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Interceptors: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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All four of these are useful. The Stiletto and Crow's fourth midslot gives them more utility, while the Malediction and Ares' extra low allows them more speed.  It should be noted that CCP altered the Crow's slot configuration in the Oceanus release (September 2014) to remove one lowslot and add one highslot (among other changes to the Crow).
All four of these are useful. The Stiletto and Crow's fourth midslot gives them more utility, while the Malediction and Ares' extra low allows them more speed.  It should be noted that CCP altered the Crow's slot configuration in the Oceanus release (September 2014) to remove one lowslot and add one highslot (among other changes to the Crow).


===Combat Inties===
===Combat Interceptors===
Although the name implies so, combat interceptors are not that well suited to ''actual fighting'' as in being ''general damage dealers''. While they can be popular solo ships, usually going toe-to-toe with other frigates, or can actually contribute some DPS in/to ''frigate-only'' fleets, their overall damage output is not comparable to anything beyond the frigate size class, nor do they tank much better than the default T1 frigates.  
Although the name implies so, combat interceptors are not that well suited to ''actual fighting'' as in being ''general damage dealers''. While they can be popular solo ships, usually going toe-to-toe with other frigates, or can actually contribute some DPS in/to ''frigate-only'' fleets, their overall damage output is not comparable to anything beyond the frigate size class, nor do they tank much better than the default T1 frigates.  
In fleet environments, they are more useful to land fast scrams on target or take on single other frigates, although dedicated anti-frig cruisers can often be better suited for that role. For applying tackle via Warp Disruptors, Fleet Interceptors are usually better suited.
In fleet environments, they are more useful to land fast scrams on target or take on single other frigates, although dedicated anti-frig cruisers can often be better suited for that role. For applying tackle via Warp Disruptors, Fleet Interceptors are usually better suited.


* Combat inties have '''more combat-orientated slot layouts''', usually more lowslots at the expense of midslots
* Combat interceptors have '''more combat-orientated slot layouts''', usually more lowslots at the expense of midslots
* Combat inties have '''more powergrid''' than the fleet inties, making it easier to fit weapons
* Combat interceptors have '''more powergrid''' than the fleet inties, making it easier to fit weapons
* Combat inties have '''an extra combat-related bonus''' tied to the Interceptors skill, instead of the fleet inties' tackling range bonus (which the Combat inties lack)
* Combat interceptors have '''an extra combat-related bonus''' tied to {{sk|Interceptors|icon=yes}}, instead of the fleet interceptors' tackling range bonus (which combat interceptors lack)


The four combat inties, together with their racial frigate skill bonuses, are:
The four combat inties, together with their racial frigate skill bonuses, are:


* The Amarr [[Crusader]]:  10% less laser cap use, 5% bonus to laser damage, 7.5% bonus to laser tracking per level
* {{icon|isis amarr|22}}[[Crusader]]:  10% less laser cap use, 5% bonus to laser damage, 7.5% bonus to laser tracking per level
* The Caldari [[Raptor]]: 5% bonus to Small Hybrid Turret Damage, 10% bonus to Small Hybrid Turret optimal range
* {{icon|isis caldari|22}}[[Raptor]]: 5% bonus to Small Hybrid Turret Damage, 10% bonus to Small Hybrid Turret optimal range
* The Gallente [[Taranis]]: 10% bonus to hybrid damage, 7.5% bonus to hybrid tracking per level
* {{icon|isis gallente|22}}[[Taranis]]: 10% bonus to hybrid damage, 7.5% bonus to hybrid tracking per level
* The Minmatar [[Claw]]: 10% bonus to projectile damage, 7.5% bonus to projectile tracking per level
* {{icon|isis minmatar|22}}[[Claw]]: 10% bonus to projectile damage, 7.5% bonus to projectile tracking per level


The Taranis's hefty damage bonus -- applied to the already face-meltingly high DPS potential of blasters -- has made it a very popular dogfighter. The other three all have their proponents, however, and they're all deadly in the right hands.  It should be noted that CCP changed the Raptor's slot configuration in the Oceanus release (September 2014) to remove a highslot and add a midslot (among other changes to the Raptor).
The Taranis's hefty damage bonus -- applied to the already face-meltingly high DPS potential of blasters -- has made it a very popular dogfighter. The other three all have their proponents, however, and they're all deadly in the right hands.  It should be noted that CCP changed the Raptor's slot configuration in the Oceanus release (September 2014) to remove a highslot and add a midslot (among other changes to the Raptor).