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Add 'range' to mining surveyor from Proton One's edit of ORE Basic Ship and Skill Overview |
Move integrated mining surveyor and mining survey chipset to mechanics section. Add critical yield. Make in-page links relative. |
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* High-sec belts contain ''simple ores'' (Veldspar, Scordite, Pyroxeres and Plagioclase). | * High-sec belts contain ''simple ores'' (Veldspar, Scordite, Pyroxeres and Plagioclase). | ||
* Low-sec belts contain ''coherent ores'' (Omber, Kernite, Jaspet, Hemorphite and Hedbergite) and additionaly Pyroxeres. | * Low-sec belts contain ''coherent ores'' (Omber, Kernite, Jaspet, Hemorphite and Hedbergite) and additionaly Pyroxeres. | ||
* Null-sec belts contain ''complex ores'' (Bistot, Arkonor and Spodumain), special ore [[ | * Null-sec belts contain ''complex ores'' (Bistot, Arkonor and Spodumain), special ore [[#Mercoxit_mining|Mercoxit]] and additionally Kernite, Pyroxeres and Veldspar. | ||
* Triglavian space belts contain ''abyssal ores'' (Bezdnacine, Rakovene and Talassonite). | * Triglavian space belts contain ''abyssal ores'' (Bezdnacine, Rakovene and Talassonite). | ||
* Wormhole belts contain Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres. | * Wormhole belts contain Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres. | ||
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If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum. | If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum. | ||
Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself or transfer the ore to another player's ship to fly back (see [[ | Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself or transfer the ore to another player's ship to fly back (see [[#Solo mining|solo mining]] and [[#Cooperative mining|cooperative mining]] for more details), then return to the asteroids and continue mining! | ||
=== Critical yield === | |||
Mining lasers, strip miners, and ice harvesters can experience critical successes, granting bonus yield without reducing the remaining ore in the asteroids (gas in clouds). The chance of a critical success starts at 1% and the bonus yield from a critical success starts at 200% of the standard yield of that cycle. | |||
Both values can be increased through: | |||
* skills | |||
** {{Sk|Mining Precision}} increases the success chance | |||
** {{Sk|Mining Exploitation}} increases the bonus yield | |||
* modules | |||
** [[#Mining Survey Chipset|Mining Survey Chipset]] increases success chance and bonus yield, and decreases mining residue chance | |||
* [[Command Bursts|Mining Foreman Bursts]] loaded with Mining Laser Efficiency. Increases critical yield success chance and decreases mining residue chance. | |||
Critical success notification will appear on-screen with added audio and visual cues. | |||
==== Integrated Mining Surveyor ==== | |||
All [[ORE Basic Ship and Skill Overview|ORE mining ships]] and all basic empire [[corvette]]s come equipped with a built-in Mining Surveyor, providing immediate access to in-space resource data without requiring a separate module. | |||
The Mining Surveyor has a dynamic overlay, displaying colour-coded visual indicators of asteroid value directly in space. The overlay can be toggled ON or OFF via the scanner button on the HUD. | |||
* Turning Overlay ON: By clicking the Scan button, your ship performs a mining scan and displays colour-coded visual overlays on nearby asteroids. These overlays highlight relative value tiers and estimated ISK to give players an immediate, at-a-glance view of the most profitable targets in range. | |||
** Clicking the scan button again will re-scan your surroundings. | |||
* Turn Overlay OFF: Player can also right-click the scan button to disable the overlay. All the current scan data will be retained within the survey scan result window until player re-scan. | |||
Mining Surveyors have to be manually activated; a scan pulse starts immediately, taking 10 seconds to travel outward to a distance of 250 km. | |||
Right-clicking the mining surveyor scan button gives the options of opening the scan results window and the mining ledger. | |||
==== Mining survey chipset ==== | |||
[[File:Mining survey chipset (space).png|thumb|(top-left) Real-time gauge showing red for residue (if any) and green for ore output; (center) Total Value and Quantity readouts are available.]] The Mining Survey Chipset is a passive mid-slot module that enhances the mining surveyor with detailed information on the number of units of ore available in nearby asteroids. It also provides bonuses to mining critical success chance and mining critical success bonus yield, as well as a reduction in mining residue chance. | |||
