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Martine DeVu (talk | contribs) m →Skills: Changed skill for Pioneer from Mining Frigate to Mining Destroyer |
Proton One (talk | contribs) Survey scanner ➙ Mining survey chipset |
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The Catalyst expansion<ref>https://www.eveonline.com/news/view/catalyst-expansion-launches-18-november</ref><ref>https://www.eveonline.com/news/view/catalyst-in-focus-new-ships-and-more</ref><ref>https://www.eveonline.com/news/view/mining-in-focus-new-ore-and-more</ref> (18 November 2025) will bring new ore (Prismaticite), new mining ships ([[Pioneer]] 3 versions, faction versions of the [[Venture]]), faster mining cycles, critical hits and an improved UI. | The Catalyst expansion<ref>https://www.eveonline.com/news/view/catalyst-expansion-launches-18-november</ref><ref>https://www.eveonline.com/news/view/catalyst-in-focus-new-ships-and-more</ref><ref>https://www.eveonline.com/news/view/mining-in-focus-new-ore-and-more</ref> (18 November 2025) will bring new ore (Prismaticite), new mining ships ([[Pioneer]] 3 versions, faction versions of the [[Venture]]), faster mining cycles, critical hits and an improved UI. | ||
}} | }} | ||
{{Industry Links}} | {{Industry Links}} | ||
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All sites spawn a beacon upon the first ship initiating warp to it which anyone can warp to. | All sites spawn a beacon upon the first ship initiating warp to it which anyone can warp to. | ||
* [[Empire Border Rare Asteroids]] Spawns in high-sec {{ColorSecurityRating|0.5}} <ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-20-11 Version 20-11] release 2022-12-13.1 > Features & Changes > Science & Industry.</ref> systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Ducinium}}, {{Co|wheat|Eifyrium}}, | * [[Empire Border Rare Asteroids]] Spawns in high-sec {{ColorSecurityRating|0.5}} <ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-20-11 Version 20-11] release 2022-12-13.1 > Features & Changes > Science & Industry.</ref> systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Ducinium}}, {{Co|wheat|Eifyrium}}, Dark Ochre IV-Grade, Crokite IV-Grade, and {{Co|wheat|Ytirium}}. | ||
* [[Nullsec Border Rare Asteroids]] Spawns in null-sec systems bordering a low-sec system. Contains asteroids with {{Co|wheat| | * [[Nullsec Border Rare Asteroids]] Spawns in null-sec systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Ducinium IV-Grade}}, {{Co|wheat|Eifyrium IV-Grade}}, {{Co|wheat|Mordunium}}, Crokite IV-Grade, and {{Co|wheat|Ytirium IV-Grade}}. | ||
* [[Nullsec Blue A0 Rare Asteroids]] Spawns in Blue A0 star systems in null-sec space {{Verify}}. Contains asteroids with {{Co|wheat| | * [[Nullsec Blue A0 Rare Asteroids]] Spawns in Blue A0 star systems in null-sec space {{Verify}}. Contains asteroids with {{Co|wheat|Ducinium IV-Grade}}, {{Co|wheat|Eifyrium IV-Grade}}, Dark Ochre IV-Grade, {{Co|wheat|Mordunium IV-Grade}} and {{Co|wheat|Ytirium IV-Grade}}. | ||
* [[W-Space Blue A0 Rare Asteroids|Wormhole Rare Asteroids]] Spawns in (Blue A0 star systems) in wormhole space. | * [[W-Space Blue A0 Rare Asteroids|Wormhole Rare Asteroids]] Spawns in (Blue A0 star systems) in wormhole space. | ||
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=== Mechanics === | === Mechanics === | ||
The basic mechanics of mining are very simple: Fit your ship with a [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|mining module]], approach and [[targeting|target]] an asteroid, and activate your mining module. At the ''end'' of each cycle (usually between | The basic mechanics of mining are very simple: Fit your ship with a [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|mining module]], approach and [[targeting|target]] an asteroid, and activate your mining module. At the ''end'' of each cycle (usually between 15 and 45 seconds, depending on the module used), the ore mined is automatically deposited in your ship's cargo or mining hold. The mining module will then automatically continue mining until either your cargo/mining hold is full, or the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting the asteroid)—if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore. | ||
If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum. | If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum. | ||
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! Use | ! Use | ||
|- | |- | ||
| '''Frigate''' | | rowspan=2 | '''Frigate''' | ||
| [[Venture]] | | [[Venture]] | ||
| Low yield, tank and mining hold compared to specialized ships. Greater agility and speed. Is cheap and takes minimal training. | | Low yield, tank and mining hold compared to specialized ships. Greater agility and speed. Is cheap and takes minimal training. | ||
|- | |||
| [[Venture Consortium Issue]] | |||
| Strictly better than the Venture, but much more expensive. | |||
|- | |- | ||
| rowspan=2 | '''Expedition Frigate''' | | rowspan=2 | '''Expedition Frigate''' | ||
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| Specialized version of the Venture, bonuses towards ice mining. | | Specialized version of the Venture, bonuses towards ice mining. | ||
|- | |- | ||
| '''Destroyer''' | | rowspan=2 | '''Destroyer''' | ||
| [[Pioneer]] | | [[Pioneer]] | ||
| Improved mining yield, mining hold, and mining range over the Venture. Is also cheap and requires minimal training. | | Improved mining yield, mining hold, and mining range over the Venture. Is also cheap and requires minimal training. | ||
|- | |||
| [[Pioneer Consortium Issue]] | |||
| Strictly better than the Pioneer, but much more expensive. | |||
|- | |- | ||
| '''Command Destroyer''' | | '''Command Destroyer''' | ||
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* {{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}. | * {{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}. | ||
These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for ore mining! | These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for ''ore'' mining! | ||
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When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. | When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. | ||
=== | === Mining survey chipset === | ||
The Mining Survey Chipset (a mid-slot module) is a very useful tool for any asteroid miner, passively increases mining critical success chance and bonus ore amount, while also reducing the chance for residue. | |||
[[File:Mining survey chipset (space).png|thumb|250px|(top-left) Real-time gauge showing red for residue (if any) and green for ore output; (center) Total Value and Quantity readouts are available.]] | |||
It also shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (15s for mining lasers, 45s for strip miners), irrespective of how much ore is actually left in the asteroid. | |||
For instance, say you are mining an asteroid that contains 100 units of Veldspar (Veldspar has a volume of 0.1{{m3}} per unit, so this asteroid contains 10{{m3}} of Veldspar). Your Mining Laser I has a yield of (say) 100{{m3}}/min, and a cycle time of 15 seconds. Even though there are only 10{{m3}} of Veldspar left in the asteroid, the module will complete its entire 15 second cycle before shutting off (with a message saying "the asteroid is depleted")—but those 15 seconds of mining only yielded 10{{m3}} of ore (instead 25{{m3}})! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long—which can result in a lot of wasted time if you're mining asteroids that don't contain much ore. | |||
If an asteroid is almost empty, you can "[[Mining Yield#Short cycling|short cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. | |||
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====Avoiding threats==== | ====Avoiding threats==== | ||