202020;
   background-color: var(--background-color-neutral);
}
}
}}
}}