* Only one mining survey chipset module can be fit at a time. | |||
* The mining survey chipset is available in Basic, Tech 1, Compact, and Tech 2 versions. | |||
It also shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (15s for mining lasers, 45s for strip miners), irrespective of how much ore is actually left in the asteroid. | |||
For instance, say you are mining an asteroid that contains 100 units of Veldspar (Veldspar has a volume of 0.1{{m3}} per unit, so this asteroid contains 10{{m3}} of Veldspar). Your Mining Laser I has a yield of (say) 100{{m3}}/min, and a cycle time of 15 seconds. Even though there are only 10{{m3}} of Veldspar left in the asteroid, the module will complete its entire 15 second cycle before shutting off (with a message saying "the asteroid is depleted")—but those 15 seconds of mining only yielded 10{{m3}} of ore (instead 25{{m3}})! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long—which can result in a lot of wasted time if you're mining asteroids that don't contain much ore. | |||
If an asteroid is almost empty, you can "[[Mining yield#Short-cycling|short-cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. | |||
=== Efficiency computations === | === Efficiency computations === | ||
{{main|Mining yield}} | {{main|Mining yield}} | ||
All computations with income from mining are typically done in (ISK per {{m3|ns}}). The reason for this is that all mining modules mine a certain volume of ore/ice/gas in a given time. For example, a beginner miner in a Venture with, say, 200{{m3}}/min yield would mine 2000 units of Veldspar per minute, as volume of 1 unit is 0.1{{m3}}, or, for example, 100 units of Jaspet per minute, as volume of 1 unit is 2{{m3}}. Therefore it makes sense to compare not prices per unit, but prices per {{m3 | All computations with income from mining are typically done in (ISK per {{m3|ns}}). The reason for this is that all mining modules mine a certain volume of ore/ice/gas in a given time. For example, a beginner miner in a Venture with, say, 200{{m3}}/min yield would mine 2000 units of Veldspar per minute, as volume of 1 unit is 0.1{{m3}}, or, for example, 100 units of Jaspet per minute, as volume of 1 unit is 2{{m3}}. Therefore it makes sense to compare not prices per unit, but prices per{{m3}}. | ||
Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for. Websites like [https://ore.cerlestes.de/index.html Cerlestes ore table] can look up the current market prices for ores and minerals, and give you a recommendation on which ores are the most profitable. Remember to double-check the prices that any automated tools give you—they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, most expensive types of ore are typically | Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for. Websites like [https://ore.cerlestes.de/index.html Cerlestes ore table] can look up the current market prices for ores and minerals, and give you a recommendation on which ores are the most profitable. Remember to double-check the prices that any automated tools give you—they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, most expensive types of ore are typically associated with most dangerous [[Asteroids and ore#Asteroid distribution|parts of New Eden]] so you might want to limit yourself to safer areas. | ||
Once you have chosen a type of ore, you will want to maximize the mining yield over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[ | Once you have chosen a type of ore, you will want to maximize the mining yield over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[#Skills|skills]] to train; see those links for more details. | ||
Do not forget to include [[Hauling]] time into your profitability computations. There may be different strategies involving [[Compression]] or lack of such, [[Refining]] ore or selling it in raw form, selling locally or in [[Jita]], hauling yourself or paying someone to do it. | Do not forget to include [[Hauling]] time into your profitability computations. There may be different strategies involving [[Compression]] or lack of such, [[Refining]] ore or selling it in raw form, selling locally or in [[Jita]], hauling yourself or paying someone to do it. | ||
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== Skills == | == Skills == | ||
'''Basic skills ''' | '''Basic skills ''' | ||
* {{sk|Mining|mult=yes}}: +5% ore mining yield per level. | * {{sk|Mining|mult=yes}}: +5% ore mining yield per level. | ||
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'''Upgrade module skills''' | '''Upgrade module skills''' | ||
* {{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III. | * {{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III. | ||
As mining lasers and mining upgrades are CPU-hungry, training {{Sk|CPU Management}} will make it easier to fit your ship. | As mining lasers and mining upgrades are CPU-hungry, training {{Sk|CPU Management}} will make it easier to fit your ship. | ||
'''Drone skills ''' | '''Drone skills ''' | ||
* {{sk|Drones|mult=yes}}: Increases number of drones in space by 1 per level, for a maximum of five drones in space at level V. | * {{sk|Drones|mult=yes}}: Increases number of drones in space by 1 per level, for a maximum of five drones in space at level V. | ||
* {{sk|Drone Interfacing|mult=yes}}: Increases drone damage and mining drone yield by 10% per level. Requires Drones V. | * {{sk|Drone Interfacing|mult=yes}}: Increases drone damage and mining drone yield by 10% per level. Requires Drones V. | ||
* {{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I. | * {{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I. | ||
* {{sk|Mining Drone Specialization|mult=yes}}: Further increases mining drone yield by 2% per skill level and unlocks T2 mining drones. | * {{sk|Mining Drone Specialization|mult=yes}}: Further increases mining drone yield by 2% per skill level and unlocks T2 mining drones. | ||
Mining ships use drones both for defense and increased mining yield. The Drones skill is the foundation skill and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up {{Sk|Light Drone Operation}}, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialization skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]]. | Mining ships use drones both for defense and increased mining yield. The Drones skill is the foundation skill and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up {{Sk|Light Drone Operation}}, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialization skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]]. | ||
'''Fleet Support skills ''' | '''Fleet Support skills ''' | ||
* {{sk|Leadership|mult=yes}}, {{sk|Wing Command|mult=yes}}, and {{sk|Fleet Command|mult=yes}}: Increases Command Burst area of effect. | * {{sk|Leadership|mult=yes}}, {{sk|Wing Command|mult=yes}}, and {{sk|Fleet Command|mult=yes}}: Increases Command Burst area of effect. | ||
* {{sk|Mining Foreman|mult=yes}}: Increases duration of Mining Foreman Command Bursts. Requires {{sk|Leadership|I}}. | * {{sk|Mining Foreman|mult=yes}}: Increases duration of Mining Foreman Command Bursts. Requires {{sk|Leadership|I}}. | ||
* {{sk|Mining Director|mult=yes}}: Increases the strength of Mining Foreman Command Bursts. Requires {{sk|Mining Foreman|V}}. | * {{sk|Mining Director|mult=yes}}: Increases the strength of Mining Foreman Command Bursts. Requires {{sk|Mining Foreman|V}}. | ||
* {{sk|Command Burst Specialist|mult=yes}}: Reduces reload time for Command Burst modules. Requires {{sk|Leadership|V}}. | * {{sk|Command Burst Specialist|mult=yes}}: Reduces reload time for Command Burst modules. Requires {{sk|Leadership|V}}. | ||
These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets (and provide mining boosts to your fleet members). For more details on how fleets and Command Bursts work, see [[Command Bursts]]. | These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets (and provide mining boosts to your fleet members). For more details on how fleets and Command Bursts work, see [[Command Bursts]]. | ||
'''Other skills''' | '''Other skills''' | ||
* Almost all the mining ships are shield tanked, so [[Tanking#Shield skills|shield tanking skills]] are useful to make them less vulnerable to [[gank]]ing. | * Almost all the mining ships are shield tanked, so [[Tanking#Shield skills|shield tanking skills]] are useful to make them less vulnerable to [[gank]]ing. | ||
* General [[Fitting ships|fitting skills]] will improve the PG and CPU output of your ship allowing better fits. | * General [[Fitting ships|fitting skills]] will improve the PG and CPU output of your ship allowing better fits. | ||
If you are still short on CPU, {{sk|Electronics Upgrades}} allow you to fit co-processor modules (which increase your ship's CPU further). Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones. | If you are still short on CPU, {{sk|Electronics Upgrades}} allow you to fit co-processor modules (which increase your ship's CPU further). Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones. | ||
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When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. | When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. | ||
==== Avoiding threats ==== | |||
====Avoiding threats==== | |||
Nowhere in EVE is safe as soon as you undock your ship. You consent to PvP no matter where you go as soon as you undock. | Nowhere in EVE is safe as soon as you undock your ship. You consent to PvP no matter where you go as soon as you undock. | ||
=====Highsec===== | ===== Highsec ===== | ||
In highsec, the main threat will be suicide gankers. Suicide gankers typically act in groups, trying to find vulnerable and/or valuable mining ships and attempting to destroy them before Concord shows up. Then a neutral pilot will come in and scoop the remains of your wreck. You're less likely to have your pod destroyed, as doing so hits the offending pilot with a large security standing penalty, but it can still happen, so warping out immediately is recommended. | In highsec, the main threat will be suicide gankers. Suicide gankers typically act in groups, trying to find vulnerable and/or valuable mining ships and attempting to destroy them before Concord shows up. Then a neutral pilot will come in and scoop the remains of your wreck. You're less likely to have your pod destroyed, as doing so hits the offending pilot with a large security standing penalty, but it can still happen, so warping out immediately is recommended. | ||
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* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | * Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | ||
=====Lowsec===== | ===== Lowsec ===== | ||
In lowsec, pretty much anyone can attack you for a relatively small standing penalty (Concord won't intervene). Gate and station guns will shoot at pilots that attack you unprovoked, but they can be tanked and thus not be a good deterrent. Gate camps are fairly common. Smartbombers can be an issue if you use smaller ships. You'll often see people deploy covert cynos to drop a group of enemy pilots on you. | In lowsec, pretty much anyone can attack you for a relatively small standing penalty (Concord won't intervene). Gate and station guns will shoot at pilots that attack you unprovoked, but they can be tanked and thus not be a good deterrent. Gate camps are fairly common. Smartbombers can be an issue if you use smaller ships. You'll often see people deploy covert cynos to drop a group of enemy pilots on you. | ||
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* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | * Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | ||
=====Sovnull===== | ===== Sovnull ===== | ||
Mining in sovnull is usually done if you've the backing of the sovereignty holder or its allies. Hostiles will usually be neutral pilots or enemies of your sovereignty holder. Warp disrupting bubbles can be deployed. | Mining in sovnull is usually done if you've the backing of the sovereignty holder or its allies. Hostiles will usually be neutral pilots or enemies of your sovereignty holder. Warp disrupting bubbles can be deployed. | ||
Sovnull systems are lawless, so there is no consequence for attacking another pilot. | Sovnull systems are lawless, so there is no consequence for attacking another pilot. | ||
=====NPC null===== | ===== NPC null ===== | ||
Warp disrupting bubbles can be deployed. | Warp disrupting bubbles can be deployed. | ||
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* Normal NPC pirates can show up in battleships or more lethal ships. | * Normal NPC pirates can show up in battleships or more lethal ships. | ||
=====Wormholes===== | ===== Wormholes ===== | ||
In wormholes, other pilots aren't shown in local unless they have recently sent a message. The only way to spot other players is to use the directional scanner, or if they appear in your grid. Warp disrupting bubbles can be deployed. | In wormholes, other pilots aren't shown in local unless they have recently sent a message. The only way to spot other players is to use the directional scanner, or if they appear in your grid. Warp disrupting bubbles can be deployed. | ||
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* [[Orca Guide]] | * [[Orca Guide]] | ||
* [[Mining aligned]]: a technique that sets you up to make a quick getaway if you need to | * [[Mining aligned]]: a technique that sets you up to make a quick getaway if you need to | ||
* [[Perfect mining | * [[Perfect mining]]: Maximize your mining speed after learning the basics | ||
== External links == | == External links == | ||
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{{Mining Links}} | {{Mining Links}} | ||
[[Category:Mining| ]] | [[Category:Mining| ]]<!-- space as sort-key sorts before the alphabetical list --> | ||
[[Category:Industry]] | [[Category:Industry]] | ||